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XxGhazbaranxX
The New Age Outlaws
440
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Posted - 2013.10.21 08:08:00 -
[61] - Quote
Fiddler Galaine wrote:If anything, I think the game is more limited by the engine than the hardware.
I find this to be true. There are games with bigger maps and more thing going on... TBH there are a lot of factors to be considered when it comes to playing. Your skills, suit load out, weapons stats, distanced, velocities, etc etc. I can take a toll on any machine. All of this has to be then calculated hundreds of times when being shot at by say an HMG or a SMG.
IDK I think thats how it goes anyways, based on the very little knowledge I have of programming. We have to remember games like say GTA V and CoD or MW all have relatively static stats because your fit is the most basic of basics. Yes you might gain levels and have a role in some of them but they are not nearly as complex as the type of factors that have to be calculated in DUST. That's just my opinion of course. And even after saying all that I do think they can do more, but maybe its either a lack of experience or like this guys said, a fault in the engine and not the hardware. |
Kaze Eyrou
Turalyon 514 Turalyon Alliance
376
|
Posted - 2013.10.21 08:40:00 -
[62] - Quote
I think the problem lies with if they DO decide to develop for another platform.
First, there is resources. More time must be put into building, not one, but 2 (or more) builds for the different platforms.
Second is an increased chance of bugs. More platforms and builds means the chance of a bug happening can increase.
Third is demand. Right now, it seems like not many people are playing it (I could be wrong though). If this is the case, there may not be the expected turnout if they do decide to develop for another platform.
Finally is the inevitable question people will ask: "Will you continue to support the PS3?" This will be hard to answer as many might be upset that they have a PS3 (or worse, JUST purchased a PS3 for Dust) and then, should a new platform be announced, those people may feel *ahem* left in the dust.
(Huehuehue...) *gets hung*
In any case, there is hope. Dust 514 is no longer "exclusive" anymore.
(I'll post source link later..) |
meri jin
Goonfeet Top Men.
599
|
Posted - 2013.10.21 08:47:00 -
[63] - Quote
Bendtner92 wrote:Azri Sarum wrote:I keep seeing this come up again and again, people confused as to why DUST isn't jumping at the PS4. It is a better platform in every way conceivable, except for one. Player count.
Lets just look at some numbers. There are 80 million ps3 owners. If we say 100k play dust or are at least interested enough to have it installed that means that dust is attracting 0.125% of the total market.
If we use the numbers from the poster above me and assume that 5 million PS3 owners will trade in their PS3's for PS4's in the first year we could figure out how many players would even install a PS4 version of dust.
6250.
Even if you are generous and double the ps4 sales numbers, or double the interest they can get in dust you aren't going to have enough players to make it worth their while. Heck do both, and you only get a quarter of the current install base.
So what do you think is the better course of action. Spend 6 months converting to retain the 6k players who will migrate away, or spend 6 months improving the core game, adding features that will attract new players? They are doing the right thing for now. Except you forget that there aren't as many games on the PS4, so more people would try out Dust, especially since it's a F2P title. You also forget that just by going to the PS4 would improve certain aspects of the game, stuff like making more than 32 player matches a possibility, something that Dust sorely needs. Current maps are not in any way meant for 32 players. I'm not saying Dust necessarily had to be a launch title, but they're not even working on getting it out early/mid 2014 from what they say. They might be able to get it out by late 2014 if they start working on it very soon, if not it's going to be at least 2015 before it's on the PS4, which in my opinion is at least a year late.
This! And: The argument GÇ£80 million PS3sGÇ¥ will not work for CCP. ItGÇÖs not working already. Look how few people are playing from the potential 80 million. The very active and hardcore people and game affine are playing Dust. Those who are buying a PS4 in the early days are exact the active people who could be interested in Dust. Not all of course, but a majority if you ask me. I personally knew people who will buy a PS4 ASAP and who would jump on Dust.
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Lance 2ballzStrong
SyNergy Gaming EoN.
4126
|
Posted - 2013.10.21 09:59:00 -
[64] - Quote
nakaya indigene wrote:they are trying to develop a game type that requires alot of ram.. ps3 only has 1 gb of ram. how the frick do they expect to expand the develop things like render distance and standard shading with that? the answer is they can't.
