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1221. [Request] Ability to create active modules groups. - in Feedback/Requests [original thread]
a very good suggestion. Hey CCP, this OP here has an improvement for UI, grab it quickly!!! I even decided to ditch Surge shield hardeners off from my vehicle alt's tank. The reason is I found that in tank battle the very second red tank pops ...
- by KEROSIINI-TERO - at 2013.01.10 00:13:00
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1222. [REQUEST] Drones - in Feedback/Requests [original thread]
If drones, apart from PVE environment, would bring any mentionable amount of lag to the game I'm gonna say no thank you
- by KEROSIINI-TERO - at 2013.01.10 00:09:00
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1223. HEAVY BPO - in Feedback/Requests [original thread]
why wouldn't the fresh people going for heavies start their career using the very same raven and dragonfly? You can be lethal with very very basic AR/light weapon skills.
- by KEROSIINI-TERO - at 2013.01.10 00:06:00
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1224. AV grenade change - in Feedback/Requests [original thread]
ugg reset wrote: Imo their Pinpoint accuracy should come at the cost of stopping power; if anything amp up the dammage Locas grenades do the vehicles. I Dont mind the lock on as much as I despise being Insta killed! I think that three of the mi...
- by KEROSIINI-TERO - at 2013.01.07 21:23:00
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1225. AV grenade change - in Feedback/Requests [original thread]
ugg reset wrote: Thats the thing, I don't mind the tracking It's just that they're so powerful and you get three of them. My best LAV (900 shield[9% resist] 3100 armor[45% resist]) is taken down to 1/3 armor after just three. I can take 8+ sec...
- by KEROSIINI-TERO - at 2013.01.07 21:13:00
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1226. Eliminate "Roadkill" deaths - in Feedback/Requests [original thread]
CHICAGOCUBS4EVER wrote: . . OP POST . . . No to the elimination of overrun kills. BUT better system to handle it - sometimes LAV drives really slowly and still instakills infantry. Sometimes it nicely pushes (and perhaps does damage? not s...
- by KEROSIINI-TERO - at 2013.01.07 21:06:00
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1227. (Request)Skill Point Gain - in Feedback/Requests [original thread]
SP is a motivational factor, very much for me as well. But it's not the only one: - ISK (isk runs the world. Everything's about isk in the end!) - Protecting/gaining assets. Especially territory - Helping your corp/alliance - Tuning up kdr - Lea...
- by KEROSIINI-TERO - at 2013.01.07 18:43:00
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1228. {Request} less damage for armor - in Feedback/Requests [original thread]
You're on a right track. Having universal resistance is a bit short sighted though. My suggestion: Have armor great natural resistance towards splash damage (grenades, rail splash etc). It would give some durability and let armor have some ge...
- by KEROSIINI-TERO - at 2013.01.06 04:30:00
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1229. (Request)Skill Point Gain - in Feedback/Requests [original thread]
no. See the other threads for explanations.
- by KEROSIINI-TERO - at 2013.01.04 01:22:00
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1230. [SUGGESTION] Eve/Dust lore: Name biggest Dust turrests by the smallest ship turr... - in Feedback/Requests [original thread]
This is a suggestion related in background lore and the naming of things, and as such considered minimal priority. Name the biggest turrets by the same names as Eve's smallest starship weapons. For example, Modal Light Electron Particle Acceler...
- by KEROSIINI-TERO - at 2013.01.03 16:19:00
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1231. [Suggestion] Communication Coordination - in Feedback/Requests [original thread]
+1 This is an ok solution and should be implemented.
- by KEROSIINI-TERO - at 2013.01.03 11:16:00
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1232. [Request] Friendly Fire Always On for Orbital Bombardment in Corp Matches - in Feedback/Requests [original thread]
+1 I wholeheartedly endorse this. Tac Emp ammo (the orbital ammo) description even says "wipes out the shields of anything unfortunate enough to come in to contact with it. For a team fitted primarily with armor this can provide a significant co...
- by KEROSIINI-TERO - at 2013.01.03 02:18:00
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1233. Longer games please or fix ambush in this way - in Feedback/Requests [original thread]
Sabyn R wrote: 14:00 minutes is just not enough.XD or once a team is down to zero reserves if there are people still left on the ground you keep playing until they're all dead. I don't like being interrupted in the middle of a kill. This is not...
- by KEROSIINI-TERO - at 2013.01.03 02:05:00
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1234. Tank issue - in Feedback/Requests [original thread]
Ulysses Knapse wrote: RDVs don't have pilots. They are drones. Completely automatic according to lore. Computers are not intoxicated by alcohol, as far as I know. You don't have a sense of humor, do you?
- by KEROSIINI-TERO - at 2013.01.03 01:57:00
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1235. Request: PSN Battle Alerts - in Feedback/Requests [original thread]
nice if Sony gives the green light. +1
- by KEROSIINI-TERO - at 2013.01.03 01:38:00
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1236. {Feedback} Repair tool vs Stable repair tool - in Feedback/Requests [original thread]
They've never been right.
- by KEROSIINI-TERO - at 2013.01.03 01:32:00
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1237. Nanite Injectors AKA Medkits, and how they should work. 2.0 - in Feedback/Requests [original thread]
I-Shayz-I wrote: If you're down, you should also be able to see how far away the nearest "triage" unit is. And as for losing clones, I'm pretty sure the ticker doesn't go down until a player spawns. This means that if the ticker is at 1, the p...
- by KEROSIINI-TERO - at 2013.01.02 11:11:00
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1238. [Request] The return of the original skirmish mode as a new Gametype called &quo... - in Feedback/Requests [original thread]
Let's have plenty of different game modes, scenarios if you will. Not all of them have to be perfectly balanced as I wouldn't expect the real scenarios to be either. And remember, at this point it doesn't matter whether you win or lose....
- by KEROSIINI-TERO - at 2013.01.01 18:13:00
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1239. [Idea] ability to easily share dropsuit fittings - in Feedback/Requests [original thread]
"Corp Fittings" from Eve +1 (x100)
- by KEROSIINI-TERO - at 2012.12.31 18:11:00
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1240. [Feedback] A change to shotguns - in Feedback/Requests [original thread]
Shotguns are pretty ok in the current arsenal of weapons - they pay the price of doing NOTHING most of the time. I remember when I started using shotguns long ago: I was first surprised by both clip size and fire rate. So if there's a need to ...
- by KEROSIINI-TERO - at 2012.12.30 20:44:00
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