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Thread Statistics | Show CCP posts - 1 post(s) |
DR DEESE NUTS
Algintal Core Gallente Federation
4
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Posted - 2015.03.31 16:36:00 -
[1] - Quote
But the strafe speed was reduced also? I think this is a good idea because it would help hit-detection and also remove scrub mode.
The USS m`dick
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Georgia Xavier
Y.A.M.A.H
179
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Posted - 2015.03.31 16:50:00 -
[2] - Quote
Removing Aim assist will reduce strafing by a considerable amount thats for sure. I don't mind, I've always had it off
Scr nerf approaches.We shall see who truly knows how to wield God's wrath and heathens who wish to mimic the Amarr......
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Text Grant
PIanet Express Smart Deploy
398
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Posted - 2015.03.31 16:56:00 -
[3] - Quote
YES!!!!! |
BLOOD Ruler
VOLKOV INDUSTRIES
1540
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Posted - 2015.03.31 17:53:00 -
[4] - Quote
Text Grant wrote:YES!!!!! I concur
There won't be a heart left beating... Is that fear I smell
I'll kill you, I'll kill your family, I'll kill your Stars.
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Georgia Xavier
Y.A.M.A.H
180
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Posted - 2015.03.31 17:56:00 -
[5] - Quote
A lot seem to agree. Remove it CCP!!
Scr nerf approaches.We shall see who truly knows how to wield God's wrath and heathens who wish to mimic the Amarr......
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Adipem Nothi
Nos Nothi
8413
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Posted - 2015.03.31 17:58:00 -
[6] - Quote
DR DEESE NUTS wrote:But the strafe speed was reduced also? I think this is a good idea because it would help hit-detection and also remove scrub mode. Would prefer to see inertia on directional change.
Shoot scout with yes.
- Ripley Riley
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KEROSIINI-TERO
The Rainbow Effect
1900
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Posted - 2015.03.31 19:07:00 -
[7] - Quote
Adipem Nothi wrote:DR DEESE NUTS wrote:But the strafe speed was reduced also? I think this is a good idea because it would help hit-detection and also remove scrub mode. Would prefer to see inertia on directional change.
Inertia already exists.
Looking at both sides of the coin.
Even Aurum one.
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Joel II X
Bacon with a bottle of Quafe
6884
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Posted - 2015.03.31 19:28:00 -
[8] - Quote
I believe the assist was there to accommodate the KB/M controls. I mean, you could seriously have some awesome macros set up on those things. Heck, I have r room for 8 on my mouse, and 20 on my keyboard usable with one hand and not much effort (I could have more set up but meh).
If I switched to KB/M, I could theoretically have a massive advantage over controller users simply because of all the stuff I'm able to do there, and the lack of a deadzone in movement (the middle of the analog sticks).
Just throwing it out there. |
CLONE117
True Pros Forever
892
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Posted - 2015.03.31 20:11:00 -
[9] - Quote
of all the time ive played this game. i have never noticed aim assist actually work.
whether on or off. gameplay has never felt any different.
how ever if hit detection and all those other terribly abused game mechanics got fixed. gameplay could get better overall.
that stuff should have gotten fixed first before all the balancing and everything
if only we could pilot the mcc.
id end the matches real quick.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1868
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Posted - 2015.03.31 20:15:00 -
[10] - Quote
Joel II X wrote:I believe the assist was there to accommodate the KB/M controls. I mean, you could seriously have some awesome macros set up on those things. Heck, I have r room for 8 on my mouse, and 20 on my keyboard usable with one hand and not much effort (I could have more set up but meh).
If I switched to KB/M, I could theoretically have a massive advantage over controller users simply because of all the stuff I'm able to do there, and the lack of a deadzone in movement (the middle of the analog sticks).
Just throwing it out there.
They borked up ds3-kbm emulation so bad that no, you wouldn't. Hit detection is worse than the regular amount. Aiming controls are clunky and unresponsive.
Though you're movement is pretty baller
Time for a platform jump. Dust to WiiU!
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KA24DERT
TeamPlayers Negative-Feedback
1114
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Posted - 2015.03.31 22:14:00 -
[11] - Quote
I agree with the removal of aim assist, but movement does not need any nerfs. This game is painfully slow as it is.
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
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The Dark Cloud
Negative-Feedback.
4243
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Posted - 2015.03.31 23:38:00 -
[12] - Quote
Ya know when you remove aim assist then strafing will actually work out much better cause the little bit of help you get with aim assist helps you to fight strafers. And what will they then use? massdrivers. So basically broken strafe mechanic+massdriver= win.
I make the scrubs scream and the vets cry.
