Pages: 1 [2] 3 :: one page |
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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
crazy space 2100046106
GunFall Mobilization Covert Intervention
2116
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Posted - 2013.12.19 05:53:00 -
[31] - Quote
yeah we need to be added to local ASAP, how else will eve pilots know we are there? |
Yagihige
Crux Special Tasks Group Gallente Federation
493
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Posted - 2013.12.19 09:14:00 -
[32] - Quote
So, as far as i can tell, the issue with 100% control is still very much unchanged. A reconquered district by the dominated faction still gets assimilated again by the 100% faction in record time. And thus, we still continue to have a flawed system.
Scotty needs to stop obssessing with that one tiny little single freshly owned by the enemy district when it can open battles in the hundreds of other districts owned by that faction.
em ta kool t'nod
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R F Gyro
Clones 4u
870
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Posted - 2013.12.19 11:30:00 -
[33] - Quote
If a player has all 4 factions selected, what algorithm is used to decide which faction they will fight for? Is it alphabetical at all (ie. Amarr first, then Caldari)?
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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CCP Nullarbor
C C P C C P Alliance
3450
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Posted - 2013.12.19 11:32:00 -
[34] - Quote
R F Gyro wrote:If a player has all 4 factions selected, what algorithm is used to decide which faction they will fight for? Is it alphabetical at all (ie. Amarr first, then Caldari)?
There is no bias towards any particular faction if that is what you are getting at.
However you will more likely get matched to an underpopulated faction just so we can get battles happening faster.
CCP Nullarbor // Exotic Dancer // Team True Grit
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R F Gyro
Clones 4u
871
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Posted - 2013.12.19 11:43:00 -
[35] - Quote
CCP Nullarbor wrote:R F Gyro wrote:If a player has all 4 factions selected, what algorithm is used to decide which faction they will fight for? Is it alphabetical at all (ie. Amarr first, then Caldari)? There is no bias towards any particular faction if that is what you are getting at. However you will more likely get matched to an underpopulated faction just so we can get battles happening faster. 8213 had a theory that there are more random newbies on the Amarr and Caldari side because they are more likely to have left all 4 factions selected, and the game would then put them into those teams first. Sounds like the theory is busted though.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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NINJAPIRATEROBOTZOMBIE
Fatal Absolution
239
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Posted - 2013.12.19 14:32:00 -
[36] - Quote
CCP Nullarbor wrote:Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too. There are some subtle changes to the way it constructs matches which I expect will fix this problem too. That is unless 1 faction is just better all of the time in which case they deserve full control.
The problem with this is that the instant you win a match that district becomes under attack and you lose control majority of the time unless you immediately jump right back in. I have played where we took a district and then instantly went right back in to FW and defended the same district 7 times!!! Making absolutely no progress because most of the Gal matches are defense and as soon as the Cal take a district its attack on that one district until its over run and back to defending. There has to be a period of time set on a district that is taken as there is in PC that allows for progress in these fights other wise you will see the same two factions raining control of these regions in New Eden. I have organized some of the deadliest players in the game and formed a "special forces" for the Caldari and we win match after match after match and when you look at the star map its just depressing to see that all your hard work is for nothing. Hotfix this ASAP and put in a locked period for these districts so we can see some real Faction Warfare Competition. Also it is never in the advantage of those that attack. Maps always lean more to the defenders benefit and if we (Caldari) are always attacking because of the current situation of being unable to control anything the Gal will always have an unfair advantage. Additionally, being in the military there is one thing that has always remain the most important above all else and that is communication why are team chats and comms in general still bugged. We have to make channels just to have team comms and no comms with pilots.
"Go Ninja Go Ninja Go!"
