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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Toyboi
BetaMax.
17
|
Posted - 2013.01.09 15:09:00 -
[151] - Quote
ill say this one time!!!!!!
when you have 10mil skillpoints focused on one role lets say assault it wont matter cause you will be maxed out in what ever you wish. you just need to focus your skills |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.09 16:10:00 -
[152] - Quote
Tony Calif wrote:Disagree Aeon. It's Dust, not EvE. In EvE I can avoid PvP. I can scan, mine, produce, do planetary interaction and more. Sorry, but Dust is pure conflict. Even PvE. In EvE, continued character growth = -ú10 a month.
I want to hear a good reason why people DON'T want nOObs in 2 years to catch you for total SP? There's no GOOD reason when it's not a subscription, and I've not seen anyone say anything except "this is EVE" which is bollocks.
I echo almost everything Mavado says on this topic. Us diehard MAG vets know a bit about keeping people playing the same 3 maps for 3 years ;) Player retention/attraction is going to be a VERY important factor in Dust. Unless in 2 years y'all still want Dark Cloud and the Zitros throwing poo at each other.
Then why the **** should I play for two years when some ******* just picking up the game can ace me in less time?
Edit: I'd also like to bring up the high-sec / low-sec / null-sec arguments which (should) have variable rewards based on the risk. If home dude wants to "catch up" he can go out to null-sec and fight the good fight. These battles are in high-sec and if we're both in the same playing field there SHOULD NOT BE ANY REASON that he should catch up. None. Defeats the entire purpose. It's just rewarding people who have absolutely nothing to do with their time because they have a pension fund. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.09 16:11:00 -
[153] - Quote
AmlSeb wrote:Aeon Amadi wrote:AmlSeb wrote:There should be no cap for the SP earned through WP. Only the SP earned for being in battle should be limited to 27000 without or 36000 with boosters. Without boosters you should get 5 SP/sec, with 6 SP/sec. Together with 24000 passive SP you get 51000 or 60000 SP a day + your actual SP earned through WP.
I mean why should those who fight much better get the same amount of SP as a guy who cant hit a tank with his AR. ... Because of balancing..? No. But i think that you should get those SP you fought for. The SP you get for being in the battle arent really earned by you. You get them if you stay in the MCC and run circles aswell as you fight on the battlefield. It would be just your WP you get always so just about 1500 SP.
See my post on reversing the reward tables. Would make a lot more sense. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2013.01.09 16:24:00 -
[154] - Quote
Aeon Amadi wrote:Tony Calif wrote:Disagree Aeon. It's Dust, not EvE. In EvE I can avoid PvP. I can scan, mine, produce, do planetary interaction and more. Sorry, but Dust is pure conflict. Even PvE. In EvE, continued character growth = -ú10 a month.
I want to hear a good reason why people DON'T want nOObs in 2 years to catch you for total SP? There's no GOOD reason when it's not a subscription, and I've not seen anyone say anything except "this is EVE" which is bollocks.
I echo almost everything Mavado says on this topic. Us diehard MAG vets know a bit about keeping people playing the same 3 maps for 3 years ;) Player retention/attraction is going to be a VERY important factor in Dust. Unless in 2 years y'all still want Dark Cloud and the Zitros throwing poo at each other. Then why the **** should I play for two years when some ******* just picking up the game can ace me in less time? Edit: I'd also like to bring up the high-sec / low-sec / null-sec arguments which (should) have variable rewards based on the risk. If home dude wants to "catch up" he can go out to null-sec and fight the good fight. These battles are in high-sec and if we're both in the same playing field there SHOULD NOT BE ANY REASON that he should catch up. None. Defeats the entire purpose. It's just rewarding people who have absolutely nothing to do with their time because they have a pension fund.
Stop being an idiot. You play from day 1, you'll have passive SP advantage. You stop playing an people can start to catch you on active SP. You stopped playing, they keep at it. I dont see why you +íould be able to start on day 1 and rest on your arse AFK each day. Keep in mind they'll be catching very slowly, because you'll still be gaining SP. |
AmlSeb
Royal Uhlans Amarr Empire
7
|
Posted - 2013.01.09 17:03:00 -
[155] - Quote
Aeon Amadi wrote:AmlSeb wrote:Aeon Amadi wrote:AmlSeb wrote:There should be no cap for the SP earned through WP. Only the SP earned for being in battle should be limited to 27000 without or 36000 with boosters. Without boosters you should get 5 SP/sec, with 6 SP/sec. Together with 24000 passive SP you get 51000 or 60000 SP a day + your actual SP earned through WP.