The PS3's RAM is 512mbs (256 for video and 256 for system). The Cell chip has 256MB of completely sharable RAM, the GPU has 256MB of dedicated RAM.
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hgghyujh
expert intervention Caldari State
127
|
Posted - 2013.10.21 10:16:00 -
[65] - Quote
Yes I think they are insane, yet at the same time....... god their were some many things that went wrong with this game.
CCP doesn't really have a choice, this game is barely release ready as it is RIGHT NOW! and its no where near where every other PS4 game will be, so why compete with the bigboys in their play ground when you can have free reign the still large(and willl be so for a more then a year afterPS4 release) PS3 market. At least thats the thinking, and frankly... as much as I hate to admit it they are right.
To maintain the current pace of production right now, they have to focus on one console and to jump in with the big boys and leave behind the their existing base would be suicide, so until this game is at the limit of what the PS3 can do or the PS3 market starts drying up they aren't going anywhere.
and yes they are not at the limit of the PS3, and yes it is unreal holding them up, not because unreal can't handle it but because unreal isn't really designed for a game like this, so they have to work harder to make it work then your average Unreal engine game(they are having to custom make stuff instead of using the prebuilt stuff that come with the unreal engine).
That said I am sure they are, or will be soon, playing around with the conversion to PS4 to make sure that they can make the transition fast and smoothly, when they feel the time has come. |
hgghyujh
expert intervention Caldari State
127
|
Posted - 2013.10.21 10:26:00 -
[66] - Quote
Bendtner92 wrote:Azri Sarum wrote:I keep seeing this come up again and again, people confused as to why DUST isn't jumping at the PS4. It is a better platform in every way conceivable, except for one. Player count.
Lets just look at some numbers. There are 80 million ps3 owners. If we say 100k play dust or are at least interested enough to have it installed that means that dust is attracting 0.125% of the total market.
If we use the numbers from the poster above me and assume that 5 million PS3 owners will trade in their PS3's for PS4's in the first year we could figure out how many players would even install a PS4 version of dust.
6250.
Even if you are generous and double the ps4 sales numbers, or double the interest they can get in dust you aren't going to have enough players to make it worth their while. Heck do both, and you only get a quarter of the current install base.
So what do you think is the better course of action. Spend 6 months converting to retain the 6k players who will migrate away, or spend 6 months improving the core game, adding features that will attract new players? They are doing the right thing for now. Except you forget that there aren't as many games on the PS4, so more people would try out Dust, especially since it's a F2P title. You also forget that just by going to the PS4 would improve certain aspects of the game, stuff like making more than 32 player matches a possibility, something that Dust sorely needs. Current maps are not in any way meant for 32 players. I'm not saying Dust necessarily had to be a launch title, but they're not even working on getting it out early/mid 2014 from what they say. They might be able to get it out by late 2014 if they start working on it very soon, if not it's going to be at least 2015 before it's on the PS4, which in my opinion is at least a year late.
1) fewer games but then they have to compete with next gen games with a game that is not even current gen.... 2)the 16 player limit is only for non dedicated servers so thats a non issue and the community cant handle it anyways, and all the other ones are technological advantages which don't matter as the PS3 is not yet at its limit for this game. 3)2015 is a safe bet, but will rely on PS4 adoption rate, (which might actually be faster then console adoption rates in the past) or they will have to have done all they can on the PS3 and I don't see that happening in the next year(unless the last EP was such a waste of space that a near miraculous improvement takes place in the next few months).
and yea im sure they are looking into it and probably have some devkits, but I really don't think much will be done with them untill the last minute. |
hgghyujh
expert intervention Caldari State
127
|
Posted - 2013.10.21 10:28:00 -
[67] - Quote
Serah Phymne wrote:The problem isn't the PS3. It's bad programming on CCP's part and bad management of the project for the last year.
that and the quake engine I mean they said it in the video they had to do a lot of work on it to get it to work for dust. |
hgghyujh
expert intervention Caldari State
127
|
Posted - 2013.10.21 10:30:00 -
[68] - Quote
Iron Wolf Saber wrote:I rather see a test server.
mmmmmm not gonna happen but that would be sweat. how do I get into the beta for that????
