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Thread Statistics | Show CCP posts - 4 post(s) |
Tank Missile
Intara Direct Action Caldari State
16
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Posted - 2013.10.24 00:04:00 -
[181] - Quote
Lance 2ballzStrong wrote:Master Jaraiya wrote:Lance 2ballzStrong wrote:Gotta love the lack of care for the heavy coming from CCP. Seriously, just take the class out of the game. Like the dropships and Marauder tanks, just take it out til it's actually useful. It's pathetic that after a year and a half the heavy class still only has 1 anti infantry weapon specific to its class. DUST is about diversity I was told... LOL! Only diversity in this game is who can spam proto nades the best. This game is about medium suits + Assault rifles. Everyone is a slayer. Scout is almost useless, and heavies defending is laughable because they're a proto hipster glorified camper now. I say it again, heavies will soon become a dinosaur. Extinct and a distant memory. What a joke. From being a feared, and well respected class to being a joke in DUST Well done. Link? About new assault rifles? https://forums.dust514.com/default.aspx?g=posts&m=1412603#post1412603[FEEDBACK] Balancing Assault Rifle and TAR - https://forums.dust514.com/default.aspx?g=posts&t=112035&find=unreadStatus: We are going to release some changes to ranges, and additionally, 1.7 will give players new rifles to play with, and we will keep monitoring their performance on TQ.
Wait, where was it confirmed there would absolutely be no heavy weaponry? |
ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
50
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Posted - 2013.10.24 00:13:00 -
[182] - Quote
So I drive a tank but I will weigh in on this because heavies are somewhat comical in their creation by CCP.
Heavy Bonuses: One would think that a heavy suit would have armor and shield bonuses at higher levels. After all they are slow, very easy to hit, and I can spot the fatties halfway across the map(When the rendering lets me). Perhaps a bonus against grenades or area effect items, but give them something. Their bonuses that you currently have in place areGǪwellGǪ.asinine. Solution: Give the fatty some extra cushion for the pushinGÇÖ.
Second weapons: Forge gun is pretty awesome and other than failing in map design I donGÇÖt mind going up against a forge gunner. They have to aim which requires skill. (*see swarm launchers and the helmut wearing kids who just point in the general area of my tanks) Heavy Machine gun: This should clear hallways and suppress enemies. It should hold positions from countless infantry, the weakness? Reload time. When the fatty stops shooting you rush them, but as it stands the only thing that GÇ£meltsGÇ¥ when you rush them is the heavyGÇÖs sweet sweet tears from his reddened eyes.
When I see a heavy I am never really terrified, heavies need to get some love CCP.
You heavy brutha from another mutha, ABadMutha
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Buttercup Chipmint
Amarr Templars Amarr Empire
126
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Posted - 2013.10.24 00:33:00 -
[183] - Quote
Maybe you fatties will be getting a HMG Rifle. |
Slag Emberforge
Immortal Retribution
75
|
Posted - 2013.10.24 00:40:00 -
[184] - Quote
I refuse to play below heavy (commando/basic heavy) and yes I fight and struggle for good consistent kdrs, when protos come in and stomp a match heavies are so easy a target.
Yet they will not extract tears for me, I played an agile spear tank through NG++++ in Demon Souls, I will persist until ccp decides they need to "move in a new direction" and remove heavies entirely. |
Patrick57
GunFall Mobilization Covert Intervention
880
|
Posted - 2013.10.24 00:47:00 -
[185] - Quote
CCP Rattati wrote:I have been practicing my heavy in anticipation of my Gallente heavy soontm.
I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with mediums at optimum (that I thought) ranges for me, had me losing half of the time, or more.
I did not like it and did not understand how to make it work, blaming my lack of specilaization or general UP of the heavy, and cursing the gods.
But then I had an eye opening moment, seing the Dark cloud come into a random pub and go 24/0 in a heavy/hmg, in the midst of the firefight the whole time, something I had just thought not possible.
So I struggled on.
And then I crouched.
And the angels sang.
It's a weird crutch (I am used to it from my old AQ2 days), and I don't think the heavy is by no means perfect as it is, but tactical crouching with the hmg literally melts faces like no other weapon I have used (except for OHK's)
It seems to me that people aim for heavies more than anything else. I can rock my Logi with Assault Rifle, but as soon as I put on my HMG suit I fail terribly. The Medium Suits have too good a strafe speed for the heavies to keep up with IMO. |
Powerh8er
Norwegian Dust514 Corporation Top Men.
