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Stinker Butt
Ostrakon Agency Gallente Federation
276
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Posted - 2013.12.29 21:51:00 -
[31] - Quote
Logi Bro wrote: Dropping from a dropship will either make you take fall damage, partially crippling your combat effectiveness, or you will be forced to activate dampeners, which both make a loud noise and also immobilize you for a second or two. So it has a risk/reward feature to it, unlike the low risk/high reward that goes with jumping out of an LAV.
There needs to be at least a small downside to using this tactic, is what I am saying.
it's less than 1 second to stand up if you activate dampeners, not really much risk. LAV's make noise too, and lights.
driving an LAV is low risk? I don't believe that at all. the LAV alone costs more than most other suits and they blow up all the time.
Please give tanks some balance
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Natalie Herondale
0uter.Heaven
93
|
Posted - 2013.12.29 21:51:00 -
[32] - Quote
Logi Bro wrote:Before somebody says that I'm just butthurt about how powerful the HMG is now, I'm not. This is more about the combination of heavy suits with an LAV driving around, jumping out, and eating people.
Here's the problem: the heavy's only weakness is his mobility. (And no equipment slot, but whatever) You could argue that the heavy suits have another weakness by having less module slots than medium suits, but remember that the only heavy suit we have at the moment is the Amarr suit, and they always have the least modules.
But anyways, mobility is the heavy's biggest weakness. They have the greatest tank, the best firepower, etc. So driving around in an LAV completely negates the heavy's only weakness, making it incredibly powerful. Why should they be allowed to do this? I do it all the time, personally, and I find that there is barely any counter(AV grenades do the trick, but hardly anyone uses those, and you need all three to destroy just one LAV, so not so practical). Hell, I've even seen other people use Sica's to roll up on people, jump out and annihilate them, then jump back in the Sica and drive off to their next victim.
So here's my question: do you think this is working as intended? Should heavies be allowed to cope with their greatest weakness with an incredibly easy, low risk ride like the LAV? Should some sort of animation be added for a heavy suit getting in and out of a vehicle to nerf their ganking power? I imagine the animation would be about 3-4 seconds long, just enough to put the ball back in the victim's court.
Thoughts, please.
1.) Mobility is not a heavy's greatest weakness... it's his second greatest weakness.
2.) If there is one role I can kill 99.9% out of the 100 times I face off against it, it is heavy. So, I welcome them getting out of their car. Although, it does p!ss me off when they have 0 health left and jump back in their LAV at the last second.
If you're going to be bad, be bad with a purpose.
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Ghosts Chance
Inf4m0us
647
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Posted - 2013.12.29 21:55:00 -
[33] - Quote
so a heavy in an LAV away from the objectives and tight corners where its most powerful who pulls up in an LAV that instantly becomes cover for YOU?
i dont see a problem, its actually better for your team as a whole if the heavy does this rather then sitting at an objective.
i usually run circles around the car putting it between me and the heavy untill the heavy gets bored.
and then i slap some remotes on the car as subtly as possable and when they get bored and hop back in the car..... BOOM |
Logi Bro
Greatness Achieved Through Training EoN.
2522
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Posted - 2013.12.29 22:12:00 -
[34] - Quote
Stinker Butt wrote:Logi Bro wrote: Dropping from a dropship will either make you take fall damage, partially crippling your combat effectiveness, or you will be forced to activate dampeners, which both make a loud noise and also immobilize you for a second or two. So it has a risk/reward feature to it, unlike the low risk/high reward that goes with jumping out of an LAV.
There needs to be at least a small downside to using this tactic, is what I am saying.
it's less than 1 second to stand up if you activate dampeners, not really much risk. LAV's make noise too, and lights. driving an LAV is low risk? I don't believe that at all. the LAV alone costs more than most other suits and they blow up all the time.