wait unless you know something I don't TEEEEELLLLLLLLLLLL MMMMMMMEEEEEEEEEE!!!!!!!! |
hgghyujh
expert intervention Caldari State
127
|
Posted - 2013.10.21 10:41:00 -
[69] - Quote
Ryder Azorria wrote:Ayures II wrote:Fiddler Galaine wrote:If anything, I think the game is more limited by the engine than the hardware. The Unreal engine is one of the most versatile engines around... Here's a list of games that use it. Versatile doesn't mean best for this specific situation - ever heard the phrase 'Jack of all trades, master of none' ?
unless you are an Assualt rifle and then its jack of all trades..........master of all. |
hgghyujh
expert intervention Caldari State
127
|
Posted - 2013.10.21 10:54:00 -
[70] - Quote
Himiko Kuronaga wrote:Takahiro Kashuken wrote:Himiko Kuronaga wrote:Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context. So more players in a match with a smaller playerbase Yea that will work wont it, its not like we have empty rooms as it is and half filled ones But that doesnt matter because we are still missing PVE/PC/FW2.0/Racial suits and vehicles and weapons/Market/EVE link not too mention the bugs inbetween While trying to compete with other FPS games You understand that both the PS3 and PS4 can maintain their own client simultaneously, right? They've done this before with EVE -- used two completely different clients to both access the same game world. A classic and a premium client. It can be done, as long as certain game-altering effects are disabled to accommodate the PS3 users in "classic" game modes. And most certainly, PS3 users would probably be barred from the larger player-count style matches, but seriously WHO CARES. They won't be missing anything they don't already have, and they can always play 16 vs 16 lagtastic skirmish mode on their crappy PS3. Anyone who is serious about competition probably falls into the "getting a PS4" demographic.
Right so the already slow progress they are making on this game will be further slowed by forcing the team to write and debug for two separate consoles???? not to mention the limiting factor will still be the optimizations for the PS3. and yes ports aren't hard but when you have to do them every build with every change having a chance to introduce new bugs in the port it unnecessarily slows down the pace of development.
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Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1961
|
Posted - 2013.10.21 13:23:00 -
[71] - Quote
hgghyujh wrote:Himiko Kuronaga wrote:Takahiro Kashuken wrote:Himiko Kuronaga wrote:Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context. So more players in a match with a smaller playerbase Yea that will work wont it, its not like we have empty rooms as it is and half filled ones But that doesnt matter because we are still missing PVE/PC/FW2.0/Racial suits and vehicles and weapons/Market/EVE link not too mention the bugs inbetween While trying to compete with other FPS games You understand that both the PS3 and PS4 can maintain their own client simultaneously, right? They've done this before with EVE -- used two completely different clients to both access the same game world. A classic and a premium client. It can be done, as long as certain game-altering effects are disabled to accommodate the PS3 users in "classic" game modes. And most certainly, PS3 users would probably be barred from the larger player-count style matches, but seriously WHO CARES. They won't be missing anything they don't already have, and they can always play 16 vs 16 lagtastic skirmish mode on their crappy PS3. Anyone who is serious about competition probably falls into the "getting a PS4" demographic. Right so the already slow progress they are making on this game will be further slowed by forcing the team to write and debug for two separate consoles???? not to mention the limiting factor will still be the optimizations for the PS3. and yes ports aren't hard but when you have to do them every build with every change having a chance to introduce new bugs in the port it unnecessarily slows down the pace of development.
None of the content you receive on the PS3 is worth a damn, so how is that even an argument? |
Rinzler XVII
Forsaken Immortals Top Men.
152
|
Posted - 2013.10.21 14:02:00 -
[72] - Quote
Himiko Kuronaga wrote:Rinzler XVII wrote:Right now the game isn;t good enough to be ported onto the PS4, maybe in a couple of years when it is more polished they will move it onto the PS4 but right now it's a waste of time as they will be moving the problems from 1 place to another and it is better to fix what they currently have before porting elsewhere You realize that all of the assets and graphical effects are dumbed down specifically because its on PS3, right? You realize that the physics engine suffers due to inconsistent frame rate resulting in wonky behavior with world objects on the client side, which results in errors on the server side, right? You realize that every single concept they have for this game CANNOT BE DONE on the PS3, because these limitations forcefully limit the area of engagement and player count, right? It will never be polished on this system. That's a fact.
