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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Banon Kek
OSG Planetary Operations Covert Intervention
0
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Posted - 2013.06.23 15:28:00 -
[151] - Quote
Top three thing I like:
1. Fights with long term effects beyond my ISK and SP balance.
2. Ability for organized teams to deploy against other organized teams. Without having to jump into a battle before others taken all the slots.
3. Link to Eve
Things I think need improving or expanding:
1. The link to Eve. One example of this is Orbitals, while it should not be impossible to use them without Eve players it should be a lot harder. Lower the WP cost for Eve Orbitals or raise the Warbarge ones, have it on a timer, anything to make it worthwhile having someone in the black helping you out.
2. Involvement of more corp members. A way to get others outside of the current 16 playing to help out in some way.
3. Better benefits for owning districts. Something that the whole corp can benefit from by holding land. For example a bonus to SP or ISK maybe in PVE game play (when it comes out). |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
141
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Posted - 2013.07.21 15:22:00 -
[152] - Quote
bump, really think this should get more attention like a sticky or something for feedback till we see the next phase of PC. |
Slen Kaleth
XCOM ENEMY UNKNOWN
10
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Posted - 2013.07.21 15:44:00 -
[153] - Quote
Haven't played PC yet, but something I would like to see once everythong is up and running the way CCP intended, is the ability to interfere with other companies' PC. Somethi+¦g like you have 2 rival companies battling out for some planets and knowing that if one wins they will be more of a threat to you so what do you do? Send a small band of m+¿rcs to ensure no one wins in those fights. Imagine you are playing a PC match and your team is on the verge of winning and suddenly a 3rd team shows up and helps the other side, but also kills some of their mercy in the process. Some balanc+¿ that would be needed is that those people get no ISK or even SP for the match. They payment they get is from the company that hired them.
It's something that would take a lot of thought to ensure it is balanced and not abused but would create a much larger dynamic to the game and more real life politics to take place.
Just a thought, and something I would not expect for a long time until everything else gets straightened out. |
Nack Jicholson
DUST University Ivy League
27
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Posted - 2013.07.21 19:48:00 -
[154] - Quote
Although i think my view is represented in this thread, I think its under represented.
MORE ACCESSIBLE TO ALL PLAYERS. I've been playing for 2 weeks, never been in a PC match. I barely know what it is. All I do know is that I'm probably months of SP grinding away from having the appropriate gear to be useful to a PC corp. |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
62
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Posted - 2013.07.21 22:43:00 -
[155] - Quote
CCP FoxFour wrote:I went through this thread yesterday, gathered all the feedback, made some lists, prioritized and weighted all the feedback, and we are using it to help guide our roadmapping.
Thank you ALL for your help and feedback! :D
Damn, wish the balancing teams were this open with the playerbase. :c No threads asking us what specifically needs to be balanced. |
Velozz Shazla
the troll hord
0
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Posted - 2013.07.22 01:12:00 -
[156] - Quote
(3 things i like about planetary conquest)
1. Simple way of making money.
2. Good way to develop team work with your corp.
3. Gives Velozz (my eve pilot) something to shot at in space.
(3 things i like to see changed)
1. Like to see more planets and i mean asap.
2. Easier for novice corps to attack and take a district .
3. Add in a alliance system so allies can join the battle and help your side.
(one thing i like about conquest so far.)
easy making a easy bit of isk for the corp there for can pay officers and what not
(one thing i don't like.)
Lack of a alliance system for dust players i mean why had over the corp to a Eve player |
KalOfTheRathi
Talon Strike Force LTD Covert Intervention
553
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Posted - 2013.07.22 01:48:00 -
[157] - Quote
The basic idea was good. MMO aspect of DUST finally appearing in game.
The current version is a waste of resources and time.
I will not be involved with it in the future. So, change it or not. The delay in fixing it was too long. |
Akurabis
The Guardians 910
18
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Posted - 2013.07.22 04:36:00 -
[158] - Quote
Dislike:
- How each district is more or less the same in scale (no minor satellite installations or warehouses that could be commandeered/sacked and secured by a small team.