175
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Posted - 2013.10.24 01:02:00 -
[186] - Quote
Its not an HMG its an overgrown SMG.
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crazy space 1
Unkn0wn Killers
1901
|
Posted - 2013.10.24 01:52:00 -
[187] - Quote
Slag Emberforge wrote:Good lord walls of text.
Here's my two cents on the survivability improvement. - I don't think even heavies should survive more than one direct hit, but even if I did a massive speed nerf would make lining up the shot painfully easy and that eHP would not account for much of anything, if anything it would prevent getting into cover and ensure more enemy shots land on you, in the long run.. I don't see much gain.
- Base improvement on eHP this needs to be addressed, not for forge guns just for being able to actually take a hit
- I do think heavies need just a bit more, frankly I'm a bit confused why there is no passive armor regeneration, with such an expansive suit it would only make sense that they would have some repair built in as they are unable to carry hives to rep
true why does the logi line get the +5 armor a second and not the heavy line? |
D legendary hero
Ultramarine Corp
1216
|
Posted - 2013.10.24 02:12:00 -
[188] - Quote
Zero Roamero wrote:.........So you haven't already seen the damage the heavy machine gun CAN ALREADY do then.
ARs With AR DPS statistics to actual application in battle is pretty straight forward. For example. Militia AR does 425 dps (467 with 10% given at the end of chromosome). Since, dispersion, hit detection issues and recoil are negligible up to 88m range they will not be considered. With Aim assist player end inaccuracy is negligible as well. Since, AR rounds are instantaneous in this game (they have no trajectory, they are hit scans). Once you put your sights on target, all your rounds hit target.
so, lets see: 34 damage per shot * 750rpm = damage per minute/60seconds = 425 damage per seconds *1.1 = 467.5 DPS
therefore, for ARs calculated DPS = actual DPS. Then there is a mild damage fall off.
HMGs With HMG DPS the numbers are misleading. You have a harsher damage fall off, higher dispersion, greater hit detection issues, recoil issues, and etc.
The calculated DPS within HMG range seems high. for example, a std HMG does 18 damage per shot * 2000rpm = damage per minute/60 = 600 damage per second *1.1 = 660 DPS.
however, hit detection issues almost always negate between 10-20% of your HMG rounds. so now your DPS is reduced to about 600 to 590 DPS. The enemy has to be within the tiny dot in the center of the HMG retecule to get hit by any bullets. Suggesting that dispersion is not randomly generated but instead is automatically taken out of the DPS by the game engine.
Dispersion is around 20-25% from my estimations. That lends to a DPS reduction from between 600 to 590 to a DPS between 480 to 450.
This is pretty decent but not by much. As you can see a heavies DPS is only marginally higher than an ARs. With 1/3 the range.
HMG fall off: When you calculate damage fall off you can see why the HMG's actual DPS is so drastically different from the calculated DPS. I actually counted the seconds it took to kill a militia minmintar suit at 50m range with my STD HMG. It too 3 seconds of sustained fire. I have I complex damage mod on that HMG. My calculated DPS is 726. however to kill a milita minmintar medium frame with no more than 400ehp took 3 seconds of sustained fire. so the fall off is huge. precisely how much so?
(726ehp*3) -( n*55m) = 400ehp 726*3 = 400 + (n*55) (726*3) - 400 = n * 55 2178-400 = n * 55 1778 = 55n 1778/55 = n n= 32.3272
[note: this N is reduction in HMG dps in 3 seconds time]
I am not exactly sure what factors compose n (dispersion hit detection and/or fall off) and the exact combination or contribution of these factors. What I do know however, is that at 55m range, with an HMG doing 726 calculated DPS it took 3 seconds, to down a suit with 400 ehp. So evidently, N is the negative factor that decreases HMG dps per m. so at 40 meters fall off, dispersion and/or hit detection makes the HMG do 1293.088 less dps in 3 seconds time.If this N is in fact 32.3272 less dps per m in 3 seconds time, then In 1 seconds time the N must be 10.775733.
