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Rasatsu
Much Crying Old Experts
593
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Posted - 2013.04.16 21:35:00 -
[61] - Quote
Sure OK.
Next; AV should require teamwork. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
80
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Posted - 2013.04.16 21:59:00 -
[62] - Quote
the part about limited ammo for tanks the best part, thats crazy!!!! what do they have self replicating nanohives? there's no way rail tanks and missile tanks should spam away without ever needing ammo. blasters too. esp if lasers need ammo, no other energy weapon should have endless ammo. |
Goric Rumis
Dead Six Initiative
148
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Posted - 2013.04.16 22:04:00 -
[63] - Quote
Rasatsu wrote:Sure OK.
Next; AV should require teamwork. Already implemented.
Next: Posting should require thinking. |
Bones McGavins
TacoCat Industries
78
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Posted - 2013.04.16 22:04:00 -
[64] - Quote
It does. If any tank ever gets solo'd versus AV they are an idiot and should quit the game.
You have a speed advantage, a range advantage, a damage advantage, a health advantage. Not to mention the fact the AV is vulnerable to all sorts of other enemies while you are only vulnerable to AV.
Honestly, how are you dying to one AV unit?
I sometimes wonder if tankers dont realize the amount of AV units that take them on, and the amount of times those units died by other random guys in the process. Whenever I kill a tank its usually because 2 or 3 other guys were hitting it and I managed to get the last shot.
Usually if I do get a tank kill, its because i sprinted half way across the map to cut off the tanks retreat as soon as swarm or forgers start pelting it. Then i catch it as it comes around a corner, thinking its escaped the long range AV. But that requires the other couple AV units hitting it a bunch first, and then the tanker needs lack of squad support to allow me to get in the position (and be predictable in its escape, but most are). |
knight of 6
ZionTCD Legacy Rising
121
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Posted - 2013.04.16 22:11:00 -
[65] - Quote
Guinevere Bravo wrote:Takahiro Kashuken wrote:
All this talk about how it should take teamwork to use a tank yet atm it takes no teamwork to take out a tank with AV since AV got buff after buff and vehicles got nerf after nerf so you can solo vehicles with ease
Your post was fine until this appeared, And the exageration was just too strong. Im running advanced swarms (Level 3 Swarm Launcher Skill) and to take a Gunlogi your going to need more than one (Madrugars i can solo). Or a lucky position were you can get above the tank an rain Packed AV nades on it. Both situations in Ambush maps arent very frequent. If you play Skirmish 24/7 then ofcoarse your going to get the tank if its not well equiped or does something stupid, in ambush with the bad spawns its one sided.
this argument is FABULOUS. cause, you know, i can solo a 500,000 isk tank with my 75,000 isk suit. AV total isn't killing tanks with ease. |
Mavado V Noriega
SyNergy Gaming EoN.
2766
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Posted - 2013.04.16 23:30:00 -
[66] - Quote
Ninjanomyx wrote:Prius Vecht wrote:The dark cloud wrote: lool another moron who wants that their militia swarm launcher should insta pop a sagaris. Just GTFO. i first off have to spend millions of SP and then i spend 2.5 million for my sagaris just to see that some blueberry uses the main gun on my tank? Hell no.
I was torn but after seeing poor logic like this, I support it. instapop? did we read the same thing? they didnt mention anything about nerfing the piece talks about separating the driver and gunner. Isnt this the same thing dropship pilots have to do? Dropship is to LAV.......... This Post is irrelevant. Wait 'till Gunships, Jets & Mechs hit & you will realize how utterly ignorant you sound today.
lol ive been telling these ppl that exact thing this community is ********
PS: loldusters....all i gotta say on this latest "blog" |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
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Posted - 2013.04.16 23:44:00 -
[67] - Quote
rebecca watson wrote:I can't believe I'm replying to this and resurrecting it, but:
Lone tanking is very risky, and while you can pull it off some of the time, you will lose many vehicles.
