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Greiv Rabbah
M.T.A.C Assault Operations Command
309
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Posted - 2015.04.02 17:43:00 -
[61] - Quote
knight guard fury wrote:Griev you are my new favorite person right now=ƒÿé=ƒÿÄ thx i like you too
Sebiestor scout, MTAC pilot, Merc w/ a face
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KEROSIINI-TERO
The Rainbow Effect
1905
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Posted - 2015.04.02 17:57:00 -
[62] - Quote
Luther Mandrix wrote:1.Blast Radius needs decreased for Remote explosives (Forge splash was reduced for Heavy's you can reduce it for the scouts) 2. Remote Explosive Amount Carried needs to be less than Core Locus Grenades 3.Proxs damage is 750 I think does Remote damage need lessen to no more than a Core Locus?
Your ideas 1) and 3) would snuff the RE trap use altogether. 2) is an option on board.
But think more ways to reduce the complained-about RE grenading. Hint: activation delay....
Looking at both sides of the coin.
Even Aurum one.
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Greiv Rabbah
M.T.A.C Assault Operations Command
309
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Posted - 2015.04.03 02:27:00 -
[63] - Quote
KEROSIINI-TERO wrote:Luther Mandrix wrote:1.Blast Radius needs decreased for Remote explosives (Forge splash was reduced for Heavy's you can reduce it for the scouts) 2. Remote Explosive Amount Carried needs to be less than Core Locus Grenades 3.Proxs damage is 750 I think does Remote damage need lessen to no more than a Core Locus? Your ideas 1) and 3) would snuff the RE trap use altogether. 2) is an option on board. But think more ways to reduce the complained-about RE grenading. Hint: activation delay.... i still propose the most effective way to eliminate RE grenading is to make locus grenades other than the Core useful as grenades so that people will be incentivized to simply use grenades instead
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command
309
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Posted - 2015.04.03 02:34:00 -
[64] - Quote
Kinyuhk Goluhh wrote:Apparently strong enough to insta-kill someone in Advanced Heavy Armor, now that's OP! The guy that threw it was standing right next to my entire team with us shooting him at the objective and he goes for his equipment?! Of course, I only noticed that tiny black box when it was too late. That's an 8k suit a5sh0l3, 16k in total including gear and I don't have an endless amount of ISK like vets defending RE abuse!
For the slow people, he went for his equipment instead of his actual gun right infront of the enemy team, solo. So he knew that crap is overpowered. Needs to be N.E.R.F.E.D. but if the dev team reads this you focus all your attention on getting that matchmaking fix out, every dev working on it, nothing else is as important right now.
if you're crying about losing 16k in one death, you're crying waay too hard. btw, a proto min scout has lower hp than any other class in the game and costs as much as a kitted out proto logi. so a dedicated scout, vet or not, is pretty unlikely to be very rich considering we cant just pimp ourselves out to the nearest heavy to float effortlessly to the top of the leaderboards. we actually have to work for our points, and we burn a heavy hole in our wallet doing so, with incredibly diminishing returns. on average, if i run pubs with a full proto squad, i lose about 2-5 million isk per match. assuming we win and i place in the top 6 on the board. your QQ is getting more pointless the more you talk
Sebiestor scout, MTAC pilot, Merc w/ a face
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Luther Mandrix
WASTELAND JUNK REMOVAL
474
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Posted - 2015.04.04 11:50:00 -
[65] - Quote
Hows everyone feel how REs are going now with the Jump Mods in place? |
knight guard fury
Carbon 7
1592
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Posted - 2015.04.04 16:14:00 -
[66] - Quote
Luther Mandrix wrote:Hows everyone feel how REs are going now with the Jump Mods in place? I don't see many people use jumps mods plus RE's so i don't think it's a problem.
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
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kickin six
Royal Uhlans Amarr Empire
27
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Posted - 2015.04.05 02:47:00 -
[67] - Quote
3 seconds after placement and not sure it happens but it should make a sound when it drops. |
Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
23
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Posted - 2015.04.05 12:48:00 -
[68] - Quote
kickin six wrote:3 seconds after placement and not sure it happens but it should make a sound when it drops.
I've rarely seen anyone strategically place one of these. They tend to just keep throwing it directly at enemies(like myself) and detonating it. Of course, since I'm going to be shooting at them, it's unlikely I'll notice a sound.
