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281. Mercenaries with Insurance - in General Discussions [original thread]
Skihids wrote: Nobody in their right mind would insure a mercenary for anything. You insure against an unlikely catastrophic loss by spreading the risk among a large population. Losing a tank is catastrophic, but also entirely likely and expec...
- by Goric Rumis - at 2013.04.22 22:27:00
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282. Heavy?! - in Rookie Training Grounds [original thread]
In terms of tactics: With the HMG, always stay in cover. Hug walls, weave between containers, take the low road through open fields. Your range is short to medium. At least 70% of the other players can kill you at ranges where you can't even fight...
- by Goric Rumis - at 2013.04.19 02:38:00
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283. Heavy?! - in Rookie Training Grounds [original thread]
Luke Vetri wrote: Remember you don't have to reload after every burst of fire! I swap between playing as an assault and heavy, I'm forever hitting reload when I don't need to with the HMG On the other hand, ALWAYS reload when it's safe, espec...
- by Goric Rumis - at 2013.04.19 00:17:00
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284. SLAY + Merc Quarters - in Feedback/Requests [original thread]
I would like to see a public Slay table in a public promenade, with the option to purchase a personal Slay table for your quarters with AUR. Giving you an option to customize (maybe even have different cosmetic designs), spending money to support ...
- by Goric Rumis - at 2013.04.18 20:29:00
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285. Heavy Weapon Idea: Concussion Hammer - in Feedback/Requests [original thread]
I wonder about the actual effectiveness of this, though. It will be pretty obvious when the heavy is carrying this weapon, meaning that everyone will stay away from him and pick him off at range. The heavy moves forward about as quickly as other s...
- by Goric Rumis - at 2013.04.17 22:19:00
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286. Will the crusader/command suit be implemented in the "uprising" build - in General Discussions [original thread]
Doubtful. I would expect it to be listed among the dropsuits on Singularity: https://forums.dust514.com/default.aspx?g=posts&t=67518 If this holds true to what rolls out on May 6, we'll be getting a more- or less-specialized heavy (Sentine...
- by Goric Rumis - at 2013.04.17 19:38:00
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287. How come heavy dropsuits are the only suits with something special? - in General Discussions [original thread]
It's partly a balancing factor. By making the heavy suit the only one capable of using heavy weapons, you no longer have to balance the suit independent of the weapons and the weapons independent of the suit. You can now design the suit to be infe...
- by Goric Rumis - at 2013.04.17 19:27:00
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288. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Bendtner92 wrote: Mortedeamor wrote: Bendtner92 wrote: With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost. On top of that you get both standard ISK payout and loot. The loot wil...
- by Goric Rumis - at 2013.04.17 19:16:00
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289. [Suggestion] Per-match active booster - in Feedback/Requests [original thread]
I like it! I expect it would require a bit of coding to apply a match counter to a booster, though. And I wonder whether you'd have to apply an expiration date (even if it were, say, 6 months in the future). Actually, I guess that would be the eas...
- by Goric Rumis - at 2013.04.17 18:02:00
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290. AFK People - in General Discussions [original thread]
bunnywink wrote: Sir Petersen wrote: Just be thankful you have better things to do with your life than AFKing all day long in a videogame. This statement doesn't make sense. Most people who AFK are off doing real-life stuff because the...
- by Goric Rumis - at 2013.04.17 17:25:00
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291. Light Machine Gun - Minmatar Light Weapon - in Feedback/Requests [original thread]
I sort of feel like this is trying to crowd into a space that is already fairly well covered between the AR, HMG, and SMG. There are enough differences between the AR and the HMG to make them each useful, but I'm not sure there are enough differen...
- by Goric Rumis - at 2013.04.16 22:42:00
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292. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
Rasatsu wrote: Sure OK. Next; AV should require teamwork. Already implemented. Next: Posting should require thinking.
- by Goric Rumis - at 2013.04.16 22:04:00
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293. Community Topic 4/14/2013: How much are you willing to pay? - in General Discussions [original thread]
1. What items do you feel is absolutely need or want to spend Aurum on? Give reasons on current, or even new options if you need to. I don't have anything personally that I feel I have to spend AUR on. The only thing I would spend AUR on is ...
- by Goric Rumis - at 2013.04.16 20:28:00
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294. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
rebecca watson wrote: I can't believe I'm replying to this and resurrecting it, but: Lone tanking is very risky, and while you can pull it off some of the time, you will lose many vehicles. Solo AV'ing is risky, and while you'll pull off ki...
- by Goric Rumis - at 2013.04.16 19:17:00
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295. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
Takahiro Kashuken wrote: Who has the turret skills? does the driver need them so he can fit it? what about who buys the turret? does the driver and gunner need the same skills at the same lvl? plus we dont have a locking mechanism so johnny blu...
- by Goric Rumis - at 2013.04.16 19:04:00
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296. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
My personal feeling: 1. Tanks should receive a teamwork buff. The unfortunate reality is that they need to be balanced as if only one person is inside, because they can be operated effectively with only one person. If three people are inside, it'...
- by Goric Rumis - at 2013.04.16 18:35:00
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297. Claymores - in General Discussions [original thread]
Banjo Hero wrote: No, no, my confusion is the "proximity" part. While they can certainly be rigged to a trip-wire or a timer or whatever you want, that's all field-expedient jury-rigging and stuff. Out-of-the-box, they're manually triggered. ...
- by Goric Rumis - at 2013.04.16 17:24:00
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298. Claymores - in General Discussions [original thread]
I don't like proximity mines, myself. For the amount of skill it requires to get a kill with one (read: smart enough not to plant it in the red zone), they should be ridiculously easy to avoid, which would effectively make them useless. I think re...
- by Goric Rumis - at 2013.04.16 17:23:00
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299. Faction warfare loyalty - in General Discussions [original thread]
Vaerana Myshtana wrote: CCP FoxFour wrote: We don't currently have any plans for any kind of standings for DUST mercenaries participating in FW. As it stands we would rather see DUST players playing for the side they want to, and more import...
- by Goric Rumis - at 2013.04.16 17:11:00
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300. Funniest kill you ever had? - in General Discussions [original thread]
Charging up my forge gun near B at Manus Peak, and just shot it off toward a brawl around C. "Kill +50"
- by Goric Rumis - at 2013.04.16 07:56:00
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