The MLT LAV costs about 20k ISK. IDK how rich you are, but that's chump's change to me. My most commonly used suit is about 50k ISK, about 2.5 times as much as the LAV costs.
No, I am not CCP Logibro.
Not actually a Logi Bro anymore, more like a Big Bro.
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pseudosnipre
421
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Posted - 2013.12.29 22:17:00 -
[35] - Quote
Natalie Herondale wrote:Logi Bro wrote:Before somebody says that I'm just butthurt about how powerful the HMG is now, I'm not. This is more about the combination of heavy suits with an LAV driving around, jumping out, and eating people.
Here's the problem: the heavy's only weakness is his mobility. (And no equipment slot, but whatever) You could argue that the heavy suits have another weakness by having less module slots than medium suits, but remember that the only heavy suit we have at the moment is the Amarr suit, and they always have the least modules.
But anyways, mobility is the heavy's biggest weakness. They have the greatest tank, the best firepower, etc. So driving around in an LAV completely negates the heavy's only weakness, making it incredibly powerful. Why should they be allowed to do this? I do it all the time, personally, and I find that there is barely any counter(AV grenades do the trick, but hardly anyone uses those, and you need all three to destroy just one LAV, so not so practical). Hell, I've even seen other people use Sica's to roll up on people, jump out and annihilate them, then jump back in the Sica and drive off to their next victim.
So here's my question: do you think this is working as intended? Should heavies be allowed to cope with their greatest weakness with an incredibly easy, low risk ride like the LAV? Should some sort of animation be added for a heavy suit getting in and out of a vehicle to nerf their ganking power? I imagine the animation would be about 3-4 seconds long, just enough to put the ball back in the victim's court.
Thoughts, please. 1.) Mobility is not a heavy's greatest weakness... it's his second greatest weakness. 2.) If there is one role I can kill 99.9% out of the 100 times I face off against it, it is heavy. So, I welcome them getting out of their car. Although, it does p!ss me off when they have 0 health left and jump back in their LAV at the last second. Agree with #2 above.
Had butthurt moment last week when I narrowly sidestepped a LAV coming full speed at me. I hit him with AV nades on his way in and get ready to finish him off as he slows down to turn for a second pass...
until he magically appears 20m behind his LAV and mows me down with his HMG.
Not a big fan of enormous people nimble enough to dismount at 60mph and take no damage while also maintaining 4000 ehp through the use of dismount attack mount tactics. At least give me a backflip, middle finger animation or equally ludicris as a 600 lb man with 300lb weapon ,zsitting across his lap being able TO FIT INTO A LIGHT ATTACK VEHICLE. at least take up a low slot for a seatbelt extension or power lift or something...
In effect you need combined AV and AP to successfully take them down...unless you bait them to your RE pile. =)
Today is the sort of day where the sun only comes up to humiliate you.
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Dexter307
The Unholy Legion Of DarkStar
693
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Posted - 2013.12.29 22:17:00 -
[36] - Quote
Logi Bro wrote:Takahiro Kashuken wrote:
AV nades - you refuse to carry them, your fault if this playstyle plauges you since you wont adapt I just said that they couldn't kill LAVs, but whatever your tunnel vision shows you must be what I said.
Swarms - full clip fired in less than 4seconds, thats fast Too bad four seconds is four times the time it takes for an LAV to come around a corner, the heavy suit to jump out, and eat you alive. Seeing how you are holding an AV weapon as a primary, you have no chance of defending yourself.
Open fields - lolno stop lying Really? You're just being purposely dense now. 99% was obviously a hyperbole, not meant to be taken literally. In reality, the open space is closer to about 70% of maps.