Even grenades have an emblem showing when they're thrown..c'mon anyone who is at all familiar with game mechanics must know that if it doesn't have that it must be for stealth or defending an objective. Not being abused the way it is now. Also, not positive as I've only gotten 1 test so far but Sentinel Heavy armor did not withstand the blast of one of these.
4/1/2015 at 3:05pm history was made. CCP Rattati announced the new matchmaking system.
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BAD FURRY
Oh No You Didn't
819
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Posted - 2015.04.05 15:42:00 -
[69] - Quote
Kinyuhk Goluhh wrote:Anyone else notice the increase in Remote Explosives? I have, I died like 5+ in my last match by them. Why? oh because they don't have a little emblem that indicates one is near and because people are flinging them around like grenades except they're like four times more powerful or something than the core locus grenades which is the highest damaging grenade I think.
My idea is to remove the ability to throw it, tbh that feels like the most logical approach since it's apparently high caliber explosives and in it's place make it so people have to manually stick it to a wall only. Maybe even add a little timer for the set up process.
-For devs- _-Fix matchmaking please-_
its do to pro stomping nerfing them would kill the game even more they take 2 sec to arm and if you look befor you run you dont end up a red stance on the walls
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
Oh No You Didn't
819
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Posted - 2015.04.05 15:43:00 -
[70] - Quote
kickin six wrote:3 seconds after placement and not sure it happens but it should make a sound when it drops.
they do ! and it take 2 sec to arm
Yes i am a Undead Hell Wolf ... nice to meat you!
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bathtubist
TRUE SAVAGES Learning Alliance
80
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Posted - 2015.04.05 15:53:00 -
[71] - Quote
Kinyuhk Goluhh wrote:Anyone else notice the increase in Remote Explosives? I have, I died like 5+ in my last match by them. Why? oh because they don't have a little emblem that indicates one is near and because people are flinging them around like grenades except they're like four times more powerful or something than the core locus grenades which is the highest damaging grenade I think.
My idea is to remove the ability to throw it, tbh that feels like the most logical approach since it's apparently high caliber explosives and in it's place make it so people have to manually stick it to a wall only. Maybe even add a little timer for the set up process.
-For devs- _-Fix matchmaking please-_ FIX
THE
RE |
Luther Mandrix
WASTELAND JUNK REMOVAL
509
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Posted - 2015.04.20 12:56:00 -
[72] - Quote
Explosive Plate Armor maybe the fix for Flaylock/Massdriving /Remote throwing Scouts .Maybe we don't need to nerf the Jump. |
Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
34
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Posted - 2015.04.22 02:43:00 -
[73] - Quote
Luther Mandrix wrote:Explosive Plate Armor maybe the fix for Flaylock/Massdriving /Remote throwing Scouts .Maybe we don't need to nerf the Jump.
Heavy Sentinels already have resistance to explosives but still can't survive a blast from a basic level RE. First hand experience, bub.
Though it's off-topic, that Myofibril or f*g-tactics module does need to be nerfed. It's saved so many people from death...god damnit CCP..Someone actually lived with a sliver of HP by jumping in the air(vanishing on my screen) then blasting me with a mass driver.
4/1/2015 at 3:05pm history was made. CCP Rattati announced the new matchmaking system.
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Flaylock Steve
Nos Nothi
742
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Posted - 2015.04.22 03:36:00 -
[74] - Quote
I swear, this thread is filled with some stupid ideas.
Quote:The Remote Explosive is a deployable equipment used to kill infantry and destroy vehicles. The explosive is detonated manually by the operator, any infantry in the blast radius will be killed and any vehicle will be destroyed or severely damaged.
The Proximity Explosive is automatically detonated when a vehicle enters it's blast radius. It will not trigger when infantry cross over it. The proximity version deals reduced damage, but can be left unattended.
Both versions can be destroyed by small-arms fire and grenades (causing them to detonate, potentially killing anyone in the blast radius) and can be detected by Active Scanners. Only a limited quantity of explosives may be carried.