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Nocturnal Soul
Primordial Threat
6091
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Posted - 2015.04.01 00:35:00 -
[13] - Quote
The Bolt pistol would be balance while the rest of the pistols except the FL will die in a blazing inferno of sadness, the Scr would need a little tweek to hipfire, RR would only be good at range, Cr will still wreak some crazy banana balls.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Starlight Burner
ROGUE RELICS
187
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Posted - 2015.04.01 01:08:00 -
[14] - Quote
Removing Aim Assist will probably kill 60% of the DUST 514 population.
I know for a fact I will not play this game with a controller anymore. I'll have to use this piece of **** buggy movement with the Kb/m.
Just add Movement Inertia and the problem is solved.
Why? Easy, stay moving in one direction and don't have to slow down to move.
This won't work Yes it will. Look at all other games that have Movement Inertia. CS:GO, ARMA, etc.....
CCP Rattati, stop buffing things based on use!
Rogue Relics is my home away from home.
Thank you CCP for DUST 514!
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Miokai Zahou
WarRavens
456
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Posted - 2015.04.01 01:31:00 -
[15] - Quote
If aim assist is ever removed then the strafing speed needs to be reduced considerably or removed altogether
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head. pâ+(n+ƒ-ön+ƒ)n+ë
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5536
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Posted - 2015.04.01 01:42:00 -
[16] - Quote
If its gone, the movement speeds would need to be drastically lowered.
Pick your poison, I couldn't care much either way.
But it does take away freedom of customization.
Usually banned for being too awesome.
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KA24DERT
TeamPlayers Negative-Feedback
1118
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Posted - 2015.04.01 02:32:00 -
[17] - Quote
Miokai Zahou wrote:If aim assist is ever removed then the strafing speed needs to be reduced considerably or removed altogether No aim assist with current strafe speeds is basically describing this game during Chromosome, which was the most fun iteration of Dust.
No, we don't need to reduce movement if aim assist goes away.
And I guarantee you that the hundreds of new players that try this game every day will stick around longer if they weren't constantly evaporating under the robotic precision of aim assist.
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
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KEROSIINI-TERO
The Rainbow Effect
1901
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Posted - 2015.04.01 02:42:00 -
[18] - Quote
Starlight Burner wrote: Just add Movement Inertia and the problem is solved.
As I said, there IS inertia already and it is testable and provable. But, it is very slight and you have to focus to observe it.
I guess the due to network lag other players have even harder time noticing it as server-client probably approximates and predicts and corrects the positions.
Looking at both sides of the coin.
Even Aurum one.
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gustavo acosta
Capital Acquisitions LLC Bad Intention
1094
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Posted - 2015.04.01 04:49:00 -
[19] - Quote
KEROSIINI-TERO wrote:Starlight Burner wrote: Just add Movement Inertia and the problem is solved.
As I said, there IS inertia already and it is testable and provable. But, it is very slight and you have to focus to observe it. I guess the due to network lag other players have even harder time noticing it as server-client probably approximates and predicts and corrects the positions. No there isn't, if you think there is you're delusional.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1875
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Posted - 2015.04.01 05:02:00 -
[20] - Quote
gustavo acosta wrote:KEROSIINI-TERO wrote:Starlight Burner wrote: Just add Movement Inertia and the problem is solved.
As I said, there IS inertia already and it is testable and provable. But, it is very slight and you have to focus to observe it. I guess the due to network lag other players have even harder time noticing it as server-client probably approximates and predicts and corrects the positions. No there isn't, if you think there is you're delusional.
sure there is!
...
on vehicles
Reading these forums will drive a man to drink. ...don't see how that's bad i guess
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KA24DERT
TeamPlayers Negative-Feedback
1118
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Posted - 2015.04.01 07:04:00 -
[21] - Quote
KEROSIINI-TERO wrote:Starlight Burner wrote: Just add Movement Inertia and the problem is solved.
As I said, there IS inertia already and it is testable and provable. But, it is very slight and you have to focus to observe it. I guess the due to network lag other players have even harder time noticing it as server-client probably approximates and predicts and corrects the positions. You're right. The complaints about lack of inertia are actually about poor client-side prediction.
The game has inertia, and anyone who isn't immune to evidence can strafe left and right and notice the pause themselves.
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
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gustavo acosta
Capital Acquisitions LLC Bad Intention
1096
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Posted - 2015.04.01 08:03:00 -
[22] - Quote
KA24DERT wrote: You're right. The complaints about lack of inertia are actually about poor client-side prediction.
The game has inertia, and anyone who isn't immune to evidence can strafe left and right and notice the pause themselves.
No there isn't, there is no proof that there is inertia when I circle strafe on controller or adadad strafe on keyboard there is no delay, there is no feeling of inability to stop, no momentum, no force, nothing.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Sequal's Back
Dead Man's Game RUST415
500
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Posted - 2015.04.01 08:22:00 -
[23] - Quote
The Dark Cloud wrote:Ya know when you remove aim assist then strafing will actually work out much better cause the little bit of help you get with aim assist helps you to fight strafers. And what will they then use? massdrivers. So basically broken strafe mechanic+massdriver= win. Says the guy who was constantly playing with a freedom mass driver back when there was no aim assist..