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
261
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Posted - 2013.12.19 14:47:00 -
[37] - Quote
Needless Sacermendor wrote:Jadd Hatchen wrote:Aikuchi Tomaru wrote:We need to be able to see the District we're fighting on in the warbarge. Or let us link our location with a chatcommand like /loc to the Eve players. THIS! THIS! THIS! I cannot say it enough times, THIS! Right now in DUST our LOCAL Chat channel NEVER changes. That is because, effectively, our mercs NEVER leave their quarters even when doing matches. So from the moment you created your toon, whatever NPC starting corp you were in determines where you spend the rest of your existence... forever. Now if the mercs could at least change their Local Chat when deploying (on the warbarge) or deployed (on the planet) then it would be possible to not only show up on the local for the EVE guys to see (thus cluing them in on DUST battles going on) but it would also mean the DUST guys could SEE the pilots in space in the local chat, recognize if one of them is a FW support pilot that happens to be hanging out there, and then request them to support the ground fight! Common CCP, this is a logical next step and it NEEDS to happen to further bridge the gap between the two games! EDIT: While the one guy on the match selection screen gets to see the district location (for all of 2 seconds) prior to the match start, no one else does. While on the warbarge there is NOTHING ANYWHERE telling where you are about to fight, so this "extra time" to call for OS support is not really there. If you changed our local we could at least tell pilot what system we were in. If you displayed the region, constellation, solar system, planet, and district on the player list while on the warbarge, that would be even more helpful. Little common sense things like this being missing really hurt the process of play more than you can imagine. This could be simplified a little ... Just open a new channel when you join a battle ... call it 'Conflict Local' (or just the system name or whatever) ... that way you don't lose connection to your regular local channel and you get all the benefits you're asking for above. No messing about coding a way to remove one channel and add a different one ... just the same system that adds the Team channel also adds the systems local channel aswell ... job done !
LOL, that defeats the purpose of a "LOCAL" channel. The definition of "local" means that you are presently located there. Not somewhere else. So it's supposed to change locations as your toon does. Because the DUST toons NEVER leave their home system, the local channel likewise never changes. It's supposed to let OTHERS know you are in the same local that they are so you can connect/chat. If you create a different channel, then how do you connect with the other entities in that local?
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NINJAPIRATEROBOTZOMBIE
Fatal Absolution
239
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Posted - 2013.12.19 14:49:00 -
[38] - Quote
Also EVE support for faction warfare is hit or miss because we are unable to select where we fight. Would like to see these ability coming soon that we can fight where our EVE support needs us we should be supporting them in getting control of systems so that they can receive the bonuses that come with that. I think that you would see a lot more activity and Dust/EVE cohesion if this mechanic was added to the game and will be one step closer to this game being what it was intended to be.
"Go Ninja Go Ninja Go!"
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Krom Ganesh
Holdfast Syndicate Amarr Empire
950
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Posted - 2013.12.19 15:02:00 -
[39] - Quote
R F Gyro wrote:CCP Nullarbor wrote:R F Gyro wrote:If a player has all 4 factions selected, what algorithm is used to decide which faction they will fight for? Is it alphabetical at all (ie. Amarr first, then Caldari)? There is no bias towards any particular faction if that is what you are getting at. However you will more likely get matched to an underpopulated faction just so we can get battles happening faster. 8213 had a theory that there are more random newbies on the Amarr and Caldari side because they are more likely to have left all 4 factions selected, and the game would then put them into those teams first. Sounds like the theory is busted though.
But Nullarbor's statement does possibly reveal the problem. If lots of new players aren't selecting a specific race, they are more often than not going to be put on an Amarr or Caldari team since there are a lot less people fighting for those races.
!
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
261
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Posted - 2013.12.19 15:03:00 -
[40] - Quote
NINJAPIRATEROBOTZOMBIE wrote:CCP Nullarbor wrote:Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too. There are some subtle changes to the way it constructs matches which I expect will fix this problem too. That is unless 1 faction is just better all of the time in which case they deserve full control. The problem with this is that the instant you win a match that district becomes under attack and you lose control majority of the time unless you immediately jump right back in. I have played where we took a district and then instantly went right back in to FW and defended the same district 7 times!!! Making absolutely no progress because most of the Gal matches are defense and as soon as the Cal take a district its attack on that one district until its over run and back to defending. There has to be a period of time set on a district that is taken as there is in PC that allows for progress in these fights other wise you will see the same two factions raining control of these regions in New Eden. I have organized some of the deadliest players in the game and formed a "special forces" for the Caldari and we win match after match after match and when you look at the star map its just depressing to see that all your hard work is for nothing. Hotfix this ASAP and put in a locked period for these districts so we can see some real Faction Warfare Competition. Also it is never in the advantage of those that attack. Maps always lean more to the defenders benefit and if we (Caldari) are always attacking because of the current situation of being unable to control anything the Gal will always have an unfair advantage. Additionally, being in the military there is one thing that has always remain the most important above all else and that is communication why are team chats and comms in general still bugged. We have to make channels just to have team comms and no comms with pilots.