So my guess is that the RE is working as intended, they do have some bugs but they're good. Asking them to be nerfed is just pathetic. They can be picked up by active scanners. Honestly, just having good situational awareness is key, not standing still for too long or blindly chasing a scout around a corner is also a smart idea. It's a weapon designed to be used as a trap, it's not a grenade, so putting them in a grenade slot would be absurd. Stating that killed you in a expensive suit is a pathetic, because even a milita nova knife can kill a proto suit if used correctly. And last I checked, people running proto gear is more of a problem than the so called R/E spamming.
Quote:Anyone else notice the increase in Remote Explosives? I have, I died like 5+ in my last match by them. Why? oh because they don't have a little emblem that indicates one is near and because people are flinging them around like grenades except they're like four times more powerful or something than the core locus grenades which is the highest damaging grenade I think.
My idea is to remove the ability to throw it, tbh that feels like the most logical approach since it's apparently high caliber explosives and in it's place make it so people have to manually stick it to a wall only. Maybe even add a little timer for the set up process.
So by the OP's logic, getting killed 5+ times in a match by the same weapon is a problem. So i guess, nerf every gun in the game, also nerf falls, because sometimes I fall a lot jumping off shyt in my scout suit. It's a problem is because your map isn't showing that one is near you? Hmm, that sounds like you have poor situational awareness, I hardly look at the map thing. I learn to play by looking around all the time.
So you want to remove the ability to throw a explosive? What's the point of having a trap if you can't throw if you're in a hard spot? There's no need to have a set timer, because technically the said equipment is already synced to you, all you need to do is set it, the method of setting isn't limited. Can be tossed, planted at a wall or dropped behind you. That's the ideal trap and core purpose for the R/E. Removing the tossing option would just be limiting the usability of the trap. |
Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
34
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Posted - 2015.04.22 05:09:00 -
[75] - Quote
Flaylock Steve, maybe you're just a pathetic scrub that NEEDS overpowered EQUIPMENT to get kills. What, 99% of your kills from the RE?
L2R kid, I said it's emblem doesn't show up period, even if I'm looking directly at it and Dust is a dark ass game, it's hard as hell to tell what is and isn't a part of the freakin' environment.
Based off the fact that it has no emblem it must be a stealth-based trap, not used in the front lines by pathetic scouts.
and to your other re*ardation, that piece of sh*t active scanner NEVER WORKS! or it probably does, if it's at the Max level which is stupid.
4/1/2015 at 3:05pm history was made. CCP Rattati announced the new matchmaking system.
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Imp Smash
Molon Labe. General Tso's Alliance
808
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Posted - 2015.04.22 06:17:00 -
[76] - Quote
Or could just give REs a 0.5 meter lateral travel distance limitation (regardless of player velocity) allowing people to still toss them on to walls, ceilings, vehicles, and over low wall divides while still stopping the frisbee action. |
Megaman Trigger
Ready to Play
285
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Posted - 2015.04.22 12:40:00 -
[77] - Quote
Kinyuhk Goluhh wrote:Luther Mandrix wrote:Explosive Plate Armor maybe the fix for Flaylock/Massdriving /Remote throwing Scouts .Maybe we don't need to nerf the Jump. Heavy Sentinels already have resistance to explosives but still can't survive a blast from a basic level RE. First hand experience, bub.
RE's are seemingly exempt from the Sentinel blast resistance. Hell, even the explosives resistance for shields doesn't work against RE's. My guess is because the resistance is applied against explosive weapons while the RE is treated by the game as eequipment, not a weapon, because it's housed in an equipment slot rather than a weapon slot. It's also listed as equipment in every store on the marketplace.
A Sentinel with max skill should have a 45% resist against explosives, with shields up, which would allow just about any Sentinel to survive a Proto RE if at max health. Direct against armour it'd be only 5% resis.
However we know that this doesn't happen and Proto Sentinels have a hard time living through a basic RE. Amarr can do it with maybe 300-400 hp left , Gallente can if lucky but have less than 150hp left. Caldari, I've survived once and I had 0/0 hp left . Minmitar have no chance of surviving a blast.
Purifier. First Class.
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killian178
Random Gunz Rise Of Legion.
146
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Posted - 2015.04.23 00:23:00 -
[78] - Quote
Suck it up ladies. Wanna complain about the shotgun while your at it? Lol
Join channel blkmrkt for safe scam free tades, when it's here anyway......
