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Ronan Elsword
Dead Six Initiative
17
|
Posted - 2013.04.16 02:39:00 -
[61] - Quote
Rynoceros wrote:NPC Storyline Packs with exclusive BPOs and exclusive PvP Maps
$20 - $30 each, 1 or 2 a year
I'm in.
Definitely not on exclusive maps |
BlG MAMA
PLAYSTATION4
52
|
Posted - 2013.04.16 04:31:00 -
[62] - Quote
Iron Wolf Saber wrote:BlG MAMA wrote:60$ like for a normal game . P2W is not that popular on consoles and it will never be because people play on console to enjoy and spend some time in a video game not time and money on a regular basis. P2W is a PC trend sustained by desperate nerds who have time and money to spend in order to win in a video game, im sorry but its the hard cold truth. Make the game standard price and remove AURUM items making all equals in equipment and separated only by skill. Game supposed to have "cosmetics" ala skins but alll i see is better items for $$$.
Unfourtunately 'Microtrending' is popularized by EA on consoles, Other developers are following suit including Activision, and even 343. You're 5 years behind the curve and if you are not developing a microtrending game you're not going to stay competitive. 60 usd a game is no longer cutting it and console players want MOAR for their game experiences. Full year of call of duty was like 120 USD give or take.
Thats one of the many the reason why EA sucks.
Stop using excuses for lazy devs that want easy money.
Gaming has become an INDUSTRY where developers dont care to make innovative unique games to be remembered for years to come but to fill their pockets with YOUR money in short time with stuff that should be in the game in the first place without EXTRA payment. |
Iron Wolf Saber
BetaMax. CRONOS.
3457
|
Posted - 2013.04.16 04:55:00 -
[63] - Quote
BlG MAMA wrote:Iron Wolf Saber wrote:BlG MAMA wrote:60$ like for a normal game . P2W is not that popular on consoles and it will never be because people play on console to enjoy and spend some time in a video game not time and money on a regular basis. P2W is a PC trend sustained by desperate nerds who have time and money to spend in order to win in a video game, im sorry but its the hard cold truth. Make the game standard price and remove AURUM items making all equals in equipment and separated only by skill. Game supposed to have "cosmetics" ala skins but alll i see is better items for $$$.
Unfourtunately 'Microtrending' is popularized by EA on consoles, Other developers are following suit including Activision, and even 343. You're 5 years behind the curve and if you are not developing a microtrending game you're not going to stay competitive. 60 usd a game is no longer cutting it and console players want MOAR for their game experiences. Full year of call of duty was like 120 USD give or take. Thats one of the many the reason why EA sucks. Stop using excuses for lazy devs that want easy money. Gaming has become an INDUSTRY where developers don't care to make innovative unique games to be remembered for years to come but to fill their pockets with YOUR money in short time with stuff that should be in the game in the first place without EXTRA payment.
Stop making excuses for developers who don't have the money to make sequels you really want to see but nobody wants to buy. You truly cannot run a business on desire alone. I would love to see an Okami sequel, Homeworld, Tie Fighter vs X-Wing and myrads of other games yet those will likely never happen as just about every studio I want a sequel from has been evaporated of every dime they don't have.
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GeneralButtNaked
ZionTCD Legacy Rising
317
|
Posted - 2013.04.16 05:53:00 -
[64] - Quote
Just filling in the updated questions.
7. As long as it doesn't impact game performance, give people the paint bucket option. But only as long as it has no negative impact on game performance.