I mean why should those who fight much better get the same amount of SP as a guy who cant hit a tank with his AR. ... Because of balancing..? No. But i think that you should get those SP you fought for. The SP you get for being in the battle arent really earned by you. You get them if you stay in the MCC and run circles aswell as you fight on the battlefield. It would be just your WP you get always so just about 1500 SP. See my post on reversing the reward tables. Would make a lot more sense.
Well, I explained it really bad. What I mean is a consulation prize of more than just those measly 50 SP when you-¦ve reached your cap. You should always be awarded with your WP as SP or your SP for your time in battle if reversed independently if your cap is reached or not.
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Imp Smash
On The Brink
51
|
Posted - 2013.01.09 17:07:00 -
[156] - Quote
I'm ok with any high sp gain caps really. I understand wanting to control pace to encourage specialization and diversity. I am opposed to any kind of sp hard cap. If someone plays a match and plays it well they should gain something. The idea of a 50 sp consolation prize is silly and does not encourage people to play better. If anything more people out of boredom will grief other people. After cap removing time spent SP and other bonuses but keeping wp=some sort of sp gain based on performance would be my suggestion. Just my 2 isk |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2013.01.09 17:51:00 -
[157] - Quote
It is not in the interest of CCP to let you earn the SP you deserved because you finished your 50th battle in a day with 4000WP, and hit the all skill tree in a year or 2.
And it is the way MMO works : limits !!! And it is the way F2P works : put out the limits !!!
Someone said it here, we'll see new boosters or whatever, to put out thoose limits.
And we're deploying in a world (New Eden) where the most important is not the SPs, but ISK... When you hit the cap, then take your milicia stuff and go farm some, for you or your corp.
All thoose QQ on SP comes from pure FPS players. But this is not a pure FPS. So you're just wrong in your game choice. And to thoose who say that DUST will fail cause the majority of FPS players won't play it cause of this are wrong. DUST will bring a lots of different players, and they won't all come from the FPS.
This game will succeed thanks to his teamplay, his universe, his devs, the variety of things you'll be able to do without a gun in the hands.
As I said, it is a MMO first. Well, today it's a RPG/FPS, we are all waiting for the MMO part, and it will go in this order : MMO/RPG/FPS, cause a proto assault alone vs a heavy proto is not "suppose" to have the advantage. |
Severus Smith
ZionTCD Legacy Rising
163
|
Posted - 2013.01.09 18:24:00 -
[158] - Quote
GLOO GLOO wrote:...
And we're deploying in a world (New Eden) where the most important is not the SPs, but ISK... When you hit the cap, then take your milicia stuff and go farm some, for you or your corp.
... Quoted for Truth.
Trust us EVE players, we know what's what. Skill Points aren't important, Interstellar Kredits (ISK) are. Go ask any EVE player who is the best and why. I seriously doubt you will get any answers involving skill points. It's all about the Corps they run, the ISK they've stolen, the loot they've pillaged, the value of their bounty, the ISK loss of ships they've destroyed. EPeen in EVE is ISK.
ISK is what differentiates a noob from a veteran. It's like real life. No one really cares about your education. All they care about is how much money you have.
So please stop this "SP is the most important thing!" rant, accept the cap, and go make ISK. Because I don't care if you have 8 million or just 80 SP - whoever has the most ISK is the better player.
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GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2013.01.09 18:34:00 -
[159] - Quote
Severus Smith wrote:GLOO GLOO wrote:...
And we're deploying in a world (New Eden) where the most important is not the SPs, but ISK... When you hit the cap, then take your milicia stuff and go farm some, for you or your corp.
