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RydogV
Shadow Company HQ
549
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Posted - 2013.10.31 17:07:00 -
[31] - Quote
Respecs only for $$ or when there are significant changes to the game. 1.7 seems like one of those times, provided ALL racial dropsuit variations are available. And of course due to the major changes in vehicles. But after that, respecs for $$ only. There should also be a penalty attached to a respec, something to deter blatant abuse. Like a loss of 20% of all SP when you respec. This would affect newer players less, who might have made some bad choices as they were figuring out the game but would hurt long term vets pretty hard, since those types of players (including me) should not be respecing anyway.
Skill building should be a well thought out process, decisions should be somewhat binding and there should be consequences. But only when basics are in place. Dropsuits and vehicles are the foundation of character creation, so once those are fully fleshed out, then limited (and costly) respecs only. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7369
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Posted - 2013.10.31 17:09:00 -
[32] - Quote
jenza aranda wrote:Tek Hound wrote:Respec option Really dumb since other mmo offer one and this is also a fps.Fps with no respec very stupid. i disagree. one of the reasons i like dust is that your decisions have impact and are meaningful. if you make a mistake, so be it. Please explain to me how anyones SP allocations have any meaningful impact on anyone except them.
Red is dead
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Cosgar
ParagonX
6948
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Posted - 2013.10.31 17:10:00 -
[33] - Quote
Rollover SP, or make SP 100% passive. I'd rather play when I feel like playing instead of having a virtual carrot I have to get every week.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Maken Tosch
DUST University Ivy League
4836
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Posted - 2013.10.31 17:11:00 -
[34] - Quote
CHIPMINT BUTTERCUP wrote:SP's are the most valued thing in this game.
Fix this and DUST514 becomes the game it should be.
You say that the SP system needs to be fixed.
You didn't offer any solutions.
Offer a solution and I will probably take your thread seriously.
CCP, please fix the Nova Knives. Thank you.
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Avallo Kantor
Paladin Survey Force Amarr Empire
210
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Posted - 2013.10.31 17:31:00 -
[35] - Quote
I think too many people over estimate the cost of specing into a new weapon. It takes a minimal SP investment to get to lvl 1 weapon (if there isn't a militia version), and that generally gives you a very good feel for how the weapon works.
The larger problem, in my mind, is not the SP investment but the ease of deploying Prototype gear, especially in public matches with those who are -not- using Prototype gear.
Personally I like the SP system, and am heavily against respecs. What's the point of making choices if they can be just as easily be unmade? |
Xender17
MoIden Heath PoIice Department EoN.
878
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Posted - 2013.10.31 17:34:00 -
[36] - Quote
jenza aranda wrote:Tek Hound wrote:Respec option Really dumb since other mmo offer one and this is also a fps.Fps with no respec very stupid. i disagree. one of the reasons i like dust is that your decisions have impact and are meaningful. if you make a mistake, so be it. I made a mistake last month and got a small respec... sooo
What the fox say?
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Tek Hound
Death In Xcess Corporation
107
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Posted - 2013.10.31 17:51:00 -
[37] - Quote
RydogV wrote:Respecs only for $$ or when there are significant changes to the game. 1.7 seems like one of those times, provided ALL racial dropsuit variations are available. And of course due to the major changes in vehicles. But after that, respecs for $$ only. There should also be a penalty attached to a respec, something to deter blatant abuse. Like a loss of 20% of all SP when you respec. This would affect newer players less, who might have made some bad choices as they were figuring out the game but would hurt long term vets pretty hard, since those types of players (including me) should not be respecing anyway.
Skill building should be a well thought out process, decisions should be somewhat binding and there should be consequences. But only when basics are in place. Dropsuits and vehicles are the foundation of character creation, so once those are fully fleshed out, then limited (and costly) respecs only.
Your right there should be a cost attached sp loss for respec sound good really.I really have no problem with lossing some to get the rest back. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
242
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Posted - 2013.10.31 17:59:00 -
[38] - Quote
I think this post succinctly summarizes many of the problems I have with the pro-respec argument, so I'm going to dissect it. Quotes are in bold because there's a limit to how many you can have in a post.
Tek Hound wrote:Card games as in magic,yugioh,naruto Thanks for clarifying. Not everyone plays those games, so when you say "card games" some people are thinking poker, hearts, spades, etc. This analogy makes more sense now.
