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Vaerana Myshtana
ScIdama Endless Renaissance
205
|
Posted - 2013.01.13 01:51:00 -
[31] - Quote
To quote a song by CCP devs:
HTFU
None of the equipment is pay-to-win. That is intentional. You are SUPPOSED to be killable by militias even when you wear proto gear. |
Gorekk Grekk
OSG Planetary Operations Covert Intervention
2
|
Posted - 2013.01.13 02:32:00 -
[32] - Quote
Wow, quite the rant coupled with a 12 year old circle-jerk. Just a general observation on the very mature and constructive tone.
Anyway, I fail to see the problem, or at least I have not experienced this as an issue personally. Adapting tactically often helps.
|
56 truth
Algintal Core Gallente Federation
73
|
Posted - 2013.01.13 02:39:00 -
[33] - Quote
Gorekk Grekk wrote:Wow, quite the rant coupled with a 12 year old circle-jerk. Just a general observation on the very mature and constructive tone.
Anyway, I fail to see the problem, or at least I have not experienced this as an issue personally. Adapting tactically often helps.
i have to agree this whole forum is truning to a oversize flame war....with every channel being about useless sh*t that not helping the game.....im suprise that we all have not got kick around by the admin's..... |
56 truth
Algintal Core Gallente Federation
73
|
Posted - 2013.01.13 02:52:00 -
[34] - Quote
Zekain Kade wrote:Tiel Syysch wrote:Reimus Klinsman wrote:Mr Zitro wrote:This has nothing to do with proto gear you ******, learn to read (requirement for join the IMPs) to bad for you, reject learn to read (requirement for join the IMPs) to bad for you, reject[ read (requirement for join the IMPs) to bad to bad He said "read," not "type." reading would imply you have a better understanding of the English language. It would imply that you would know how to spell, how to use popper grammar, and so on. to bad. what zekain is saying is its supposed to be "too bad" not "to bad" and this is coming form someone with learning disabilities (ie me) i would say more about how knowing how to read and writing is the foundation of any language but zekain alreadly has... |
Val'herik Dorn
CrimeWave Syndicate
264
|
Posted - 2013.01.13 03:10:00 -
[35] - Quote
I think the mlt gear needs a slight damage nerf on the weapon side and I mean slight like 5-6% at max make it usefull starting out but a joke beyond your first couple weeks as a nub. Leave the non weapon mods where they are the pg/cpu penalty makes them less than ideal on anything but the logi suits and they don't help that much. |
KalOfTheRathi
CowTek
168
|
Posted - 2013.01.13 03:28:00 -
[36] - Quote
Hmm. Mr Z (imperfect) on a rant. Again. Sleepy Zane (Imperfect), the perma-griefer, agrees. Again. Zaney loves dem rants from Mr. Z.
Probable cause: Mr Z lost, something: Match, HAV, Mind (no proof of previous existence so never mind).
Analysis: Mr. Z got p0wned by a noob in a Militia suit with a Forge while he was stuck in Militia HAV because his gazillion SP was wiped.
Results: Mr Z rage with capslock on. Internet screaming enabled. Thought processes disabled by default.
Move on, nothing to see here. |
Kazuma Wolf
Armored Wolves
3
|
Posted - 2013.01.13 03:51:00 -
[37] - Quote
KalOfTheRathi wrote:Hmm. Mr Z (imperfect) on a rant. Again. Sleepy Zane (Imperfect), the perma-griefer, agrees. Again. Zaney loves dem rants from Mr. Z.
Probable cause: Mr Z lost, something: Match, HAV, Mind (no proof of previous existence so never mind).
Analysis: Mr. Z got p0wned by a noob in a Militia suit with a Forge while he was stuck in Militia HAV because his gazillion SP was wiped.
Results: Mr Z rage with capslock on. Internet screaming enabled. Thought processes disabled by default.