TL;DR AR calculated DPS = AR actual DPS. Fall off is negligible up to 88m. HMG calculated DPS =/= actual DPS. fall off, dispersion, and hit detection reduce HMG DPS by 10.775733 DPS per second. therefore: LIST HMG STD DPS AT RANGES
- AT 10m range from target HMG DPS = 552.5
- AT 20m range from target HMG DPS = 445
- AT 30m range from target HMG DPS = 337.5 (this is the range where you get out gunned while being across the street)
- AT 40m range from target HMG DPS = 230
- AT 50m range from target HMG DPS = 122.5 (why bother)
need I go on?... |
Kalante Schiffer
Ancient Exiles
443
|
Posted - 2013.10.24 02:29:00 -
[189] - Quote
another 10 page AR qq thread? |
Disturbingly Bored
The Strontium Asylum
840
|
Posted - 2013.10.24 02:32:00 -
[190] - Quote
D legendary hero wrote: A whole lot of stuff.
You know D, I've seen you make posts like this before. And I've always taken issue with your assumptions of how much damage is lost due to dispersion/hit detection/etc.
I took issue to it because you'd basically make up a number and then treat it like a fact, along side confirmable facts like base DPS.
However, this:
Quote:(DB EDIT:) ESTIMATED LIST HMG STD DPS AT RANGES
- AT 10m range from target HMG DPS = 552.5
- AT 20m range from target HMG DPS = 445
- AT 30m range from target HMG DPS = 337.5 (this is the range where you get out gunned while being across the street)
- AT 40m range from target HMG DPS = 230
- AT 50m range from target HMG DPS = 122.5 (why bother)
need I go on?...
That looks pretty close to my experience in game. Looks like you've been refining your process, and I can respect that.
So +1, but do be please careful about making up numbers, and be clear when you're inserting a gut-check percentage into your equation. (For instance: losing 25% damage to dispersion. We both know that is not confirmable.) |
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4232
|
Posted - 2013.10.24 04:39:00 -
[191] - Quote
Kalante Schiffer wrote:another 10 page AR qq thread?
What's there to QQ about. It's an easy weapon to use, so it's the weapon of choice. The thread was about heavies and their lack of content, and how mediocre they are.
So defensive about your weapon |
D legendary hero
Ultramarine Corp
1219
|
Posted - 2013.10.24 17:58:00 -
[192] - Quote
Disturbingly Bored wrote:D legendary hero wrote: A whole lot of stuff. You know D, I've seen you make posts like this before. And I've always taken issue with your assumptions of how much damage is lost due to dispersion/hit detection/etc. I took issue to it because you'd basically make up a number and then treat it like a fact, along side confirmable facts like base DPS. However, this: Quote:(DB EDIT:) ESTIMATED LIST HMG STD DPS AT RANGES
- AT 10m range from target HMG DPS = 552.5
- AT 20m range from target HMG DPS = 445
- AT 30m range from target HMG DPS = 337.5 (this is the range where you get out gunned while being across the street)
- AT 40m range from target HMG DPS = 230
- AT 50m range from target HMG DPS = 122.5 (why bother)
need I go on?... That looks pretty close to my experience in game. Looks like you've been refining your process, and I can respect that. So +1, but do be please careful about making up numbers, and be clear when you're inserting a gut-check percentage into your equation. (For instance: losing 25% damage to dispersion. We both know that is not confirmable.)
it was really rough trying to get concrete numbers before to deal with. especially since the HMG has so many factors involved where the AR does not. So, basically what I did was forget about trying to specify which percent is what. The n = -10.32 dps/m could be any combination of hit detection ratios, dispersion loss and/or damage fall off.
TBH I can't tell you whether is 90% fall off, and 10% the rest etc. But this number I knew I was able to accurately calculate based on my in game experience (across several months).
This does explain why at 0-5m range why my HMG tears through people pretty fast, but at 10 and farther ARs are able to better compete. At 10m range a GEK AR with proficiency has the same DPS as an HMG. At 20m A militia AR has the same DPS. Now add in the fact the the tiny center dot of the HMG must stay on target for any damage to be done and you cansee why its an inferior weapon
|
Fox Gaden
Immortal Guides
1394
|
Posted - 2013.10.24 18:09:00 -
[193] - Quote
Chibi Andy wrote:i think the main point of this post is that us heavies are lacking in weapons when everyone else gets something new and shiny to try out. i have no problems playing as a heavy my highest KD was 36K 5D but thats not the main topic here i would however like to see something new for us heavies, is there at least an idea of when we will receive something new for us? and answering soonTM isn't a viable answer would it be coming out this year or do we have to wait till next year? Probably December for the other Heavy Suits. Probably May or June for the other Heavy Weapons. |
Duran Lex
Amarr Templars Amarr Empire
353
|
Posted - 2013.10.24 18:26:00 -
[194] - Quote
What? Being a Heavy is awesome.
