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Infekti0n
One-Armed Bandits Atrocitas
0
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Posted - 2013.04.16 17:12:00 -
[31] - Quote
I would absolutely disagree with the implantation of Claymores or other Anti Infantry Proximity charges. RE's that pretty much dont require you to do anything, the only reason i dont mind RE's is the fact that the guy actually needs to pay attention to the objectives, with claymores its just.... Sit back die like a noob, and get kills because people run into your mines, call it skill. COD STYLE. |
Soldier of Mawat
Amat Al'Mawat Militia
41
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Posted - 2013.04.16 17:15:00 -
[32] - Quote
Banjo Hero wrote:Bones McGavins wrote:... this discussion is about anti infantry prox mines ... I saw this after posting the thing I just posted, and now I'm confused... Um, anti-personnel proximity mines? I thought it was about claymores?
Claymores are anti-personnel mines, they are just called claymores because M18AI anti-personnel mine just doens't roll of the tongue easy.
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Takahiro Kashuken
Red Star. EoN.
236
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Posted - 2013.04.16 17:16:00 -
[33] - Quote
Claymore ftw |
Banjo Hero
BurgezzE.T.F Orion Empire
94
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Posted - 2013.04.16 17:21:00 -
[34] - Quote
No, no, my confusion is the "proximity" part. While they can certainly be rigged to a trip-wire or a timer or whatever you want, that's all field-expedient jury-rigging and stuff. Out-of-the-box, they're manually triggered. |
Justin Tymes
Condotta Rouvenor Gallente Federation
25
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Posted - 2013.04.16 17:21:00 -
[35] - Quote
Infekti0n wrote:I would absolutely disagree with the implantation of Claymores or other Anti Infantry Proximity charges. RE's that pretty much dont require you to do anything, the only reason i dont mind RE's is the fact that the guy actually needs to pay attention to the objectives, with claymores its just.... Sit back die like a noob, and get kills because people run into your mines, call it skill. COD STYLE.
If they run into your blatantly obvious mines, they are as bad as you. |
Goric Rumis
Dead Six Initiative
147
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Posted - 2013.04.16 17:23:00 -
[36] - Quote
I don't like proximity mines, myself. For the amount of skill it requires to get a kill with one (read: smart enough not to plant it in the red zone), they should be ridiculously easy to avoid, which would effectively make them useless. I think remote explosives are sufficient to fill the tactical role while still requiring a degree of skill. |
Goric Rumis
Dead Six Initiative
147
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Posted - 2013.04.16 17:24:00 -
[37] - Quote
Banjo Hero wrote:No, no, my confusion is the "proximity" part. While they can certainly be rigged to a trip-wire or a timer or whatever you want, that's all field-expedient jury-rigging and stuff. Out-of-the-box, they're manually triggered. Yeah, I think COD started the video-game convention that claymores are proximity mines. |
Soldier of Mawat
Amat Al'Mawat Militia
41
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Posted - 2013.04.16 17:26:00 -
[38] - Quote
Banjo Hero wrote:No, no, my confusion is the "proximity" part. While they can certainly be rigged to a trip-wire or a timer or whatever you want, that's all field-expedient jury-rigging and stuff. Out-of-the-box, they're manually triggered.
Well it is the future and actual claymores won't be used, but people use the term claymore because it's a common term and everybody know what they are talking about. It's like people asking for a kleenex, they are using a popular brand name instead of asking for tissue paper. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
85
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Posted - 2013.04.16 17:28:00 -
[39] - Quote
Goric Rumis wrote:Banjo Hero wrote:No, no, my confusion is the "proximity" part. While they can certainly be rigged to a trip-wire or a timer or whatever you want, that's all field-expedient jury-rigging and stuff. Out-of-the-box, they're manually triggered. Yeah, I think COD started the video-game convention that claymores are proximity mines.