Always drive - your choice My choice, maybe, but the only choice I CAN make.
xD You couldn't come up with one reasonable counter to what I said? I'm disappoint. Sounds like you just dont want to change your playstyle Another counter is remote explosives, when you see the lav place a few remotes on the ground and detonate when he trys to get close, works 90% of the time for me. |
G Torq
ALTA B2O
336
|
Posted - 2013.12.29 22:18:00 -
[37] - Quote
Logi Bro wrote:G Torq wrote:[quote=Logi Bro]I imagine the animation would be about 3-4 seconds long/quote] Light weapons output 400+ HP/sec, more so if skilled and with dmg mods (pushing 700/sec for lasers). Heavies have 1000-1600 hp.
You're asking to have 3-4 seconds, in which you can trivially kill the heavy, without a single risk to yourself; sorry, no.
Some counters: 1) AV Grenades Yes, they don't 1-shot the LAV (good!), but they do significant damage, and can make the driver decide that now is not the best time to get park.
2) Groups Any group of 3 players WILL out-DPS a heavy to an extent that the heavy will die before any one on your side dies.
3) Proximity Mines Not only can they currently trivially kill a LAV, with the current crying about making them better at killing HAVs, they'll be even better at murdering LAVs Place them in choke-points, and stay on the safe side, possibly try baiting the LAV drivers
4) Environment Use the environment (buildings/crates, stairs etc) to your advantage. Stay in areas where LAVs cannot reach, move behind an obstacle when an LAV approaches at high speed
If you stop crying for a moment, I'm sure you can think of others. You obviously don't understand what crying is, I have considered your possibilities. Let me start with the easiest to explain and then move from there. Prox mines are bugged, they detonate long after the fast moving LAVs have passed by them. Also, you expect someone to throw prox mines on the ground AFTER an LAV has rolled up on them, and the heavy is shooting at them? What logic is that? Unless you didn't read jack, and you for some reason thought this thread was about LAVs being hard to kill and nothing else. Environment, yeah, that can help, but as I mentioned before 70% of this game's maps are open land. If you want to go from some point A to some other point B, chances are you will have to go through an open space. Where an LAV can roll up and decimate you. AV grenades, go ahead and take a look at a previous post I made doing the math. So that leaves one tactic, groups. I admit that this is valid, and will counter the LAV. But it's just one counter, then only thing anybody has said so far that is a legitimate counter to this tactic. There needs to be multiple counters to every thing, else there is no variety. I await to see your crying response that has no real logic behind it.
Disclaimer: I'm running LAVs on a regular base.
The AV Grenade, as I pointed out, wasn't meant to kill, but to get the enemy to look for a different target. A deterrent can be, and is, a valid counter, even if you refuse to look at it in that way.
I've tested running AT FULL SPEED, on flat roads in a Saga over Proximity mines, and getting killed repeatedly. I don't know how this is bugged, though I am aware that at full speed LAVs can escape AV Grenade explosions. Latest test was 2 days ago, with no, 1 and 2 hardeners running, and only test I survived in was using 2 hardeners. We can schedule a test if you please. The purpose of proximity mines is to create a safe'ish area for people to play in - not to kill the LAV or the heavy after he has started shooting at you, and I've no idea how you came to that conclusion. I was offering counters to getting jumped by a heavy, and a VALID counter is to keep them away from where you're playing. If there is a bug with proximity mines, solution is to fix the bug, not change how a specific suit-type interacts with a given vehicle-type.
70% of the map may be open space, but in Skirmish and Ambush (at least) the objectives tend to be in compounds or buildings. Getting to/from them is where we have LAVs and Dropships, so you dont HAVE to run in the open on foot, alone, with no means to counter the people attacking you. You will also find that not running around in the open is a good way to not get sniped, and helps in a few other situations.
No crying, but at best you're trying to fix symptoms, and if the existing counters are not up to snuff, we (erhm, CCP) need to address that.
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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Natalie Herondale
0uter.Heaven
93
|
Posted - 2013.12.29 22:25:00 -
[38] - Quote
Natalie Herondale wrote:Logi Bro wrote:Before somebody says that I'm just butthurt about how powerful the HMG is now, I'm not. This is more about the combination of heavy suits with an LAV driving around, jumping out, and eating people.
