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Thread Statistics | Show CCP posts - 4 post(s) |
Fox Gaden
Immortal Guides
1352
|
Posted - 2013.10.22 17:57:00 -
[61] - Quote
Lance 2ballzStrong wrote:CCP Rattati wrote:
Absolutely, you have to almost double tab the crouch button but it makes at least playing the heavy viable in many games.
There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing.
The problem is, while other classes get better, the heavies have continually gotten worse over time. Chromosome was an epic time for heavies, and before that heavies were the gods on the battlefield requiring 2-3 guys to team fire. Now? One guy with an Assault rifle could take one down in a matter of seconds. Heavies are no longer feared like they used to be, in fact a Caldari suit + AR is more feared than anything else. Heavies were OP in Chromosome, but are definitely UP now. CCP needs to find a happy medium.
RattatiGÇÖs idea of reducing the head shot bonus on Heavies would help a lot. A large part of the problem now is that a HeavyGÇÖs head is the size of a microwave, so our extra armour does not mean much when even players who have poor aim can get a head shot on a heavy consistently. Reducing the Head Shot damage bonus on Heavies would help us quite a bit. It makes sense too. We got a lot of mettle around our heads. |
Xocoyol Zaraoul
Superior Genetics
1280
|
Posted - 2013.10.22 17:58:00 -
[62] - Quote
The problem is not the suit, the problem is the garbage weapon...
Heavy Weapons need to be better then normals due to the trade-off of only being able to put it on a slow-boat of a target. The Forge Gun can do what no other weapon can and is fine... But the HMG was nerfed into uselessness because somehow people think it needs to be directly balanced and comparable against the AR like you can put the damn thing on a medium suit... So should we balance the Forge Gun against the Plasma Cannon or Scrambler Pistol? |
Lance 2ballzStrong
SyNergy Gaming EoN.
4165
|
Posted - 2013.10.22 17:59:00 -
[63] - Quote
Cosgar wrote:Lance 2ballzStrong wrote:Himiko Kuronaga wrote:I never saw the problem with chromosome spread or range.
The HMG is supposed to be deadlier than the AR. It is classified as an anti-infantry weapon. And HMG's realistically have more range than an AR.
Even in EVE, projectile weapons outrange hybrids, and larger weapon classes outrange smaller weapon classes.
So this is a weird inconsistency that makes very little sense. We already have enough drawbacks to justify additional range. You forget the tears it got back in Chromosome? I've never seen so many "leet" AR players cry about something. So CCP, catering to the masses, nerfed the HMG to crap in Uprising 1.0. It got a slight buff, which made heavies happy at the time because the HMG had a place again... but now it's back to be a laughing stock just like it was in 1.0. The highest HWSS level I managed to get was 4 and from what I remembered, 5 was the sweet spot to dominate in CQC. Once you got into the proficiencies, things got a little insane. The whole point was to toss up a highly inaccurate wall of lead in a single direction to suppress enemies in choke points and mow them down before you overheated, needed to reload, or died- whichever happened first. The suits back then felt like they were made of glass, but the HMG was solid. Now we have the opposite in Uprising, solid suit, but marshmallow gun. At this point, I'd rather have this on a heavy.
i maxed out SS and proficiency, and man the class was fun to use. I had a medium suit that I hardly touched back then.
The gun was a beast! The suit was meh, and the fact that people couldn't afford to use Proto heavy suits back then meant that the B Series suit was it! I liked the B Series though, but it wasn't a competitive suit among all the proto Assault players. |
Cosgar
ParagonX
6336
|
Posted - 2013.10.22 18:00:00 -
[64] - Quote
Overall TTK is an issue as well since the 1.4 patch. There's no real advantage of having a less mobile suit with a higher HP buffer when it only keeps you alive for an additional 0.03 seconds compared to a medium suit. |
Cosgar
ParagonX
6336
|
Posted - 2013.10.22 18:02:00 -
[65] - Quote
Lance 2ballzStrong wrote:Cosgar wrote:Lance 2ballzStrong wrote:Himiko Kuronaga wrote:I never saw the problem with chromosome spread or range.
The HMG is supposed to be deadlier than the AR. It is classified as an anti-infantry weapon. And HMG's realistically have more range than an AR.
Even in EVE, projectile weapons outrange hybrids, and larger weapon classes outrange smaller weapon classes.