Move on, nothing to see here. This post is just perfect |
Ulysses Knapse
Nuevo Atlas Corporation
73
|
Posted - 2013.01.13 04:13:00 -
[38] - Quote
Not all the militia gear is better than it should be, but I see your point. |
Nova Knife
Seituoda Taskforce Command Caldari State
789
|
Posted - 2013.01.13 04:54:00 -
[39] - Quote
He does have a point.
A lot of militia stuff is so good that there is really no reason to ever upgrade.
Best example? Shotguns and grenades. A militia shotgun can OHK even a really good suit, maybe two shots for a good heavy if they've fit for health.
Grenades can OHK pretty much any non heavy as well. Your standard upgrade? You just get an additional nade. If you've got nanohives, might as well just stick with the militia and save yourself the ISK.
Free suits are bad for the game, IMO. I'm becoming less and less sold on BPO items as time goes on. People just use free stuff even if it's 'not as good' (READ: Still able to own everything) because it doesn't cost them anything. In a game that's supposed to be defined by risk vs reward, the best reward comes from taking no risk. It's kind of silly.
But I digress!
Like Zitro said in the OP, there needs to be a reason to upgrade. The best reason would be to remove BPO's, and actually make militia have worse stats than standard. (Sure, some things have like a smaller clip and take more PG/CPU, but that is insignificant in the eyes of most) The wider the gap is between tiers, the better the incentive is to upgrade. The recent flattening of the tiers had the opposite effect of what should happen. Everyone is/was just sticking with BPO and militia suits instead of upgrading because it's pretty much just as effective. |
Encharrion
L.O.T.I.S. Legacy Rising
104
|
Posted - 2013.01.13 05:17:00 -
[40] - Quote
I think where militia was last build (network issues on my end prevent me from logging in this build) is pretty good, there is no reason to upgrade because higher tier equipment isn't strong enough to justify the cost. When FW and null is added everyone will be using militia or standard, it will cost too much for too little benefit to outfit your corp in proto gear. |
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.13 05:33:00 -
[41] - Quote
Actually, most militia items ARE crappy. But there are some expections, true.
Militia IS noticeably worse than meta 1:
Militia ]Grenades: Worse fitting and 2 grenades instead of 3. Militia is weaker.
Militia Shotguns: Slower reload time by 66% (0,6s ->1s), 25% smaller clip size (8->6). Funnily stats seem to show same RoF while I remembered RoF was worse as well (wonder if I remember wrong or if the stats are). Anyways those stats are critical for shotgun operation. If someone says militia shotguns works as good as basic he clearly is not an experienced shotgun user, only a person killed by it.
Militia Swarm Launcher: is crap. Kills militia LAVs yeah but that's it.
Militia is too good:
Militia Nanite Injectors (Medkits) These are WAY too good, PG/CPU being the only downsides
Militia CPU upgrades: For the module that costs no fitting the difference, even though it exists, is too small.
Militia PG upgrade: Better balanced than CPU but still a bit too good, only slightly higher CPU cost.
Militia Vehicle Power Diagnostic System: Slightly higher CPU cost but same effect
Actually, most militia items ARE crappy. But there are some expections, true.
Militia IS noticeably worse than meta 1:
Militia ]Grenades: Worse fitting and 2 grenades instead of 3. Militia is weaker.
Militia Shotguns: Slower reload time by 66% (0,6s ->1s), 25% smaller clip size (8->6). Funnily stats seem to show same RoF while I remembered RoF was worse as well (wonder if I remember wrong or if the stats are). Anyways those stats are critical for shotgun operation. If someone says militia shotguns works as good as basic he clearly is not an experienced shotgun user, only a person killed by it.
Militia Swarm Launcher: is crap. Kills militia LAVs yeah but that's it.
Militia is too good:
Militia Nanite Injectors (Medkits) These are WAY too good, PG/CPU being the only downsides
Militia CPU upgrades: For the module that costs no fitting the difference, even though it exists, is too small.
Militia PG upgrade: Better balanced than CPU but still a bit too good, only slightly higher CPU cost.
Militia Vehicle Power Diagnostic System: Slightly higher CPU cost but same effect
Militia Forge Gun? Perhaps, haven't used 'enough'. The advantage SP wise is huge, especially for a person with skinweave heavy.