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Thokk Nightshade
Montana Militia
794
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Posted - 2015.04.23 00:59:00 -
[79] - Quote
Kinyuhk Goluhh wrote:
I've rarely seen anyone strategically place one of these. .
I have them on my logi and assault suits and use them only for strategic placing. When an objective is hacked, throw an RE on the wall so if you see it blinking with the enemy trying to hack it, blow it up. +50 Kill. If I know there is a specific corridor the enemy will likely be using, put some RE's on the walls on either side of it. Monitor said corridor. L1. +50 Kill +50 Kill +50 Kill. If there is a building with walkways the enemy normally jumps down from, set an RE below the walkway. When they drop down, L1.
I ran exclusively Logi in a Domination match today and went 18-3 with 10 or 11 of those kills coming from RE's, including 3 that kept the enemy from hacking the point.
I set up a couple traps where I dropped an RE. Waited a couple seconds, then shot at the enemy and ducked behind a wall. They thought, "ooh, squishy Logi, let's go get him.". They came after me. 3 kills in 1 because they didn't think about throwing a grenade or something at me first.
I know there are a couple others who use RE's as intended who have gotten me on a couple different occasions.
I would love to cut down on the the throwing distance of RE's to like, 5-10 meters. I don't think there is any use for it because, when used as intended, they can be extremely effective. The scouts chucking them 25-30 meters and blowing them up is turning it into a grenade. If they want to use grenades, let's fix grenades and make them a viable option so each has it's own role in the game.
Thokk Kill. Thokk Crush. Thokk Smash.
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Scheneighnay McBob
And the ButtPirates
6171
|
Posted - 2015.04.23 03:41:00 -
[80] - Quote
You realize they glow? and on top of that, proxies are no longer invisible.
But **** it, I have demolitions V and only use it when I want some lols
Some details can be ignored
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Scheneighnay McBob
And the ButtPirates
6207
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Posted - 2015.04.23 03:43:00 -
[81] - Quote
Also, I don't believe they can be thrown anymore either- just dropped. Thing is, people drop them off of high ledges, and the lack of ANY resources in the animation department means they can't be planted like real explosives.
Some details can be ignored
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Flaylock Steve
Nos Nothi
744
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Posted - 2015.04.25 08:20:00 -
[82] - Quote
Kinyuhk Goluhh wrote:Flaylock Steve, maybe you're just a pathetic scrub that NEEDS overpowered EQUIPMENT to get kills. What, 99% of your kills from the RE?
L2R kid, I said it's emblem doesn't show up period, even if I'm looking directly at it and Dust is a dark ass game, it's hard as hell to tell what is and isn't a part of the freakin' environment.
Based off the fact that it has no emblem it must be a stealth-based trap, not used in the front lines by pathetic scouts.
and to your other re*ardation, that piece of sh*t active scanner NEVER WORKS! or it probably does, if it's at the Max level which is stupid. Actually no, most of my kills are from FlayLocks>Nova Knives>Shotguns>R/E>CR. I'm a scout, yes I do use R/E's but lately I've been using PLC/FL combo. So do me a favor, grow up, and yes the R/es do show up sometimes. The only time I really get killed by R/E's are when I'm hacking a point and not paying attention. The only time I get kills with them is when I'm flanking a group of reds from the back and they're not even paying attention, and don't blame the whole scout being invisible thing either, I mostly run R/Es on a Minja scout which shows up on scans a lot unless I double damp at least. |
Greiv Rabbah
M.T.A.C Assault Operations Command
313
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Posted - 2015.04.26 17:36:00 -
[83] - Quote
Flaylock Steve wrote:Kinyuhk Goluhh wrote:Flaylock Steve, maybe you're just a pathetic scrub that NEEDS overpowered EQUIPMENT to get kills. What, 99% of your kills from the RE?
L2R kid, I said it's emblem doesn't show up period, even if I'm looking directly at it and Dust is a dark ass game, it's hard as hell to tell what is and isn't a part of the freakin' environment.