So this is a weird inconsistency that makes very little sense. We already have enough drawbacks to justify additional range. You forget the tears it got back in Chromosome? I've never seen so many "leet" AR players cry about something. So CCP, catering to the masses, nerfed the HMG to crap in Uprising 1.0. It got a slight buff, which made heavies happy at the time because the HMG had a place again... but now it's back to be a laughing stock just like it was in 1.0. The highest HWSS level I managed to get was 4 and from what I remembered, 5 was the sweet spot to dominate in CQC. Once you got into the proficiencies, things got a little insane. The whole point was to toss up a highly inaccurate wall of lead in a single direction to suppress enemies in choke points and mow them down before you overheated, needed to reload, or died- whichever happened first. The suits back then felt like they were made of glass, but the HMG was solid. Now we have the opposite in Uprising, solid suit, but marshmallow gun. At this point, I'd rather have this on a heavy. i maxed out SS and proficiency, and man the class was fun to use. I had a medium suit that I hardly touched back then. The gun was a beast! The suit was meh, and the fact that people couldn't afford to use Proto heavy suits back then meant that the B Series suit was it! I liked the B Series though, but it wasn't a competitive suit among all the proto Assault players. I think I miss the different suit sub variants more than anything from Chromosome. I want my speedy B-Series logi back. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4165
|
Posted - 2013.10.22 18:02:00 -
[66] - Quote
Fox Gaden wrote: Heavies were OP in Chromosome, but are definitely UP now. CCP needs to find a happy medium.
RattatiGÇÖs idea of reducing the head shot bonus on Heavies would help a lot. A large part of the problem now is that a HeavyGÇÖs head is the size of a microwave, so our extra armour does not mean much when even players who have poor aim can get a head shot on a heavy consistently. Reducing the Head Shot damage bonus on Heavies would help us quite a bit. It makes sense too. We got a lot of mettle around our heads.
Heavies were feared back in Chromosome... OP? Maybe the range was.
Headshot reduction won't do much though, as the problem is will still be the weapon being weak. Yea it might make us survive a little longer, but the DPS of an AR will make that extra 6-9 bullets in no time flat. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1986
|
Posted - 2013.10.22 18:10:00 -
[67] - Quote
Good assaults never seemed to have any problem killing me in chromosome if they knew what they were doing.
As long as they could win I don't see what cause they had to complain. We were using what is SUPPOSED to be a superior weapon for anti-infantry. |
Heimdallr69
Imperfect Bastards
1043
|
Posted - 2013.10.22 18:13:00 -
[68] - Quote
Lance 2ballzStrong wrote:Fox Gaden wrote: Heavies were OP in Chromosome, but are definitely UP now. CCP needs to find a happy medium.
RattatiGÇÖs idea of reducing the head shot bonus on Heavies would help a lot. A large part of the problem now is that a HeavyGÇÖs head is the size of a microwave, so our extra armour does not mean much when even players who have poor aim can get a head shot on a heavy consistently. Reducing the Head Shot damage bonus on Heavies would help us quite a bit. It makes sense too. We got a lot of mettle around our heads.
Heavies were feared back in Chromosome... OP? Maybe the range was. Headshot reduction won't do much though, as the problem is will still be the weapon being weak. Yea it might make us survive a little longer, but the DPS of an AR will make that extra 6-9 bullets in no time flat. I did just fine in chrome is was about tactics then now it takes none |
Spectre-M
The Generals EoN.
89
|
Posted - 2013.10.22 18:14:00 -
[69] - Quote
Lance 2ballzStrong wrote:Zero Roamero wrote:.........So you haven't already seen the damage the heavy machine gun CAN ALREADY do then. lol... Oh you mean the POTENTIAL DPS.Guess you haven't fired an HMG huh? If you did you would have noticed the huge amount of bullet spread making the numbers game useless. The DPS on your screen is accurate if every bullet hits, and lol at every bullet from the HMG hitting. The AR / SR has a better representation of their DPS as they're accurate weapons. The more you know
And knowing is half the battle! |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1986
|
Posted - 2013.10.22 18:14:00 -
[70] - Quote
Heimdallr69 wrote:Lance 2ballzStrong wrote:Fox Gaden wrote: Heavies were OP in Chromosome, but are definitely UP now. CCP needs to find a happy medium.