I thought the basis for the land fights was due to FW pilot activity in space. They complete a FW "complex" in that system, it results in opening up a ground battle on a planet in that same system for DUST. Or did they change that?
As for the comms issues I cannot agree with you more. The single most important thing to anyone in combat, business, or even competitive sports is communication. It is what we use to generate situational awareness and without it you are trying to fight blind. Here is a link that has more details on a lot of the broken or borked up aspects of the current comms implementation: https://forums.dust514.com/default.aspx?g=posts&t=120222&find=unread
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R F Gyro
Clones 4u
875
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Posted - 2013.12.19 16:25:00 -
[41] - Quote
Krom Ganesh wrote:But Nullarbor's statement does possibly reveal the problem. If lots of new players aren't selecting a specific race, they are more often than not going to be put on an Amarr or Caldari team since there are a lot less people fighting for those races. Yep, though I'd phrase it slightly differently: if good, well-organised team players aren't selecting a particular faction then it will be filled up with random mercs, many of who will be newbs who just haven't selected any particular faction.
Just leaves us with the question of why people choose one faction over another.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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NINJAPIRATEROBOTZOMBIE
Fatal Absolution
240
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Posted - 2013.12.19 16:52:00 -
[42] - Quote
Krom Ganesh wrote:R F Gyro wrote:CCP Nullarbor wrote:R F Gyro wrote:If a player has all 4 factions selected, what algorithm is used to decide which faction they will fight for? Is it alphabetical at all (ie. Amarr first, then Caldari)? There is no bias towards any particular faction if that is what you are getting at. However you will more likely get matched to an underpopulated faction just so we can get battles happening faster. 8213 had a theory that there are more random newbies on the Amarr and Caldari side because they are more likely to have left all 4 factions selected, and the game would then put them into those teams first. Sounds like the theory is busted though. But Nullarbor's statement does possibly reveal the problem. If lots of new players aren't selecting a specific race, they are more often than not going to be put on an Amarr or Caldari team since there are a lot less people fighting for those races.
That is not the issue if you were new trying to win you would join the winning side not the losing side anyways. The problem is how I posted it and needs immediate attention.
"Go Ninja Go Ninja Go!"
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NINJAPIRATEROBOTZOMBIE
Fatal Absolution
240
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Posted - 2013.12.19 16:54:00 -
[43] - Quote
Jadd Hatchen wrote:NINJAPIRATEROBOTZOMBIE wrote:CCP Nullarbor wrote:Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too. There are some subtle changes to the way it constructs matches which I expect will fix this problem too. That is unless 1 faction is just better all of the time in which case they deserve full control. The problem with this is that the instant you win a match that district becomes under attack and you lose control majority of the time unless you immediately jump right back in. I have played where we took a district and then instantly went right back in to FW and defended the same district 7 times!!! Making absolutely no progress because most of the Gal matches are defense and as soon as the Cal take a district its attack on that one district until its over run and back to defending. There has to be a period of time set on a district that is taken as there is in PC that allows for progress in these fights other wise you will see the same two factions raining control of these regions in New Eden. I have organized some of the deadliest players in the game and formed a "special forces" for the Caldari and we win match after match after match and when you look at the star map its just depressing to see that all your hard work is for nothing. Hotfix this ASAP and put in a locked period for these districts so we can see some real Faction Warfare Competition. Also it is never in the advantage of those that attack. Maps always lean more to the defenders benefit and if we (Caldari) are always attacking because of the current situation of being unable to control anything the Gal will always have an unfair advantage. Additionally, being in the military there is one thing that has always remain the most important above all else and that is communication why are team chats and comms in general still bugged. We have to make channels just to have team comms and no comms with pilots. I thought the basis for the land fights was due to FW pilot activity in space. They complete a FW "complex" in that system, it results in opening up a ground battle on a planet in that same system for DUST. Or did they change that? As for the comms issues I cannot agree with you more. The single most important thing to anyone in combat, business, or even competitive sports is communication. It is what we use to generate situational awareness and without it you are trying to fight blind. Here is a link that has more details on a lot of the broken or borked up aspects of the current comms implementation: https://forums.dust514.com/default.aspx?g=posts&t=120222&find=unread
Yes this changed with 1.4. Matchmaking for us has nothing to do with pilots plexing anymore. They fight over space stuff we fight over land and they benefit from supporting us as do we from the orbital strikes.