8. No, not at all. I don't want ot spend time in my MQ, I want to be fitting and fighting.
9. No respecs, that is just BS. As for the rest, if people want to pay to change races, by all means let them.
10. Honestly, I think we have already crossed it. Given the current set of P2W goods on sale, and how those numbers have gone up recently, I see a very bad trend developing. So I am hoping that Uprising does something to change that. But if the current system remains in place and is expected to be the system for during the whole of the next build, I don't think I will be sticking around. One of the big reasons why I wanted to get into this game early and support CCP was because of their commitment to not making a P2W game. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
|
Posted - 2013.04.16 06:07:00 -
[65] - Quote
All you guys crying about Dust being P2W haven't seen P2W. Look at some of the games on the droid market or apple store just to get an idea. If you think it's not an issue because they're mobile games, then look at what's going on with GW2. Arenanet literally nerfed the already grind like farming in game currency upon release just to force their players to buy gold from a market that they control. Now, the majority of their servers are empty and if I were a betting man, I would say 3/4 of the players logged in are probably farm bots. If that's not enough, just look at anything "Freemium" by EA, Nexon, or SOE, or any ported Korean MMO just to get an idea. |
GeneralButtNaked
ZionTCD Legacy Rising
317
|
Posted - 2013.04.16 06:24:00 -
[66] - Quote
Cosgar wrote:All you guys crying about Dust being P2W haven't seen P2W. Look at some of the games on the droid market or apple store just to get an idea. If you think it's not an issue because they're mobile games, then look at what's going on with GW2. Arenanet literally nerfed the already grind like farming in game currency upon release just to force their players to buy gold from a market that they control. Now, the majority of their servers are empty and if I were a betting man, I would say 3/4 of the players logged in are probably farm bots. If that's not enough, just look at anything "Freemium" by EA, Nexon, or SOE, or any ported Korean MMO just to get an idea.
Oh, so because dust is less P2W than some other games we should be happy?
I can only imagine what this type of logic does for you in the real world.
You would raw dog a woman with herpes just because she doesn't have AIDS. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
|
Posted - 2013.04.16 07:29:00 -
[67] - Quote
GeneralButtNaked wrote:Cosgar wrote:All you guys crying about Dust being P2W haven't seen P2W. Look at some of the games on the droid market or apple store just to get an idea. If you think it's not an issue because they're mobile games, then look at what's going on with GW2. Arenanet literally nerfed the already grind like farming in game currency upon release just to force their players to buy gold from a market that they control. Now, the majority of their servers are empty and if I were a betting man, I would say 3/4 of the players logged in are probably farm bots. If that's not enough, just look at anything "Freemium" by EA, Nexon, or SOE, or any ported Korean MMO just to get an idea. Oh, so because dust is less P2W than some other games we should be happy? I can only imagine what this type of logic does for you in the real world. You would raw dog a woman with herpes just because she doesn't have AIDS. Everything available for AUR is available for ISK with the exception of UVT, Boosters, and Fused Locus grenades, which are probably the only thing I would consider P2W in this game, but that's still a stretch. My point was P2W gets thrown around so much about this game by people who just don't know, don't care enough to look, or are just trolling that others are starting to believe it. Last I checked, AUR dropsuits die the same as ISK versions and AUR tanks blow up just as easy as their ISK cousins, if not easier since player skill and SP skill tend to run askew on those things. If getting the ability to use something without a few hundred-thousand SP invested is P2W on a F2P game, then you haven't seen anything... |
GeneralButtNaked
ZionTCD Legacy Rising
325
|
Posted - 2013.04.16 08:00:00 -
[68] - Quote
Cosgar wrote: Everything available for AUR is available for ISK with the exception of UVT, Boosters, and Fused Locus grenades, which are probably the only thing I would consider P2W in this game, but that's still a stretch. My point was P2W gets thrown around so much about this game by people who just don't know, don't care enough to look, or are just trolling that others are starting to believe it. Last I checked, AUR dropsuits die the same as ISK versions and AUR tanks blow up just as easy as their ISK cousins, if not easier since player skill and SP skill tend to run askew on those things. If getting the ability to use something without a few hundred-thousand SP invested is P2W on a F2P game, then you haven't seen anything...
You don't know what you are talking about. Thanks for trying though. There are numerous items for sale for Aurum that are better than anything you can buy with ISK. These items do NOT grant you early acess, but only lower fitting requirements. They are without a doubt supremacy goods, hence P2W.