RattatiGÇÖs idea of reducing the head shot bonus on Heavies would help a lot. A large part of the problem now is that a HeavyGÇÖs head is the size of a microwave, so our extra armour does not mean much when even players who have poor aim can get a head shot on a heavy consistently. Reducing the Head Shot damage bonus on Heavies would help us quite a bit. It makes sense too. We got a lot of mettle around our heads.
Heavies were feared back in Chromosome... OP? Maybe the range was. Headshot reduction won't do much though, as the problem is will still be the weapon being weak. Yea it might make us survive a little longer, but the DPS of an AR will make that extra 6-9 bullets in no time flat. I did just fine in chrome is was about tactics then now it takes none
^^
Honesty. |
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Cosgar
ParagonX
6336
|
Posted - 2013.10.22 18:16:00 -
[71] - Quote
Himiko Kuronaga wrote:Heimdallr69 wrote:Lance 2ballzStrong wrote:Fox Gaden wrote: Heavies were OP in Chromosome, but are definitely UP now. CCP needs to find a happy medium.
RattatiGÇÖs idea of reducing the head shot bonus on Heavies would help a lot. A large part of the problem now is that a HeavyGÇÖs head is the size of a microwave, so our extra armour does not mean much when even players who have poor aim can get a head shot on a heavy consistently. Reducing the Head Shot damage bonus on Heavies would help us quite a bit. It makes sense too. We got a lot of mettle around our heads.
Heavies were feared back in Chromosome... OP? Maybe the range was. Headshot reduction won't do much though, as the problem is will still be the weapon being weak. Yea it might make us survive a little longer, but the DPS of an AR will make that extra 6-9 bullets in no time flat. I did just fine in chrome is was about tactics then now it takes none ^^ Honesty. ditto |
Fox Gaden
Immortal Guides
1352
|
Posted - 2013.10.22 18:17:00 -
[72] - Quote
Himiko Kuronaga wrote:I never saw the problem with chromosome spread or range.
The HMG is supposed to be deadlier than the AR. It is classified as an anti-infantry weapon. And HMG's realistically have more range than an AR.
Even in EVE, projectile autocannons outrange blasters (which is what an AR is), and larger weapon classes outrange smaller weapon classes.
So this is a weird inconsistency that makes very little sense. We already have enough drawbacks to justify additional range. Range was too great in Chromosome with Sharp Shooter skill.
They should bring back Sharp Shooter skill, but have it only effect spread, as it does for the SMG.
The Assault Rifle should have itGÇÖs optimal range reduced from 40m to 20m, but the Effective Range left the same at 65m. Damage should stay as is. It is a Blaster/Plasma weapon and should have the highest damage and shortest Optimal Range of any Infantry rifle.
The Combat Rifle when introduced should have the 40m Optimal, and 65m Effective rages the Assault Rifle has now, but with slightly lower DPS.
Then reduce the head shot bonus against Heavies, and whyalla, you have balance.
To sum up: - More Damage due to reduced spread from 10m out to effective range for the HMG. - Less damage from 26m to 65m for the Assault Rifle. - Combat Rifle using the Assault RifleGÇÖs current profile, but with a bit less DPS. - Heavies take less damage from Head Shots. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4170
|
Posted - 2013.10.22 18:18:00 -
[73] - Quote
Heimdallr69 wrote:Lance 2ballzStrong wrote:Fox Gaden wrote: Heavies were OP in Chromosome, but are definitely UP now. CCP needs to find a happy medium.
RattatiGÇÖs idea of reducing the head shot bonus on Heavies would help a lot. A large part of the problem now is that a HeavyGÇÖs head is the size of a microwave, so our extra armour does not mean much when even players who have poor aim can get a head shot on a heavy consistently. Reducing the Head Shot damage bonus on Heavies would help us quite a bit. It makes sense too. We got a lot of mettle around our heads.
Heavies were feared back in Chromosome... OP? Maybe the range was. Headshot reduction won't do much though, as the problem is will still be the weapon being weak. Yea it might make us survive a little longer, but the DPS of an AR will make that extra 6-9 bullets in no time flat. I did just fine in chrome is was about tactics then now it takes none
Heavies and Assault players did well in Chromosome. Even when people were crying that the HMG was OP.
Now Assault players are the only ones happy about their class because they poop all over every other class in the game. |
Fox Gaden
Immortal Guides
1352
|
Posted - 2013.10.22 18:21:00 -
[74] - Quote
Oswald Rehnquist wrote:You should know by that that the assaults and medium frames will get fleshed out first.