"Go Ninja Go Ninja Go!"
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CCP Nullarbor
C C P C C P Alliance
3458
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Posted - 2013.12.19 18:54:00 -
[44] - Quote
NINJAPIRATEROBOTZOMBIE wrote:Jadd Hatchen wrote:NINJAPIRATEROBOTZOMBIE wrote:CCP Nullarbor wrote:Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too. There are some subtle changes to the way it constructs matches which I expect will fix this problem too. That is unless 1 faction is just better all of the time in which case they deserve full control. The problem with this is that the instant you win a match that district becomes under attack and you lose control majority of the time unless you immediately jump right back in. I have played where we took a district and then instantly went right back in to FW and defended the same district 7 times!!! Making absolutely no progress because most of the Gal matches are defense and as soon as the Cal take a district its attack on that one district until its over run and back to defending. There has to be a period of time set on a district that is taken as there is in PC that allows for progress in these fights other wise you will see the same two factions raining control of these regions in New Eden. I have organized some of the deadliest players in the game and formed a "special forces" for the Caldari and we win match after match after match and when you look at the star map its just depressing to see that all your hard work is for nothing. Hotfix this ASAP and put in a locked period for these districts so we can see some real Faction Warfare Competition. Also it is never in the advantage of those that attack. Maps always lean more to the defenders benefit and if we (Caldari) are always attacking because of the current situation of being unable to control anything the Gal will always have an unfair advantage. Additionally, being in the military there is one thing that has always remain the most important above all else and that is communication why are team chats and comms in general still bugged. We have to make channels just to have team comms and no comms with pilots. I thought the basis for the land fights was due to FW pilot activity in space. They complete a FW "complex" in that system, it results in opening up a ground battle on a planet in that same system for DUST. Or did they change that? As for the comms issues I cannot agree with you more. The single most important thing to anyone in combat, business, or even competitive sports is communication. It is what we use to generate situational awareness and without it you are trying to fight blind. Here is a link that has more details on a lot of the broken or borked up aspects of the current comms implementation: https://forums.dust514.com/default.aspx?g=posts&t=120222&find=unread Yes this changed with 1.4. Matchmaking for us has nothing to do with pilots plexing anymore. They fight over space stuff we fight over land and they benefit from supporting us as do we from the orbital strikes.
Actually this is incorrect, the systems that spawn faction warfare battles are based on plexing except when there are no other options. With 2 of the factions having full warzone control that means they don't get any choice.
For the 2 factions trying to fight back however, those battles are being chosen based on plexing in that system.
Also re comments about not being able to fight back, that will happen when those sides start winning more than 50% of their battles.