Here is a post I made on the subject with examples
So go ahead and tell yourself the game is not P2W, and that everything is level.
You are wrong though. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
|
Posted - 2013.04.16 09:03:00 -
[69] - Quote
GeneralButtNaked wrote:Cosgar wrote: Everything available for AUR is available for ISK with the exception of UVT, Boosters, and Fused Locus grenades, which are probably the only thing I would consider P2W in this game, but that's still a stretch. My point was P2W gets thrown around so much about this game by people who just don't know, don't care enough to look, or are just trolling that others are starting to believe it. Last I checked, AUR dropsuits die the same as ISK versions and AUR tanks blow up just as easy as their ISK cousins, if not easier since player skill and SP skill tend to run askew on those things. If getting the ability to use something without a few hundred-thousand SP invested is P2W on a F2P game, then you haven't seen anything...
You don't know what you are talking about. Thanks for trying though. There are numerous items for sale for Aurum that are better than anything you can buy with ISK. These items do NOT grant you early acess, but only lower fitting requirements. They are without a doubt supremacy goods, hence P2W. Here is a post I made on the subject with examplesSo go ahead and tell yourself the game is not P2W, and that everything is level. You are wrong though. Even with the over-the-top advantage you're claiming people have with AUR gear, they're still not immune to gunfire and tactics. I can see where you're going with the fitting requirements, but did you consider that this was as a way to compensate for lack of combat engineering and circuitry skills to fit modules? Again, there are similar variants to the AUR equipment available for in game currency and even with more lenient fitting requirements, it doesn't compensate for player skill. If anything, it should be extra incentive to kill these players if you meet them on the battlefield, instead of crying about them having the ability to equip more stuff. |
Iron Wolf Saber
BetaMax. CRONOS.
3469
|
Posted - 2013.04.16 12:36:00 -
[70] - Quote
There are a small handful of modules that give advantages and why they are not removed is beyond me. |
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BlG MAMA
PLAYSTATION4
52
|
Posted - 2013.04.16 12:44:00 -
[71] - Quote
Iron Wolf Saber wrote:BlG MAMA wrote:Iron Wolf Saber wrote:BlG MAMA wrote:60$ like for a normal game . P2W is not that popular on consoles and it will never be because people play on console to enjoy and spend some time in a video game not time and money on a regular basis. P2W is a PC trend sustained by desperate nerds who have time and money to spend in order to win in a video game, im sorry but its the hard cold truth. Make the game standard price and remove AURUM items making all equals in equipment and separated only by skill. Game supposed to have "cosmetics" ala skins but alll i see is better items for $$$.
Unfourtunately 'Microtrending' is popularized by EA on consoles, Other developers are following suit including Activision, and even 343. You're 5 years behind the curve and if you are not developing a microtrending game you're not going to stay competitive. 60 usd a game is no longer cutting it and console players want MOAR for their game experiences. Full year of call of duty was like 120 USD give or take. Thats one of the many the reason why EA sucks. Stop using excuses for lazy devs that want easy money. Gaming has become an INDUSTRY where developers don't care to make innovative unique games to be remembered for years to come but to fill their pockets with YOUR money in short time with stuff that should be in the game in the first place without EXTRA payment. Stop making excuses for developers who do not have enough money to make their next game or to operate their studio for one more day. There are plenty of games that where never to be and sequels to great games I would love to see but the sad fact that some of the best games are the games nobody buys. You truly cannot run a business on desire alone. I would love to see an Okami sequel, Homeworld, Tie Fighter vs X-Wing and myrads of other games yet those will likely never happen as just about every studio I want a sequel from has been evaporated of every dime they don't have. I truly hate seeing Capcom trash Megaman franchise entirely but the fact is, it is a losing investment, Capcom literally blamed the fans for the company hate against the blue bomber because of the general lack of support has been dying in the generations the blue bomber has gone though. Zelda I fear is going to be the next big classic franchise we may