1. That's strange because when I played GTAV earlier the graphic quality was awesome online, even when I played Skyrim the graphic quality was awesome and that's free roaming .. your point doesn;t stack up v other games .. hell even DC Universe has far superior graphics so why can every other game developer create polished looking games yet CCP can;t ?
2. Again that is a problem specifically created by CCP ... unfortunately it seems like this is the only PS3 game you have ever played and seem oblivious to the vast amount of PS3 games that can be played online including some other F2P MMO's
3.Concepts like and not limited too ... racial variants of suits,maps,gamemodes,a balanced matchmaking system, balanced weapons and suits and vehicles,player trading, social areas ????
What concept out of the ones i've mentioned can't be done on a PS3 ?? When I say polished I don't mean a perfect game I mean one that is balanced and fun to play for all with plenty to do and worth your time playing
Right now the game is boring and their are core problems with gameplay,balance,and gamemodes (just look at PC) fix these issues and the game will be fine, the reason it gets slated so much is because CCP have been dragging their heels making empty promises for over a year and players want to actually see a dramatic improvement rather than empty promises
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Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1961
|
Posted - 2013.10.21 14:10:00 -
[73] - Quote
We're not talking about other games. We're talking about this one.
Those games are not using Unreal engine to support a massive environment. This game is.
We're not talking about what other developers are capable of. We're talking about CCP.
Any arguments you bring up along those lines are irrelevant. CCP is not capable of doing what needs to be done with this game, on this engine, on this piece of hardware.
I know reading is a pain in the ass, but do you honestly expect me to respond to you people every time you are too lazy to read through the responses I've already given? I'm giving you guys a bit too much respect here. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
227
|
Posted - 2013.10.21 14:15:00 -
[74] - Quote
Working in the business world, the thing that annoys me most about this statement is the use of the hackneyed "laser-focused." Really? You're literally as focused as a laser? So is EVERYONE ELSE IN THE ENTIRE WORLD.
http://www.bloomberg.com/news/2013-09-11/laser-focused-ceos-multiply-with-promises-from-ipads-to-macaroni.html |
Sam Tektzby
Better Hide R Die
30
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Posted - 2013.10.21 14:30:00 -
[75] - Quote
Really funny one XD |
Fox Gaden
Immortal Guides
1337
|
Posted - 2013.10.21 14:35:00 -
[76] - Quote
Since DUSTGÇÖs closest competitor will be Planetside 2, it is probably best to move to the PS4 at about the 6 month mark when people are getting burnt out on Planetside 2 and are looking for something else.
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. |
RydogV
Shadow Company HQ
474
|
Posted - 2013.10.21 21:31:00 -
[77] - Quote
As a long time Dust player, I was pretty disheartened with the firmness any hint of PS4 development was squashed. For the longest time I believed CCP was just being coy, but after the Lead's remark I was pretty much convinced that they have dedicated absolutely no development resources to a PS4 port.
I understand their argument regarding player base, but what I do not get is why it is even relevant. I always assumed that Dust 514 players on both PS3 and PS4 would be connected in the single shard...just like PS3 players and PC players who are engaged in EVE Online are. Surely when/if Dust 514 does eventually move to PS4, it will not mean the end of the game on PS3? That would be foolish.
I think by not making efforts now to get the game to next-gen, they are hurting its long-term chances. Many Dust 514 players who are active in these forums state their intentions to get a PS4 sooner rather than later. That sentiment should be mirrored by the Dust 514 development team. Sooner rather than later...later might just be 'too late'. |
Michael Arck
Anubis Prime Syndicate
1606
|
Posted - 2013.10.21 23:30:00 -
[78] - Quote
Folks don't realize the power of the PS3. Hell, PS3s were combined to create a supercomputer at one point. |
Monkey MAC
killer taxi company General Tso's Alliance
850
|
Posted - 2013.10.21 23:48:00 -
[79] - Quote
Michael Arck wrote:Folks don't realize the power of the PS3. Hell, PS3s were combined to create a supercomputer at one point.
Technically the ps3 was a hardware beast, its only just starting to show its age! However a combination of poor hardware and software architecture, throttled the available power! |
Kazeno Rannaa
BIG BAD W0LVES
260
|
Posted - 2013.10.22 00:00:00 -
[80] - Quote
Azri Sarum wrote:I keep seeing this come up again and again, people confused as to why DUST isn't jumping at the PS4. It is a better platform in every way conceivable, except for one. Player count.
