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901. Making the grind less of a grind - in Feedback/Requests [original thread]
TechMechMeds wrote: Increase isk rewards so we don't care that much about losing equipment, right now we have alot of fresher mercs more concerned over their isk rather than winning. An immortal clone should NOT be worrying about dying and this...
- by KEROSIINI-TERO - at 2013.07.26 01:27:00
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902. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: CCP FoxFour wrote: What are the top 3 things you enjoy about planetary conquest? What are the top 3 things you would like to see changed? Pick one point about what you like and expand upon it if possible. Why do you ...
- by KEROSIINI-TERO - at 2013.07.22 22:16:00
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903. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
CCP FoxFour wrote: What are the top 3 things you enjoy about planetary conquest? What are the top 3 things you would like to see changed? Pick one point about what you like and expand upon it if possible. Why do you like it? Pick one point a...
- by KEROSIINI-TERO - at 2013.07.22 21:46:00
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904. [Request] Corp fitting requests - in Feedback/Requests [original thread]
Oh yes yes yes please! Should not be that difficult to code in.
- by KEROSIINI-TERO - at 2013.07.22 19:32:00
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905. Respec on logistic - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: I translated what OP said: I skilled the Logi Suit because it was imba. Now I want to respec so I can spec the next imba equipment. From FOTM to FOTM.... These guys are practically asking for either - Weekly Respecs - ...
- by KEROSIINI-TERO - at 2013.07.18 22:03:00
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906. Logistics LAV variant: Mobile Supply Depot - in Feedback/Requests [original thread]
CCP was already considering (somewhere real deep) a supply depot module. It has a potential to be game breaking though, so that consideration is really needed. Having it as a exclusive feature on expensive hull (LLAV or something else) might do ...
- by KEROSIINI-TERO - at 2013.07.18 16:42:00
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907. [REQUEST] a proper battle report, viewable afterwards - in Feedback/Requests [original thread]
...Really? Am I the only one who's interested in this? Just checking...
- by KEROSIINI-TERO - at 2013.07.18 16:37:00
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908. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Hawkings Greenback wrote: I remember when proxies could flip an lav. that was cool, can they still do that? Do proxies suffer with hit detection issues like the mass driver did due to the speed of lavs ? speed tanking lavs ftw May have to dig ...
- by KEROSIINI-TERO - at 2013.07.17 05:07:00
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909. [Request] Easiest solution for LAVs: nerf the collision damage - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Just like the dropships are not meant to kill people by squishing them (remember when that use to be a problem?), LAVs are not meant to kill people by hitting them; that's what the turret is for. Roadkill should not...
- by KEROSIINI-TERO - at 2013.07.15 15:42:00
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910. [Request )Display Remaining SP in the skill menus - in Feedback/Requests [original thread]
+1 as it is really stupid to have to play a game in order to see if current character is capped or not.
- by KEROSIINI-TERO - at 2013.07.14 23:27:00
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911. [Request] Light dropsuit specialization "striker": weapon damage bonus - in Feedback/Requests [original thread]
OP, that suit would be maybe a bit too good as a Swarm platform. Perhaps the 'all handheld weapons' could be tweaked, something like 'all rifle weapons'.
- by KEROSIINI-TERO - at 2013.07.14 23:09:00
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912. Give Ability to Switch Weapons or Toss Grenades after Weapon Overheat - in Feedback/Requests [original thread]
Well, those I would somehow understand. But inability to run baffles me.
- by KEROSIINI-TERO - at 2013.07.14 22:53:00
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913. [Feedback] Let's talk about Uplinks... - in Feedback/Requests [original thread]
BL4CKST4R wrote: Add the ability to hack uplinks. Solved Nope. That would make the sea of links even worse. Some would be in a hurry and rather nade em out, but the others would go for points/gain a link.
- by KEROSIINI-TERO - at 2013.07.12 01:49:00
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914. [Request] 3x sp every week!! - in Feedback/Requests [original thread]
Agartha Gaiatribe wrote: Hello, this might be a one in a million shot but I'll take it. CCP GIVE 3x sp week for every week of 1.3 it will reward those loyal and get new players to boost their sp fast. What-do-ya-say? No. Next people would...
- by KEROSIINI-TERO - at 2013.07.11 00:00:00
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915. A General Discussion. - in Feedback/Requests [original thread]
The most effective (and therefore annoying) redline tanks have maxed damage and are pretty weak defensively. Assault Dropships can potentially kill them provided the pilot wont approach head on. OBs are common death for redline tanks. We have eve...
- by KEROSIINI-TERO - at 2013.07.10 23:54:00
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916. [REQUEST] a proper battle report, viewable afterwards - in Feedback/Requests [original thread]
People have been asking for better after action reports, meaning more stats and better details. I'm asking for a match report that can be viewed in merc quarters. If not from all meaningless pub games, at least from PC corp battles. I'd imagin...
- by KEROSIINI-TERO - at 2013.07.09 01:44:00
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917. Nerf LAV's already - in Feedback/Requests [original thread]
Text Grant wrote: Logi LAV's- 40% reduction to speed Standard LAV's- 20% reduction to base hp Militia LAV's- 20% reduction to base hp and speed Post your ideas Just remove low speed instakills. A Simple first step, not the swinging nerfham...
- by KEROSIINI-TERO - at 2013.07.08 00:22:00
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918. Vehicle active module - in Feedback/Requests [original thread]
nice idea. +1.
- by KEROSIINI-TERO - at 2013.07.06 23:56:00
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919. some mcc ideas - in Feedback/Requests [original thread]
wow, I was about to suggest the 1) one of these days myself O_o Two MCCs orbiting the center of the map slowly, creating a variable on the match. Not on every skirmish, but on some - or temporarily as a new game mode variation.
- by KEROSIINI-TERO - at 2013.07.03 20:22:00
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920. Kenetic Catakyzers should also increase movement speed - in Feedback/Requests [original thread]
Kinetic Catalyzers aka Red Cans are great already. If they would have the addition of increasing base movement as well, that would be too much. In fact, adding anything that grants extra walk and especially STRAFE speed should not be added to t...
- by KEROSIINI-TERO - at 2013.07.03 18:02:00
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