... Quoted for Truth. Trust us EVE players, we know what's what. Skill Points aren't important, Interstellar Kredits (ISK) are. Go ask any EVE player who is the best and why. I seriously doubt you will get any answers involving skill points. It's all about the Corps they run, the ISK they've stolen, the loot they've pillaged, the value of their bounty, the ISK loss of ships they've destroyed. EPeen in EVE is ISK.ISK is what differentiates a noob from a veteran. It's like real life. No one really cares about your education. All they care about is how much money you have. So please stop this "SP is the most important thing!" rant, accept the cap, and go make ISK. Because I don't care if you have 8 million or just 80 SP - whoever has the most ISK is the better player.
And I'm not an EVE player ;) !!!
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AmlSeb
Royal Uhlans Amarr Empire
7
|
Posted - 2013.01.09 19:19:00 -
[160] - Quote
Severus Smith wrote:GLOO GLOO wrote:...
And we're deploying in a world (New Eden) where the most important is not the SPs, but ISK... When you hit the cap, then take your milicia stuff and go farm some, for you or your corp.
... Quoted for Truth. Trust us EVE players, we know what's what. Skill Points aren't important, Interstellar Kredits (ISK) are. Go ask any EVE player who is the best and why. I seriously doubt you will get any answers involving skill points. It's all about the Corps they run, the ISK they've stolen, the loot they've pillaged, the value of their bounty, the ISK loss of ships they've destroyed. EPeen in EVE is ISK.ISK is what differentiates a noob from a veteran. It's like real life. No one really cares about your education. All they care about is how much money you have. So please stop this "SP is the most important thing!" rant, accept the cap, and go make ISK. Because I don't care if you have 8 million or just 80 SP - whoever has the most ISK is the better player.
Quoted for another truth.
This is not EVE. In EVE you can mine, produce and much more to get your ISK. DUST doesnt have something like this yet. We have to fight to get our ISK and to fight, we need good equipment for which we need SP. DUST has its MMO side but its still a shooter so SP is more important than ISK especially at the beginning.
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Deveshi
WarRavens
144
|
Posted - 2013.01.09 19:34:00 -
[161] - Quote
Good news for everyone.
The server will be linked to TQ this week which means we can atleast organise a Jita riot. For all those who don't play Eve, CCP famously do not listen to their players about game mechanics, regardless of giving us a feedback forum, and as a result there have been a couple of riots in Eve over the past few years.
Eve players log on, shoot the statue in Jita and overload the server. This has caused the formation of the CSM, a group of Eve players who represent us similar to a union.
This is hard proof that CCP are not listening to you, regardless of how good your suggestions are, they do not care... Afterall, their developers obviously know better than the collective thoughts made up of the few thousand people playing the game.
The SP cap is still a load of rubbish as it makes the game pointless for anyone who wants to play more than 90 mins in one day and it now puts even more stress on the purchasing of boosts driving more of a rift between those who pay and those who don't.
Alas, we have to conceed that there is nothing we can do about this until the server goes live. Then we can deal with it the only way CCP is prepared to hear us. |
Severus Smith
ZionTCD Legacy Rising
163
|
Posted - 2013.01.09 19:51:00 -
[162] - Quote
Deveshi wrote:Good news for everyone.
The server will be linked to TQ this week which means we can atleast organise a Jita riot. For all those who don't play Eve, CCP famously do not listen to their players about game mechanics, regardless of giving us a feedback forum, and as a result there have been a couple of riots in Eve over the past few years.
Eve players log on, shoot the statue in Jita and overload the server. This has caused the formation of the CSM, a group of Eve players who represent us similar to a union.
This is hard proof that CCP are not listening to you, regardless of how good your suggestions are, they do not care... Afterall, their developers obviously know better than the collective thoughts made up of the few thousand people playing the game.
The SP cap is still a load of rubbish as it makes the game pointless for anyone who wants to play more than 90 mins in one day and it now puts even more stress on the purchasing of boosts driving more of a rift between those who pay and those who don't.
Alas, we have to conceed that there is nothing we can do about this until the server goes live. Then we can deal with it the only way CCP is prepared to hear us. Really..?
CCP implementing a skill cap = CCP ignoring us completely = We need to riot?
Wow. I'm a software developer and thank god I went into the Oil Industry instead of Video Games. People don't bat an eye when gas prices go up, but implement a skill cap in a Free to Play Game and people turn insane.