Lets just look at some numbers. There are 80 million ps3 owners. If we say 100k play dust or are at least interested enough to have it installed that means that dust is attracting 0.125% of the total market.
If we use the numbers from the poster above me and assume that 5 million PS3 owners will trade in their PS3's for PS4's in the first year we could figure out how many players would even install a PS4 version of dust.
6250.
Even if you are generous and double the ps4 sales numbers, or double the interest they can get in dust you aren't going to have enough players to make it worth their while. Heck do both, and you only get a quarter of the current install base.
So what do you think is the better course of action. Spend 6 months converting to retain the 6k players who will migrate away, or spend 6 months improving the core game, adding features that will attract new players? They are doing the right thing for now.
The thing is, as I see it and I could be incredibly blind but that would make it almost impossible for me to be on this forum, wouldn't it, anyways, both parties have some inside that deserves much consideration.
The PS3 has taken about 5 years to completely convert the old PS2 crowd. A relatively similar time line might be in store for Sony with the conversion of the PS3 base to being PS4 users/owners. So is it a bad decision, not really as I see it, and that is just as OP pointed out - numbers and the shear potential volume of available people.
But as Himiko pointed out, to not start the consideration and familiarization of CCP with the PS4 would be ludicrous. There is the distinct possibility that as console performance gets closer to that on PC's, people may make the jump from PS3 to PS4 in a shorter time frame than what happened with the jumps made by Sony consumers from PS2 to PS3. The dramatic improvements made in memory and the new GPU, not to mention the 8 CORE CPU. If CCP maintains their connection with EPIC, then it seems conceivable that they will upgrade from UNREAL engine 3 to UE 4 once they transport over to PS4.
So, needless to say, this is not an argument to be won, rather a problem to be ingested and considered as to what are the possible outcomes based upon the information we currently have and our ability to speculate (i.e., THINK OUTSIDE OF THE BOX while attempting to be prescient about what CCP devs are thinking and potentially planning). |
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Marston VC
SVER True Blood Public Disorder.
1105
|
Posted - 2013.10.22 00:04:00 -
[81] - Quote
BARDAS wrote:Operative 1171 Aajli wrote:I thought for once CCP got their heads screwed on straight and were planning DUST to be sort of a "HALO killer" if you will by making it the premier game for PS4 release.
Everything seemed primed for that until they released it as final in May. That was the death knell for this game.
Sad really. Destiny is the only thing that could be classified in that realm currently. Beta starts early 2014 for people who pre-order too. I'm going to guess that Dust will lose a lot of people when that game releases.
We don't even know when its going to be released though........ Dust has an entire years head start on destiny. |
Bad Heal
PwNdCaKeSnRapLeSyrup
78
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Posted - 2013.10.22 00:16:00 -
[82] - Quote
Would it be fair to use PS2 player count on the PS4 as an indicator as to how many players they could have had? Both games are very similar.
I think its bad mojo not going to PS4 while keeping PS3 alive as well. |
Iron Wolf Saber
Den of Swords
9595
|
Posted - 2013.10.22 01:17:00 -
[83] - Quote
Dust 514 was never slated to be a halo killer, nor a bf killer or cod killer.
every game that has ever slated itself to be a killer has always failed miserably. |
Vell0cet
Royal Uhlans Amarr Empire
433
|
Posted - 2013.10.22 05:17:00 -
[84] - Quote
CCP has about 18 months before they're going to be in serious trouble if they're not on other hardware. That gives them about 12 months to finnish the core content, balance it and improve the link to EVE. I'd like to see this game migrate to Unreal 4 on the PS4, but not before the core is in place and we're "out of beta." I realize the PS4 will improve some of the performance issues, but they need to have a solid foundation to port, before moving on. If they don't they will create more problems than they solve by trying to work on two platforms with two engines simultaneously and still trying to add and balance missing suit, vehicles and weapons. |
Athena Sentinel
Villore Sec Ops Gallente Federation
124
|
Posted - 2013.10.22 05:21:00 -
[85] - Quote
My new Computer is here in 5 days.. I was watching MechWarrior online game play! Wow graphics.. I switched to Dust and EVE (99% dust) and to see PC graphics again!!