Based off the fact that it has no emblem it must be a stealth-based trap, not used in the front lines by pathetic scouts.
and to your other re*ardation, that piece of sh*t active scanner NEVER WORKS! or it probably does, if it's at the Max level which is stupid. Actually no, most of my kills are from FlayLocks>Nova Knives>Shotguns>R/E>CR. I'm a scout, yes I do use R/E's but lately I've been using PLC/FL combo. So do me a favor, grow up, and yes the R/es do show up sometimes. The only time I really get killed by R/E's are when I'm hacking a point and not paying attention. The only time I get kills with them is when I'm flanking a group of reds from the back and they're not even paying attention, and don't blame the whole scout being invisible thing either, I mostly run R/Es on a Minja scout which shows up on scans a lot unless I double damp at least. homies jus cryin. ignore the QQ. thats why his opening post only has 4 likes while my rebuttal has 10. ppl know remotes are a weapon and arent in a bad state despite how hes trying to make it look. dont let this tard ruffle your feathers
Sebiestor scout, MTAC pilot, Merc w/ a face
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bathtubist
TRUE SAVAGES Learning Alliance
96
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Posted - 2015.04.26 20:20:00 -
[84] - Quote
NERF THE RE'S
NERF THE ******* RE's
NERFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
NERF THE RE'S Gallente logi ftw
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Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
37
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Posted - 2015.04.27 01:45:00 -
[85] - Quote
Greiv Rabbah wrote:homies jus cryin. ignore the QQ. thats why his opening post only has 4 likes while my rebuttal has 10. ppl know remotes are a weapon and arent in a bad state despite how hes trying to make it look. dont let this tard ruffle your feathers
Surprise surprise, there are more scrubs out there that want something overpowered to stay the way it is. Now why does that sound familiar? Oh that's right, because it exists everywhere.
You said grenades were nerfed right? Quote CCP saying RE's are meant to be a replacement. If none exists, it's not meant to be used that way, therefore you're abusing it's purpose. CCP nerfed grenades for a reason jerkface, THEY WERE TOO POWERFUL. Now how about you gtfo? I think you're even capable of liking your own post with alts anyway, so how about it, Greiv? Abuse that aswell? You're scum so I wouldn't be surprised.
4/1/2015 at 3:05pm history was made. CCP Rattati announced the new matchmaking system.
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knight guard fury
Carbon 7
1631
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Posted - 2015.04.27 03:41:00 -
[86] - Quote
Kinyuhk Goluhh wrote:Greiv Rabbah wrote:homies jus cryin. ignore the QQ. thats why his opening post only has 4 likes while my rebuttal has 10. ppl know remotes are a weapon and arent in a bad state despite how hes trying to make it look. dont let this tard ruffle your feathers Surprise surprise, there are more scrubs out there that want something overpowered to stay the way it is. Now why does that sound familiar? Oh that's right, because it exists everywhere. You said grenades were nerfed right? Quote CCP saying RE's are meant to be a replacement. If none exists, it's not meant to be used that way, therefore you're abusing it's purpose. CCP nerfed grenades for a reason jerkface, THEY WERE TOO POWERFUL. Now how about you gtfo? I think you're even capable of liking your own post with alts anyway, so how about it, Greiv? Abuse that aswell? You're scum so I wouldn't be surprised.
Jealous cuz he has more likes than you? And besides the core locus is way too over used in most cases because it kills damn near anything with just 1 thrown.
And throwing insults at a person doesn't help your argument much, just makes you look like a butthurt douche IMO. Re's are great... But they require time, placement, and a few other factors. A core locus or any other 'good' grenade only requires cooking it and then throwing it in someone's general direction no matter the situation. RE's are good but a core will be wen more useful and is easier to handle.