They gave them all of their suits first, and will give them all of their weapons before anything else, and all of the equipment related to their benefit before touching the diminished and starving population of heavies and scouts.
Those who are still playing heavies and scouts are there for the concept entirely They should give everyone playing Heavy now a BPO Heavy suit with unique colouring to show that we were the hard core Heavies who played Heavy even when it was Under Powered. |
Sephirian Fair
0uter.Heaven
109
|
Posted - 2013.10.22 18:43:00 -
[75] - Quote
Lance 2ballzStrong wrote:Fox Gaden wrote: Heavies were OP in Chromosome, but are definitely UP now. CCP needs to find a happy medium.
RattatiGÇÖs idea of reducing the head shot bonus on Heavies would help a lot. A large part of the problem now is that a HeavyGÇÖs head is the size of a microwave, so our extra armour does not mean much when even players who have poor aim can get a head shot on a heavy consistently. Reducing the Head Shot damage bonus on Heavies would help us quite a bit. It makes sense too. We got a lot of mettle around our heads.
Heavies were feared back in Chromosome... OP? Maybe the range was. Headshot reduction won't do much though, as the problem is will still be the weapon being weak. Yea it might make us survive a little longer, but the DPS of an AR will make that extra 6-9 bullets in no time flat.
I strongly disagree that Heavies were OP back in Chromosome. The only reason anyone thinks that is because it was the beginning of a new Skill Wipe.
Heavies are OP in low leveled matches. When everyone's skillpoints are low and none of the higher tier stuff was out yet, a Heavy that rushed a Type-II suit plus an MH-82 was a god to any militia/standard fit. The total HP without modules and the raw power of the MH-82 made it incredibly difficult to deal with during the first weeks of Chrom. Even in Chromosome though, Heavies saw a severe drop off in power and capabilities as soon as the higher tier suits started to get unlocked. While the Tybe-B assaults were strong and the Prototype suits were godly, Heavies had to deal with a single slot increase with each tier and a 200K+ prototype suit.
People abused the fact that heavies were immensely strong at the beginning of chromosome, but at the end of it, they were no better than scouts. Heavies barely even had a place in the 8v8 corp matches back then. At least now they are needed for Forge Gun control and the removed range cap for the HMG makes distance battles better than your bullets disappearing after 60 meters.
I fully agree that Heavies need a buff. They are gimped in too many ways for that increased health and the ability to use heavy weapons... But please, take off the rose colored glasses. Chromosome wasn't much better, if at all. |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
519
|
Posted - 2013.10.22 18:48:00 -
[76] - Quote
Lance 2ballzStrong wrote:Zero Roamero wrote:.........So you haven't already seen the damage the heavy machine gun CAN ALREADY do then. lol... Oh you mean the POTENTIAL DPS.Guess you haven't fired an HMG huh? If you did you would have noticed the huge amount of bullet spread making the numbers game useless. The DPS on your screen is accurate if every bullet hits, and lol at every bullet from the HMG hitting. The AR / SR has a better representation of their DPS as they're accurate weapons. The more you know I guess you never learned that HMGs aren't supposed to operate at long ranges where spread would be a concern. It's too bad, really, because I tend to agree with your original post (regarding the lack of heavy love, not the doom-and-gloom sky is falling nonsense). Using an HMG in close quarters, which exactly where they are designed to be used, is deadly, because--guess what!--most of the bullets are going to hit the merc that literally fills up the entire bullet spread reticle. Far too often, however, we have people who post that don't understand that Heavies are not gap closing, run-all-out-guns-a-blazin' toward the enemy. Play Heavies and HMGs how they're designed and you'll have far less problems with bullet spread.
The larger point about Heavies not seeing any love, though, I agree with. It's utterly ridiculous that we haven't seen a shield-variant Heavy suit, much less new weapons. I think the lack of heavy weapons is much less a concern over pigeonholing any player that wants to play a Heavy into an Amarr suit. This distinctive lack of choice is SO contrary to Dust's core model of choice and variation, paper rock scissors. I honestly can't fathom why Heavies haven't received ANY other racial variety than Amarr. It feels like such haphazard game play design when you have Mercs that have specialized in shields and shield modules yet have utterly no choice in a Heavy suit that fulfills their specialization choice.
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The legend345
MoIden Heath PoIice Department EoN.