- That there isn't a benefit to attacking (we can't steal a production run of, say, tanks or whatever)
- That the planetary conquest aspect is megacorps only. There is a percieved elitism growing, and not all players want to be forced to mic up and drink the kool-aid. We're mercenaries. Corps should be hiring us to do their crap for them, not to sit up straight and grind our way up to their "A-team", which is currently the only group of players actually enjoying the game mechanic.
Like:
- Absolutely nothing, it's the same as a skirmish, except that with all the high level speccing, it accentuates broken elements of the game. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
312
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Posted - 2013.07.22 15:12:00 -
[159] - Quote
I like organized matches.
I don't like that you can have orbitals without EVE support.
I like the higher payout.
I don't like the slow pace.
I like having an excuse to get dressed up. (I refuse to wear proto in a pub match)
I don't like that it does so little for EVE. |
Killar-12
Intrepidus XI EoN.
235
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Posted - 2013.07.22 20:01:00 -
[160] - Quote
Likes Teamwork Payouts/Salvage Consistant/Can Expect What is coming
Dislikes Little EVE connection Defense vs Attack Lack of Training Battles or ability for players to train for PC
I think that EVE players need to be the ones producing, transporting, buying and selling clones, Dropsuits, Tanks, Dropships, LAV's, dropping orbitals, installations, and other varieties of off map support |
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
600
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Posted - 2013.07.22 21:46:00 -
[161] - Quote
CCP FoxFour wrote:
What are the top 3 things you enjoy about planetary conquest? What are the top 3 things you would like to see changed?
Pick one point about what you like and expand upon it if possible. Why do you like it? Pick one point about what you don't like and expand upon it if possible. Why do you not like it?
Enjoy: + REAL loot +Maps change according to results. + Get to use an actual team for the first time!
Dislike: - The lag which takes away the feel of control - Lack of helping tools to manage corp members and the team - The same heightmaps, maps, all around the world. Takes away the feel that we are somewhere else. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
600
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Posted - 2013.07.22 22:16:00 -
[162] - Quote
KEROSIINI-TERO wrote:CCP FoxFour wrote:
What are the top 3 things you enjoy about planetary conquest? What are the top 3 things you would like to see changed?
Pick one point about what you like and expand upon it if possible. Why do you like it? Pick one point about what you don't like and expand upon it if possible. Why do you not like it?
Enjoy: + REAL loot + Starmap change according to results. + Get to use an actual team for the first time! Dislike: - The lag which takes away the feel of control - Lack of helping tools to manage corp members and the team - The same heightmaps, maps, all around the world. Takes away the feel that we are somewhere else.
on likes: It's great to have a team of 16 and finally there's a place for specialized people (speedhackers, snipers, explosive experts etc). It would be better tho if we had adequate comm systems and tools to manage people.
Dislikes: It's so boring that everyone knows every map like the back of their hands. Gameplay would be more organic if hills and angles would be different each time. It would also be cool that the defenders would have at least the advantage of knowing their home turf. |
Killar-12
Intrepidus XI EoN.
236
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Posted - 2013.07.22 22:36:00 -
[163] - Quote
KEROSIINI-TERO wrote:KEROSIINI-TERO wrote:CCP FoxFour wrote:
What are the top 3 things you enjoy about planetary conquest? What are the top 3 things you would like to see changed?
Pick one point about what you like and expand upon it if possible. Why do you like it? Pick one point about what you don't like and expand upon it if possible. Why do you not like it?
Enjoy: + REAL loot + Starmap change according to results. + Get to use an actual team for the first time! Dislike: - The lag which takes away the feel of control - Lack of helping tools to manage corp members and the team - The same heightmaps, maps, all around the world. Takes away the feel that we are somewhere else. on likes: It's great to have a team of 16 and finally there's a place for specialized people (speedhackers, snipers, explosive experts etc). It would be better tho if we had adequate comm systems and tools to manage people. Dislikes: It's so boring that everyone knows every map like the back of their hands. Gameplay would be more organic if hills and angles would be different each time. It would also be cool that the defenders would have at least the advantage of knowing their home turf. also it would be nice if defenders could customise defenses for each type of match. |
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