Here's the problem: the heavy's only weakness is his mobility. (And no equipment slot, but whatever) You could argue that the heavy suits have another weakness by having less module slots than medium suits, but remember that the only heavy suit we have at the moment is the Amarr suit, and they always have the least modules.
But anyways, mobility is the heavy's biggest weakness. They have the greatest tank, the best firepower, etc. So driving around in an LAV completely negates the heavy's only weakness, making it incredibly powerful. Why should they be allowed to do this? I do it all the time, personally, and I find that there is barely any counter(AV grenades do the trick, but hardly anyone uses those, and you need all three to destroy just one LAV, so not so practical). Hell, I've even seen other people use Sica's to roll up on people, jump out and annihilate them, then jump back in the Sica and drive off to their next victim.
So here's my question: do you think this is working as intended? Should heavies be allowed to cope with their greatest weakness with an incredibly easy, low risk ride like the LAV? Should some sort of animation be added for a heavy suit getting in and out of a vehicle to nerf their ganking power? I imagine the animation would be about 3-4 seconds long, just enough to put the ball back in the victim's court.
Thoughts, please. 1.) Mobility is not a heavy's greatest weakness... it's his second greatest weakness. 2.) If there is one role I can kill 99.9% out of the 100 times I face off against it, it is heavy. So, I welcome them getting out of their car. Although, it does p!ss me off when they have 0 health left and jump back in their LAV at the last second.
To reiterate, I could tell you all what a heavy's greatest weakness is, if you even care to know, but knowledge is power and I don't just give that away for free. Plus, word would get out to heavy players and then, if they were smart, it would cease being their greatest weakness; hence their ignorance would cease to benefit me.
If you're going to be bad, be bad with a purpose.
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Stinker Butt
Ostrakon Agency Gallente Federation
276
|
Posted - 2013.12.29 22:33:00 -
[39] - Quote
Logi Bro wrote: The MLT LAV costs about 20k ISK. IDK how rich you are, but that's chump's change to me. My most commonly used suit is about 50k ISK, about 2.5 times as much as the LAV costs.
starter fit suit = free.
my LAV = 80k
how does your 20k lav match up to installations or the huge influx of tanks running around?
Again, you're successful because you're a good player and use powerful tactics. You're in a minority. do you really think it's fair to nerf everybody because of what a small minority of people are good at? There is plenty of OP stuff that needs to be nerfed long before that.
Please give tanks some balance
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IrishWebster
Molon Labe. Public Disorder.
119
|
Posted - 2013.12.29 22:50:00 -
[40] - Quote
Speaking from a pure medium Gallente assault perspective, I LOVE the Heavy/LAV combo. I tear through Proto bears in their try-hard costumes while I run BPOs. It's easy, as long as I'm not being constantly scanned and I can flank them. It's something I do every day, and I don't even sweat about them anymore. They're not usually a threat, so long as I keep my head on a swivel and I'm careful. But when I see an LAV screaming toward me with a fatty inside of it, I get... nervous. If he's good, he can park right next to me, hop out, and DELETE me. I don't even have time to scratch his paint job. This is not only awesome because of the sheer shock value of it, but think about the entire picture- that's one less heavy that's NOT guarding Alpha or Charlie, or stomping slowly forward to take Delta from me. That's one less heavy forge gunning my LAV or Soma as I mow down his compatriots, but... he still restricts our movements, he still increases the time it takes us to get from Delta to stop a hack at Bravo because we have to run between cover to avoid this insane Heavy hitman as he cruises looking to pick off the weak cattle from the herd. He forces us to play SMARTER- to travel in groups, to stay in cover.