But really, nothing about militia items is reason enough to lose your sleep, let a alone go mental... =] |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.13 05:54:00 -
[42] - Quote
Nova Knife wrote:He does have a point.
A lot of militia stuff is so good that there is really no reason to ever upgrade.
Best example? Shotguns and grenades. A militia shotgun can OHK even a really good suit, maybe two shots for a good heavy if they've fit for health.
Grenades can OHK pretty much any non heavy as well. Your standard upgrade? You just get an additional nade. If you've got nanohives, might as well just stick with the militia and save yourself the ISK.
Free suits are bad for the game, IMO. I'm becoming less and less sold on BPO items as time goes on. People just use free stuff even if it's 'not as good' (READ: Still able to own everything) because it doesn't cost them anything. In a game that's supposed to be defined by risk vs reward, the best reward comes from taking no risk. It's kind of silly.
But I digress!
Like Zitro said in the OP, there needs to be a reason to upgrade. The best reason would be to remove BPO's, and actually make militia have worse stats than standard. (Sure, some things have like a smaller clip and take more PG/CPU, but that is insignificant in the eyes of most) The wider the gap is between tiers, the better the incentive is to upgrade. The recent flattening of the tiers had the opposite effect of what should happen. Everyone is/was just sticking with BPO and militia suits instead of upgrading because it's pretty much just as effective. See if I said it like that it would explode head so I have to say in a way that all the ******** children can understand |
Caeli SineDeo
Imperfects Negative-Feedback
295
|
Posted - 2013.01.13 06:33:00 -
[43] - Quote
Caeli SineDeo wrote:First off I can tell half you guys are do not even understand what your talking about.
Now on to Militant tanks vs militant AV there is no balance here. Militant AV by far has the advantage. First off most expensive militant swarm fit is free. Most expensive forge fit is less then 2k. Both can 3 hit pure militant fit tanks with out sp put into them. 4 hit if your skills are maxed out and tank is militant fit. Militant tanks cost 150k about to fit out all militant with BPO modules included. Can cost up to 200k with out BPOs BPOs have to be payed for by real life money.
Militant gear performs as good as standard for the most part forge gun is missing 1 round swarms 2 rounds
Militant swarms vs armor actually hit harder then advanced swarms base damage.
So in the main what zitro is saying is there is no balance across the tiers of AV vs the tiers of tanks. In pup matches no one has to go past militant gear to take down most standard tanks even proto tanks can easily be turned by team of smart players with militant AV. AV is not balanced because no one has a reason to really spec into it. why spec into a proto swarm when I can get a group of kids to run in militant and easily destroy any tank out there.
Militant AV is unbalanced currently. get a squad of 4 guys with militant forges they can melt a proto tank like nothing and there is no way for ground people to be quick enough to engage and kill of the 4 guys before they launch there second shot which will kill the tank. Get 4 guys with militant swarms and you will combat any armor tank on the field if you do not stand in the middle of the road as a easy kill. I watch proto armor tanks melt to militia swarms.
Swarms can hid behind cover while locking aim up and fire repeat with out any risk. Forge guys can head glitch while firing a hip fired weapon and I am at there mercy and forced to back up because it is impossible to hit them with my blaster while they are still able to hit me with there hip fired forge. but that is a different **** up on ccps behalf anyways.
And all CCP keeps balancing things such as tanks toward militia gear.
Do you truely think it is fair that a enemy team can take out a proto tank with out having to have one guy speced into AV. Because you just need part of your team to convert to militia gear to take out the tank and all they sacrifice is k/d while tankers sacrifice a couple million isk per tank.
And for militia AV verses militia tanks all you sacrifice is K/D because your AV fit is free against a tanker who risks 350k+ to fit a militant tank to survive more then one person AVing it with milita gear.
Sorry militant gear is cheap and not balanced for its performance lvls. It outperforms any militant vehicle.