4157
|
Posted - 2013.10.22 18:49:00 -
[77] - Quote
CCP Rattati wrote:I have been practicing my heavy in anticipation of my Gallente heavy soontm.
I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.
I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.
But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.
So I struggled on.
And then I crouched.
And the angels sang.
It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)
Yea, its been coming out soon for weeks gtfo |
Montezumas Revenge
the majestic space duck
18
|
Posted - 2013.10.22 18:55:00 -
[78] - Quote
CCP Rattati wrote:I have been practicing my heavy in anticipation of my Gallente heavy soontm.
I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.
I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.
But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.
So I struggled on.
And then I crouched.
And the angels sang.
It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)
I've just recently started experimenting with this as well as trying ADS, but using ADS really hurts your ability to track targets since your turn speed drops pretty significantly.
The single best improvement I've made while using a heavy is engaging more wisely. Sticking around places where people can't get out of my optimal and using cover when going out into the open alone. Travelling with groups is best, staying behind the line and using them to distract enemies so I can flank them or just roll up after they're engaged and blast them in the face.
Flanking people in a choke point when the rest of my team is distracting them is probably the most awesome thing in the world. I think most people are too lazy to take the long walk around to flank, but fights tend to last long enough now thanks to drop uplinks for reinforcments to keep throwing themselves at each other. Coming around a corner and mowing 6 guys down is probably one of the neatest aspects of being a heavy.
Ahywho, I think heavies are really under appreciated right now. I don't necessarily know about under powered, though I do think some more weapon diversity would be nice. The two things I don't necessarily like about heavies right now are the lack of weapon diversity and the fact that dropsuits seem to need some more slots.
There are suits to accommodate armor, DPS or balanced fits - but they're different meta levels, which makes fitting a little difficult. There should be suit profiles for each style at each level (standard, advanced, prototype). Right now, I use the standard because it offers the best balance between armor and DPS, but it seems to be a bit of a tight fit. I don't think I would be able to go all prototype equipment on it, but if I were to use a prototype dropsuit to fit everything I would end up sacrificing something.
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Fox Gaden
Immortal Guides
1354
|
Posted - 2013.10.22 18:56:00 -
[79] - Quote
Sephirian Fair wrote:Lance 2ballzStrong wrote:Fox Gaden wrote: Heavies were OP in Chromosome, but are definitely UP now. CCP needs to find a happy medium.
RattatiGÇÖs idea of reducing the head shot bonus on Heavies would help a lot. A large part of the problem now is that a HeavyGÇÖs head is the size of a microwave, so our extra armour does not mean much when even players who have poor aim can get a head shot on a heavy consistently. Reducing the Head Shot damage bonus on Heavies would help us quite a bit. It makes sense too. We got a lot of mettle around our heads.
Heavies were feared back in Chromosome... OP? Maybe the range was. Headshot reduction won't do much though, as the problem is will still be the weapon being weak. Yea it might make us survive a little longer, but the DPS of an AR will make that extra 6-9 bullets in no time flat. I strongly disagree that Heavies were OP back in Chromosome. The only reason anyone thinks that is because it was the beginning of a new Skill Wipe. Heavies are OP in low leveled matches. When everyone's skillpoints are low and none of the higher tier stuff was out yet, a Heavy that rushed a Type-II suit plus an MH-82 was a god to any militia/standard fit. The total HP without modules and the raw power of the MH-82 made it incredibly difficult to deal with during the first weeks of Chrom. Even in Chromosome though, Heavies saw a severe drop off in power and capabilities as soon as the higher tier suits started to get unlocked. While the Tybe-B assaults were strong and the Prototype suits were godly, Heavies had to deal with a single slot increase with each tier and a 200K+ prototype suit. People abused the fact that heavies were immensely strong at the beginning of chromosome, but at the end of it, they were no better than scouts. Heavies barely even had a place in the 8v8 corp matches back then. At least now they are needed for Forge Gun control and the removed range cap for the HMG makes distance battles better than your bullets disappearing after 60 meters. I fully agree that Heavies need a buff. They are gimped in too many ways for that increased health and the ability to use heavy weapons... But please, take off the rose colored glasses. Chromosome wasn't much better, if at all.