see get killed off by its own success of earlier iterations, or the dreadnought that built Final Fantasy, these studios are 1 or 2 flops away from evaporating. There is a reason why there is a HD remake of FFX and not one of FFVII. FFVII was really ****** in retrospect and a remake is going to **** all of you off and that's a bet SE is not going to waste. CCP has a business to run and services to provide, my hopes is that even on a low budget they can continue to develop building content that stacks and stacks and a Dust 514 II never becomes nessecary and it becomes the shooter to talk about for a decade becuase 10 years from now we may be on Halo X, CoD Future Warfare 5, CoD Civil War II, Battlefield 1812, Planet-side 3 but hopefully we will have Dust 514 still. If you feel that 60$ a year is fair which is the bare minimum cost of CoD subscription (60$+ more if you PSN or XBOX gold) The internet is not free, model artist is not free, netcode is not free, server hardware is not free, bandwidth is not free, community managers is not free, content designers is not free, map designers is not free, project directors is not free, system designers is not free, sound engineers is not free, economist and quality assurance is not free, customer services are not free. One awful fact you're going have to face is this, Cost of your so called AAA games are making Hollywood blush in terms of budgets. The rise of el'cheapo phone nickel and dime apps is going to be a major shift in the market failure to be on this bandwagon today will spell certain doom for many many many studios that fail to consider that platform a viable source of income. One more note micro-transactions are here to stay. Even the venerable Minecraft has em and is going to expand on it. Notch's team don't work for free either someone has to buy their pizza and deliver it to their garage. Another trend I guess that is showing up I would like to term Games in progress. Games have budgetary deadlines and seas-saws to meet. So when enough content is good enough for the 60$ they will ship and finish the rest of the game later as it typically is less time consuming, less man power intensive and frees up quite a bit of the team for the next major sequel. The days of paying just 70 (nex gen) quid for a game is mostly over. I truly fear the generation after will be 100% cloud based meaning used game stores are going to be extinct very quickly.
ALL the wall of text in the world cant change the FACT that Dust514 IS P2W.
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GeneralButtNaked
ZionTCD Legacy Rising
327
|
Posted - 2013.04.16 13:00:00 -
[72] - Quote
Cosgar wrote: Even with the over-the-top advantage you're claiming people have with AUR gear, they're still not immune to gunfire and tactics. I can see where you're going with the fitting requirements, but did you consider that this was as a way to compensate for lack of combat engineering and circuitry skills to fit modules?
I never said over the top advantage. I did say advantage. Don't add emphasis that was not there in the first place.
As for the second sentence of your post, let us consider a few of these quickly.
'Tether' Complex Shield Regulator. Requires Shield Control Level 5. Who maxs out Shield Control before core skills? 'Contagion' Complex Codebreaker. Requires System Hacking level 5. Who has a 4x sub skill done before cores? The same thing applies to all the others, becuase the skill requirements for them are that you have the skill topped out, and there are very few people who would be maxing out higher multipliers without getting their cores done.
Also, as I listed in the post that I quoted, the biggest advantage actually occurs at top skill levels.
Cosgar wrote: Again, there are similar variants to the AUR equipment available for in game currency
I just gave you current information about how this is not true.
Cosgar wrote: and even with more lenient fitting requirements, it doesn't compensate for player skill. If anything, it should be extra incentive to kill these players if you meet them on the battlefield, instead of crying about them having the ability to equip more stuff.
You don't get more ISK for killing AUR items.
But your reply has shown that you have no intention of letting reality get in the way of how you look at the game, so have a good day.
|
Garrett Blacknova
Codex Troopers
2516
|
Posted - 2013.04.16 14:53:00 -
[73] - Quote
Cosgar wrote: I can see where you're going with the fitting requirements, but did you consider that this was as a way to compensate for lack of combat engineering and circuitry skills to fit modules? If the items didn't benefit from the use of those skills, then you'd be right, but they do, so you're horribly, painfully wrong.
