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201. Concerning the LAV - in Feedback/Requests [original thread]
In essence, there would be two useless LAV hulls one 'must' hull (the proto)
- by KEROSIINI-TERO - at 2015.04.28 03:26:00
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202. Small turret as Big ;) - in Feedback/Requests [original thread]
Aderek wrote: Hello. I can put sidearm, or riffle in H slot, why i cant put small turret in to big slot? Good day ;) LOL, that actually would've been viable - and op as hell - during Codex of 2012. Then the small missiles were absolute godz...
- by KEROSIINI-TERO - at 2015.04.11 19:10:00
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203. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
I still don't like this idea.
- by KEROSIINI-TERO - at 2015.04.09 22:50:00
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204. Frigate Map idea, Black box mode - in Feedback/Requests [original thread]
The Lion ElJonson wrote: sorry, i was thinking the map would be the ships interior not exterior, also a big ship contains alot of internal systems, engines, and various other bits, Dont over think about it, its a crashed ship, parts could be co...
- by KEROSIINI-TERO - at 2015.04.09 19:13:00
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205. [Necroed] Fitting Limit Exceeded - in Feedback/Requests [original thread]
DJINN Jecture wrote: You are absolutely right "should" have looked harder, but the first 10 pages didn't have any so I figured fresh thread time, obviously new thread new comments and as far as I am aware this particular idea has had multipl...
- by KEROSIINI-TERO - at 2015.04.09 18:49:00
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206. [Necroed] Fitting Limit Exceeded - in Feedback/Requests [original thread]
Well, it's 30 but that is not nearly enough. And you are not alone. Dude, you are absaolutely right on this. But maybe you should not create multiple threads on this yourself as there there's been plenty of threads and people asking for more fitt...
- by KEROSIINI-TERO - at 2015.04.08 21:19:00
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207. [Fix?] Team Commander - in Feedback/Requests [original thread]
Roy Ventus wrote: First off... I didn't know how to properly title this. I saw on the Trello Board that someone already suggested a Commander role but CCP didn't see it in the foreseeable future, in my assumption, from the rather large ov...
- by KEROSIINI-TERO - at 2015.04.08 20:55:00
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208. Frigate Map idea, Black box mode - in Feedback/Requests [original thread]
Ship map thread number #1027.
- by KEROSIINI-TERO - at 2015.04.08 20:38:00
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209. [SUGGESTION:] Map setup / game mode with formidable defensive line - in Feedback/Requests [original thread]
Currently the turrets are spread around the map somewhat evenly, some might say even without a purpose. [SUGGESTION:] Map setup / game mode with formidable defensive line Imagine a map setup, or maybe even a game mode, where one or both sid...
- by KEROSIINI-TERO - at 2015.04.07 12:38:00
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210. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Juno Tristan wrote: How about dumbfire missiles that auto lock once they are 50m within of the target Yes, something like that. Or maybe this as well here: https://forums.dust514.com/default.aspx?g=posts&m=2671962#post2671962
- by KEROSIINI-TERO - at 2015.04.05 03:35:00
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211. [Idea] Make uplinks bigger... - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Flux Won't work on all the deviously placed glitchlinks.
- by KEROSIINI-TERO - at 2015.04.05 03:33:00
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212. Remote Explosives - in Feedback/Requests [original thread]
Luther Mandrix wrote: 1.Blast Radius needs decreased for Remote explosives (Forge splash was reduced for Heavy's you can reduce it for the scouts) 2. Remote Explosive Amount Carried needs to be less than Core Locus Grenades 3.Proxs damage is 75...
- by KEROSIINI-TERO - at 2015.04.02 17:57:00
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213. Large turrets still too good at AI - in Feedback/Requests [original thread]
Banjo Robertson wrote: Well this is all opinion based on my experiences so far in the game after the recent vehicle changes. But the large turrets are still too good at mowing down infantry. If there aren't some other mechanics that could be u...
- by KEROSIINI-TERO - at 2015.04.02 17:26:00
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214. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
CCP Rattati wrote: I see three ways Increase heat cost, so that you have less followup shots to spam increase hip fire kick, with compounding so the 3rd shot in succession is way off Increase charge shot multiplier, decrease normal damage = ...
- by KEROSIINI-TERO - at 2015.04.02 15:31:00
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215. Reasonable RE fix. - in Feedback/Requests [original thread]
Dovallis Martan JenusKoll wrote: You don't want the losses? Use something that is more suited for losses. Just because you lack the ability to react to your environment, doesn't give you an excuse to rant about RE's... Please don't put ...
- by KEROSIINI-TERO - at 2015.04.02 04:00:00
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216. Reasonable RE fix. - in Feedback/Requests [original thread]
emm kay wrote: the only reason people complain of REs is when they loose something shiny. this is new eden. Don't run what you cannot afford to loose. get over it. Not true. Most people hate dying. Especially in cases of OHK or not knowing w...
- by KEROSIINI-TERO - at 2015.04.02 03:41:00
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217. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
GENERAL FCF wrote: 1. Take away the red line and make it a yellow line for a warning GÜá sign. 2. Equip the MCC with more turrets (the same ones that deal ludicrous amounts of damage to damage other MCC's) specifically for trespassers whether t...
- by KEROSIINI-TERO - at 2015.04.02 03:38:00
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218. What if aim-assists was removed. - in Feedback/Requests [original thread]
Starlight Burner wrote: Just add Movement Inertia and the problem is solved. As I said, there IS inertia already and it is testable and provable. But, it is very slight and you have to focus to observe it. I guess the due to network lag...
- by KEROSIINI-TERO - at 2015.04.01 02:42:00
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219. What if aim-assists was removed. - in Feedback/Requests [original thread]
Adipem Nothi wrote: DR DEESE NUTS wrote: But the strafe speed was reduced also? I think this is a good idea because it would help hit-detection and also remove scrub mode. Would prefer to see inertia on directional change. Inertia alre...
- by KEROSIINI-TERO - at 2015.03.31 19:07:00
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220. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Georgia Xavier wrote: ScR is strong in CQC because of aim assist. Turn it off and watch it become abysmal for CQC ^ Here oh here might be the seeds of the hidden truth!
- by KEROSIINI-TERO - at 2015.03.30 22:17:00
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