Hilarity. |
Deveshi
WarRavens
144
|
Posted - 2013.01.09 20:20:00 -
[163] - Quote
Severus Smith wrote:Deveshi wrote:Good news for everyone.
The server will be linked to TQ this week which means we can atleast organise a Jita riot. For all those who don't play Eve, CCP famously do not listen to their players about game mechanics, regardless of giving us a feedback forum, and as a result there have been a couple of riots in Eve over the past few years.
Eve players log on, shoot the statue in Jita and overload the server. This has caused the formation of the CSM, a group of Eve players who represent us similar to a union.
This is hard proof that CCP are not listening to you, regardless of how good your suggestions are, they do not care... Afterall, their developers obviously know better than the collective thoughts made up of the few thousand people playing the game.
The SP cap is still a load of rubbish as it makes the game pointless for anyone who wants to play more than 90 mins in one day and it now puts even more stress on the purchasing of boosts driving more of a rift between those who pay and those who don't.
Alas, we have to conceed that there is nothing we can do about this until the server goes live. Then we can deal with it the only way CCP is prepared to hear us. Really..? CCP implementing a skill cap = CCP ignoring us completely = We need to riot? Wow. I'm a software developer and thank god I went into the Oil Industry instead of Video Games. People don't bat an eye when gas prices go up, but implement a skill cap in a Free to Play Game and people turn insane. Hilarity.
Yup, pretty much.
We don't have a choice when it comes to fuel, we currently can't live without it. That said, people will still riot when the economy hits rock bottom as we have seen.
In the case of Dust we have a choice as to whether we play or not, and CCP has a choice as to whether they listen to us or not. People are more likely to riot over a taxed luxury than ludicrous necessity. |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2013.01.09 22:27:00 -
[164] - Quote
I agree the game needs a cap. My preference would be weekly, as I stated last time the cap was discussed and for the same reasons then. I don't want to have to log in each day, I'd rather play the long weekend.
That said, I'm somewhat surprised at all the furore specifically about -l've hit the cap, now I don't want to play spiel-. Anyone who spent anytime on MAG would have experienced the same. Levelling was not the point of the game but the community, the clan and the competition.
At least there's more on the horizon, unlike previously stated game. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.10 00:23:00 -
[165] - Quote
skinn trayde wrote:i've posted here with additional info on how this affects people who can't play every day - in short passive SP boosters are needed if you can't play daily
Why are passive boosters needed if you can't play daily? In order to catch those who do play daily?
Every even moderately dedicated player is gonna use both active and passive boosters so if your argument is that it's not valid. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.10 01:02:00 -
[166] - Quote
Needless Sacermendor wrote:Everyone seems to agree that a daily cap without some kind of roll over for people who can't play daily isn't good.
You also seem to agree, mostly, that CCP deserves to make some money off this game.
You might know where this is going by now ... and the little troll in your head is starting to grow !
So what would you all think if they introduced a new AUR item, some kind of 'sp bank' that once plugged in allows your clone to begin buffering some daily caps for say 3, 7, 14 or 30 days, allowing you to come back after a weeks holiday and grind back the caps you missed out on.
Casuals can stay competitive in the long run at a cost of real money and the jobless can play all day every day in a still F2P game ... it's not pay2win so thats not an issue.
I'm not sure I'd buy them myself, we'll have to see, but it's a solution if they're that keen on keeping the daily cap.
Sir! You just dropped a bomb! Chances are, someones in CCP's marketing department is banging their heads on not having that idea!
Hmm, combined with that the 1 or 3 day boosters might still make sense. |
Bojo The Mighty
Bojo's School of the Trades
435
|
Posted - 2013.01.10 05:00:00 -
[167] - Quote
I agree with rolling cap because I can't play on Mondays and Wednesdays and probably won't play some days neither, so it would benefit me to equalize the playing field.
However, I feel like this SP cap is somewhat tolerable. It's slow, only because we perceive it to be slow. It gives a good buffer for the players who go against people playing before them. It also promotes tactical play, because people with lots of SP and access to top notch things can just mop the floor, such as Exmaple Core (you're my hero in dust btw, as you set the bar high for when I go to kill you). A daily cap also makes sure that at least everyday you can play a little dust and have it be worthwhile, but again the rolling cap would be good there.