This seems to be over your head so
Most people don't take well to being patronized. Your posts might be more effective if you didn't do it.
Point is to have fun,but adding any little bit of competition to it and thing change.
Yes and no. All such games will try to meet both people who have fun just playing the game, and people who love intense competition. The skill tree allows for both, but if you want the intense competition it's going to take a long time. Figuring out which weapon you like takes about two weeks' worth of SP (or, you know, your starting SP). It takes several months to get any of those trees fully developed to the point where you're competitive in the fiercest arenas. Proportionally speaking, the time sink isn't that huge.
Do you use a 1k build the same as a 100k build?
As a matter of fact, I do. Because the tactics that work best with prototype equipment are also the tactics that work best with standard equipment. Sure, your options branch out, but if you're not into it at the standard level, things aren't going to change much as you go up. An assault variant or breach variant isn't going to be dramatically different from the standard.
How do you know going full build is worth it?
Because you've tried it out before going full build by using militia- or standard-level equipment beforehand. And many of the skills are re-usable, especially if you're staying in the same racial tree.
Then you went full build and got nerfed then what.
Then theoretically you're balanced, and it's just a matter of adjusting your tactics. Of course, this doesn't always work out in practice, but re-balances are always ongoing and eventually it all comes back around. In the meantime, branch out, try something new, and come back to it with a clear head. Most of the weapon classes that have been nerfed at some point are relatively viable today. ("Relatively" being the key word--very few are truly competitive with the assault and scrambler rifles, but if you're good with tactics and situational awareness you can still do pretty well.)
How is a new player going to know what he would have fun playing if he was stuck with choice a vs b,c,d.
Because he's not "stuck" with anything, unless he made the poor and unusual decision to put all his eggs in one basket before he'd even checked the other baskets. Even then, it takes one day's passive SP to skill a new weapon to level 1. If you can't get a single kill with a standard-level weapon, then that weapon probably isn't for you.
Personally, I enjoy playing pubs as a medic or a (masochistic) shotgun scout, despite being deeply skilled into heavy. These fits are all militia- and standard-grade. What makes you think you have to have millions of SP in something in order to have fun with it?
If you saying that you are fine were your at then why do you care if people want respec?This doesn't affect you.
Actually it does. I make all my decisions with the assumption that they're permanent, so my decisions are deliberate and calculated. I've chosen a path and I'm sticking with it, even when it's underpowered. With respecs in play, careful deliberation has no value at all, and anything that's (temporarily) underpowered gets abandoned instead of getting supported. With respecs in play, I'd spend loads of SP in places that might not make sense because I can just undo the whole thing later. With respecs in play, I'm just going to settle on whatever is the most effective weapon in the game, and then I'll get bored with it because everyone else is doing the same thing. When I feel like I'm making an investment in something, I stick with it. Respecs mean there's no investment, there's only what feels right at the moment. Depth, specialization, the unique feeling of doing well in the role you've worked for a long time to develop--it all goes out the window.
Your straw-man new player immediately levels up everything to the highest level he can, without trying anything first. If this new player is leveling up in medium suits and assault rifles, he'll do pretty well. If he's leveling up in something else, chances are good it's because he's tried out a few things first. And even if he does get stuck with some bad decisions, it doesn't take long to get enough SP to fit a good standard suit. I have an unspecialized alt with level 1 in five of the light weapons, three of the sidearms, two suits, two shield upgrades, and two types of equipment with less than 700k SP. I don't clean up pubs, but I go positive most games. And I'm not even a good player.
Generally speaking, I wouldn't mind free respecs (either limited or unlimited) for new players until they hit 1m SP, so long as it's made clear that they will lose the ability to respec after that point. Any full respec beyond that is out of the question. Major changes to specific skills or skill trees should be met with the option to refund those skills, without a full character reset. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7372
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Posted - 2013.10.31 18:01:00 -
[39] - Quote
If a tanker became a MD logi tomorrow, how would that effect you?
If an AR assault guy decided to fly dropships tomorrow, how would that effect you?
If a heavy decided he wanted to be a scout tomorrow, how would that effect you?
How does someone having fun negatively effect you having fun?
Also, changes to the skill tree can't simply be refunded. When you add in core skills, these are things that would never have been overlooked by a skilled player. These new skills being added become mandatory for many builds. If our decisions are supposed to matter, then how can you say they're our decisions when they're being forced upon us? If you have the SP already, you shouldn't be forced to grind out more if you don't want to, because in light of the new skills, you would skill a particular way.