We have 2 weapons in the game.
We have a Heavy Grenade slot with no Heavy Grenades in the game.
We have a suit with a bonus for a gun that doesn't exist, and a bonus that is simply laughable.
For like an entire year, one of the two guns had hit detection issues.
After they fixed the hit detection issue for the one gun, they nerfed the other gun into the ground.
We are the slowest suit, with the largest hit box, with an average EHP attainable by Logi suits, and we get to sacrifice our equipment slots to use a whole bunch of **** that doesn't even exist yet.
Kudos to you CCP, keep adding more fuckin rifles to the game.
|
Fox Gaden
Immortal Guides
1394
|
Posted - 2013.10.24 18:33:00 -
[195] - Quote
lithkul devant wrote:I'm going to say some controversial things in my post, I know many of you won't agree with them and that is fine. The heavy as it is sucks, it has no purpose, it can be out Ehped by other classes which is fricking ridiculous, the HMG can be out dpsed at close range by other guns, yeah I know paper stats it is the best, until you factor in that other guns get 2xto 3x the amount of headshots that the HMG will ever be able to deliver. Along with the fact that the HMG has a spin up time which really isn't supposed to be there if you read the description of the weapon, least on some of them. The heavy is pathetic in close quarters combat, medium combat, and especially long range combat, except for the forge gun, which every heavy is starting to use now even those that wish they could keep to the HMG. All this being said I will now bullet point my suggestions.
-All heavy suits should get at least a 25% increase in shield and armor, at advanced-proto level it should take 2 hits from a forge gun to kill a heavy (How stuipid is it that a milita gun, can kill a fully decked out proto heavy in 1 hit, that is literally saying a gun costing less then 1k of isk can smash a proto costing more then 400k in one hit consistenly)
-All heavies should have their speed reduced by 25-30%, this is a lumbering suit of death it isn't made to be fast, it is made to be a terrifying beast of war, that can "take on tanks"
-Small weapon damage, should do 10-20% less damage to heavies
-Explosive weapons, should do 20% less damage
-HMG's should do 2x the damage they currently do and have 10m additional range from what they have currently, spread keeps the same as it is to avoid being to powerful. HMG should also take up both weapon slots, from how powerful and heavy it is. As in real life, movies, etc, this needs to be a terrifying gun that people run away from that can mow down entire groups of people who are stuipid enough to frontal assault this weapon. With how slow the heavy is, this should easily be able to be countered with speed and good tactics, the HMG would become a crowd control gun and objective defense.
-repair tools do 15-25% extra to heavy suits, this is so that the repair tool can do the intended focus it was made for and allow for true tanking by shield or armor.
This is all for now please comment as you see fit.
If they implemented your suggestions I would stop playing heavy. |
Fox Gaden
Immortal Guides
1394
|
Posted - 2013.10.24 18:40:00 -
[196] - Quote
Himiko Kuronaga wrote:Fox Gaden wrote:Tolen Rosas wrote:give the HMG a damage buff inside 15m too. thats their killbox
if ur that close to a heavy ur doing it wrong. They donGÇÖt need a damage buff, they need a damage application buff. Reduce the spread and more bullets will hit = damage buff without changing damage on paper. Add the same Sharp Shooter Skill that SMG has. It reduces spread, which extends itGÇÖs optimal range in a manner of speaking, but does not actually increase the theoretical range of the weapon. Essentially this would buff the HMGGÇÖs applied damage at ranges beyond 5m without any damage increase being mentioned in the patch notes, so the AR users would not get riled up. .... or just put in the stagger and shake effect. I am not apposed to that. It is a good option.