Solo AV'ing is risky, and while you'll pull off kills some of the time, you'll lose many vehicles that get away.F
Teamwork buffs both sides. Feature working as intendedGäó +1 and /thread |
slypie11
Planetary Response Organisation
157
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Posted - 2013.04.16 23:50:00 -
[68] - Quote
Nah, separating the driver and the gunner sounds dumb. I don't know it just does. I mean, dropships are meant to carry around infantry, not go directly into combat, but thats what tanks are supposed to do. I suggest adding a spotter seat. I do agree however that tankers are selfish and want to destroy entire teams of infantry, while infantry men are selfish and don't want to get completely murdered by tanks. So, make tanks cost less |
BOZ MR
BurgezzE.T.F Orion Empire
68
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Posted - 2013.04.17 02:08:00 -
[69] - Quote
Goric Rumis wrote:Rasatsu wrote:Sure OK.
Next; AV should require teamwork. Already implemented. Next: Posting should require thinking. Where is AV teamwork? A guy throwing AV nades behind cover? Or the other dude that peek-a-booms swarms while standing behind cover? |
rebecca watson
Krusual Covert Operators Minmatar Republic
48
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Posted - 2013.04.17 03:42:00 -
[70] - Quote
CCP Nerf Teamwork, Teamwork is OP. |
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Gunner Nightingale
Internal Error. Negative-Feedback
537
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Posted - 2013.04.17 06:20:00 -
[71] - Quote
The dark cloud wrote:What people dont get is that the turret on dropships are inaccurate cause the driver/gunner position is seperated and causes some serious accuracy problems. on tanks however the turret allways hits regardless if moving or not. And dont forget that small blasters do have splash damage. Just wait till i rain death from above. Well having to decide if you go full on infantry or full on vehicles has some advantages. Like beeing aible to ditch all infantry related skills and put them into other vehicles.
So you'll be ineffective in 2 vehicles instead of one?
Edit-Typical american |
Garrett Blacknova
Codex Troopers
2544
|
Posted - 2013.04.17 08:11:00 -
[72] - Quote
Goric Rumis wrote:Rasatsu wrote:Sure OK.
Next; AV should require teamwork. Already implemented. Next: Posting should require thinking. If you want to be serious, BOTH sides require teamwork.
A smart player can keep a tank alive without help from their teammates, but they won't achieve much, if anything for their team without help. A smart AV player can solo a lower-tier tank, but only if their teammates keep the infantry at bay.
AV requires teamwork unless the tank is bad. Tanks require teamwork unless THE ENTIRE ENEMY TEAM is bad. |
CommanderBolt
Anonymous Killers Mercenary Corporation
2
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Posted - 2013.04.17 08:33:00 -
[73] - Quote
As a regular user of tanks, I can tell you they die often!
Like I have said before on these forums, the Tanks require at least gunner or two to really be effective, same as to REALLY be effective at KILLING a tank you might need a few guys working in a squad together.
When this happends its very hard to keep my tanks alive and I usually run full armor tank fit.
OH yea and how about orbitals? They decimate tanks as long as they are dropped correctly. No if anything tanks are underpowered! |
Takahiro Kashuken
Red Star. EoN.
244
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Posted - 2013.04.17 10:37:00 -
[74] - Quote
Goric Rumis wrote:Takahiro Kashuken wrote:Everyone cries about wanting it to take teamwork to use a tank but what using teamwork to destroy a tank when it currently takes 1 AV guy to put the fear of god into him let alone whack him since hes a moving WP pinata, oh no cant say that ppl like to destroy tanks solo with as little SP put into AV as possible Either you're upset at the moment, and expressing your feelings without thinking them through, or you're just terrible at driving a tank. There is literally no other way you would actually believe what you just said. Maybe you should try a different specialization. Try playing AV for some perspective.
Im an awesome tank driver, im also pretty good with AV and have solo'd a fair few tanks
I play both sides of the coin and it is easy to keep a tank away |
Eurydice Itzhak
Militaires Sans Jeux
2
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Posted - 2013.04.17 13:18:00 -
[75] - Quote
All of my SP so far invested solely into tanks. I will be respeccing when Uprising comes unless vehicles are changed. We are simply too easy to be locked down or killed. (Skirmish only experience. Vehicles in Ambush sounds HIGHLY imbalanced to me due to the crap spawns.)
Know what would be fair? if it required similar SP or ISK investment in AV to take down a tank. If I've got 4m sp into tanks it should take that much in AV to kill me. Thats like what, 4 Proto AV?
"But, that's not fair!" you cry.