Red is dead
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Tek Hound
Death In Xcess Corporation
107
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Posted - 2013.10.31 18:02:00 -
[40] - Quote
Avallo Kantor wrote:
Personally I like the SP system, and am heavily against respecs. What's the point of making choices if they can be just as easily be unmade?
What's the point of a choice that gets taken away with no option to get any time invested back? |
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
357
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Posted - 2013.10.31 18:09:00 -
[41] - Quote
jenza aranda wrote:Tek Hound wrote:Respec option Really dumb since other mmo offer one and this is also a fps.Fps with no respec very stupid. i disagree. one of the reasons i like dust is that your decisions have impact and are meaningful. if you make a mistake, so be it. Partial respecs should be given every time ccp whips out the nerhammer. I bought i Ford cmax not a VW beetle! |
Thor Odinson42
Molon Labe. RISE of LEGION
1768
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Posted - 2013.10.31 18:12:00 -
[42] - Quote
Fox Gaden wrote:Atiim wrote:Tek Hound wrote:Respec option Really dumb since other mmo offer one and this is also a fps.Fps with no respec very stupid. That and the fact that the current skill tree takes years to complete And the skill tree isn't even done yet! ThatGÇÖs the point. You are never supposed to be able to skill into everything, but there are always plenty of things you can skill into. This allows new players to become competitive fairly quickly by specializing, while vets will be able to be more versatile. It still works in EVE where some players have been skilling up for 10 years.
If by quickly you mean 6 months to a year, then okay.
And your definition of competitive may not be the same as mine. |
Cosgar
ParagonX
6949
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Posted - 2013.10.31 18:15:00 -
[43] - Quote
DUST Fiend wrote:If a tanker became a MD logi tomorrow, how would that effect you?
If an AR assault guy decided to fly dropships tomorrow, how would that effect you?
If a heavy decided he wanted to be a scout tomorrow, how would that effect you?
How does someone having fun negatively effect you having fun?
Also, changes to the skill tree can't simply be refunded. When you add in core skills, these are things that would never have been overlooked by a skilled player. These new skills being added become mandatory for many builds. If our decisions are supposed to matter, then how can you say they're our decisions when they're being forced upon us? If you have the SP already, you shouldn't be forced to grind out more if you don't want to, because in light of the new skills, you would skill a particular way. Full respecs are a bad, bad idea. It works in other games where you have a finite level, but would create balancing issues in Dust because as your SP grows, you can respec into a fully maxed out class at will. Now if you had to give up a percentage of your lifetime SP whenever you did a respec, or we had a limited respec system, it wouldn't be so bad.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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DUST Fiend
OSG Planetary Operations Covert Intervention
7372
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Posted - 2013.10.31 18:17:00 -
[44] - Quote
Thor Odinson42 wrote:Fox Gaden wrote:Atiim wrote:Tek Hound wrote:Respec option Really dumb since other mmo offer one and this is also a fps.Fps with no respec very stupid. That and the fact that the current skill tree takes years to complete And the skill tree isn't even done yet! ThatGÇÖs the point. You are never supposed to be able to skill into everything, but there are always plenty of things you can skill into. This allows new players to become competitive fairly quickly by specializing, while vets will be able to be more versatile. It still works in EVE where some players have been skilling up for 10 years. If by quickly you mean 6 months to a year, then okay. And your definition of competitive may not be the same as mine. People still tend to romanticize about the size of the skill tree.
Truth is, many players have a few specializations filled out by now, and unless they want to waste SP on another races suit, they're likely just sitting around to get that last couple %
The skill tree is tiny right now.
Red is dead
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Thor Odinson42
Molon Labe. RISE of LEGION
1769
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Posted - 2013.10.31 18:38:00 -
[45] - Quote
By the 20th I'll have over 31 mil SP
All core skills maxed All equipment maxed 5 weapons to prof 5 2 proto suits HP skills maxed (regulators are only at 4, but they are dead IMO)
I'll need to work to get hacking from 2 to 5 as well as the profile skills from 3 to 5, but that's about it.