PS4 will kill dust (dust will never die but it will be a shell of a game with a small niche market. |
Michael Arck
Anubis Prime Syndicate
1617
|
Posted - 2013.10.22 05:24:00 -
[86] - Quote
They are not going to work on both platforms. Thats nonsense to even consider. They won't be in trouble because there will still be a significant amount of people still using PS3s. A great migration doesn't happen, hence why most games are being pushed to 2014 and the launch line up looking lackluster for next gen consoles.
The PS2 survived for quite some time before it came to its end. The PS3 will probably do the same. |
nakaya indigene
0uter.Heaven
89
|
Posted - 2013.10.22 09:13:00 -
[87] - Quote
Lance 2ballzStrong wrote:nakaya indigene wrote:they are trying to develop a game type that requires alot of ram.. ps3 only has 1 gb of ram. how the frick do they expect to expand the develop things like render distance and standard shading with that? the answer is they can't. The PS3's RAM is 512mbs (256 for video and 256 for system). The Cell chip has 256MB of completely sharable RAM, the GPU has 256MB of dedicated RAM.
yea.. forgot to factor that.. still thats pretty jacked. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
293
|
Posted - 2013.11.09 04:02:00 -
[88] - Quote
Azri Sarum wrote:I keep seeing this come up again and again, people confused as to why DUST isn't jumping at the PS4. It is a better platform in every way conceivable, except for one. Player count.
Lets just look at some numbers. There are 80 million ps3 owners. If we say 100k play dust or are at least interested enough to have it installed that means that dust is attracting 0.125% of the total market.
If we use the numbers from the poster above me and assume that 5 million PS3 owners will trade in their PS3's for PS4's in the first year we could figure out how many players would even install a PS4 version of dust.
6250.
Even if you are generous and double the ps4 sales numbers, or double the interest they can get in dust you aren't going to have enough players to make it worth their while. Heck do both, and you only get a quarter of the current install base.
So what do you think is the better course of action. Spend 6 months converting to retain the 6k players who will migrate away, or spend 6 months improving the core game, adding features that will attract new players? They are doing the right thing for now.
Yep, just found this post after jumping here from another PS4 thread. It's definitely not economically viable to migrate to the PS4 in the first year. Hell, I'd say give it 24-36 months.
There are smart and patient people out there who will not buy a Sony system within the first year of it's release, but instead wait until they have done all their recalls and made the necessary hardware changes inside the console (as is always the case). I will be waiting until at least 3 models in, and by model I do not mean design (ie. phat, slim, super slim w.e), I mean the internal components contained therein.
EDIT: I will, of course, buy a PS4 the moment DUST 514 lands on it though :)
Gÿó +¦ +¦ Gÿó
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Muddybone
Dem Durrty Boyz Public Disorder.
12
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Posted - 2013.11.09 04:47:00 -
[89] - Quote
I dont know about you guys but i thought this was an mmo shooter and it is definitely not yet and I think a majority of players expected at least 24 v 24 so when ps4 comes out and starts running these shooter games with 32 v 32 and bigger player battles while dust continues to run a laughable 16 v 16. A majority of the community is expecting bigger player battles so this should be one of the main objectives for the next year or some other developer will beat them to the punch and I will take my gaming elsewhere just like many players who i know feel like me. no excuses get it done. I dont care what system or better graphics etc. Just run a MASSIVE MULTIPLAYER BATTLE ONLINE SHOOTER, |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
833
|
Posted - 2013.11.09 05:13:00 -
[90] - Quote
Marston VC wrote:The game has only seen tangible developmental progress for around a year now. Your crazy to assume a game like this wont improve over time. Right now its all about optimization. Glitches and performance will work out over time as the developers...... develop it...... (and get better at using the hardware). I mean...... have you looked at GTA5? That game is a technological masterpiece, and if Rockstar can pull it off, so can CCP.
You just think "ohhhhh the game has had at least one problem or another for the last several months so it will never ever improve" but let me tell you, if you were to compare this game to the Pre-e3 build (replication, I think?) then you would understand that the game then, and the game now is vastly improved, and I have no doubt that it will look the same way comparatively six months from now.
Just a little faith people. A little faith, and a little patience and it wall all get better eventually!
EventuallyGäó
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
SoonGäó514
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