I have ALL of my SP invested into tanks. if I'm spending 700k-1.7m on a vehicle with millions of SP invested into it, I should NOT be able to be locked down by ONE dedicated AV. He spent 1m SP on AV and 100k on a suit. Where's the fairness in that? He also has the ability to switch to other suits designed for other things.
I do not have that luxury because it requires all that SP into tanking to be halfway viable. if I'm not in a tank, im using merc gear.
tl;dr: Make AV require more SP/ISK, make tanks requires less SP/ISK, or make it so it takes a cumulative amount of SP/ISK in av to take down a tank (4m sp spread across 4 people to take down a 4m sp tank, 4m sp spread across 2 people to take down a 4m sp tank). |
Bones McGavins
TacoCat Industries
82
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Posted - 2013.04.17 14:23:00 -
[76] - Quote
Fun fact, it takes more SP to get to logistics LAV than it does to the current highest tier tanks.
Its funny that you never see LAV or dropship users complaining. Why is that? They take just as much SP and ISK to use as tanks, and are pretty much just support units. They can die super easy (neither have the PGU to use heavy shield or armor and dropships are much easier to get LOS on).
Why do tanks complain that their killing machines are quite as effecient bang for buck as it could be, but LAV and Dropship users dont mind spending just as much SP and ISK to simply be a support role and have fun?
What tankers need to realize is you arent going to get a 1:1 ratio in SP/ISK investment to game impact. The reason being, that system would make it impossible for new players to compete.
A proto suit worth 10X as much as my starter gear is still easy for me to kill if I get the drop. So despite the fact that a smart tanker who is constantly mobile is pretty much immortal in the current game, tankers still complain that a 70K unit can kill their 500k? Well duh. Someones 200K proto suit easily dies by my free starter gear if I play right. Plus, the tank usually at least has enough time to react, headshots from my scrambler pistol will kill most proto suits before they can even do ANYTHING AT ALL.
This game is not meant for you to be able to BUY your way to victory. You buy an advantage, which tanks OBVIOUSLY have. |
Eurydice Itzhak
Militaires Sans Jeux
2
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Posted - 2013.04.17 14:36:00 -
[77] - Quote
Bones McGavins wrote:Fun fact, it takes more SP to get to logistics LAV than it does to the current highest tier tanks.
Its funny that you never see LAV or dropship users complaining. Why is that? They take just as much SP and ISK to use as tanks, and are pretty much just support units. They can die super easy (neither have the PGU to use heavy shield or armor and dropships are much easier to get LOS on).
Why do tanks complain that their killing machines are quite as effecient bang for buck as it could be, but LAV and Dropship users dont mind spending just as much SP and ISK to simply be a support role and have fun?
What tankers need to realize is you arent going to get a 1:1 ratio in SP/ISK investment to game impact. The reason being, that system would make it impossible for new players to compete.
A proto suit worth 10X as much as my starter gear is still easy for me to kill if I get the drop. So despite the fact that a smart tanker who is constantly mobile is pretty much immortal in the current game, tankers still complain that a 70K unit can kill their 500k? Well duh. Someones 200K proto suit easily dies by my free starter gear if I play right. Plus, the tank usually at least has enough time to react, headshots from my scrambler pistol will kill most proto suits before they can even do ANYTHING AT ALL.
This game is not meant for you to be able to BUY your way to victory. You buy an advantage, which tanks OBVIOUSLY have.
I don't know a single person spec'd into LAVs. Dropships and LAVs have their own issues that I can't comment on because I don't pilot/drive them.
Most of your post just shows how little experience you have with the situation. a 500k tank is a Militia tank. a 70k unit can completely lock down a 1.7M tank.
Tanks are EXTREMELY fragile entities. Most tank "tactics" are compromised of "Do I run when someone gets within 30 feet of me, or 40?"
EDIT: Ate my post, hopefully this edit puts it back to normal. |
Bones McGavins
TacoCat Industries
82
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Posted - 2013.04.17 14:44:00 -
[78] - Quote
A 70K unit cant touch a 1.7M tank by itself. How can it? If a ranged AV unit has LOS on you, you have LOS on it, if its using AV nades, MOVE. One unit will only own your tank if you suck horribly.