Respecs should be there, not for a guy like me, but for a guy with 6 million SP that's come to the realization that he'd need to specialize or continue getting slaughtered. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7372
|
Posted - 2013.10.31 18:41:00 -
[46] - Quote
Thor Odinson42 wrote:By the 20th I'll have over 31 mil SP
All core skills maxed All equipment maxed 5 weapons to prof 5 2 proto suits HP skills maxed (regulators are only at 4, but they are dead IMO)
I'll need to work to get hacking from 2 to 5 as well as the profile skills from 3 to 5, but that's about it.
Respecs should be there, not for a guy like me, but for a guy with 6 million SP that's come to the realization that he'd need to specialize or continue getting slaughtered. This is basically a prime example of why respecs help significantly more than harm.
We aren't special snowflakes, we're a bunch of cells in a petri dish trying to appear significant. With boosters, SP events, and plenty of time on hands, the SP system is not a method of defining you as a character, but merely a way of defining your own personal experience within the game.
One player changing roles has no effect on anyone except for that player. I don't care if you charge me with a scrambler pistol or a proto blaster turret, red is dead. It has literally no effect on my fun or anyone elses except that person using that setup.
Red is dead
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
296
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Posted - 2013.10.31 18:47:00 -
[47] - Quote
Tek Hound wrote:Respec option Really dumb since other mmo offer one and this is also a fps.Fps with no respec very stupid.
I would pay for a respec to be honest. About $20 and you've got yourself a customer.
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
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Tek Hound
Death In Xcess Corporation
107
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Posted - 2013.10.31 18:53:00 -
[48] - Quote
Goric Rumis wrote:I think this post succinctly summarizes many of the problems I have with the pro-respec argument, so I'm going to dissect it. Quotes are in bold because there's a limit to how many you can have in a post. Tek Hound wrote:Card games as in magic,yugioh,naruto Most people don't take well to being patronized. Your posts might be more effective if you didn't do it. Tek= sorry wasn't meant to offend you.if i want to do that i have better ways.It is effective because you responed. Yes and no. All such games will try to meet both people who have fun just playing the game, and people who love intense competition. The skill tree allows for both, but if you want the intense competition it's going to take a long time. Figuring out which weapon you like takes about two weeks' worth of SP (or, you know, your starting SP). It takes several months to get any of those trees fully developed to the point where you're competitive in the fiercest arenas. Proportionally speaking, the time sink isn't that huge. Tek =it takes time to be competitive then nerf,time then nerf,time then nerf. What sense does that make? As a matter of fact, I do. Because the tactics that work best with prototype equipment are also the tactics that work best with standard equipment. Sure, your options branch out, but if you're not into it at the standard level, things aren't going to change much as you go up. An assault variant or breach variant isn't going to be dramatically different from the standard. Tek= there's a reason one is assault the other is breach it does make a different. 1k suit is a trow away suit ,your not going to throw away a proto.how can go up if you set back alot? Because you've tried it out before going full build by using militia- or standard-level equipment beforehand. And many of the skills are re-usable, especially if you're staying in the same racial tree. Tek= thats taking a sample and expecting the full course to taste that way.You trying to tell me a proto behaves the same as a militia? Then you went full build and got nerfed then what.Then theoretically you're balanced, and it's just a matter of adjusting your tactics. Of course, this doesn't always work out in practice, but re-balances are always ongoing and eventually it all comes back around. In the meantime, branch out, try something new, and come back to it with a clear head. Most of the weapon classes that have been nerfed at some point are relatively viable today. ("Relatively" being the key word--very few are truly competitive with the assault and scrambler rifles, but if you're good with tactics and situational awareness you can still do pretty well.) Tek= all i have to say is flaylock .where is it are all those sp still useful? Because he's not "stuck" with anything, unless he made the poor and unusual decision to put all his eggs in one basket before he'd even checked the other baskets. Even then, it takes one day's passive SP to skill a new weapon to level 1. If you can't get a single kill with a standard-level weapon, then that weapon probably isn't for you. Tek=How do you try other things when it takes time,then you need time for competitive,then how can you be competitive if you sp is all over the place.so noobs get a choice of 1 sepc or being half-*** trying things out? Personally, I enjoy playing pubs as a medic or a (masochistic) shotgun scout, despite being deeply skilled into heavy. These fits are all militia- and standard-grade. What makes