You make some good points which I had forgotten. It has been a while. I do think the range bonus from the Sharp Shooter skill made the HMG into something it was not supposed to be, though. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4175
|
Posted - 2013.10.22 19:03:00 -
[80] - Quote
Sephirian Fair wrote:Lance 2ballzStrong wrote:Fox Gaden wrote: Heavies were OP in Chromosome, but are definitely UP now. CCP needs to find a happy medium.
RattatiGÇÖs idea of reducing the head shot bonus on Heavies would help a lot. A large part of the problem now is that a HeavyGÇÖs head is the size of a microwave, so our extra armour does not mean much when even players who have poor aim can get a head shot on a heavy consistently. Reducing the Head Shot damage bonus on Heavies would help us quite a bit. It makes sense too. We got a lot of mettle around our heads.
Heavies were feared back in Chromosome... OP? Maybe the range was. Headshot reduction won't do much though, as the problem is will still be the weapon being weak. Yea it might make us survive a little longer, but the DPS of an AR will make that extra 6-9 bullets in no time flat. I strongly disagree that Heavies were OP back in Chromosome. The only reason anyone thinks that is because it was the beginning of a new Skill Wipe. Heavies are OP in low leveled matches. When everyone's skillpoints are low and none of the higher tier stuff was out yet, a Heavy that rushed a Type-II suit plus an MH-82 was a god to any militia/standard fit. The total HP without modules and the raw power of the MH-82 made it incredibly difficult to deal with during the first weeks of Chrom. Even in Chromosome though, Heavies saw a severe drop off in power and capabilities as soon as the higher tier suits started to get unlocked. While the Tybe-B assaults were strong and the Prototype suits were godly, Heavies had to deal with a single slot increase with each tier and a 200K+ prototype suit. People abused the fact that heavies were immensely strong at the beginning of chromosome, but at the end of it, they were no better than scouts. Heavies barely even had a place in the 8v8 corp matches back then. At least now they are needed for Forge Gun control and the removed range cap for the HMG makes distance battles better than your bullets disappearing after 60 meters. I fully agree that Heavies need a buff. They are gimped in too many ways for that increased health and the ability to use heavy weapons... But please, take off the rose colored glasses. Chromosome wasn't much better, if at all.
Comparing Chromosome to Uprising, heavies were FAR better then than now.
I was also in the fight that Proto heavies were a joke, I made threads in the feedback section about it. I knew heavies back then were meh. They weren't bad, in corp matches, but they weren't a god send either.
Now they're just plain bad.
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Lance 2ballzStrong
SyNergy Gaming EoN.
4177
|
Posted - 2013.10.22 19:07:00 -
[81] - Quote
Vespasian Andendare wrote: I guess you never learned that HMGs aren't supposed to operate at long ranges where spread would be a concern.
Who ever said this? Far as I'm concerned Heavies had decent range since closed beta all the way up to Chromosome. Only in Uprising they got this dumb range, and the power of a spitball.
I have no idea where this "heavies are only for cqc" garbage come from. |
Sephirian Fair
0uter.Heaven
110
|
Posted - 2013.10.22 19:09:00 -
[82] - Quote
Lance 2ballzStrong wrote:
Comparing Chromosome to Uprising, heavies were FAR better then than now.
I was also in the fight that Proto heavies were a joke, I made threads in the feedback section about it. I knew heavies back then were meh. They weren't bad, in corp matches, but they weren't a god send either.
Now they're just plain bad.
They're needed now in PC matches. They were a joke at the end of Chromosome. I am not disagreeing that they are in a terrible position right now, but the 60 meter maximum range and and the uselessness of going past the Type-B suit hardly says heavies were better.
I said it in my original post and I'll say it again. The problem with Heavies is that they DO NOT SCALE WELL into the late game. Guess why Heavies do bad now? Everyone is in their late game suits while the heavy suits are the same junk they've had since Codex. Heavies were only better in Chromosome because of the low SP totals of everyone. They just didn't scale well into the late game. |
Revelations 514
Red Star. EoN.
141
|
Posted - 2013.10.22 19:14:00 -
[83] - Quote
Best way to fix HMG?
Nerf AR |
Killar-12
The Corporate Raiders Top Men.
1539
|
Posted - 2013.10.22 19:18:00 -
[84] - Quote
Himiko Kuronaga wrote:I never saw the problem with chromosome spread or range.
The HMG is supposed to be deadlier than the AR. It is classified as an anti-infantry weapon. And HMG's realistically have more range than an AR.