CCP Nullarbor // Exotic Dancer // Team True Grit
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crazy space 1
GunFall Mobilization Covert Intervention
2116
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Posted - 2013.12.19 20:52:00 -
[45] - Quote
maybe dust battles should only spawn in border systems? the border moves but it makes it easier to see progress... |
crazy space
GunFall Mobilization Covert Intervention
2123
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Posted - 2013.12.19 20:52:00 -
[46] - Quote
maybe dust battles should only spawn in border systems? the border moves but it makes it easier to see progress... |
crazy space 2100046106
GunFall Mobilization Covert Intervention
2123
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Posted - 2013.12.19 20:52:00 -
[47] - Quote
maybe dust battles should only spawn in border systems? the border moves but it makes it easier to see progress... |
boba's fetta
Operation Clone Shield
121
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Posted - 2013.12.20 08:29:00 -
[48] - Quote
im fighting for minnie/gall id love it if i were to stop being put on the amarr/call sides even though i dont have them checked im even happy to wait longer so i dont have to quit and reque =) |
Baku Amad
BurgezzE.T.F Public Disorder.
21
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Posted - 2013.12.20 11:34:00 -
[49] - Quote
boba's fetta wrote:im fighting for minnie/gall id love it if i were to stop being put on the amarr/call sides even though i dont have them checked im even happy to wait longer so i dont have to quit and reque =) You sure its putting you on the wrong side? Sometimes the scoreboard in the warbarge switches up. But at the map screen in the top left before you spawn it will show the correct faction. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1477
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Posted - 2013.12.20 16:17:00 -
[50] - Quote
Quote:Also re comments about not being able to fight back, that will happen when those sides start winning more than 50% of their battles.
This will probably never happen as long as the default setting in the battle finder is for all 4 factions to be selected. Most of the vets have picked minmatar / gallente and are queued up just waiting for some noob to press x on faction warfare, which inevitably throws them into the faction that has 0% control. You would be shocked at how many people I've heard say that they didn't know they could pick the faction they fight for.
If the noobs still so green that they smell like grass have to actively choose a faction to fight for then we *might* start taking some ground back. Something is very clearly wrong, look at how long two factions have controlled 100% of the warzone. Look at how, when the FW event was giving us items people wanted, the warzone immediately flipped 100% the other way for the duration of the event. This happening in eve is so rare that you guys give players a medal when they make it happen, because even with a population imbalance and a faction getting stacked, the other side can still hold on to something.
The Dust modifier to FW systems in Eve is cool, but right now it isn't interesting to the eve players because it cannot and will not ever change long enough to matter. |
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1478
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Posted - 2013.12.20 16:26:00 -
[51] - Quote
Seriously, go jump into a Minmatar or Gallente match and see just how easy it is. There are a lot of people playing FW who just are not ready for it and should not be there, and they're all being grouped up in Amarr / Caldari contracts. It simply isn't possible to win more than 50% of the time on the grand scale when half of your faction are guys picking up the game for the first time and don't even know how to squad up.
Seriously, I've done OB support for a match full of these guys and I sat there for 10 minutes with a strike ready. Nobody called it in, if anyone was in the match who had been playing for a week they would have used it. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
720
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Posted - 2013.12.20 17:44:00 -
[52] - Quote
I like an honest and forward comment from CCP. Thanks! I will buy some AUR
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
720
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Posted - 2013.12.20 17:46:00 -
[53] - Quote
There is gotta be a system where if you fight for the losing faction you get rewarded more proportionately to how much trouble the faction is in if you win. This would balance out the "if you want to look legit, fight for SVER" mentality.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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NINJAPIRATEROBOTZOMBIE
Fatal Absolution
244
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Posted - 2013.12.20 17:55:00 -
[54] - Quote
CCP Nullarbor wrote:
Actually this is incorrect, the systems that spawn faction warfare battles are based on plexing except when there are no other options. With 2 of the factions having full warzone control that means they don't get any choice.
For the 2 factions trying to fight back however, those battles are being chosen based on plexing in that system.
Also re comments about not being able to fight back, that will happen when those sides start winning more than 50% of their battles.
I find this hard to believe when TEST was fighting in Eha and plexing 24/7 we hardly could get matches there to support so I think the whole process needs a complete evaluation and be revamped.
"Go Ninja Go Ninja Go!"
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ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
711
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Posted - 2013.12.21 00:12:00 -
[55] - Quote
CCP Nullarbor wrote:Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too. There are some subtle changes to the way it constructs matches which I expect will fix this problem too. That is unless 1 faction is just better all of the time in which case they deserve full control.