And for AV grenades I agree on how deadly they are against armor tanks I can 3 hit any soma and been 3 hitting some guys madrugar all night with my standard AV nades. posting this here so ccp might see it |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
463
|
Posted - 2013.01.13 07:52:00 -
[44] - Quote
Caeli SineDeo wrote:Caeli SineDeo wrote:First off I can tell half you guys are do not even understand what your talking about.
Now on to Militant tanks vs militant AV there is no balance here. Militant AV by far has the advantage. First off most expensive militant swarm fit is free. Most expensive forge fit is less then 2k. Both can 3 hit pure militant fit tanks with out sp put into them. 4 hit if your skills are maxed out and tank is militant fit. Militant tanks cost 150k about to fit out all militant with BPO modules included. Can cost up to 200k with out BPOs BPOs have to be payed for by real life money.
Militant gear performs as good as standard for the most part forge gun is missing 1 round swarms 2 rounds
Militant swarms vs armor actually hit harder then advanced swarms base damage.
So in the main what zitro is saying is there is no balance across the tiers of AV vs the tiers of tanks. In pup matches no one has to go past militant gear to take down most standard tanks even proto tanks can easily be turned by team of smart players with militant AV. AV is not balanced because no one has a reason to really spec into it. why spec into a proto swarm when I can get a group of kids to run in militant and easily destroy any tank out there.
Militant AV is unbalanced currently. get a squad of 4 guys with militant forges they can melt a proto tank like nothing and there is no way for ground people to be quick enough to engage and kill of the 4 guys before they launch there second shot which will kill the tank. Get 4 guys with militant swarms and you will combat any armor tank on the field if you do not stand in the middle of the road as a easy kill. I watch proto armor tanks melt to militia swarms.
Swarms can hid behind cover while locking aim up and fire repeat with out any risk. Forge guys can head glitch while firing a hip fired weapon and I am at there mercy and forced to back up because it is impossible to hit them with my blaster while they are still able to hit me with there hip fired forge. but that is a different **** up on ccps behalf anyways.
And all CCP keeps balancing things such as tanks toward militia gear.
Do you truely think it is fair that a enemy team can take out a proto tank with out having to have one guy speced into AV. Because you just need part of your team to convert to militia gear to take out the tank and all they sacrifice is k/d while tankers sacrifice a couple million isk per tank.
And for militia AV verses militia tanks all you sacrifice is K/D because your AV fit is free against a tanker who risks 350k+ to fit a militant tank to survive more then one person AVing it with milita gear.
Sorry militant gear is cheap and not balanced for its performance lvls. It outperforms any militant vehicle.
And for AV grenades I agree on how deadly they are against armor tanks I can 3 hit any soma and been 3 hitting some guys madrugar all night with my standard AV nades. posting this here so ccp might see it
^^^^^This |
Gorekk Grekk
OSG Planetary Operations Covert Intervention
2
|
Posted - 2013.01.13 09:37:00 -
[45] - Quote
Caeli SineDeo wrote:Caeli SineDeo wrote:First off I can tell half you guys are do not even understand what your talking about.
Now on to Militant tanks vs militant AV there is no balance here. Militant AV by far has the advantage. First off most expensive militant swarm fit is free. Most expensive forge fit is less then 2k. Both can 3 hit pure militant fit tanks with out sp put into them. 4 hit if your skills are maxed out and tank is militant fit. Militant tanks cost 150k about to fit out all militant with BPO modules included. Can cost up to 200k with out BPOs BPOs have to be payed for by real life money.
Militant gear performs as good as standard for the most part forge gun is missing 1 round swarms 2 rounds
Militant swarms vs armor actually hit harder then advanced swarms base damage.
So in the main what zitro is saying is there is no balance across the tiers of AV vs the tiers of tanks. In pup matches no one has to go past militant gear to take down most standard tanks even proto tanks can easily be turned by team of smart players with militant AV. AV is not balanced because no one has a reason to really spec into it. why spec into a proto swarm when I can get a group of kids to run in militant and easily destroy any tank out there.