|
Kalante Schiffer
Ancient Exiles
452
|
Posted - 2013.10.24 18:50:00 -
[197] - Quote
Lance 2ballzStrong wrote:Kalante Schiffer wrote:another 10 page AR qq thread? What's there to QQ about. It's an easy weapon to use, so it's the weapon of choice. The thread was about heavies and their lack of content, and how mediocre they are. So defensive about your weapon you make it sound like i care about the AR which i dont. when i started dust i was a real good sniper and a mediocre shotguner, being a heavy was next but i decided to go AR. i am probably the worst person you can tell that i care about something. If its such an easy weapon will you ever get 40 kills in a pc with it? pretty sure not |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
426
|
Posted - 2013.10.24 19:02:00 -
[198] - Quote
Kalante Schiffer wrote:Lance 2ballzStrong wrote:Kalante Schiffer wrote:another 10 page AR qq thread? What's there to QQ about. It's an easy weapon to use, so it's the weapon of choice. The thread was about heavies and their lack of content, and how mediocre they are. So defensive about your weapon you make it sound like i care about the AR which i dont. when i started dust i was a real good sniper and a mediocre shotguner, being a heavy was next but i decided to go AR. i am probably the worst person you can tell that i care about something. If its such an easy weapon will you ever get 40 kills in a pc with it? pretty sure not
That logic |
Lance 2ballzStrong
SyNergy Gaming EoN.
4243
|
Posted - 2013.10.24 19:02:00 -
[199] - Quote
Kalante Schiffer wrote:Lance 2ballzStrong wrote:Kalante Schiffer wrote:another 10 page AR qq thread? What's there to QQ about. It's an easy weapon to use, so it's the weapon of choice. The thread was about heavies and their lack of content, and how mediocre they are. So defensive about your weapon you make it sound like i care about the AR which i dont. when i started dust i was a real good sniper and a mediocre shotguner, being a heavy was next but i decided to go AR. i am probably the worst person you can tell that i care about something. If its such an easy weapon will you ever get 40 kills in a pc with it? pretty sure not
lol... I like the stroke on your epeen at the end. 40 kills in a PC game...big whoop. Would have been impressed if it was 40 kills with an HMG. Pretty sure if you got 40 kills in a PC, 30 kills would be from proto nades.
I don't give 2 ***** about ARs. Only reason why it ever comes up is because it's hands down the best / easiest weapon to use, so any weapon after that WILL ALWAYS be compared and balanced against it. It's like that in every FPS. Inferior guns get compared to the best guns.
if the gun is that easy to use get 40 kills in PC LOL!
Such a "leet" player outlook while playing such a dead game. Congrats I guess. You're good in a game that 4000 people play at any given moment. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
426
|
Posted - 2013.10.24 19:07:00 -
[200] - Quote
Duran Lex wrote:What? Being a Heavy is awesome.
We have 2 weapons in the game.
We have a Heavy Grenade slot with no Heavy Grenades in the game.
We have a suit with a bonus for a gun that doesn't exist, and a bonus that is simply laughable.
For like an entire year, one of the two guns had hit detection issues.
After they fixed the hit detection issue for the one gun, they nerfed the other gun into the ground.
We are the slowest suit, with the largest hit box, with an average EHP attainable by Logi suits, and we get to sacrifice our equipment slots to use a whole bunch of **** that doesn't even exist yet.
Kudos to you CCP, keep adding more fuckin rifles to the game.
There there - blow into this paper bag WoooSah WoooSah
In all seriousness. 100% on point. |
|
Fox Gaden
Immortal Guides
1394
|
Posted - 2013.10.24 19:11:00 -
[201] - Quote
Disturbingly Bored wrote:Fox Gaden wrote:If you want to be successful, skill into the weakest class and wait for the buff. Plasma Cannon+Nova Knives Gallente Scout? I know a guy running that fit... |
Fox Gaden
Immortal Guides
1394
|
Posted - 2013.10.24 19:16:00 -
[202] - Quote
Zero Roamero wrote:Lance 2ballzStrong wrote:Zero Roamero wrote:.........So you haven't already seen the damage the heavy machine gun CAN ALREADY do then. lol... Oh you mean the POTENTIAL DPS.Guess you haven't fired an HMG huh? If you did you would have noticed the huge amount of bullet spread making the numbers game useless. The DPS on your screen is accurate if every bullet hits, and lol at every bullet from the HMG hitting. The AR / SR has a better representation of their DPS as they're accurate weapons. The more you know Yes, I have. And there are people who troll with those things. It's called a HEAVY machine gun. Of course, it's not gonna be easy to use. Big guns never really are, no matter how unrealistic the developers make them. You must be trolling. You think the HMG should be less effective than an Assault Rifle because it is big? |
Fox Gaden
Immortal Guides
1394
|
Posted - 2013.10.24 19:17:00 -
[203] - Quote
Lance 2ballzStrong wrote:Reigning Shotz wrote: ^^^^ LOLL Are u kidding? My heavy suit has over 1600 hp .. add a duvolle assault or tac ... no medium in the world has a shot ~ Us heavies want a laser hmg , a plasma hmg ... or something close to that We need more variety asap eHP means nothing when there's medium suits that can tank 1000+ eHP and have FAR better mobility + equipment slots + a much smaller head, so only extremely skilled players can get the Head Shot bonus on them. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4245
|
Posted - 2013.10.24 19:20:00 -
[204] - Quote
Duran Lex wrote:What? Being a Heavy is awesome.
