Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
KA24DERT
TeamPlayers Negative-Feedback
1102
|
Posted - 2015.03.13 00:17:00 -
[1] - Quote
Not sure about exact numbers, but kincats should make your strafing, forward motion and backpedaling faster as well.
This idea is old as dirt, but it's time to re-visit.
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
|
KEROSIINI-TERO
The Rainbow Effect
1849
|
Posted - 2015.03.13 01:02:00 -
[2] - Quote
KA24DERT wrote:Not sure about exact numbers, but kincats should make your strafing, forward motion and backpedaling faster as well.
This idea is old as dirt, but it's time to re-visit.
No as that would mean strafing as well. Let's keep strafing game as stable as possible.
Looking at both sides of the coin.
Even Aurum one.
|
Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2655
|
Posted - 2015.03.13 02:09:00 -
[3] - Quote
Because MinAssault needs the help.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
|
KA24DERT
TeamPlayers Negative-Feedback
1103
|
Posted - 2015.03.13 06:09:00 -
[4] - Quote
KEROSIINI-TERO wrote:KA24DERT wrote:Not sure about exact numbers, but kincats should make your strafing, forward motion and backpedaling faster as well.
This idea is old as dirt, but it's time to re-visit. No as that would mean strafing as well. Let's keep strafing game as stable as possible. What's wrong with changing the strafing game?
It's pretty stagnant as it is. Faster movement is a great way to add complexity to 1v1 engagements.
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
|
Himiko Kuronaga
Fatal Absolution Negative-Feedback
5270
|
Posted - 2015.03.13 06:15:00 -
[5] - Quote
KA24DERT wrote:KEROSIINI-TERO wrote:KA24DERT wrote:Not sure about exact numbers, but kincats should make your strafing, forward motion and backpedaling faster as well.
This idea is old as dirt, but it's time to re-visit. No as that would mean strafing as well. Let's keep strafing game as stable as possible. What's wrong with changing the strafing game? It's pretty stagnant as it is. Faster movement is a great way to add complexity to 1v1 engagements.
Too much speed actually reduces complexity to all but a small fraction of the user base.
Especially in a low frame rate environment, reasonable movement paired against reaction speed turns into unreasonably fast movement paired with guessing.
That isn't really what I would call a positive change for most people, and only the most hardcore of the hardcore attempt to bluff themselves out to be for the idea.
The reason the jumping change works so well is because it is a sudden spike in movement followed by a long predictable fall -- it balances against itself as having initial advantage and then equal disadvantage.
Buffing the hell out of strafing just increases the guesswork.
Usually banned for being too awesome.
|
Talos Vagheitan
Ancient Exiles.
1080
|
Posted - 2015.03.13 06:36:00 -
[6] - Quote
Imagine this.
What if mercs had momentum. What if a player had to come to a brief stop before completely reversing direction.
Then imagine if KinCats reduced that momentum. (And increased speed slightly, sure why not)
MinAssaults could still have the same play style (fast strafing), but they would have to fit their suit specifically for that and sacrificing something they currently have.
This would make KinCats more dynamic, as you're proposing, as well as nerfing the currently OP MinAssault.
Get two birds stoned at once.
Who cares what some sniper has to say.
**--CCP, let's push for the license of Dust/Legion on both current Gen consoles-
|
One Eyed King
Nos Nothi
8449
|
Posted - 2015.03.13 06:42:00 -
[7] - Quote
I wouldn't mind increasing strafe speed so long as there were inertia and KinCats didn't improve acceleration.
As it stands, strafe speed is a major issue without inertia, and we don't need to go back to wiggle wiggle scouts dodging fire head on.
I like where KinCats are aside from costs. But even then, I would rather see other mods increased in cost before seeing KinCats reduced.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Imp Smash
Molon Labe. General Tso's Alliance
736
|
Posted - 2015.03.13 06:50:00 -
[8] - Quote
These used to exist. In fact, I still have some.
And they were taken out for a reason... |
Pokey Dravon
OSG Planetary Operations Covert Intervention
5385
|
Posted - 2015.03.13 07:52:00 -
[9] - Quote
KA24DERT wrote:KEROSIINI-TERO wrote:KA24DERT wrote:Not sure about exact numbers, but kincats should make your strafing, forward motion and backpedaling faster as well.
This idea is old as dirt, but it's time to re-visit. No as that would mean strafing as well. Let's keep strafing game as stable as possible. What's wrong with changing the strafing game? It's pretty stagnant as it is. Faster movement is a great way to add complexity to 1v1 engagements.
