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881. [SUGGESTION:] Vehicle (tank) Equipment slot v2, prior to 1.5 patch - in Feedback/Requests [original thread]
Shamelessly necroing previous discussion which faded a bit quickly. Reason why this is relevent being the future 1.5 update redoing the vehicle balance. As the balance, as history shows, difficult to create it doesn't hurt for CCP to have ideas...
- by KEROSIINI-TERO - at 2013.08.06 13:19:00
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882. Petition to help everyone with this respec thing. Eleminate the QQ. - in Feedback/Requests [original thread]
Even tho I'm anti-respec, if there would have to be a respec system I could settle for this. (or before mentioned skillback booster https://forums.dust514.com/default.aspx?g=posts&m=922561#post922561 )
- by KEROSIINI-TERO - at 2013.08.06 01:31:00
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883. [Feedback] RE det after death - in Feedback/Requests [original thread]
For a long time, bleedout RE detonation was everyday (bur or not). Uprising first took away that possibility by forcing onto killmail and map instead of bleedout view. As you told it is now possible - but I haven't found a reliable way to do it, ...
- by KEROSIINI-TERO - at 2013.08.06 01:22:00
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884. [SUGGESTION:] New vehicle turret: non-lethal SCAN turret =) - in Feedback/Requests [original thread]
I wonder how deep into feedback pages this thread has already fallen...
- by KEROSIINI-TERO - at 2013.08.06 01:16:00
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885. Turret AI - in Feedback/Requests [original thread]
Blasters being ++berlethal to LAV personnel has nothing to do with turret AI. Different issue.
- by KEROSIINI-TERO - at 2013.08.05 00:26:00
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886. Request - Need long-range active scanner - in Feedback/Requests [original thread]
Funny, I had exactly the same thought about the same time, alto on vehicle standpoint. https://forums.dust514.com/default.aspx?g=posts&m=1134501#post1134501
- by KEROSIINI-TERO - at 2013.08.02 23:49:00
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887. [SUGGESTION:] New vehicle turret: non-lethal SCAN turret =) - in Feedback/Requests [original thread]
I was here thinking and moaning by myself about poor vehicle red chevron detection abilities and poor render distance combo. Then it occurred: [SUGGESTION:] New vehicle turret: non-lethal SCAN turret Small turret with different variations. One ...
- by KEROSIINI-TERO - at 2013.08.02 23:38:00
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888. WAIT I HAZ AN IDEA!!!! - in Feedback/Requests [original thread]
Perhaps you could edit the title to show what you are talking about, and perhaps tell how would mortar work in your opinion?
- by KEROSIINI-TERO - at 2013.08.02 14:55:00
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889. Suggestion: Hybrid & Laser Weapons: "Ion Cap Warfare" - in Feedback/Requests [original thread]
Friction Grenade - a good name. Perhaps: Friction Module, Heavy Friction Module, Friction Turret? If something else than 'Web' is more appropriate.
- by KEROSIINI-TERO - at 2013.08.01 23:11:00
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890. Logi and Warpoint - in Feedback/Requests [original thread]
broonfondle majikthies wrote: Khal V'Rani wrote: There was a time when people would purposely damage vehicles then repair them to farm wp's for orbitals... Like people won't farm WP from scanning when that gets implemented Unless scan...
- by KEROSIINI-TERO - at 2013.08.01 13:17:00
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891. permanent SP respect option - in Feedback/Requests [original thread]
I have no respect for this suggestion, nor any other asking for respecs.
- by KEROSIINI-TERO - at 2013.08.01 13:15:00
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892. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Bojo The Mighty wrote: It's come to everyone's attention that people fly dropships onto buildings; tall, medium, and the sorts, and use forge guns and sniper rifles from this great height advantage. This is a minor issue. One thing that's not ...
- by KEROSIINI-TERO - at 2013.08.01 06:41:00
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893. Revive Prompt - in Feedback/Requests [original thread]
Already suggested and a dev told that they added it to the list for them to think abouut
- by KEROSIINI-TERO - at 2013.08.01 02:39:00
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894. Logistic Role Bonus Change - in Feedback/Requests [original thread]
OP, a very very good suggestion! As having to fill multiple Eq slots is a huge drain on PG/CPU and therefore logi PG/CPU is correspondingly higher, this would really make it easier to balance logi suits compared to other suits! Balancing in a way...
- by KEROSIINI-TERO - at 2013.08.01 02:10:00
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895. [PETITION] SO CCP START WORKING ON PVE AGAIN - in Feedback/Requests [original thread]
LADY MYATO wrote: CCP Mintchip wrote: PVE is coming, but not any time super soon - we've been working on and adding different features and re-prioritized some pretty essential fixes to the game. What I can say is that we've done some work on...
- by KEROSIINI-TERO - at 2013.07.30 18:07:00
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896. A MODEST REQUEST: Grenade Type Indicator - in Feedback/Requests [original thread]
A very simple solution would be the grenade icon to have letters to indicate the type. L for locus, F for flux etc.
- by KEROSIINI-TERO - at 2013.07.30 18:05:00
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897. (REQUEST) RELOAD WHILE RUNNING - in Feedback/Requests [original thread]
This issue was pretty much talked over already. Some answers here: https://forums.dust514.com/default.aspx?g=posts&t=20368 https://forums.dust514.com/default.aspx?g=posts&m=419832#post419832 https://forums.dust514.com/default.aspx...
- by KEROSIINI-TERO - at 2013.07.27 14:57:00
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898. Making the grind less of a grind - in Feedback/Requests [original thread]
TechMechMeds wrote: Interesting but many people are set to dominate the market and set the standard, its an inevitability. Eve market has grown to the point long ago that no single entity or even cartel can control a price for long, only ...
- by KEROSIINI-TERO - at 2013.07.26 01:41:00
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899. Soooooo Blasters and LAVs - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: If you didn't know already, any blaster that shoots at a LAV deals damage to the driver regardless of where they actually shoot them. I've heard from many sources that this is a 'glitch' and from many other sources that it ...
- by KEROSIINI-TERO - at 2013.07.26 01:36:00
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900. [Feedback] Skill point revamp/grind/player retention - in Feedback/Requests [original thread]
IgniteableAura wrote: Dust has turned into nothing more than a grind at this point...... I calculated it the other day, and it takes one week in eve to get a 1x skill to level 5. Also in eve most skills can be moved to level 4 in just a single...
- by KEROSIINI-TERO - at 2013.07.26 01:30:00
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