you think you have to have millions of SP in something in order to have fun with it? Tek= there's a reason people complain about proto in pub. Actually it does. I make all my decisions with the assumption that they're permanent, so my decisions are deliberate and calculated. I've chosen a path and I'm sticking with it, even when it's underpowered. With respecs in play, careful deliberation has no value at all, and anything that's (temporarily) underpowered gets abandoned instead of getting supported. With respecs in play, I'd spend loads of SP in places that might not make sense because I can just undo the whole thing later. With respecs in play, I'm just going to settle on whatever is the most effective weapon in the game, and then I'll get bored with it because everyone else is doing the same thing. When I feel like I'm making an investment in something, I stick with it. Respecs mean there's no investment, there's only what feels right at the moment. Depth, specialization, the unique feeling of doing well in the role you've worked for a long time to develop--it all goes out the window. Tek=still doesn't affect you.You have the option to use it or not.when thing aren't used that means somethings wrong with them.How does force a person to use a nerf fun.your choice isn't yours after a nerf. -man new player immediately levels up everything to the highest level he can, without trying anything first. If this new player is leveling up in medium suits and assault rifles, he'll do pretty well. If he's leveling up in something else, chances are good it's because he's tried out a few things first. And even if he does get stuck with some bad decisions, it doesn't take long to get enough SP to fit a good standard suit. I have an unspecialized alt with level 1 in five of the light weapons, three of the sidearms, two suits, two shield upgrades, and two types of equipment with less than 700k SP. I don't clean up pubs, but I go positive most games. And I'm not even a good player. Tek=once again needs investment.weapons have varaint ,suit may not work the way you though,the nerf and start again.your not getting the full benefits of your weapon,the higher you go the more sp you need.Stats are important in an mmo.Do you really think you can go up against a proto squared with a 1k suit no proficiency or race bonus?If your have fun why do you care if people want respec?.
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Tek Hound
Death In Xcess Corporation
107
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Posted - 2013.10.31 19:04:00 -
[49] - Quote
Thor Odinson42 wrote:By the 20th I'll have over 31 mil SP
All core skills maxed All equipment maxed 5 weapons to prof 5 2 proto suits HP skills maxed (regulators are only at 4, but they are dead IMO)
I'll need to work to get hacking from 2 to 5 as well as the profile skills from 3 to 5, but that's about it.
Respecs should be there, not for a guy like me, but for a guy with 6 million SP that's come to the realization that he'd need to specialize or continue getting slaughtered.
This So a noob makes his decision gets face planted now wants to change.well he cant until he gets more sp .How many face plants until then. Tries something else ,face plant, repeat.Finally gets somewhere but his sp is all over the place,no profici,no race bonus more face plant.This sounds like fun right? |
CHIPMINT BUTTERCUP
124
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Posted - 2013.11.01 11:49:00 -
[50] - Quote
Maken Tosch wrote:CHIPMINT BUTTERCUP wrote:SP's are the most valued thing in this game.
Fix this and DUST514 becomes the game it should be. You say that the SP system needs to be fixed. You didn't offer any solutions. Offer a solution and I will probably take your thread seriously.
First step would be to give us the rollover SP system they promised us back in January.
CCP Cmdr Wang wrote:"We are well aware of the fact that the daily/weekly skill point rollover system is the favorite amongst the community, and we are implementing such a system aimed at the next major release."
"We would like to remind you that these changes do not represent the final skill point system and that we are still working hard on getting to the fully polished rollover system later on."
https://forums.dust514.com/default.aspx?g=posts&m=486408#post486408
CCP Frame wrote:We will monitor the situation after the changes are live and look forward to receiving feedback from you. Once again, we would like to remind you that weekly skill point rollover system is being worked on and that this is just the temporary solution that we are implementing.
https://forums.dust514.com/default.aspx?g=posts&m=503133#post503133
Second, as many have mentioned PVE.
Third, give us a better reason to win. Changes to FW may be the step in the right direction but from what CCP has delivered so far, meh it will be more of a cluster f*ck than a success IMO.
DUST514 Love The Dream Hate The Product
(>GÇ+Gùá)G£î
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CHIPMINT BUTTERCUP
124
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Posted - 2013.11.01 11:51:00 -
[51] - Quote
John Demonsbane wrote:CHIPMINT BUTTERCUP wrote:SP's are the most valued thing in this game.
Fix this and DUST514 becomes the game it should be. PvE. I just fixed dust. You're welcome.
I agree but we are several years from this, IMO.
DUST514 Love The Dream Hate The Product
(>GÇ+Gùá)G£î
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