It might seem logical, but if you realise that a higher-level player can ALSO use them to get a better fitting, that entirely negates any point you may have been able to claim.
The benefits are small, but they still exist. And if it gives an advantage that CAN'T be negated without spending real money - EVEN if it can be balanced with superior gaming skill - then it's P2W.
Of course, there's several precedents for CCP to fix AUR items that have lower fitting requirements than their ISK counterparts so they aren't P2W any more, and for the most part, AUR items are "early access" rather than being objectively better. But while an item needs fixing in this manner, it remains a P2W item until such a fix occurs. |
Iron Wolf Saber
BetaMax. CRONOS.
3475
|
Posted - 2013.04.16 17:03:00 -
[74] - Quote
Yeah the lower fitting specialist weapons (isk) allows me to stack full complex mods even on suits that SHOULDN'T be able to with the same weapon. There is the other side of the coin however that what about when I get a fit that isn't pucker tight? As long as the AUR versions are consistent and don't offer both cpu and grid (they should stuck to cpu only) it may get to the point that a full aur fit would have spare cpu while a maxi skilled character in isk equivalent is cpu tight by 0.1 cpu.
Overall it needs to be looked at from a bigger picture and needs comprehensive look into to see if its clear cut pay.
Also @Big Mama, all the little quips in the world isn't going to change the fact you have no idea on the subject at all. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
6
|
Posted - 2013.04.16 19:18:00 -
[75] - Quote
Ronan Elsword wrote:Rynoceros wrote:NPC Storyline Packs with exclusive BPOs and exclusive PvP Maps
$20 - $30 each, 1 or 2 a year
I'm in. Definitely not on exclusive maps
Spot on - that will break up the player base quickly. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
6
|
Posted - 2013.04.16 19:34:00 -
[76] - Quote
Iron Wolf Saber wrote:Yeah the lower fitting specialist weapons (isk) allows me to stack full complex mods even on suits that SHOULDN'T be able to with the same weapon. There is the other side of the coin however that what about when I get a fit that isn't pucker tight? As long as the AUR versions are consistent and don't offer both cpu and grid (they should stuck to cpu only) it may get to the point that a full aur fit would have spare cpu while a maxi skilled character in isk equivalent is cpu tight by 0.1 cpu.
Overall it needs to be looked at from a bigger picture and needs comprehensive look into to see if its clear cut pay.
Also @Big Mama, all the little quips in the world isn't going to change the fact you have no idea on the subject at all.
Couldnt they just up the requirements or better yet just give the AUR item a lower meta level to access but it still has the same resource requirements as the isk variant. I understand why they were introduced that way but obviously it leaves an open gate for exploitation.
On paying - I havent dropped a dime on this game yet but probably will if the game continues to improve. I am always wary of subscription models but most of what has been proposed in here seems fine and it wouldnt alienate the players who dont want to spend. Also if the model is like it is now where it can be more a pay as you go or when you want to than a strict subscription model then even more fans will stick around and purchase what they like most.
What I learnt from playing Mass Effect multi-player is that gamers out there will spend lots and that can fund a whole lot of content. I would definitely spend a $10 - $15 every couple of months or so if the game is at a level I enjoy. To me it is much better then buying a game for $60 - $70 then every couple of months having to pay $7 - $15 on DLC until the sequel comes out and they cut support for the old game to force you to jump on the carousel for another year.
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Garrett Blacknova
Codex Troopers
2535
|
Posted - 2013.04.16 19:39:00 -
[77] - Quote
Daxxis KANNAH wrote:Ronan Elsword wrote:Rynoceros wrote:NPC Storyline Packs with exclusive BPOs and exclusive PvP Maps
$20 - $30 each, 1 or 2 a year
I'm in. Definitely not on exclusive maps Spot on - that will break up the player base quickly. List of games that handled paid map packs badly:
........KITTEN THIS! I can't list that many! Try the other end.