Militant AV is unbalanced currently. get a squad of 4 guys with militant forges they can melt a proto tank like nothing and there is no way for ground people to be quick enough to engage and kill of the 4 guys before they launch there second shot which will kill the tank. Get 4 guys with militant swarms and you will combat any armor tank on the field if you do not stand in the middle of the road as a easy kill. I watch proto armor tanks melt to militia swarms.
Swarms can hid behind cover while locking aim up and fire repeat with out any risk. Forge guys can head glitch while firing a hip fired weapon and I am at there mercy and forced to back up because it is impossible to hit them with my blaster while they are still able to hit me with there hip fired forge. but that is a different **** up on ccps behalf anyways.
And all CCP keeps balancing things such as tanks toward militia gear.
Do you truely think it is fair that a enemy team can take out a proto tank with out having to have one guy speced into AV. Because you just need part of your team to convert to militia gear to take out the tank and all they sacrifice is k/d while tankers sacrifice a couple million isk per tank.
And for militia AV verses militia tanks all you sacrifice is K/D because your AV fit is free against a tanker who risks 350k+ to fit a militant tank to survive more then one person AVing it with milita gear.
Sorry militant gear is cheap and not balanced for its performance lvls. It outperforms any militant vehicle.
And for AV grenades I agree on how deadly they are against armor tanks I can 3 hit any soma and been 3 hitting some guys madrugar all night with my standard AV nades. posting this here so ccp might see it
Quoting this for a nice, constructive feedback.
As an observation, I think this discussion lacks tactical considerations of the issue.
If deploying a tank invokes a reaction from the opposite team, such as making a part of the team change gear, then deploying a tank is a tactic itself. How that tank is then used, supported by other elements etc. should always he considered as well. A tank is simply a tactical asset on the field, not strategic. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.13 11:17:00 -
[46] - Quote
All I see is more rage that proto gear does not allow ultimate pubstomping power with no consequence.
Came in hoping to see something new on the table. Left covered in recycled forum posts and outrage.
24-0 in a Soma, because the effing retards on the other team couldn't figure out how to deploy AV without me plowing them out like a hogan's alley shooting range.
Very next match... *BLAM* AV kills you for you suckly damage...*BLAM* AV kills you for you suckly damage...*BLAM* AV kills you for you suckly damage...*BLAM* AV kills you for you suckly damage...
there went my tanks to a buncha tier 1-3 and militia gear and on one memorable occasion, an enemy soma I rammed while firing the blaster on full auto.
I'm a mediocre player AT BEST in my personal opinion. I've gotten very very little FPS since original counter strike. If I can go 24-0 in any match without having to abandon tank and the AV fails hard against my 4k HP armor tanked Soma?
It means either HAVs are about where they need to be against AV, or I got the opposition who was bathing in the extra crispy stupid flakes.
And IMHO to respond to the original, incoherent and pretty much rediculous rant at the beginning of the thread? No militia isn't too powerful, no New players should not be relegated to being stuck with the WORST (wait, Militia is the worst due to fitting idiocy) dregs of gear unless they purchase aurum at the start in order to be functional...
Oh wait. You still have to buy the dropsuit and module skillbooks.
My bad.
"BOBBY JIM! Sorry man, but you need about 2 million ISK to be able to use all the various dropsuits and modules at the tier right above that militia stuff. Sorry hoss, but you need to spend a couple weeks wearing those wet tissues until you can afford real gear. The Imperfects are butthurt over the ease at which you gain gear that matters so we have to nerf you."
Yes I can see the New Player Experience drawing them all right in as we speak. I can see the glory now... we will all have advanced gear... and no one will join and gut out the game, because they can't do a goddamned thing to any of us. It will be beautiful. Between the worthless gear people want to put them in, and the fact that as soon as they join most of us will immediately treat all new players like that stain we occasionally find in our pants when we fart too hard?
Oh yes, the results of the OP's rant being heard and acted upon will definitely (This is that thing called sarcasm, kids) bring in the new players and make them want to keep playing for the five minutes to discover that they are functionally worthless. |
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