Forget Claymores then, just give me old school Goldeneye AP Prox Mines |
Infekti0n
One-Armed Bandits Atrocitas
0
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Posted - 2013.04.16 17:29:00 -
[40] - Quote
Justin Tymes wrote:Infekti0n wrote:I would absolutely disagree with the implantation of Claymores or other Anti Infantry Proximity charges. RE's that pretty much dont require you to do anything, the only reason i dont mind RE's is the fact that the guy actually needs to pay attention to the objectives, with claymores its just.... Sit back die like a noob, and get kills because people run into your mines, call it skill. COD STYLE. If they run into your blatantly obvious mines, they are as bad as you.
Obvious troll is obvious. Come back when your IQ reaches 60ish. Or when you have something constructive to add. Just say "I Agree" or "I disagree" Because going into detail obviously will stretch your thinking capacity to the max and will probable damage your brain. |
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Banjo Hero
BurgezzE.T.F Orion Empire
94
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Posted - 2013.04.16 17:34:00 -
[41] - Quote
Goric Rumis wrote:Banjo Hero wrote:No, no, my confusion is the "proximity" part. While they can certainly be rigged to a trip-wire or a timer or whatever you want, that's all field-expedient jury-rigging and stuff. Out-of-the-box, they're manually triggered. Yeah, I think COD started the video-game convention that claymores are proximity mines.
Ah, right! Haven't played that [pre-emptively self-censored series of colorful profane adjectives] game in years; I had forgotten the way the "claymore" worked in there.
Thanks for clearing that up for me, friend. (Silly me, thinking that words mean what they actually mean. :-P) |
Garrett Blacknova
Codex Troopers
2518
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Posted - 2013.04.16 17:36:00 -
[42] - Quote
Bones McGavins wrote:Yes, both sides get it, but the problem is: It encourages a type of gameplay I find to be boring and rewards camping and less agressive play and punishes agressive play and folks who actually drive the fight forward.
Anything that encourages camping and discourages aggression needs to be thought about carefully, otherwise you make the game slower and usually less fun. Sniper fests are boring, dynamic skirmishes with both sides attacking and flanking are fun. prox mines empowers the former and handicaps the latter. Really? Because I can see a Shotgun Scout clearing a sniper nest then leaving a few "gifts" for the next wave that show up. I'd call that a good way to discourage the campers.
Prox mines can work both ways. |
Rynoceros
One-Armed Bandits Atrocitas
10
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Posted - 2013.04.16 18:10:00 -
[43] - Quote
If I wanted to collect Kills while picking my nose I'd outfit some tanks and at least give somebody a fair shot.
Edit: fair-ish |
Sloth9230
Reaper Galactic
892
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Posted - 2013.04.16 18:20:00 -
[44] - Quote
*Le me climbing ladder to get to a sniper at the top of Ashland Me: Hey, look, a claymore... crap *BOOM
Yeah, sorry, that's a no on claymores. |
Sir Petersen
Valhalla Nord
117
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Posted - 2013.04.16 18:26:00 -
[45] - Quote
Sloth9230 wrote:*Le me climbing ladder to get to a sniper at the top of Ashland Me: Hey, look, a claymore... crap *BOOM
Yeah, sorry, that's a no on claymores. Then you climb again. Drop an uplink close by. Many options/solutions for skilled people playing the game. |
Sloth9230
Reaper Galactic
892
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Posted - 2013.04.16 18:29:00 -
[46] - Quote
Sir Petersen wrote:Sloth9230 wrote:*Le me climbing ladder to get to a sniper at the top of Ashland Me: Hey, look, a claymore... crap *BOOM
Yeah, sorry, that's a no on claymores. Then you climb again? Drop an uplink close by? Cry less?? Many options/solutions for skilled gamers playing the game when the claymores come into play. You've never climbed those ladders have you? One does not simply "climb again" |
Kushmir Nadian
Valor Coalition RISE of LEGION
153
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Posted - 2013.04.16 18:32:00 -
[47] - Quote
Bones McGavins wrote:claymores encourage camping. Camping is lame and not fun. COD has claymores and you can just secure a nifty sniper spot and use claymores to watch your make. Even if someone kills the claymore it still warns you of their approach, fun...
Difficult IS good. Easy kills are lame. Claymores dont require skills to use. They rely on the other player making a mistake and not on you doing well. That type of gameplay is bad. Its not fun to be killed by a claymore/prox mine, and its not rewarding to get such a cheap kill.