It's not a real aim assist that Dust has, it's more a magnetic attraction in order to fulfill the job of the broken hit detection.
Fix the game before trying to add anything else.
(Hint: hit detection, lags, glitches,.. you've got some work :) )
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1205
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Posted - 2015.04.01 10:50:00 -
[24] - Quote
Starlight Burner wrote:Removing Aim Assist will probably kill 60% of the DUST 514 population.
I know for a fact I will not play this game with a controller anymore. I'll have to use this piece of **** buggy movement with the Kb/m.
Just add Movement Inertia and the problem is solved.
Why? Easy, stay moving in one direction and don't have to slow down to move.
This won't work Yes it will. Look at all other games that have Movement Inertia. CS:GO, ARMA, etc.....
KB/M doesn't get Aim Assist.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Gyn Wallace
Ready to Play
316
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Posted - 2015.04.01 13:41:00 -
[25] - Quote
Dovallis Martan JenusKoll wrote:Starlight Burner wrote:Removing Aim Assist will probably kill 60% of the DUST 514 population.
I know for a fact I will not play this game with a controller anymore. I'll have to use this piece of **** buggy movement with the Kb/m.
Just add Movement Inertia and the problem is solved.
Why? Easy, stay moving in one direction and don't have to slow down to move.
This won't work Yes it will. Look at all other games that have Movement Inertia. CS:GO, ARMA, etc..... KB/M doesn't get Aim Assist.
I'd go further than that, adding that the hit boxes seem huge for DS3 users compared to the hit boxes for m/kb users. I see videos of Dust players on youtube, where you can tell from their turn rate consistency that their using a DS3, and their ability to not be on target, but still do damage amazes me. I think the hit boxes for DS3 users are at least twice as large as for m/kb users.
The Dust/Eve Isk Exchange Thread
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TooMany Names AlreadyTaken
Going for the gold
1035
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Posted - 2015.04.01 16:15:00 -
[26] - Quote
If aim-assist is removed, strafe speeds should be lowered by 10% on all suits. You know why? LOW FRAMERATE
Found my favorite DJ - ATB
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KA24DERT
TeamPlayers Negative-Feedback
1119
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Posted - 2015.04.02 04:06:00 -
[27] - Quote
Gyn Wallace wrote:Dovallis Martan JenusKoll wrote:Starlight Burner wrote:Removing Aim Assist will probably kill 60% of the DUST 514 population.
I know for a fact I will not play this game with a controller anymore. I'll have to use this piece of **** buggy movement with the Kb/m.
Just add Movement Inertia and the problem is solved.
Why? Easy, stay moving in one direction and don't have to slow down to move.
This won't work Yes it will. Look at all other games that have Movement Inertia. CS:GO, ARMA, etc..... KB/M doesn't get Aim Assist. I'd go further than that, adding that the hit boxes seem huge for DS3 users compared to the hit boxes for m/kb users. I see videos of Dust players on youtube, where you can tell from their turn rate consistency that their using a DS3, and their ability to not be on target, but still do damage amazes me. I think the hit boxes for DS3 users are at least twice as large as for m/kb users. There's two components to Aim Assist. One part is where the reticule gently follows the target, the other is where bullets get attracted to a target if you're close to hitting them.
The effects of the 2nd part are very similar to what would happen if the hitboxes were bigger.
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
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CCP Rattati
C C P C C P Alliance
19572
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Posted - 2015.04.02 07:06:00 -
[28] - Quote
What if
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Gyn Wallace
Ready to Play
319
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Posted - 2015.04.02 12:08:00 -
[29] - Quote
KA24DERT wrote:The effects of the 2nd part are very similar to what would happen if the hitboxes were bigger.
I just suspect that lots and lots of DS3 users, who have never tried using a mouse to play Dust, don't understand that yes, we're using a mechanically faster and more precise aiming system, but we have to aim at a hitbox about 1/2 to 1/3 as large as the hitbox DS3 users are shooting.
The m/kb handicap is huge for the HMG, rifles, and shotguns. DS3 users have the advantage there. The m/kb users probably have the advantage for forge/MD/PC.
Since more kills are performed with the HMG, rifles, and shotguns than the other weapons, and since CCP won't tell us the degree to which DS3 users get more kills than m/kb users, I think its safe to assume that the margin is great enough to indicate sloppy balancing.... Rattati.... with your music videos and loud music. Get off my lawn! /rant
The Dust/Eve Isk Exchange Thread
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3044
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Posted - 2015.04.02 12:34:00 -
[30] - Quote
Some kind of aim assist is needed in any FPS by design. You can tweak various parameters in order to make it more or less noticeable and it's not just because of m/kb support being in te game.
Guinea Dust Bunnies are watching you, CCP Rouge.
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