It also supports the CCP business model, which is to have a good game that's free to play but the most attractive things on the market cost real currency (SP Booster), so that means CCP will actually put some time into Dust should this cap attract money from boosters. You have to understand that they are a company and are out for money too, but they're more independent and friendly than others. So at least money will be flowing through Dust.
The SP cap also makes the game more difficult. You're going to have to make decisions and you're going to have to deal with their consequences, instead of just blowing 12K in SP because you have made 20K+ in one match. So it promotes specialization which=more dynamic battlefields, as the people can't be gods against everything at least for a long time. |
Ahn Mahtur
ROGUE SPADES
2
|
Posted - 2013.01.10 06:41:00 -
[168] - Quote
well looks like buying boosters are worthless now. CCP wont have my monies :D |
xp3ll3d dust
The Southern Legion
38
|
Posted - 2013.01.10 06:53:00 -
[169] - Quote
Ahn Mahtur wrote:well looks like buying boosters are worthless now. CCP wont have my monies :D
What are you talking about, the active booster increases the SP cap from 27,200 to 40,800/day |
Overlord Ulath
Doomheim
85
|
Posted - 2013.01.10 07:39:00 -
[170] - Quote
GLOO GLOO wrote:In which sort of MMO a newbie can catch up a 2 years-old player ?
This is a non sense, as DUST is name as MMO/FPS.
Add to this that DUST need to be on the same SP gain than EVE...
Well, it's not perfect yet, but it sounds good to me. Just fix the instant battle, where proto suits 10M SP can't face beginner with milicia 1M SP. That's all, no matter the way SPs are earn.
I repeat : it's a MMO, you need to play everyday, doing special missions, dealing with diplomatie, industry etc ... to be the best (on SP side ;)). It is not just a FPS.
The only way newbie can catch up a vet : the vet doesn"t use boosters anymore, newbie does. Oups, sorry, it's a MMO/FPS F2P !!! Welcome to FPS players in the MMO world !!! Under the current rules, a newbie can NEVER catch a vet regardless. With a limited global cap that starts from the date you make your character, you can keep your "never catch the pro's" but still keep people from missing out on what they could have had. |
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AmlSeb
Royal Uhlans Amarr Empire
7
|
Posted - 2013.01.10 14:23:00 -
[171] - Quote
Bojo The Mighty wrote:I agree with rolling cap because I can't play on Mondays and Wednesdays and probably won't play some days neither, so it would benefit me to equalize the playing field.
However, I feel like this SP cap is somewhat tolerable. It's slow, only because we perceive it to be slow. It gives a good buffer for the players who go against people playing before them. It also promotes tactical play, because people with lots of SP and access to top notch things can just mop the floor, such as Exmaple Core (you're my hero in dust btw, as you set the bar high for when I go to kill you). A daily cap also makes sure that at least everyday you can play a little dust and have it be worthwhile, but again the rolling cap would be good there.
It also supports the CCP business model, which is to have a good game that's free to play but the most attractive things on the market cost real currency (SP Booster), so that means CCP will actually put some time into Dust should this cap attract money from boosters. You have to understand that they are a company and are out for money too, but they're more independent and friendly than others. So at least money will be flowing through Dust.
The SP cap also makes the game more difficult. You're going to have to make decisions and you're going to have to deal with their consequences, instead of just blowing 12K in SP because you have made 20K+ in one match. So it promotes specialization which=more dynamic battlefields, as the people can't be gods against everything at least for a long time.
There could be a new booster added aswell. It increases the amount of days thats remaining SP get added. |
CHICAGOCUBS4EVER
TeamPlayers
117
|
Posted - 2013.01.10 16:16:00 -
[172] - Quote
AmlSeb wrote:Bojo The Mighty wrote:I agree with rolling cap because I can't play on Mondays and Wednesdays and probably won't play some days neither, so it would benefit me to equalize the playing field.
However, I feel like this SP cap is somewhat tolerable. It's slow, only because we perceive it to be slow. It gives a good buffer for the players who go against people playing before them. It also promotes tactical play, because people with lots of SP and access to top notch things can just mop the floor, such as Exmaple Core (you're my hero in dust btw, as you set the bar high for when I go to kill you). A daily cap also makes sure that at least everyday you can play a little dust and have it be worthwhile, but again the rolling cap would be good there.