This is not a PROBLEM, but a frickin BLESSING. The way the Heavy/LAV forces us to play makes the game more fun, makes it more real. Plus, he protects you from snipers. If you're constantly running between cover and zig zagging to miss swerving LAVs, you're not likely to get OHKO'ed by the douchebag sitting in the redline with his charged sniper rifle. Lol
Sure, add an animation to the exit for ALL suits from an LAV. Maybe make it a quarter of a second longer for a Heavy, because he needs to eat less pie at Christmas. But 3-4 seconds? No. Maybe one second. One and a quarter for the fatties, if you need a difference at all. It's for immersion and gameplay, NOT to screw anyway. If my car was on fire, it sure as hell wouldn't take ME four seconds to get out. I don't give a crap what I'm wearing. Lol
o7 to all you fatty hit men and your quick-in quick-out mobiles. |
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Chunky Munkey
Amarr Templars Amarr Empire
2756
|
Posted - 2013.12.29 22:54:00 -
[41] - Quote
Meh, tanks are worse than the HeavyLAV combo. For the reduced survivability, the heavy gets a lot more mobility. Plus it requires a lot more SP to be effective, and roughly the same isk.
No.
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Operative 1171 Aajli
Bragian Order Amarr Empire
957
|
Posted - 2013.12.29 23:23:00 -
[42] - Quote
Tell me ppl. Do you think THIS is in any way tactical or possible especially with a big f*cking cannon?
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
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Robocop Junior
BlackWater Liquidations INTERGALACTIC WARPIGS
441
|
Posted - 2013.12.29 23:42:00 -
[43] - Quote
If my LAV spawns first you can bet your ass I am racing to your ground spawn killing the morons staring up at their tank being dropped. I usually spit on your tank, fart on your body and drive off to get my FG and wait for you.
If strength were all, tiger would not fear scorpion.
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GLOBAL RAGE
Consolidated Dust
2
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Posted - 2013.12.30 00:09:00 -
[44] - Quote
my heavies' knees don't work, sometimes he can't even climb stairs! jumping in and out of lavs, gun in hand is realistic. I don't understand reloading though- that should be instantaneous!
The RR has a delay and so should vehicles
CCP I need an orthopedic referral.
oh, and get rid of 3rd person vehicle view as well, this is an FPS-I would do this first, because it would change Tanking.
happy new year. |
Stinker Butt
Ostrakon Agency Gallente Federation
276
|
Posted - 2013.12.30 00:45:00 -
[45] - Quote
Operative 1171 Aajli wrote:Tell me ppl. Do you think THIS is in any way tactical or possible especially with a big f*cking cannon?
tell that dude his woman is a crack wh*re and I bet he gets out of that vehicle quick. lol
back to topic...
what if someone is on the turret? should their firing be delayed by 3-4 secs so you have a chance to fire first?
it does make me laugh that none of this has been an issue as long as heavies were useless. now that they have a useful weapon, then comes up. It definitely smells like someone is fishing to get heavies nerfed again.
Please give tanks some balance
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Ivy Zalinto
Lo-Tech Solutions Ltd
228
|
Posted - 2013.12.30 00:50:00 -
[46] - Quote
Logi Bro wrote:Before somebody says that I'm just butthurt about how powerful the HMG is now, I'm not. This is more about the combination of heavy suits with an LAV driving around, jumping out, and eating people.
Here's the problem: the heavy's only weakness is his mobility. (And no equipment slot, but whatever) You could argue that the heavy suits have another weakness by having less module slots than medium suits, but remember that the only heavy suit we have at the moment is the Amarr suit, and they always have the least modules.
But anyways, mobility is the heavy's biggest weakness. They have the greatest tank, the best firepower, etc. So driving around in an LAV completely negates the heavy's only weakness, making it incredibly powerful. Why should they be allowed to do this? I do it all the time, personally, and I find that there is barely any counter(AV grenades do the trick, but hardly anyone uses those, and you need all three to destroy just one LAV, so not so practical). Hell, I've even seen other people use Sica's to roll up on people, jump out and annihilate them, then jump back in the Sica and drive off to their next victim.
So here's my question: do you think this is working as intended? Should heavies be allowed to cope with their greatest weakness with an incredibly easy, low risk ride like the LAV? Should some sort of animation be added for a heavy suit getting in and out of a vehicle to nerf their ganking power? I imagine the animation would be about 3-4 seconds long, just enough to put the ball back in the victim's court.
Thoughts, please. I actually have a counter for this but it involves a bit of luck on the vehicles stopping point. Generally heavies try and exit right on top of my scout. So I sweep around his blind side which the car is on and start chucking re's on his car...then i sometimes let them kill me or run off for cover on that side of the vehicle. They almost always get back into the car. Then I gleefully hit the detonator on respawn and get extra points from their cherrypicking tactics. Or I stick to the highgrounds and listen for engine. They cant detect me anyway.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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Vesperz
D3M3NT3D M1NDZ The Umbra Combine
23
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Posted - 2013.12.30 00:55:00 -
[47] - Quote
Lmfao, are you serious?
*Lololols all the way back to merc quarters.*
An assassin's blade isn't seen nor heard, it is felt.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
739
|
Posted - 2013.12.30 01:00:00 -
[48] - Quote
It's a valid tactic. I don't think it's OP. But it does underscore how gimped scouts are. Even lol Heavy can get from A to B faster than scout with very limited expense.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Ion Crush
Altyr Initiative
150
|
Posted - 2013.12.30 01:18:00 -
[49] - Quote
A solo heavy in a LAV is only really a threat to a solo runner. Effective counter - a squad.
Other counters. HAV, forge guns, proximity explosives. These are available to a variety of clones with different skill sets.
After you know hes in the match, take action. |
Natalie Herondale
0uter.Heaven
96
|
Posted - 2013.12.30 17:16:00 -
[50] - Quote
I will say though... shotgunners LAV hopping.
That's actually something to be afraid of.
If you're going to be bad, be bad with a purpose.
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IrishWebster
Molon Labe. Public Disorder.
146
|
Posted - 2013.12.31 18:45:00 -
[51] - Quote
Natalie Herondale wrote:I will say though... shotgunners LAV hopping. That's actually something to be afraid of.
Eh. Shotgunners have a more valid tactic by sneaking around in cities and rocky outcroppings, being the little ninjas that they are.
Besides, I REALLY like the idea of an enter/exit animation for LAVs and HAVs. It not only adds immersion, but it would force people to play a bit more tactically with the placement of their LAV's and such as they drive up to ambush someone. I think one second animations for the driver and passenger side mercs would work well, maybe a slightly longer animation for heavies to get their fat arses out of the seat. Lol Id like to see a one second animation for the two gents nearest the back, if we get troop carrier, and a two second animation for the guys sitting closer to the front (they have to wait for the other two to get out, derp. Lol). |
Rynoceros
Rise Of Old Dudes
1901
|
Posted - 2013.12.31 18:51:00 -
[52] - Quote
Wait til we get Speeders...
Faster, quieter, lower dB, ....
Yeah. Summer 2019 can't get here SoonGäó enough.
Beer before Liquor, never sicker.
Toothpaste before Orange Juice, you're dead.
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Johnny Guilt
Algintal Core
397
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Posted - 2013.12.31 20:04:00 -
[53] - Quote
I think its'a a viable tactic,cheap in execution but allowable.You can do that tactic with not just heavies and It's pretty easy to kill them on the spot just as easy as a heavy,you just have to have the right equpiment at the right time when you "encounter" them.
A strange game.
The only winning move is
not to play.
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Leadfoot10
Molon Labe. Public Disorder.
166
|
Posted - 2013.12.31 20:07:00 -
[54] - Quote
I think it's a rather cheap tactic, but if I were a heavy I sure would consider using it more. In fact, I use the tactic in a LAV with my dual tanked slayer logi and it works quite well for those stupid enough to roam the open areas of the map alone in weak suits.