This game already encourages camping a ton. We dont need more.
Disagree with this. Planting claymores in good position takes skill. Even so, just take away the killing damage...have them do 200 damage so they can only kill wounded players and beginner scouts (sorry guys...you wanted speed right?)
Then its more supplemental damage. |
Sir Petersen
Valhalla Nord
117
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Posted - 2013.04.16 18:34:00 -
[48] - Quote
Sloth9230 wrote:Sir Petersen wrote:Sloth9230 wrote:*Le me climbing ladder to get to a sniper at the top of Ashland Me: Hey, look, a claymore... crap *BOOM
Yeah, sorry, that's a no on claymores. Then you climb again? Drop an uplink close by? Cry less?? Many options/solutions for skilled gamers playing the game when the claymores come into play. You've never climbed those ladders have you? One does not simply "climb again" you are cherry picking here dude.. Off topic talking about ladders. Most weapons can take me down on top of those stairs. Claymores are no different as long as you can take them down/out. |
Sloth9230
Reaper Galactic
892
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Posted - 2013.04.16 18:44:00 -
[49] - Quote
Sir Petersen wrote:Sloth9230 wrote:Sir Petersen wrote:Sloth9230 wrote:*Le me climbing ladder to get to a sniper at the top of Ashland Me: Hey, look, a claymore... crap *BOOM
Yeah, sorry, that's a no on claymores. Then you climb again? Drop an uplink close by? Cry less?? Many options/solutions for skilled gamers playing the game when the claymores come into play. You've never climbed those ladders have you? One does not simply "climb again" you are cherry picking here dude.. Off topic talking about ladders. Most weapons can take me down on top of those stairs. Claymores are no different as long as you can take them down/out. You're a moron... honestly.
This map: https://forums.dust514.com/default.aspx?g=posts&t=48080&find=unread People call them the "infinity ladders" for a reason, it takes like 30 seconds to climb the damn things.
There is nothing you can do about a claymore at the top of the ladders on that map. You cannot just "take them down/out", the only way to do that would be to set it off, and I fully expect that to be fatal. People can still do that with proximity explosives, but at least those require that the user is paying attention.
Basically Claymores would be EZ mode. |
Sir Petersen
Valhalla Nord
117
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Posted - 2013.04.16 18:46:00 -
[50] - Quote
Sloth9230 wrote:Sir Petersen wrote:Sloth9230 wrote:Sir Petersen wrote:Sloth9230 wrote:*Le me climbing ladder to get to a sniper at the top of Ashland Me: Hey, look, a claymore... crap *BOOM
Yeah, sorry, that's a no on claymores. Then you climb again? Drop an uplink close by? Cry less?? Many options/solutions for skilled gamers playing the game when the claymores come into play. You've never climbed those ladders have you? One does not simply "climb again" you are cherry picking here dude.. Off topic talking about ladders. Most weapons can take me down on top of those stairs. Claymores are no different as long as you can take them down/out. You're a moron... honestly. Yeah.. I didnt read anything after that kid. learn some manners before you come back to one of my threads. |
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Sloth9230
Reaper Galactic
892
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Posted - 2013.04.16 18:46:00 -
[51] - Quote
Kushmir Nadian wrote:
Disagree with this. Planting claymores in good position takes skill. Even so, just take away the killing damage...have them do 200 damage so they can only kill wounded players and beginner scouts (sorry guys...you wanted speed right?)
Then its more supplemental damage.
Give us points for shooting them tho. Also let active scanners point out their locations.
Yeah, if we ever get proximity mines then I fully expect a basic one to do less damage than a locus grenade. |
Garrett Blacknova
Codex Troopers
2532
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Posted - 2013.04.16 19:02:00 -
[52] - Quote
Sloth9230 wrote:There is nothing you can do about a claymore at the top of the ladders on that map. You cannot just "take them down/out", the only way to do that would be to set it off, and I fully expect that to be fatal. People can still do that with proximity explosives, but at least those require that the user is paying attention.