It also supports the CCP business model, which is to have a good game that's free to play but the most attractive things on the market cost real currency (SP Booster), so that means CCP will actually put some time into Dust should this cap attract money from boosters. You have to understand that they are a company and are out for money too, but they're more independent and friendly than others. So at least money will be flowing through Dust.
The SP cap also makes the game more difficult. You're going to have to make decisions and you're going to have to deal with their consequences, instead of just blowing 12K in SP because you have made 20K+ in one match. So it promotes specialization which=more dynamic battlefields, as the people can't be gods against everything at least for a long time. There could be a new booster added aswell. It increases the amount of days thats remaining SP get added.
now here's an idea... an augmentation that allows for rollover..
u dont cap on monday... remainder rolls over...
u dont play on tuesday... that PLUS monday rolls over...
rollover will last as long as the booster is..
going out of town for the weekend? buy a 3 day rollover booster and you dont miss anything.. |
Skihids
Tritan-Industries Legacy Rising
970
|
Posted - 2013.01.10 17:04:00 -
[173] - Quote
Yet another form of booster to purchase?
So we have:
UVT Passive Bonus Active Bonus Active Rollover
That's getting pretty complicated and pricey for a F2P game.
I say just add the day's points to the merc's total cap each day and be done with it. You have a single number to check against when awarding SP. You could start out the pool for each merc on the day they are created. Then you could either add the 50 point consolation prize for each match over the cap to the cap.
Or you could have a global cap that starts today and keeps going up. Then you would have to keep a total of consolation prize points to add to the global cap when determining each player's cap, but it is pretty simple too. |
Herpn Derpidus
Crux Special Tasks Group Gallente Federation
11
|
Posted - 2013.01.10 17:10:00 -
[174] - Quote
frfqq wrote:Here are the details regarding the skill point reward system change at downtime today. To make comparisons between the old and the new system easier, weGÇÖve included outlines of both below.
Old system:
Weekly cycle (reset every Tuesday) Weekly allowance of 190,400 SP per week (7x 27,200 SP, hard-capped) Diminishing returns on warpoints and time spent GÇô the more you play, the less you get (until you hit the cap) No consolation prize GÇô once you hit the cap, you get nothing
New system:
Daily cycle (reset at downtime) Daily allowance of 27,200 SP per day (hard-capped) Linear returns to warpoints and time spent GÇô the better you play, the more you earn (until you hit the cap) - Warpoints earned are converted into skillpoints (1 WP = 1 SP) - Time spent in battle grants SP (1 second = 5 SP) - Consolation prize of 50 SP per battle once the daily cap has been hit
Seriously? 27,200 SP a day?
This translates to a maximum of 90 minutes of in-game time per day, less when you factor in war points and whatever else other than time spent in battle that gives SP, making the grind for SP even more tedious and removing any incentive for players to continue playing after the cap has been hit (which a good player could hit in just a handful of games...).
consolation prize of 50 sp per batlle! wholy **** fifty!... no jk like wtf am i supposed to with fifty sp? like seriously dude, it costs hundreds of thousands to really get anything
edit: im not saying give us 50k, just atleast like 5k or even 500, 50 is nothing |
backray
Tronhadar Free Guard Minmatar Republic
6
|
Posted - 2013.01.10 20:59:00 -
[175] - Quote
This new system is total crap, I hope they will hear all these feedbacks... Otherwise it's pointless to play and gain about 5-10SP/battle after cap reached. |
Vgi185
Zumari Force Projection Caldari State
2
|
Posted - 2013.01.10 21:56:00 -
[176] - Quote
Honestly, the game is enough of a grind, it cost over 27,000 sp to upgrade one of your skills to the second level. 87,000 to get to level 3, etc. Meaning it take a ridiculous amount of time to just gain access to a skill, or just a weapon. |
Yay Adski
Doomheim
53
|
Posted - 2013.01.10 22:24:00 -
[177] - Quote
Bad sp system is bad. Should of just been you get past X xp and you can't play against noobs etc. Casuals don't get stomped by hardcores and hardcores still get the "yay new shiny things!" |
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