Meanwhile a free sniper can safely, without danger, kill a proto suit before it knows what hit it, regardless of how skilled that proto user is.
Which is more "unfair?" |
GeneralButtNaked
ZionTCD Legacy Rising
340
|
Posted - 2013.04.17 14:57:00 -
[79] - Quote
Eurydice Itzhak wrote:
Know what would be fair? if it required similar SP or ISK investment in AV to take down a tank. If I've got 4m sp into tanks it should take that much in AV to kill me. Thats like what, 4 Proto AV?
Forge Gun Operations 5 621,840 SP Forge Gun Proficiency 5 1,554,600 Heavy weapon upgrade 5 932,000 SP Heavy weapons upgrade Prof 5 1,865,520 Grenadier level 4 621,840 SP
That is 4.6 mill without a suit, armor, armor repairers and any other modules you choose to fit.
So when you consider that i have less health, less mobility, can be attacked by small arms fire, can be run over by LAVs, etc. How exactly is it unfair for me to work over a standard tank?
Tankers need to accept the fact that they are not the only specialists in Dust. Some people have specced right into AV with the sole intention of ripping vehicles apart. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
82
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Posted - 2013.04.17 16:19:00 -
[80] - Quote
Ydubbs81 RND wrote:A lot of gou guys are talking theoretics. Sure, on paper it taakes 4-5 shots forge shots.....or, maybe 6 proto grenades, or 4-5 flux grenades, etc to destroy a tank. But it is easier said than done.
A good tanker isn't going to sit there and allow you to hit him. They drive around....they use cover. Ok, as a forge gunner, you have to find a good elevated spot or runn close to the tank. With grenades...you have to get close enough to the tank and hope the tank doesn't kill you. For swarm launchers and forges, you are vulnerable to infantry. It is not easy., in the slightest, to kill a good tank with a good tank driver. You may die 3 or 4 times in the process. In order for that tank to go boom really fast....you need teamwork.
And that is my point....I don't want the powers at be to read posts like these and be misinformed.
QFT |
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Eurydice Itzhak
Militaires Sans Jeux
3
|
Posted - 2013.04.17 17:15:00 -
[81] - Quote
GeneralButtNaked wrote:Eurydice Itzhak wrote:
Know what would be fair? if it required similar SP or ISK investment in AV to take down a tank. If I've got 4m sp into tanks it should take that much in AV to kill me. Thats like what, 4 Proto AV?
Forge Gun Operations 5 621,840 SP Forge Gun Proficiency 5 1,554,600 Heavy weapon upgrade 5 932,000 SP Heavy weapons upgrade Prof 5 1,865,520 Grenadier level 4 621,840 SP That is 4.6 mill without a suit, armor, armor repairers and any other modules you choose to fit. So when you consider that i have less health, less mobility, can be attacked by small arms fire, can be run over by LAVs, etc. How exactly is it unfair for me to work over a standard tank? Tankers need to accept the fact that they are not the only specialists in Dust. Some people have specced right into AV with the sole intention of ripping vehicles apart.
I would LOVE if it took that much SP to counter me. as it stands, it only takes the 621k to FGO to 5 to get advanced level AV which is all that's required.
EDIT: Weaponry (1x) Level 5 Forge Gun Operation (2x) Level 2
That's all it takes to get Assault Forge Guns. Just Sayin. |
GeneralButtNaked
ZionTCD Legacy Rising
340
|
Posted - 2013.04.17 18:23:00 -
[82] - Quote
Eurydice Itzhak wrote:
I would LOVE if it took that much SP to counter me. as it stands, it only takes the 621k to FGO to 5 to get advanced level AV which is all that's required.
EDIT: Weaponry (1x) Level 5 Forge Gun Operation (2x) Level 2
That's all it takes to get Assault Forge Guns. Just Sayin.
If one guy with a standard assault forge can kill you, you are not a tanker, and should go infantry on the respec.
Just because you have wasted SP on tanks skills doesn't mean that you know what you are doing.
Which if you are getting popped by solo forge gunners who haven't spent a boatload of SP is exactly what is the case.
Learn to tank before you complain about AV.
|
Eurydice Itzhak
Militaires Sans Jeux
3
|
Posted - 2013.04.17 18:52:00 -
[83] - Quote
GeneralButtNaked wrote: If one guy with a standard assault forge can kill you, you are not a tanker, and should go infantry on the respec.