Basically Claymores would be EZ mode. How about.... read my first post in this thread?
There's nothing you can do - but what if you step on it, and it beeps, but then it doesn't go off unless you shoot it or move away?
So you climb up, step on the claymore because it's RIGHT THERE, but then you KILL THE GUY ANYWAY, and if you have an Uplink, you can toss it down then jump or run off the mine and end it. Or wait for someone to spawn on the Uplink, and they can hack and disable the mine, letting you move on. And if you don't have an Uplink, you can either rest easy knowing you got the guy, or you can call for someone to come over and help you out. |
Sloth9230
Reaper Galactic
892
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Posted - 2013.04.16 19:07:00 -
[53] - Quote
Garrett Blacknova wrote:Sloth9230 wrote:There is nothing you can do about a claymore at the top of the ladders on that map. You cannot just "take them down/out", the only way to do that would be to set it off, and I fully expect that to be fatal. People can still do that with proximity explosives, but at least those require that the user is paying attention.
Basically Claymores would be EZ mode. How about.... read my first post in this thread? There's nothing you can do - but what if you step on it, and it beeps, but then it doesn't go off unless you shoot it or move away? So you climb up, step on the claymore because it's RIGHT THERE, but then you KILL THE GUY ANYWAY, and if you have an Uplink, you can toss it down then jump or run off the mine and end it. Or wait for someone to spawn on the Uplink, and they can hack and disable the mine, letting you move on. And if you don't have an Uplink, you can either rest easy knowing you got the guy, or you can call for someone to come over and help you out. Those could work, I just don't want these stupid things http://images2.wikia.nocookie.net/__cb20120106135142/callofduty/images/d/da/Claymore_menu_icon_BO.png |
ICECREAMK1NG
WARRIORS 1NC
463
|
Posted - 2013.04.16 19:07:00 -
[54] - Quote
NO.
Claymores, worst no skill noob weapon ever in an FPS.
Camping and fgtry is already way out of control in this ''game''
I cannot think of one positive, save scrubs will at least get 1 or 2 kills.
'' oh hey I'll run out the red zone, put my noob weapon on a letter, wait for kills in my hidey hole, then do it again and again ''
NO thankyou. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
85
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Posted - 2013.04.16 19:12:00 -
[55] - Quote
Sloth9230 wrote:Kushmir Nadian wrote:
Disagree with this. Planting claymores in good position takes skill. Even so, just take away the killing damage...have them do 200 damage so they can only kill wounded players and beginner scouts (sorry guys...you wanted speed right?)
Then its more supplemental damage.
Give us points for shooting them tho. Also let active scanners point out their locations.
Yeah, if we ever get proximity mines then I fully expect a basic one to do less damage than a locus grenade.
Yes, because as we all know, landmines are packed with less explosives than grenades. I would expect them to do the equivalent of a grenade, just either in a single direction or with a tighter blast radius.
Also, in response to your fear of mined ladders, either don't be the first one up it if you know a reddot is up there or get up there first and bring a droplink or your own mines for the ladder. |
Garrett Blacknova
Codex Troopers
2534
|
Posted - 2013.04.16 19:14:00 -
[56] - Quote
ICECREAMK1NG wrote:'' oh hey I'll run out the red zone, put my noob weapon on a letter, wait for kills in my hidey hole, then do it again and again '' Also countered by my suggestions.
Walk over to the objective to hack it, hear a warning beep letting you know you stepped on a prox mine. Let your squadmate know you stepped on a mine, and while you're hacking the objective, he comes over and hacks the mine to disable it. If you were rushing and didn't hear the beep, or weren't paying attention, you get blown up. If they were smart, and anticipated your direction of approach, they might have put it just OUTSIDE hack range, so you were held up and had to wait for reinforcements - or you might be more likely to mis the tone when you're close to your objective, giving better odds on blowing you up. |
ICECREAMK1NG
WARRIORS 1NC
463
|
Posted - 2013.04.16 19:19:00 -
[57] - Quote
Garrett Blacknova wrote:ICECREAMK1NG wrote:'' oh hey I'll run out the red zone, put my noob weapon on a letter, wait for kills in my hidey hole, then do it again and again '' Also countered by my suggestions. Walk over to the objective to hack it, hear a warning beep letting you know you stepped on a prox mine. Let your squadmate know you stepped on a mine, and while you're hacking the objective, he comes over and hacks the mine to disable it. If you were rushing and didn't hear the beep, or weren't paying attention, you get blown up. If they were smart, and anticipated your direction of approach, they might have put it just OUTSIDE hack range, so you were held up and had to wait for reinforcements - or you might be more likely to mis the tone when you're close to your objective, giving better odds on blowing you up.