Faster movement is a great way to increase hit detection problems.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
VALCORE72
Dead Man's Game RUST415
237
|
Posted - 2015.03.13 08:08:00 -
[10] - Quote
waaay too many use drugs on dust lol |
|
KEROSIINI-TERO
The Rainbow Effect
1853
|
Posted - 2015.03.13 09:34:00 -
[11] - Quote
KA24DERT wrote:KEROSIINI-TERO wrote:KA24DERT wrote:Not sure about exact numbers, but kincats should make your strafing, forward motion and backpedaling faster as well.
This idea is old as dirt, but it's time to re-visit. No as that would mean strafing as well. Let's keep strafing game as stable as possible. What's wrong with changing the strafing game? It's pretty stagnant as it is. Faster movement is a great way to add complexity to 1v1 engagements.
The frame rate. Or the lack of decent one, does not support faster speeds.
What's wrong? I don't answer that, that plethora of 'unhittable opponents' QQ threads do it. I don't share my opinion with those but it's a sign that there's something wrong.
Looking at both sides of the coin.
Even Aurum one.
|
KEROSIINI-TERO
The Rainbow Effect
1853
|
Posted - 2015.03.13 09:36:00 -
[12] - Quote
Talos Vagheitan wrote:Imagine this.
What if mercs had momentum. What if a player had to come to a brief stop before completely reversing direction.
Then imagine if KinCats reduced that momentum. (And increased speed slightly, sure why not)
MinAssaults could still have the same play style (fast strafing), but they would have to fit their suit specifically for that and sacrificing something they currently have.
This would make KinCats more dynamic, as you're proposing, as well as nerfing the currently OP MinAssault.
Get two birds stoned at once.
actually, momentum exists but the value is small and more or less the same for all suits
Looking at both sides of the coin.
Even Aurum one.
|
Himiko Kuronaga
Fatal Absolution Negative-Feedback
5279
|
Posted - 2015.03.13 09:50:00 -
[13] - Quote
Talos Vagheitan wrote:Imagine this.
What if mercs had momentum. What if a player had to come to a brief stop before completely reversing direction.
Then imagine if KinCats reduced that momentum. (And increased speed slightly, sure why not)
MinAssaults could still have the same play style (fast strafing), but they would have to fit their suit specifically for that and sacrificing something they currently have.
This would make KinCats more dynamic, as you're proposing, as well as nerfing the currently OP MinAssault.
Get two birds stoned at once.
That's difficult to program actually.
Momentum as a value does actually exist when moving between left and right directly. There is clear deceleration, even present on KB/M despite people claiming otherwise. But when shifting from left to forward left, and then to forward, the momentum transfers instantly. We then bring it around from forward to forward right, and then to right. Which is how we do proper strafe. We can also change directions and move backwards too, if we wish.
The directions immediately adjacent to whichever direction you are currently going naturally receives all of the momentum and acceleration you had going for it before, even if the speed itself is lower (for example back peddling). It has to be this way because it's the only way movement actually feels responsive. Momentum halting completely only happens when you attempt to change to the complete opposite direction.
If momentum was bridged between opposite directions it actually wouldn't help very much.
One, because the controller neutral deadzone would ensure a reduction in movement speed was always artificially there. Only KB/M could take advantage of it.
Two, because the current method of strafing by making half-circular movements is incredibly effective as it is. There isn't much more of a performance increase you could really attain from it, even if the center of the analog somehow magically didn't exist.
Usually banned for being too awesome.
|
KA24DERT
TeamPlayers Negative-Feedback
1103
|
Posted - 2015.03.13 11:04:00 -
[14] - Quote
Himiko Kuronaga wrote:
Too much speed actually reduces complexity to all but a small fraction of the user base.
Yep, I want my skill gap.
And I can't wait for PVE to come out so that scrubs stop thinking they can play a shooter.
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
|
benandjerrys
UNIVERSAL C.A.R.N.A.G.E
139
|
Posted - 2015.03.13 11:08:00 -
[15] - Quote
Wrong. Nanofibers that decrease armor (since no structure)
Tread Locking Proficiency V
|
DJINN Jecture
CANNIBALS RISING Dark Taboo
269
|
Posted - 2015.03.13 13:48:00 -
[16] - Quote
benandjerrys wrote:Wrong. Nanofibers that decrease armor (since no structure) Ahh the veritable speed tank combined with complex kincats and such sounds interesting but how about just increasing overall traction on all surfaces giving a slight boost in speed and the ability to walk up walls to turn my Jackie Chan imitating scout around...she's always falling down.
We can call them spider-legs
--I am a Free Agent for Hire--
|
KA24DERT
TeamPlayers Negative-Feedback
1105
|
Posted - 2015.03.13 19:41:00 -
[17] - Quote
benandjerrys wrote:Wrong. Nanofibers that decrease armor (since no structure) In choosing a kincat vs an armor plate you are already effectively doing that. I'd agree more with the concept if dropsuits had more base armor or more slots to fill.
But a module to modify inertia should be separate in this game, I think.
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |