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Ghosts Chance
Inf4m0us
555
|
Posted - 2013.12.23 01:12:00 -
[31] - Quote
Kane Fyea wrote:Ghosts Chance wrote:Tectonic Fusion wrote:pegasis prime wrote:Kane Fyea wrote:No I would happily destroy vehicles 24/7 but why do that when militia tanks are better then my proto swarms with prof 4 and three damage mods and cost less. you should probably mention that its mlt tanks your talking about as my fully complex and proto fit gunlogi is most certainly not cheeper than your av fit He's saying why get proto prof 4 swarms when you can just get a no SP militia tank kill your tank with less effort, and it only takes one person rather than 2-6 people. because calling in a tank and leaving your squad alone to go kill something is ALOT more work then just sticking AV nades on all yoru fits and waiting for the tank to come to you while you kill off infantry with support from your squad... thats not easyer, its more of a pain in the ass, it takes you away from objectives, and its time consuming as while yoru doing that your not helping take or defend objectives. Like I said any good tanker would have the whole squad killed before they get into AV grenade range. That is unless the tanker is stupid enough to go into a city (?Which only two or three sockets have)
sow aht your saying is you can negate a tank without any AV whatsoever just by holding HALF THE DAMN MAP
best anti tank solution EVER, IGNORE THE DAMN THING it cant shoot you in the city, then win because you hold 3/5 objectives. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
258
|
Posted - 2013.12.23 01:15:00 -
[32] - Quote
AV is...
...less powerful... ...less mobile... ...more vulnerable... ...more expensive... ...harder to do with one or two people...
...than a militia tank.
The purpose of AV at this point is to discourage vehicles from camping your objective when you're near a supply depot. |
Kane Fyea
Scions of Athra
2433
|
Posted - 2013.12.23 01:15:00 -
[33] - Quote
Ghosts Chance wrote:Kane Fyea wrote:Ghosts Chance wrote:aparently your all bad since i solo tanks with my militia/basic gear
hell ive killed tanks more then 600m away before.... prox/RE traps are wonderful if you know wher eto put them and hide them
as a solo infantry guy tanks havnt givin me any trouble whatsoever... as a squad tanks are laughably easy to kill that only vertens and old chromo tankers survive.
how is it that i can do these things but all of you that are complaining cant?
AND why is it that when i hand you an amazing tank killing anti-militia tank spam solution instead of using it you ***** that you should have to?
what exactly are you looking for if not a way to kill off the militia tank spam? PROXY MINES! Now I know your lying through your teeth. Proxy mines are the worst form of AV ever. Even the plasma cannon is more effective. I can kill tanks with AV but why put the effort in when you can just call in a tank yourself that's a lot more effective. You guys seem to forget what Risk vs Reward is. Why risk doing something when there is something with less risk and more reward. FW anti tank trap 4x proxies and 4x remotes thats more than 12000 damage. if its not a brick tanked proto gunnlogi with 2 hardeners running its DEAD instantly That is if you get all of them to actually hit the tanks and if the tanker is stupid and can't hear the beeping from proxy mines (which is pretty easy to hear). Also that only works if the tankers resist are down which to trap a tank with resists down is not very easy at all. (Which goes back to risk vs reward) |
Kane Fyea
Scions of Athra
2433
|
Posted - 2013.12.23 01:17:00 -
[34] - Quote
Ghosts Chance wrote:Kane Fyea wrote:Ghosts Chance wrote:Tectonic Fusion wrote: He's saying why get proto prof 4 swarms when you can just get a no SP militia tank kill your tank with less effort, and it only takes one person rather than 2-6 people.
because calling in a tank and leaving your squad alone to go kill something is ALOT more work then just sticking AV nades on all yoru fits and waiting for the tank to come to you while you kill off infantry with support from your squad... thats not easyer, its more of a pain in the ass, it takes you away from objectives, and its time consuming as while yoru doing that your not helping take or defend objectives. Like I said any good tanker would have the whole squad killed before they get into AV grenade range. That is unless the tanker is stupid enough to go into a city (?Which only two or three sockets have) sow aht your saying is you can negate a tank without any AV whatsoever just by holding HALF THE DAMN MAP best anti tank solution EVER, IGNORE THE DAMN THING it cant shoot you in the city, then win because you hold 3/5 objectives. There are only two sockets with cities that tanks can't navigate easily out of the what like 15 others. So I can only do that what like a third of the time if that even. |
Ghosts Chance
Inf4m0us
555
|
Posted - 2013.12.23 01:18:00 -
[35] - Quote
Kane Fyea wrote:Ghosts Chance wrote:Kane Fyea wrote:Ghosts Chance wrote:aparently your all bad since i solo tanks with my militia/basic gear
hell ive killed tanks more then 600m away before.... prox/RE traps are wonderful if you know wher eto put them and hide them
as a solo infantry guy tanks havnt givin me any trouble whatsoever... as a squad tanks are laughably easy to kill that only vertens and old chromo tankers survive.
how is it that i can do these things but all of you that are complaining cant?
AND why is it that when i hand you an amazing tank killing anti-militia tank spam solution instead of using it you ***** that you should have to?
what exactly are you looking for if not a way to kill off the militia tank spam? PROXY MINES! Now I know your lying through your teeth. Proxy mines are the worst form of AV ever. Even the plasma cannon is more effective. I can kill tanks with AV but why put the effort in when you can just call in a tank yourself that's a lot more effective. You guys seem to forget what Risk vs Reward is. Why risk doing something when there is something with less risk and more reward. FW anti tank trap 4x proxies and 4x remotes thats more than 12000 damage. if its not a brick tanked proto gunnlogi with 2 hardeners running its DEAD instantly That is if you get all of them to actually hit the tanks and if the tanker is stupid and can't hear the beeping from proxy mines (which is pretty easy to hear). Also that only works if the tankers resist are down which to trap a tank with resists down is not very easy at all. (Which goes back to risk vs reward)
i get them all to hit the tank... its called learning how to set them down properly.
i get them to run over them... its called hiding them and positioning them in optimal locations aka escape routes and entrances.
those 300mph tanks dont stop so quickly :P
and it works on EVERY tank reguardless of resists EXCEPT for a single tank build that requires about 5+ mil SP into it.
aka gunnlogi with complex extender and 2 hardeners, and BOTH hardeners have to be running at the time. |
Ghosts Chance
Inf4m0us
555
|
Posted - 2013.12.23 01:19:00 -
[36] - Quote
Kane Fyea wrote:Ghosts Chance wrote:Kane Fyea wrote:Ghosts Chance wrote:Tectonic Fusion wrote: He's saying why get proto prof 4 swarms when you can just get a no SP militia tank kill your tank with less effort, and it only takes one person rather than 2-6 people.
because calling in a tank and leaving your squad alone to go kill something is ALOT more work then just sticking AV nades on all yoru fits and waiting for the tank to come to you while you kill off infantry with support from your squad... thats not easyer, its more of a pain in the ass, it takes you away from objectives, and its time consuming as while yoru doing that your not helping take or defend objectives. Like I said any good tanker would have the whole squad killed before they get into AV grenade range. That is unless the tanker is stupid enough to go into a city (?Which only two or three sockets have) sow aht your saying is you can negate a tank without any AV whatsoever just by holding HALF THE DAMN MAP best anti tank solution EVER, IGNORE THE DAMN THING it cant shoot you in the city, then win because you hold 3/5 objectives. There are only two sockets with cities that tanks can't navigate easily out of the what like 15 others. So I can only do that what like a third of the time if that even.
i can do it in EVERY city.... now what? hell i can do it only EVERY map that isnt manuous peak. |
Michael Arck
Onuoto Uakan Huogaatsu
2414
|
Posted - 2013.12.23 01:20:00 -
[37] - Quote
Kane Fyea wrote:Michael Arck wrote:Kane Fyea wrote:Ghosts Chance wrote:Arkena Wyrnspire wrote:Well. We could bring AV, or we could bring our own tanks, which do it better than infantry AV while being more versatile. a 6 man infantry squad all carrying AV granades with a single dedicated AV guy in the mix WILL mess up vehicles without sacraficing infantry power. you dont HAVE to run tanks, its easer not to in all honesty. all those threads crying about tanks written by people who both arnt organised, and arnt even willing to put AV nades on their fits just peeve me off. tanks do it DIFFERENTLYT then infantry AV not really more effectivly, its just easyer for a solo player to use a tank then as solo infantry. squad wise its alot easyer to have an AV infantry guy with your squad + AV nades on every member then it is to have that one squad mate in a tank. your other squad mates cover your infantry AV guy (who should probably be very good with a sidearm, SMGs are amazing at this) and that AV guy leads the charge against any vehicle that apears. i cant figure out why everyones complaining when they arnt even trying to deal with the problem using in game resources. Why should my whole squad have to have av grenades to take on ONE TANK WHO ONLY NEEDS ONE PERSON. This is what I mean. If the tanks are a problem and you are unwilling to adapt to change the situation, then what are you complaining for? Yea the tanks needs one person to drive a machine that is causing incredible havoc on the field. Who cares about the numbers? Switch over, give em hell back. I did by using a militia tank. Lot more effective then proto swarms with prof 4 and three complex damage mods. Also did you not read the rest of my post?
You are correct, I did not.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Kane Fyea
Scions of Athra
2433
|
Posted - 2013.12.23 01:21:00 -
[38] - Quote
Ghosts Chance wrote:Kane Fyea wrote:Ghosts Chance wrote:Kane Fyea wrote:[quote=Ghosts Chance]before they get into AV grenade range. That is unless the tanker is stupid enough to go into a city (?Which only two or three sockets have) sow aht your saying is you can negate a tank without any AV whatsoever just by holding HALF THE DAMN MAP best anti tank solution EVER, IGNORE THE DAMN THING it cant shoot you in the city, then win because you hold 3/5 objectives. There are only two sockets with cities that tanks can't navigate easily out of the what like 15 others. So I can only do that what like a third of the time if that even. i can do it in EVERY city.... now what? hell i can do it only EVERY map that isnt manuous peak. Kill a good tanker with that method not one of the scrub FOTM tankers. Also proof or GTFO |
Ghosts Chance
Inf4m0us
557
|
Posted - 2013.12.23 01:22:00 -
[39] - Quote
Kane Fyea wrote: Kill a good tanker with that method not one of the scrub FOTM tankers. Also proof or GTFO
did you just ask me to kill a good tanker by ignoring it? |
Kane Fyea
Scions of Athra
2433
|
Posted - 2013.12.23 01:24:00 -
[40] - Quote
Ghosts Chance wrote:Kane Fyea wrote:Ghosts Chance wrote:Kane Fyea wrote:Ghosts Chance wrote:aparently your all bad since i solo tanks with my militia/basic gear
hell ive killed tanks more then 600m away before.... prox/RE traps are wonderful if you know wher eto put them and hide them
as a solo infantry guy tanks havnt givin me any trouble whatsoever... as a squad tanks are laughably easy to kill that only vertens and old chromo tankers survive.
how is it that i can do these things but all of you that are complaining cant?
AND why is it that when i hand you an amazing tank killing anti-militia tank spam solution instead of using it you ***** that you should have to?
what exactly are you looking for if not a way to kill off the militia tank spam? PROXY MINES! Now I know your lying through your teeth. Proxy mines are the worst form of AV ever. Even the plasma cannon is more effective. I can kill tanks with AV but why put the effort in when you can just call in a tank yourself that's a lot more effective. You guys seem to forget what Risk vs Reward is. Why risk doing something when there is something with less risk and more reward. FW anti tank trap 4x proxies and 4x remotes thats more than 12000 damage. if its not a brick tanked proto gunnlogi with 2 hardeners running its DEAD instantly That is if you get all of them to actually hit the tanks and if the tanker is stupid and can't hear the beeping from proxy mines (which is pretty easy to hear). Also that only works if the tankers resist are down which to trap a tank with resists down is not very easy at all. (Which goes back to risk vs reward) i get them all to hit the tank... its called learning how to set them down properly. i get them to run over them... its called hiding them and positioning them in optimal locations aka escape routes and entrances. those 300mph tanks dont stop so quickly :P and it works on EVERY tank reguardless of resists EXCEPT for a single tank build that requires about 5+ mil SP into it. aka gunnlogi with complex extender and 2 hardeners, and BOTH hardeners have to be running at the time. i get 2+ kills with those traps a game in FW I can roll over proxy mines with my afterburner before they can even blow up. Also they stop pretty quickly. Quickly enough for someone who actually pays attention to his surroundings and listens for certain sounds (Such as swarms being fired or PROXY MINES BEEPING) |
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Kane Fyea
Scions of Athra
2434
|
Posted - 2013.12.23 01:26:00 -
[41] - Quote
Ghosts Chance wrote:Kane Fyea wrote: Kill a good tanker with that method not one of the scrub FOTM tankers. Also proof or GTFO
did you just ask me to kill a good tanker by ignoring it? Sorry quoted the wrong post. Also if you can ignore tankers on every map except for manus peak then why would you have to use AV at all. Why not just leave the tankers alone instead of trying to kill them with remotes and proxy mines since they obviously aren't bothering you at all. |
Ghosts Chance
Inf4m0us
559
|
Posted - 2013.12.23 01:27:00 -
[42] - Quote
Kane Fyea wrote:
I can roll over proxy mines with my afterburner before they can even blow up. Also they stop pretty quickly. Quickly enough for someone who actually pays attention to his surroundings and listens for certain sounds (Such as swarms being fired or PROXY MINES BEEPING)
heres another trade secret, you can place them in such a way that the proxies are futherst away and the REs are closest, alowing you to detonate and cause a chain reaction dealing damage to the tank from the range of that beeping noise :P
meaning if they hear it... its too late.
proxies in a U shape with remotes in a line from the U almost like a rounded arrow |
Ghosts Chance
Inf4m0us
559
|
Posted - 2013.12.23 01:28:00 -
[43] - Quote
Kane Fyea wrote:Ghosts Chance wrote:Kane Fyea wrote: Kill a good tanker with that method not one of the scrub FOTM tankers. Also proof or GTFO
did you just ask me to kill a good tanker by ignoring it? Sorry quoted the wrong post. Also if you can ignore tankers on every map except for manus peak then why would you have to use AV at all. Why not just leave the tankers alone instead of trying to kill them with remotes and proxy mines since they obviously aren't bothering you at all.
because explosions are fun and i wanted to kill tanks with a plasma cannon, as well as the unfortunate reality that blueberrys will for some reason walk strait at the tanks shooting their ARs at it rather then doing something productive.
so killing the tanks gives me a whole bunch of unmolested blueberrys to use as meat shields |
Kane Fyea
Scions of Athra
2434
|
Posted - 2013.12.23 01:29:00 -
[44] - Quote
Ghosts Chance wrote:Kane Fyea wrote:
I can roll over proxy mines with my afterburner before they can even blow up. Also they stop pretty quickly. Quickly enough for someone who actually pays attention to his surroundings and listens for certain sounds (Such as swarms being fired or PROXY MINES BEEPING)
heres another trade secret, you can place them in such a way that the proxies are futherst away and the REs are closest, alowing you to detonate and cause a chain reaction dealing damage to the tank from the range of that beeping noise :P meaning if they hear it... its too late. proxies in a U shape with remotes in a line from the U almost like a rounded arrow That sounds like a lot of work for very little reward. I'd rather call a tank in and destroy 3 before you even destroy 1. I never said AV wasn't good enough to destroy tanks but why do it when your less effective and get a lot less reward over time. |
Ghosts Chance
Inf4m0us
559
|
Posted - 2013.12.23 01:31:00 -
[45] - Quote
Kane Fyea wrote:Ghosts Chance wrote:Kane Fyea wrote:
I can roll over proxy mines with my afterburner before they can even blow up. Also they stop pretty quickly. Quickly enough for someone who actually pays attention to his surroundings and listens for certain sounds (Such as swarms being fired or PROXY MINES BEEPING)
heres another trade secret, you can place them in such a way that the proxies are futherst away and the REs are closest, alowing you to detonate and cause a chain reaction dealing damage to the tank from the range of that beeping noise :P meaning if they hear it... its too late. proxies in a U shape with remotes in a line from the U almost like a rounded arrow That sounds like a lot of work for very little reward. I'd rather call a tank in and destroy 3 before you even destroy 1.
it takes 20 seconds to set up... and a fraction of a second to detonate.... you wait longer for your RDV to show up then i take on my trap
ive even completly forgotten about it and gotten tank kills with it before. |
BL4CKST4R
WarRavens League of Infamy
1411
|
Posted - 2013.12.23 01:33:00 -
[46] - Quote
Ghosts Chance wrote:And nobody wants to actually fullfill the role.
now that being infantry AV is more then just a swap at a supply depot and intakill your problem type of job, nobody wants to actually fill the role as a dedicated tank hunter.
its not like infantry AV doesnt do the job, in skilled hands it even kills tanks solo, both as heavys with forge guns, and infantry with swarms and PLCs.
the problem isnt that these things dont work, they do. the problem is that nobody wants to sit around as AV infantry all game, nobody wants to fill that role. and the team that DOESNT fill that role is going to get a whole lot of tanks on their doorstep.
its not that tanks are OP, its that players arnt adapting into nessesary roles. everyone wants to play that slayer assault suit, or that brawler tank.
pub matches have degraded into pure kill farming, objectives being secondary used as a means to an end.
the game doesnt work like that guys, if you want to win, the team as a whole is going to have to bring the tools nessesary to win, if nobody brings those tools then you dont win its simple.
remember when murder taxi was at an all time high and each and every single foot soldier started equiping AV nades to deal with it? notice how its now tanks doing the same thing but now infantry isnt even bothering with the AV nades?
its not like 6 people with AV nades cant mess up a tank, its likely it will maim and or destroy it nearly instantly and if an entaire team swaped out to AV nades a tank would think twice before driving into the middle of an objective.
its not that rock is OP, its that nobody wants to play paper and everyone wants to play scizors and rock.
If that's the case it should take a team of tanks to win a match/kill infantry. Not one solo scrub in a MLT tank tanking proto Swarms and forge guns.
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DeadlyAztec11
2857
|
Posted - 2013.12.23 01:33:00 -
[47] - Quote
Ghosts Chance wrote:Kane Fyea wrote:No I would happily destroy vehicles 24/7 but why do that when militia tanks are better then my proto swarms with prof 4 and three damage mods and cost less. do you have friends? are you in a squad? are the helping you and vice versa? a squad with AV nades and fluxes with a dedicated swarmer/ PLC guy has absolutly ZERO fear of tanks, its almost laughable how easily most of the tankers are to destroy, and the experianced onces are forced to leave yoru squad alone. yah maybe one or two of you will fall, but that guy in a tank isnt going to be acomplishing much around you guys AV may not fear tanks but they do fear infantry. A squad of AV is easy to clean up with a rail rifle.
»We still have our honor!
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Michael Arck
Onuoto Uakan Huogaatsu
2414
|
Posted - 2013.12.23 01:34:00 -
[48] - Quote
I like this guy. He's using his brain and not letting the game get the best of him. Commendable
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Kane Fyea
Scions of Athra
2434
|
Posted - 2013.12.23 01:34:00 -
[49] - Quote
Ghosts Chance wrote:Kane Fyea wrote:Ghosts Chance wrote:Kane Fyea wrote:
I can roll over proxy mines with my afterburner before they can even blow up. Also they stop pretty quickly. Quickly enough for someone who actually pays attention to his surroundings and listens for certain sounds (Such as swarms being fired or PROXY MINES BEEPING)
heres another trade secret, you can place them in such a way that the proxies are futherst away and the REs are closest, alowing you to detonate and cause a chain reaction dealing damage to the tank from the range of that beeping noise :P meaning if they hear it... its too late. proxies in a U shape with remotes in a line from the U almost like a rounded arrow That sounds like a lot of work for very little reward. I'd rather call a tank in and destroy 3 before you even destroy 1. it takes 20 seconds to set up... and a fraction of a second to detonate.... you wait longer for your RDV to show up then i take on my trap But then you have to wait for a tank while I'm going to the tank and destroying it. Then I can continually use the tank until it is destroyed or I recall while you have to have nanohives (Which take time to refill and explosives eat through them fast) or run to a supply depot to refill. So while you destroyed maybe one I destroyed more and got infantry kills too. |
Ghosts Chance
Inf4m0us
559
|
Posted - 2013.12.23 01:34:00 -
[50] - Quote
DeadlyAztec11 wrote:Ghosts Chance wrote:Kane Fyea wrote:No I would happily destroy vehicles 24/7 but why do that when militia tanks are better then my proto swarms with prof 4 and three damage mods and cost less. do you have friends? are you in a squad? are the helping you and vice versa? a squad with AV nades and fluxes with a dedicated swarmer/ PLC guy has absolutly ZERO fear of tanks, its almost laughable how easily most of the tankers are to destroy, and the experianced onces are forced to leave yoru squad alone. yah maybe one or two of you will fall, but that guy in a tank isnt going to be acomplishing much around you guys AV may not fear tanks but they do fear infantry. A squad of AV is easy to clean up with a rail rifle.
a squad of infantry with 1 AV guy was the suggestion i believe....
not quite the same thing and not really vulnerable against infantry in the same way :P |
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Ghosts Chance
Inf4m0us
559
|
Posted - 2013.12.23 01:36:00 -
[51] - Quote
Kane Fyea wrote:Ghosts Chance wrote:Kane Fyea wrote:Ghosts Chance wrote:Kane Fyea wrote:
I can roll over proxy mines with my afterburner before they can even blow up. Also they stop pretty quickly. Quickly enough for someone who actually pays attention to his surroundings and listens for certain sounds (Such as swarms being fired or PROXY MINES BEEPING)
heres another trade secret, you can place them in such a way that the proxies are futherst away and the REs are closest, alowing you to detonate and cause a chain reaction dealing damage to the tank from the range of that beeping noise :P meaning if they hear it... its too late. proxies in a U shape with remotes in a line from the U almost like a rounded arrow That sounds like a lot of work for very little reward. I'd rather call a tank in and destroy 3 before you even destroy 1. it takes 20 seconds to set up... and a fraction of a second to detonate.... you wait longer for your RDV to show up then i take on my trap But then you have to wait for a tank while I'm going to the tank and destroying it. Then I can continually use the tank until it is destroyed or I recall while you have to have nanohives (Which take time to refill and explosives eat through them fast) or run to a supply depot to refill.
im either defending the objecive in LOS to it or i leave it to detonate itself. in fac war the proxes trigger the remotes, as well as the remotes triggering the proxes.
so you can either use manual LOS defence or automatic explosive modes if you have to cover a secondary objective.
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Kane Fyea
Scions of Athra
2434
|
Posted - 2013.12.23 01:38:00 -
[52] - Quote
Ghosts Chance wrote:Kane Fyea wrote:Ghosts Chance wrote:[quote=Kane Fyea]
it takes 20 seconds to set up... and a fraction of a second to detonate.... you wait longer for your RDV to show up then i take on my trap But then you have to wait for a tank while I'm going to the tank and destroying it. Then I can continually use the tank until it is destroyed or I recall while you have to have nanohives (Which take time to refill and explosives eat through them fast) or run to a supply depot to refill. im either defending the objecive in LOS to it or i leave it to detonate itself. in fac war the proxes trigger the remotes, as well as the remotes triggering the proxes. so you can either use manual LOS defence or automatic explosive modes if you have to cover a secondary objective. Except the automatic part isn't reliable since proxy mines have quite a delay before they actually explode. Also I added a little more to that post. |
Kane Fyea
Scions of Athra
2434
|
Posted - 2013.12.23 01:44:00 -
[53] - Quote
Oh and can you tell me why I would use AV when it is less effective and gets less reward over time (Since tanks can kill vehicles 3x faster then infantry AV can. Oh and tanks are still very effective against infantry still while someone with swarms is limited to a sidearm) |
Ghosts Chance
Inf4m0us
559
|
Posted - 2013.12.23 01:46:00 -
[54] - Quote
Kane Fyea wrote:Oh and can you tell me why I would use AV when it is less effective and gets less reward over time (Since tanks can kill vehicles 3x faster then infantry AV can. Oh and tanks are still very effective against infantry still while someone with swarms is limited to a sidearm)
\ because teamwork fool.
adapt or die by tank.
and it kills tanks REALLY quickly :P about the same time as it takes with a tank. and its still effective against infantry :P as you have 5 other guys watching your back while you pal around on your sidearm. |
Ryme Intrinseca
405
|
Posted - 2013.12.23 01:49:00 -
[55] - Quote
Ghosts Chance wrote:Ryme Intrinseca wrote:Ghosts Chance wrote:its not that rock is OP, its that nobody wants to play paper and everyone wants to play scizors and rock. My recollection of rock-paper-scissors is that paper is better at beating rock than rock is. Can you honestly say that AV is better at destroying a tank than another tank is? yes, because my paper comes in the form of a whole squad.... without diminishing its AI capabilities 6 man squad with AVs and fluxes with a SINGLE av guy in the mix and you NEVER have to worry about tanks again, not only that but you dont have to get into a tank if you dont want to, and you get to run on the gorund shooting people in the face all you want uninterupted by vehicles. thats what everyones bitching about wanting isnt it? to run around as infantry and not ahve to worry about a tank owning you unmolested? im literally handing the solution to everyone on a silver platter, a solution that bends to everyones collective will of "i dont want to run around hunting tanks all game" "i dont want to run a tank" "i want to destroy tanks easily" "i want to just run around shooting infantry" the solution is RUN IN A DAMN SQUAD WIITH A SINGLE AV GUY, the collective action of a squad with AV nades and fluxes alone is deadly to a tank, adding the AV guy in there is just the icing. So you answered my question 'Can you honestly say that AV is better at destroying a tank than another tank is?' by saying that six AVers (AV grenade=AV) are better than one tank at anti-tank. You should try a career in politics.
The way I remember rock-paper-scissors, one paper would beat one rock. So let's try again.
Is one AV better at taking out a tank than one tank?
Or if you prefer, you can answer this one: What has a better chance of taking out a convoy of six tanks - six tanks or six AVers? |
Ghosts Chance
Inf4m0us
559
|
Posted - 2013.12.23 01:53:00 -
[56] - Quote
Ryme Intrinseca wrote:Ghosts Chance wrote:Ryme Intrinseca wrote:Ghosts Chance wrote:its not that rock is OP, its that nobody wants to play paper and everyone wants to play scizors and rock. My recollection of rock-paper-scissors is that paper is better at beating rock than rock is. Can you honestly say that AV is better at destroying a tank than another tank is? yes, because my paper comes in the form of a whole squad.... without diminishing its AI capabilities 6 man squad with AVs and fluxes with a SINGLE av guy in the mix and you NEVER have to worry about tanks again, not only that but you dont have to get into a tank if you dont want to, and you get to run on the gorund shooting people in the face all you want uninterupted by vehicles. thats what everyones bitching about wanting isnt it? to run around as infantry and not ahve to worry about a tank owning you unmolested? im literally handing the solution to everyone on a silver platter, a solution that bends to everyones collective will of "i dont want to run around hunting tanks all game" "i dont want to run a tank" "i want to destroy tanks easily" "i want to just run around shooting infantry" the solution is RUN IN A DAMN SQUAD WIITH A SINGLE AV GUY, the collective action of a squad with AV nades and fluxes alone is deadly to a tank, adding the AV guy in there is just the icing. So you answered my question 'Can you honestly say that AV is better at destroying a tank than another tank is?' by saying that six AVers (AV grenade=AV) are better than one tank at anti-tank. You should try a career in politics. The way I remember rock-paper-scissors, one paper would beat one rock. So let's try again. Is one AV better at taking out a tank than one tank? Or if you prefer, you can answer this one: What has a better chance of taking out a convoy of six tanks - six tanks or six AVers?
AV nades a dedicated AV class does not make.
your point is now invalid.
6 tanks arnt fitting into the city at the same time, and in the city they cant cover each other due to LOS... so the 6 man squad wins there too.
tanks also cant cap objectives, so a dug in squad on an outside obejctive wins there as well. all they have to do is take cover and hold position to win that fight.
also your an idiot, this isnt a solo game. |
Ryme Intrinseca
405
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Posted - 2013.12.23 02:00:00 -
[57] - Quote
Ghosts Chance wrote:Ryme Intrinseca wrote:Ghosts Chance wrote:Ryme Intrinseca wrote:Ghosts Chance wrote:its not that rock is OP, its that nobody wants to play paper and everyone wants to play scizors and rock. My recollection of rock-paper-scissors is that paper is better at beating rock than rock is. Can you honestly say that AV is better at destroying a tank than another tank is? yes, because my paper comes in the form of a whole squad.... without diminishing its AI capabilities 6 man squad with AVs and fluxes with a SINGLE av guy in the mix and you NEVER have to worry about tanks again, not only that but you dont have to get into a tank if you dont want to, and you get to run on the gorund shooting people in the face all you want uninterupted by vehicles. thats what everyones bitching about wanting isnt it? to run around as infantry and not ahve to worry about a tank owning you unmolested? im literally handing the solution to everyone on a silver platter, a solution that bends to everyones collective will of "i dont want to run around hunting tanks all game" "i dont want to run a tank" "i want to destroy tanks easily" "i want to just run around shooting infantry" the solution is RUN IN A DAMN SQUAD WIITH A SINGLE AV GUY, the collective action of a squad with AV nades and fluxes alone is deadly to a tank, adding the AV guy in there is just the icing. So you answered my question 'Can you honestly say that AV is better at destroying a tank than another tank is?' by saying that six AVers (AV grenade=AV) are better than one tank at anti-tank. You should try a career in politics. The way I remember rock-paper-scissors, one paper would beat one rock. So let's try again. Is one AV better at taking out a tank than one tank? Or if you prefer, you can answer this one: What has a better chance of taking out a convoy of six tanks - six tanks or six AVers? AV nades a dedicated AV class does not make. your point is now invalid. 6 tanks arnt fitting into the city at the same time, and in the city they cant cover each other due to LOS... so the 6 man squad wins there too. also your an idiot, this isnt a solo game. Who said anything about this being a solo game? I even asked you what's better at anti-tank, six tanks or six AV. Not only are you unable to give a straight answer to simple questions, you can't even read. You just went FR. |
Flix Keptick
Red Star. EoN.
1724
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Posted - 2013.12.23 02:01:00 -
[58] - Quote
Tank destroyer (with a tank) has also become a full time job again, especially with the separated blaster and railgun skills. Matches where I don't kill at least 2 enemy tanks are now extremely rare.
Going to stay out of AV/V debates, better for my sanity.
G˙åTank driverG˙å
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Ghosts Chance
Inf4m0us
559
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Posted - 2013.12.23 02:05:00 -
[59] - Quote
Ryme Intrinseca wrote:Who said anything about this being a solo game? I even asked you what's better at anti-tank, six tanks or six AV. Not only are you unable to give a straight answer to simple questions, you can't even read. You just went FR.
first, im infantry dumbass.
and 6 infantry are better at winning the game then 6 tanks, pure and simple.
i added more to the other post as well to flesh out the point. your an idiot if you thank you going to kill proper tankers in your damage mod sica/soma
i have my railtank of old, but im not pulling the thing out just to kill off tanks when im runnign as infantry. if im running in a tank its fromt he start of the tgame till the end. its not an AV solution you pull out in the middle of a game.
also you wont kill me with your crappy militia tanks, so YOUR more effective against my tank as the 6 man squad then in your stupid tank.
hell your more effective in your 6 man squad then if you were all to hop in 6 tanks vs my 1
fighting on a vetrens terms wont kill him, hes better then you at tanking. but your probably better at infantry so use an infantry based solution and you gain the advantage. |
danthrax martin
Butcher's Nails
22
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Posted - 2013.12.23 02:08:00 -
[60] - Quote
It took a little figuring out, but 1 av tank supported by lav with 3 swarmers and a couple medics in another lav is f'ing fun as hell!
Adv. Commando, AR / swarm
Adv. Sentinel, AR / HMG
"I need More Ammo!!!"....."Medic!"
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