Kin of the Vherokior tribe
I'm a pure minmatar soldier
I do not associate with anyone that is not Mnmatar
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Flaylock Steve
Nos Nothi
766
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Posted - 2015.04.27 06:12:00 -
[87] - Quote
Kinyuhk Goluhh wrote:Greiv Rabbah wrote:homies jus cryin. ignore the QQ. thats why his opening post only has 4 likes while my rebuttal has 10. ppl know remotes are a weapon and arent in a bad state despite how hes trying to make it look. dont let this tard ruffle your feathers Surprise surprise, there are more scrubs out there that want something overpowered to stay the way it is. Now why does that sound familiar? Oh that's right, because it exists everywhere. You said grenades were nerfed right? Quote CCP saying RE's are meant to be a replacement. If none exists, it's not meant to be used that way, therefore you're abusing it's purpose. CCP nerfed grenades for a reason jerkface, THEY WERE TOO POWERFUL. Now how about you gtfo? I think you're even capable of liking your own post with alts anyway, so how about it, Greiv? Abuse that aswell? You're scum so I wouldn't be surprised. Yet the only useful grenades are the core. They need to be fixed |
korrah silain
True Illuminate
22
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Posted - 2015.04.27 18:10:00 -
[88] - Quote
Kinyuhk Goluhh wrote:Ku Shala wrote:instead of nerfing remote explosives (and the same follows for mass drivers, railguns, rail instalations and forge guns) maybe you should have the option to be revived No it doesn't, Mass Drivers don't insta-kill you unless they're high calibur I assume. I've never been insta-killed by one. The Forge Gun has a charge time and miniscule blast radius and most have no spash damage also it doesn't even have a freakin' sight! so don't you compare that fair GUN to this bullsh*t EQUIPMENT. Same goes for the Railguns, only so many times you can fire before it overheats. That crap is by far the most simplest to use and does the highest damage. AT THE BASIC LEVEL! Also, are you a noob? You CAN be revived, just not by explosions, which makes sense. Guy 1: "omg my leg got blown off!" Guy 2: "dw I'll just stick it back on there then you'll be fine." Do you even understand your own logic? You talk about logic a lot but all I see is a lot of rage. OK first of for this one usually its not severed limbs and the like that explosives use to kill their targets, its a pressure wave. This pressure wave essentially liquifys the insides of the victim. That is the primary cause of death from explosives followed by shrapnel which usually produces trauma more in line with lacerations and puncture wounds. Usually amputation happens where ever the victim receives medical treatment as the limbs in question are too mangled to save and have a high risk of infection and later death. Do you understand your own logic or is it just that you get all of your logic from holywood?
Second you logic for "rexs (remote explosives, my term) need to be in derp gurnede slot" is flawed. They are weapons, true however the fact that different weapon skills don't necessarily go into said slots (grenades go in grenades, heavys only in heavy light in heavy or light sidearm in any) shows that there is more of a precedent for weapons and equipment fitting in different slots than they look like they should. Also no Rex's aren't really that big of a problem. I only see them flung when everyone is bunched in a kill box(in which case the solution is stop spawning there) or Set as traps. Also getting rid of the fling would make them less useful(before you go nuh uh gtfo for disagreeing with me which seems to be your best argument I ask do you even use Rex's? Because if no then you can stfu) also there is a delay already.
Now you want reasons to keep them beyond what has already been said, and the answer is that its useful as a 'noon tube' now I know that a lot of people don't like the concept of noon tubing, but let's face it Rex's when flung as all the qqers are raging about but truth be told noon tubes are needed to balance things for new players to be able to compete or at least feel like they are being competitive against all the vets in 5 skill, and shiny proto gear. http://m.youtube.com/watch?v=EitZRLt2G3w this video does a good job explaining the theory behind thus sort of thing.
Now beyond noons using it as skill balance I believe that the others who have said that making grenades viable will significantly reduce re use as a grenade substitute, as they are right. If its a choice between toss nade, or switch to eq, deploy it, wait, detonate then I would chose toss nade...if the nades were useful which they aren't. |
Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
37
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Posted - 2015.04.28 18:32:00 -
[89] - Quote
Wow, there's a lot there, Korrah..let's see..
korrah silain wrote:rexs (remote explosives, my term) need to be in derp gurnede slot
Where in that quote from me or any of my other posts do I say I want the RE in the grenade slot? Other people said that but I've only said to remove the throw ability. L2R.
korrah silain wrote:Also getting rid of the fling would make them less useful For who, people that need cheap kills? Whining again about removing the throw, lol. It really wouldn't bother you if that wasn't the only reason you used them.
Noon tube? Shouldn't that be noob? or are you in the habit of making up words? Even so, I believe noob tubes refer to things like grenade launchers, which isn't being discussed here. Unless you made up a new definition for it too, if so, how in any way is an RE associated with 'noon' or 'tube'? There's your logic. It's a nubers delight package, delivering explosive delights that only f*ggots use.
korrah silain wrote:needed to balance things for new players to be able to compete or at least feel like they are being competitive against all the vets in 5 skill, >Not aware that matchmaking exists Gtfo. Just Get.The.F*ck.Out. Newbs wouldn't know RE's are OP and couldn't even use it since it requires lvl 3.