We have 2 weapons in the game.
We have a Heavy Grenade slot with no Heavy Grenades in the game.
We have a suit with a bonus for a gun that doesn't exist, and a bonus that is simply laughable.
For like an entire year, one of the two guns had hit detection issues.
After they fixed the hit detection issue for the one gun, they nerfed the other gun into the ground.
We are the slowest suit, with the largest hit box, with an average EHP attainable by Logi suits, and we get to sacrifice our equipment slots to use a whole bunch of **** that doesn't even exist yet.
Kudos to you CCP, keep adding more fuckin rifles to the game.
damn... the truth stings! |
Fox Gaden
Immortal Guides
1396
|
Posted - 2013.10.24 19:33:00 -
[205] - Quote
Himiko Kuronaga wrote:Zero Roamero wrote:Lance 2ballzStrong wrote:Zero Roamero wrote:.........So you haven't already seen the damage the heavy machine gun CAN ALREADY do then. lol... Oh you mean the POTENTIAL DPS.Guess you haven't fired an HMG huh? If you did you would have noticed the huge amount of bullet spread making the numbers game useless. The DPS on your screen is accurate if every bullet hits, and lol at every bullet from the HMG hitting. The AR / SR has a better representation of their DPS as they're accurate weapons. The more you know Yes, I have. And there are people who troll with those things. It's called a HEAVY machine gun. Of course, it's not gonna be easy to use. Big guns never really are, no matter how unrealistic the developers make them. Heavy does not mean difficult to use. It means heavier than light. As in, deals heavier fire power. Not heavy as in "holy **** i can't lift this thing". Actually I think it does laterally mean heavy, which is why it can only be used on a heavy suit, but the powered heavy suit has plenty of strength to control the weapon. |
D legendary hero
Ultramarine Corp
1221
|
Posted - 2013.10.24 22:38:00 -
[206] - Quote
Kalante Schiffer wrote:Lance 2ballzStrong wrote:Kalante Schiffer wrote:another 10 page AR qq thread? What's there to QQ about. It's an easy weapon to use, so it's the weapon of choice. The thread was about heavies and their lack of content, and how mediocre they are. So defensive about your weapon you make it sound like i care about the AR which i dont. when i started dust i was a real good sniper and a mediocre shotguner, being a heavy was next but i decided to go AR. i am probably the worst person you can tell that i care about something. If its such an easy weapon will you ever get 40 kills in a pc with it? pretty sure not
I HMGs worked so well we is it that no one uses it in PC?
Most of those proto heavies you see in Pub matches run Full ptroto ARs with full proto caldar suits in PC |
MassiveNine
0uter.Heaven
315
|
Posted - 2013.10.24 22:40:00 -
[207] - Quote
The only place in PC where the HMG is viable is in the city maps but then it lags so bad I die anyways. |
GET ATMESON
Dem Durrty Boyz Public Disorder.
151
|
Posted - 2013.10.25 07:18:00 -
[208] - Quote
MassiveNine wrote:The only place in PC where the HMG is viable is in the city maps but then it lags so bad I die anyways.
Man i feel you on that. If its 2 inside and 3 out. I can get **** done the way I like it Happy to see this topic went this far. I really hope CCP will do something besides NERF the heavy, NERF scout, and NERF tanks. Very slowly CCP has been trying to balance the Logys and Assaults but nerfing EVERYTHING ELSE. Somewhere on accident by not thinking correctly.