Run in packs and you'll find the tactic much less useful. |
TunRa
Knights of Eternal Darkness League of Infamy
303
|
Posted - 2013.12.31 20:15:00 -
[55] - Quote
Cpl Foster USMC wrote:they're like sharks in the water.... Yes I am.
Thanks CCP Foxfour
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RAMB0
Condotta Rouvenor Gallente Federation
35
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Posted - 2013.12.31 21:04:00 -
[56] - Quote
Just don't be caught in the open by yourself. |
I-Shayz-I
I-----I
1773
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Posted - 2013.12.31 23:12:00 -
[57] - Quote
I always carry flux grenades with me because I use the combat rifle. It makes taking down LAVs easy (most of them are the free sagas), or at least makes them run away in fear. Heavy suits also become easy to kill when you flux them, especially with an armor killer like the combat rifle.
Here's what you can do with a flux grenade: -Make shield tanks/LAVs run away/activate hardeners/boosters -Knock down half of a heavy's heath -Make groups of enemies scatter, or easier to kill -Destroy equipment spam, or equipment high up on platforms
I have never had a problem with Heavies in LAVs thanks to my flux grenades, and knowledge of how to engage heavies.
Links:
List of Most Important Threads
I make logistics videos!
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stlcarlos989
SVER True Blood Public Disorder.
773
|
Posted - 2013.12.31 23:14:00 -
[58] - Quote
I'm fine with heavies using this tactic but there needs to be an animation for getting in and out of the LAV. I've had several heavies try this tactic on me only to realize my Proficiency 5 gun trashes them and they can just instantly get back in right before I kill them.
STB Director, #1 in Warpoints E3 Closed Beta Build
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Goric Rumis
Dead Six Initiative Lokun Listamenn
260
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Posted - 2013.12.31 23:49:00 -
[59] - Quote
I like the idea of a short animation. It would only have to take about as long as changing weapons--unless the vehicle is going above a certain speed. At above, say, 5 kph, you'd hop out of the moving vehicle and have to take a few running steps to stop. Above, say, 15 kph, you'd actually jump out and roll, then have to get up. This would be true of every suit, taking into account considerations like mass and friction, and may entail taking some damage beyond an observing enemy who can track a suit moving at 35 kph.
However, this would be really low on the priority list. |
Jacques Cayton II
Providence Guard Templis CALSF
402
|
Posted - 2013.12.31 23:53:00 -
[60] - Quote
Logi Bro wrote:Before somebody says that I'm just butthurt about how powerful the HMG is now, I'm not. This is more about the combination of heavy suits with an LAV driving around, jumping out, and eating people.
Here's the problem: the heavy's only weakness is his mobility. (And no equipment slot, but whatever) You could argue that the heavy suits have another weakness by having less module slots than medium suits, but remember that the only heavy suit we have at the moment is the Amarr suit, and they always have the least modules.
But anyways, mobility is the heavy's biggest weakness. They have the greatest tank, the best firepower, etc. So driving around in an LAV completely negates the heavy's only weakness, making it incredibly powerful. Why should they be allowed to do this? I do it all the time, personally, and I find that there is barely any counter(AV grenades do the trick, but hardly anyone uses those, and you need all three to destroy just one LAV, so not so practical). Hell, I've even seen other people use Sica's to roll up on people, jump out and annihilate them, then jump back in the Sica and drive off to their next victim.
So here's my question: do you think this is working as intended? Should heavies be allowed to cope with their greatest weakness with an incredibly easy, low risk ride like the LAV? Should some sort of animation be added for a heavy suit getting in and out of a vehicle to nerf their ganking power? I imagine the animation would be about 3-4 seconds long, just enough to put the ball back in the victim's court.
Thoughts, please. Sure if that means every suit has the same animation
We fight for the future of the State not our
personal goals
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