This was hilarious.
CCP, Geth Infiltrator is OP! plz nerf.
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Beren Hurin
Onslaught Inc RISE of LEGION
1929
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Posted - 2013.12.21 14:03:00 -
[56] - Quote
NINJAPIRATEROBOTZOMBIE wrote:CCP Nullarbor wrote:
Actually this is incorrect, the systems that spawn faction warfare battles are based on plexing except when there are no other options. With 2 of the factions having full warzone control that means they don't get any choice.
For the 2 factions trying to fight back however, those battles are being chosen based on plexing in that system.
Also re comments about not being able to fight back, that will happen when those sides start winning more than 50% of their battles.
I find this hard to believe when TEST was fighting in Eha and plexing 24/7 we hardly could get matches there to support so I think the whole process needs a complete evaluation and be revamped. Plexing speed is pretty limited. Once you have the first handful of plexes down, I think you can maintains the plex generation rate with around 5 pilots. So regardless of whether TEST was in the area or not what mattes is how often you are plexing. A system that is in "maintenance mode" is being plexes slower than one that just had 9 plexes stored in it and al were removed. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1483
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Posted - 2013.12.21 14:35:00 -
[57] - Quote
Eha is the biggest crucible in the Caldari war zone. Gal mil have been using it as their staging point, and TEST / some of cal mil are based out of Innia which is the next system over. We're plexing Eha up from 10% to 50% daily and they're deplexing it right back down. The number of ships being destroyed there daily is kind of impressive heh. |
Aero Yassavi
Scions of Athra
4220
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Posted - 2013.12.21 18:47:00 -
[58] - Quote
CCP Nullarbor wrote: Also re comments about not being able to fight back, that will happen when those sides start winning more than 50% of their battles.
Exactly. As soon as one side starts getting more than 50%, it snow balls into the mess we have no where one faction owns 100% of everything and can't fight back because everytime they get a district the other faction attacks it over and over again until it's overrun as they have nothing else to attack.
Angels of vengeance, angels of mercy, scions of Athra. Amarr Victor
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Aero Yassavi
Scions of Athra
4220
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Posted - 2013.12.21 18:52:00 -
[59] - Quote
CCP Nullarbor wrote:R F Gyro wrote:If a player has all 4 factions selected, what algorithm is used to decide which faction they will fight for? Is it alphabetical at all (ie. Amarr first, then Caldari)? There is no bias towards any particular faction if that is what you are getting at. However you will more likely get matched to an underpopulated faction just so we can get battles happening faster. That last part is the big problem. There are a lot more people who support the Gallente and the Minmatar, so the players with all four factions selected get thrown on the Amarr and Caldari. And let's face it, the players with all four factions selected are absolutely terrible players.
Why can't you make it so the default is no factions selected and if you want to play FW you must have at least manually select one faction? That way players will have to manually choose a faction, which should distribute these "bad" players better across the four factions instead of throwing them all in the Amarr/Caldari FW teams diluting their pool of skilled players?
Angels of vengeance, angels of mercy, scions of Athra. Amarr Victor
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Goric Rumis
Dead Six Initiative Lokun Listamenn
258
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Posted - 2013.12.22 19:48:00 -
[60] - Quote
CCP Nullarbor wrote:Also re comments about not being able to fight back, that will happen when those sides start winning more than 50% of their battles. It seems to me that there are a few True Grit-related factors keeping this from really happening.
(1) DUST players need to have a reason to coordinate and decide they're going to make a specific push in a specific place, and doing so needs to have consequences that DUST players care about.
(2) DUST players need to be able to coordinate and choose that they're going to make a push in a particular region on a large scale.
I realize both of these are much more complicated problems than they sound, and associating the fights with EVE plexing means at least the effort is coordinated in an artificial way. And I imagine you're working on a plan to figure all this out on a longer timeline. I'm glad that we have a reason for faction warfare to matter, which is a great step, but now we need a reason for faction warfare in a particular location to matter, and for meta-game to be built up around it.
My two cents. |
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