Even in EVE, projectile autocannons outrange blasters (which is what an AR is), and larger weapon classes outrange smaller weapon classes.
So this is a weird inconsistency that makes very little sense. We already have enough drawbacks to justify additional range. We have a winner^ |
MassiveNine
0uter.Heaven
291
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Posted - 2013.10.22 19:20:00 -
[85] - Quote
It's pretty pathetic when I feel more confident running into battle with my SMG than I do with the HMG. Most of the time I charge in with my smg then switch to the HMG when it runs out of ammo. |
Heimdallr69
Imperfect Bastards
1045
|
Posted - 2013.10.22 19:21:00 -
[86] - Quote
Lance 2ballzStrong wrote:Vespasian Andendare wrote: I guess you never learned that HMGs aren't supposed to operate at long ranges where spread would be a concern.
Who ever said this? Far as I'm concerned Heavies had decent range since closed beta all the way up to Chromosome. Only in Uprising they got this dumb range, and the power of a spitball. I have no idea where this "heavies are only for cqc" garbage come from. This is so false bro we have bad ass hmg and its 2013 and your telling me this race could build spaceships but not make a decent range hmg? |
Goric Rumis
Dead Six Initiative Lokun Listamenn
230
|
Posted - 2013.10.22 19:29:00 -
[87] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I assure you, we are always listening (and measuring) to what works in PC and what doesn't, so keep the feedback flowing.
A strong resistance skill would go a long way, but even if that gets put in it won't fix the HMG issue. It will just make the heavy suit the favorite suit for using a rifle. There are a lot of ways to fix the HMG. Some people want more damage, some people want greatly decreased dispersion. Some people want a "stagger" effect when the HMG hits their target which slows them down and cripples their targets ability to aim. I could actually get on board with that one for the simple fact it would be a hilariously trolling tool and completely unique. Heavies need a philosophy. Right now they resemble slow, tanked assault suits with no equipment. I've heard "point defense" before, but point defense isn't a philosophy.
My view is that heavies are for controlling the flow of battle. They can be used by field commanders to create walls and chokepoints, but lack the mobility to strike. You can rout your enemies toward your heavies, or you can simply block them off and shoot them down like fish in a barrel. This is why heavies work for point defense: they create a mobile wall in front of a point. But they're not just set-and-forget point defenders, they're actually critical components of any sophisticated battlefield tactics. They're the anvil to the assault's hammer.
From that standpoint, strengthening the suit against small arms fire and headshots would be great, but you do hit the nail on the head when it comes to the gun: in order for the heavy suit to be truly balanced, it should have drawbacks that mean it's rarely used except with a heavy weapon. That means the heavy weapons have to be powerful enough to counter drawbacks in the suit. They have to be fearsome enough to keep medium suits from standing out in front of heavies and shooting them down. A heavy should be able to engage three assaults--not to kill them in a 3-on-1 engagement, but a smart heavy should be able to hold them off for a decent amount of time. I think giving some kind of disruptive abilities to the heavy weapons could go a long way toward making that happen. The assaults should take cover, maybe throw some grenades and try to flank. A smart heavy controls the terms of engagement, prevents flanking and keeps enemies in front of him. Maybe heavies only get the headshot safety in the front?
All this has to be balanced by considering how the proposed heavy combo would play outside its role. A whole team of indestructible heavies is unquestionably a bad thing. I think this is already fairly well balanced by the heavy's mobility and range (a heavy out in the open will always be easy to drop), but it's something to watch. |
Soldiersaint
Deepspace Digital
478
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Posted - 2013.10.22 19:32:00 -
[88] - Quote
Lance 2ballzStrong wrote:Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful. It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best. This game is about medium suits + Assault rifles. Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now. I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Well done. But im a logi i sacrifice all of my battle potential so i can keep by fellow blue dots alive. |
Disturbingly Bored
The Strontium Asylum
824
|
Posted - 2013.10.22 20:13:00 -
[89] - Quote
CCP Rattati wrote:There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc.
Please, oh gods of DUST, give Heavies immunity to headshots from the front.
All would be right with the world. |
IgniteableAura
Pro Hic Immortalis
238
|
Posted - 2013.10.22 20:15:00 -
[90] - Quote
Disturbingly Bored wrote:CCP Rattati wrote:There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. Please, oh gods of DUST, give Heavies immunity to headshots from the front. All would be right with the world.
They need a sweet ass helmet as well. |
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