Using an AR in a pub match against a heavy. I laugh now and I ask my self "why did I go heavy when I could have done the AR" How does CCP see there game working soon? I'm not saying its going to die BUT CCP stop coming out with JUNK PATCHS until you "balance" everything and make your game not so boring at times. Once the game has the action then put some addon's to the game so players don't bag on you for not giving them what they have been asking for months.
You guys "fixed" the logy problem with changing the passive skills and lowing the CPU but now there are topic's coming out with "fix for logy and assaults" Your going to spend all of UPRSING CHANGE AR PLAYERS AND THERE SUITS? Not to be rude but call uprsing "downturn for the worst if your not AR"
Depending on the map its self will change how a player plays. Wish I could pick a MAP to play on instead of finding out its an open map and I am ****ed. Dont care much for finding a lobby but wish I could pick "Map 12- ambush" Would you look at the CCP this idea would let you know what are the popular maps are and then you can ask the players WHY they like it. Take charts on how many gun kills and what kind of suits lost. Then you can make a Map that's good for all classes not just one kind. Not just have a AR and do everything.
So I dont think heavy's will receive anything besides a HMG buff or EHP buff. HMG buff would be cool so people run from CQC again. EHP is nice but It would be better if the SET suit had 2 high and 4 low. Maybe make it so heavy's passive skill could resist damage like the DISCRETION SAY'S IT DOES.
One thing I learned from real life and this game. Do not every trust in "HOPE" it just fucks you. I can see dust being a very good game but whats stopping it from getting there is they cant fix things off charts.Yes it helps for some stuff but not everything. I think 1.5 was the only patch that didn't have a super bad bug. Never mind forgot about the uplink bug. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
236
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Posted - 2013.10.25 19:10:00 -
[209] - Quote
I would think leaving the HMG as is and adding a suppression effect would be good IF it can hit multiple targets within its cone. This would be a different philosophy from the "mobile wall" concept I proposed earlier in the thread, and makes the heavy more important for crowd control. Only marginally better for point defense, though: using basic flanking, a pair could still eliminate a heavy pretty quickly.
I think this behavior might be better for a scrambler heavy weapon, though. Crowd control seems like something the Amarr would be into (you wouldn't want to kill valuable slaves if you could incapacitate them). It would be a slow way to kill 1v1, but team vs. team would make a huge difference.
Which goes back to the OP: When do we get more heavy weapons? And do they have interesting characteristics consistent with a philosophy, or are they just more ways to apply simple damage? |
Lance 2ballzStrong
SyNergy Gaming EoN.
4259
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Posted - 2013.10.25 19:37:00 -
[210] - Quote
Goric Rumis wrote:I would think leaving the HMG as is and adding a suppression effect would be good IF it can hit multiple targets within its cone. This would be a different philosophy from the "mobile wall" concept I proposed earlier in the thread, and makes the heavy more important for crowd control. Only marginally better for point defense, though: using basic flanking, a pair could still eliminate a heavy pretty quickly. I think this behavior might be better for a scrambler heavy weapon, though. Crowd control seems like something the Amarr would be into (you wouldn't want to kill valuable slaves if you could incapacitate them). It would be a slow way to kill 1v1, but team vs. team would make a huge difference. Which goes back to the OP: When do we get more heavy weapons? And do they have interesting characteristics consistent with a philosophy, or are they just more ways to apply simple damage?
What's the point of defense or "suppression" if the targets don't die? They can still spam you with nades. You can't defend an objective if you're scaring people. Only so far suppression goes, and personally, I think an HMG is suppose to KILL!
IT'S A HEAVY MACHINE GUN SHOOTING TO KILL!
It's not a heavy suppression gun.
As people mentioned here and elsewhere, the game is balanced around stuff that's not in the game. So they balanced the HMG to suit this, and here we are today. Using a crappy gun that tickles people to death, and have a suit with a bonus for a weapon THAT'S NOT IN THE GAME. Like... what kind of logic was this?
"Hey guys, we're giving you a suit that has a bonus for laser based weapons. Now go forth!"
CCP Dev: "Little do they know, there's no heavy weapon that makes use of this bonus...THEY'LL NEVER FIGURE THIS OUT! hahahaha! I got you guys good! Get trolled!" |
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