"qqers" - You're officially a f*ggot.(Internet slang)
"grenade substitute" Not a grenade, it's equipment. It shouldn't be a substitute.
"Basic scanner will pick them up," L2R, L2R, L2R.
"why wouldn't these races" Mastered? ROFL the PC is a toilet that shoots flaming turds, try again. These idiotic aliens can't even make decent firearms without f*cking it up. RL Weapons > Dust Weapons.
korrah silain wrote:"Lol grammar" Lol grammar
"Scouts should only be anti infantry why yous at taking artillary" This is literally how you talk. I loled at most of your post. xD
korrah silain wrote:stop with the gtfo Okay. Stfu and gtfo then, seriously.
4/1/2015 at 3:05pm history was made. CCP Rattati announced the new matchmaking system.
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No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
0
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Posted - 2015.05.02 15:54:00 -
[90] - Quote
Kinyuhk Goluhh wrote:A whole mess of things.
Well alright. You say all you want is the throw ability to be removed, but think that everyone saying this would be a bad move is a f*ggot and just an RE spammer tard. So here's how it is. Removing the throw function of the RE would, in fact, make it much less functional. But rather than just say that and leave it as is, and encouraging you to call me a f*ggot who just spams for kills, I'm going to explain how it would be less functional.
If you can only place an RE directly on the floor beneath you or on a perfectly adjacent wall, REs will always only ever be in perfectly visible spaces. They won't be workable traps anymore except to idiots who don't look, and you're going to get them easily, anyway. As someone who primarily uses REs defensively (that is, the way you have constantly said they should be used), being unable to fling my RE in hard to see locations would make them near pointless. No one expects the boom to come from above you. But if they can expect the boom to always be at their feet and in plain view, they'll never be at risk because they can spot it and take it out near immediately. At that point the only thing the RE would be good for is taking out idiots and delaying the enemy team for two seconds while they remove your RE and proceed to do whatever it is they were doing in the first place. Which is probably annihilating your team, because that RE was meant to take them out, but because it couldn't be placed properly it couldn't do its job and it was nothing more than a slight inconvenience to the other team.
And yeah, REs are supposed to be stealthy. That's exactly why they don't show up immediately on the map when the enemy places them. That's exactly why they can sometimes be hard to spot by sight. Hell, sometimes my own REs disappear from my map and I have to run back to check that they're still there. Not sure what's up with that. But if you put your crosshairs directly on an RE it will show up on the map and it will alert your teammates to its presence, assuming they look up at their map occasionally. If not, either take it out yourself or get a mic and say 'Hey, there's an RE. Watch out for that. Might hurt. Goes boom.' But seriously, they do have map icons. The thing is, in the situations you've apparently been in, they're being thrown and activated too quickly for anyone to look down for the icon to appear on the map and go 'oh damn, that's an RE'.
Unless emblems are different from map icons, in which case I apologize. I've played the game for a while but I've never really been to the forums or communicated in the chats, so I'm not familiar with terminology. But in either case, stealth weapon means it's not going to display itself to you.
Also, just because something is primarily used for stealth doesn't mean it can't be used in other ways. Someone could go frontline with a sniper rifle if they really felt like it. And it's entirely possible they could be good with it, too. And in fact, using a sniper rifle and an RE on the front line have a lot of similarities. When used defensively you have to be paying close attention to get your mark. You only have a few shots before you have to reload (or restock). Both are easiest to use if you predict where the enemy is going and line up your shot beforehand. You're putting yourself at high risk using it up close and personal because it's a difficult weapon to manage if someone already has their sights on you and isn't stupid. And if you don't get that kill in right away it's very likely they'll get you, instead, because of how slow it is to deploy/fire and redeploy/reload. The biggest difference is that the sniper rifle can be fired down range, but has a slim area to hit and has a smaller one-shot area. While the RE has a decent radius and much larger one-shot area, but the enemy has to literally step into it for it to be effective at all and can be removed before it can be activated. Both can easily one-shot many suits if you know what you're doing.
EDIT: Whoops, I was just scrolling through threads and completely forgot I was on a slightly older topic. Sorry if this incites the argument again. |
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