Just because you have wasted SP on tanks skills doesn't mean that you know what you are doing.
Which if you are getting popped by solo forge gunners who haven't spent a boatload of SP is exactly what is the case.
Learn to tank before you complain about AV.
Not kill, but remove me from the conflict. Please read previous posts before responding again. |
Kushmir Nadian
Valor Coalition RISE of LEGION
153
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Posted - 2013.04.17 19:01:00 -
[84] - Quote
LOL! Agree with YDubbs and General here. The engagement is weighted considerably to the tanks advantage (as it should be) i've willingly died countless times to add to the damage on a tank--most have. Most AV specialists will die multiple times in the pursuit of a tank kill. Tell me more about this fantasy world where the mere sight of the slowest soldier on the battlefield causes tanks to run in fear...
Complaining about one fat suit with a tier 2 assault forge?
MY GOD. Please make yourself useful, pick up a sniper rifle and find the nearest red line. |
Kushmir Nadian
Valor Coalition RISE of LEGION
153
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Posted - 2013.04.17 19:02:00 -
[85] - Quote
repost |
Eurydice Itzhak
Militaires Sans Jeux
3
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Posted - 2013.04.17 19:09:00 -
[86] - Quote
Kushmir Nadian wrote:LOL! Agree with YDubbs and General here. The engagement is weighted considerably to the tanks advantage (as it should be) i've willingly died countless times to add to the damage on a tank--most have. Most AV specialists will die multiple times in the pursuit of a tank kill. Tell me more about this fantasy world where the mere sight of the slowest soldier on the battlefield causes tanks to run in fear...
Complaining about one fat suit with a tier 2 assault forge?
MY GOD. Please make yourself useful, pick up a sniper rifle and find the nearest red line.
ADV forge is something to fear. Two people with adv forges is gg for your tank.
However, one assault forge can force a Sniping Sagaris to retreat. That Sagaris is no longer part of the battlefield.
Anyone who is an "AV specialist" has NO issues removing tanks from combat/destroying them. The problem is it is EXTREMELY cheap SP wise to become an "AV specialist."
My main is Eurydice Itzhak. I have about 4m SP into tanking and tanking alone.
My alt is I Kill Tanks. I have almost 2m SP into AV, with some more put into general infantry.
I Kill Tanks is far more effective at anti vehicle than Eurydice is at being an effective tanker despite the vast SP difference. Also I Kill Tanks can switch to a decent fit for combat if no tanks present themselves. |
I Kill Tanks
Storm Wind Strikeforce Caldari State
0
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Posted - 2013.04.17 19:10:00 -
[87] - Quote
Killing tanks is easy. |
Bones McGavins
TacoCat Industries
83
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Posted - 2013.04.17 19:11:00 -
[88] - Quote
Mathmatically, I dont remotely understand how the jump from standard to advanced forge could be that different. Its like a few 100 HP. Against a unit that has what, 8K? EDIT: I mean, i get the difference between standard versus assault, assault clealry does a signifigant amount of DPS more than standard. But how much more per shot does a higher teir assault do? |
Eurydice Itzhak
Militaires Sans Jeux
3
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Posted - 2013.04.17 19:16:00 -
[89] - Quote
Bones McGavins wrote:Mathmatically, I dont remotely understand how the jump from standard to advanced forge could be that different. Its like a few 100 HP. Against a unit that has what, 8K? EDIT: I mean, i get the difference between standard versus assault, assault clealry does a signifigant amount of DPS more than standard. But how much more per shot does a higher teir assault do?
The damage difference from a recruit rifle to a GEK is 1.5 I believe. Everyone notices (and loves) that jump. |
Bones McGavins
TacoCat Industries
83
|
Posted - 2013.04.17 21:44:00 -
[90] - Quote
In the 2.5 seconds it takes to fire a round of the forge gun (and get a 126 damage bonus from the upgrade to a tank which is like 1% of the health of the tank you are fighting) you get 46.875 extra damage from the upgrade from AR to gek. That is like 20% the health of some scouts, like 10% the health of most units, and 5% the health of unit with a lot of health.
So you can see how that jump would be more impactful... |
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