Not played many FPS's have you.
Certainly not with claymores in, well I have, and in every single game without exception, they are easy noob kills.
So again, no. |
Sloth9230
Reaper Galactic
892
|
Posted - 2013.04.16 19:23:00 -
[58] - Quote
Alaika Arbosa wrote:
Yes, because as we all know, landmines are packed with less explosives than grenades. I would expect them to do the equivalent of a grenade, just either in a single direction or with a tighter blast radius.
Yes, because we all know that things have to make sense in video games.
HMGs have less range then ARs because why exactly?
Missile splash damage sucks why?
Pistols do more headshot damage than your average gun in like every shooter ever made why?
I'm pretty sure that a proximity mine should do more damage than a grenade in real life, that doesn't mean that will actually be the case if you see them in game. Realness, lore, and even common sense take a backseat when it comes to balance. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
85
|
Posted - 2013.04.16 19:31:00 -
[59] - Quote
Sloth9230 wrote:Alaika Arbosa wrote:
Yes, because as we all know, landmines are packed with less explosives than grenades. I would expect them to do the equivalent of a grenade, just either in a single direction or with a tighter blast radius.
Yes, because we all know that things have to make sense in video games. HMGs have less range then ARs because why exactly? Missile splash damage sucks why? Pistols do more headshot damage than your average gun in like every shooter ever made why? I'm pretty sure that a proximity mine should do more damage than a grenade in real life, that doesn't mean that will actually be the case if you see them in game. Realness, lore, and even common sense take a backseat when it comes to balance.
touch+¬
I still think they should do the same amount of damage as a grenade of their tier, especially if they were coded the way Garrett is talking about (which btw, I think is a good idea).
Also, just for references sake, from a quick google search, AP mines use from 29-240 grams of explosive, while the old pineapple grenades used 2 grams. I want prox mines, though I will agree that having them do realistic damage comparatively would definitely suck (4000 points of damage to everything within 60m? **** that) |
Garrett Blacknova
Codex Troopers
2536
|
Posted - 2013.04.16 19:50:00 -
[60] - Quote
ICECREAMK1NG wrote:Garrett Blacknova wrote:ICECREAMK1NG wrote:'' oh hey I'll run out the red zone, put my noob weapon on a letter, wait for kills in my hidey hole, then do it again and again '' Also countered by my suggestions. Walk over to the objective to hack it, hear a warning beep letting you know you stepped on a prox mine. Let your squadmate know you stepped on a mine, and while you're hacking the objective, he comes over and hacks the mine to disable it. If you were rushing and didn't hear the beep, or weren't paying attention, you get blown up. If they were smart, and anticipated your direction of approach, they might have put it just OUTSIDE hack range, so you were held up and had to wait for reinforcements - or you might be more likely to mis the tone when you're close to your objective, giving better odds on blowing you up. Not played many FPS's have you. Certainly not with claymores in, well I have, and in every single game without exception, they are easy noob kills. So again, no. I grew up with Wolfenstein 3D and Doom, so yeah, not too much FPS experience here.... only about THE ENTIRE HISTORY OF THE GENRE worth...
Yes, most FPS games (not all) with some form of automated antipersonnel mine have used them as a cheap way to get easy kills. Emphasis on the part where it's only MOST and not ALL games with such a weapon. I've played several games with almost exactly the mechanics I described, and it WORKS. Trip the mine, there's an audio cue, and there's a way to disable it without getting blown up, usually one that requires help from a teammate. |
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