List of games that handled paid map packs well:
Yeah, that's the whole list. |
Goric Rumis
Dead Six Initiative
148
|
Posted - 2013.04.16 20:28:00 -
[78] - Quote
1. What items do you feel is absolutely need or want to spend Aurum on? Give reasons on current, or even new options if you need to. I don't have anything personally that I feel I have to spend AUR on. The only thing I would spend AUR on is boosters, although I might spend AUR on other forms of upgrades--for example, a virtual practice range, or my own personal Slay table (versus playing in a common social space that we can hope will one day exist). I just don't like spending real money on something that isn't permanent or doesn't provide unique gameplay enhancements.
2. Do you think there is a Dust 514 equivalent to a 'subscription?' I don't think there's a "must," but the obvious answer to this question would be boosters.
3. What items you consider extra purchases? I might consider extra purchases if I wanted to try out a certain kind of fit--but it would have to be "Neo"-type equipment that could be used without any skills at all (like a militia fit), and I'd only use it to determine whether I really want to skill into that specialty. I could see other people using this to get an artificial advantage, however. I might pay for some of the weapons above my skill level if I'm going into a tight PC battle or something.
4. Should a fair price for consumables be based on average user loss of similar items per week be a good base point? For example a full drop suit fitting made of Aurum costs $5 dollars a week in losses. This sounds like a loaded question with an expected response. But it's not a bad idea. I wouldn't advise AUR prices to be indexed, but it makes sense to set the prices and possibly adjust them on occasion on this basis.
5. Are you more willing to pay for more expensive permanent items or enhancements over a much cheaper consumable items? Items like a market licence which can double the amount of items you can sell? Or with current examples the BPOs of militia items? Yes, probably. But it can't be an in-battle advantage, for obvious reasons. I might pay for expanded options outside of battle, depending on what those are (like the market licence you mention).
6. Would you feel okay if dust 514 had a 'membership' subscription program? What items would make it worth it at the prices you imagine? Should all items int he membership pack be buy able by non members? Should membership be discounted vs the normal aur store? You could provide a subscription AUR program that would give you a little bonus AUR. It would be kind of like the subscription groceries you can buy from Amazon, where you get a slight discount for having it delivered on a regular basis. Or maybe you could subscribe to specific AUR items that you tend to consume, and get a small (5%) discount. I don't see anything wrong with that.
7. Cosmetic Items - Would you prefer it in the form of an item or in form of a paint 'bucket' to paint gear in? It would be nice to make this an item that could be distributed, so corps could use a specific paint scheme as you mention. I like the idea of making the color scheme a BPO that you can apply to any suit, or at least any suit of a particular class (light/medium/heavy), as opposed to having to buy specific suits to get that color scheme, and consequently being limited to the specific type of suit that has the color scheme you want (for example, if there isn't a vk.1 variant).
8. Permanent Accessories - Would you be willing buy things to decorate your merc quarters? Larger quarters? Such as a drone or slaver hound pet? Exotic plant from your native home-world, an unfortunate victim frozen in carbonite? Your gun rack? Probably not, unless:
a.) It's cheap and plentiful. If it's purely cosmetic, I'm probably not going to pay $20 for one item. But I could see myself buying a bunch of 5-cent plants, 10-cent furniture, a 50-cent display case, and having the ability to rearrange, put things in storage, etc. I could actually end up paying $20 on customization if I were getting 50 different items, all of which are things I pick specifically and that I actually want (in other words, no items that you can only get by buying some "pack" for $10 when you only want one thing--but of course you could still sell "packs" for a bulk discount).
b.) We can entertain visitors, so the customization means something. If it's just me looking at it, I don't have any problem with it looking just like everyone else's, but if I'm having a squad meeting at my MQ then I want it to reflect my in-character personality to the people who are visiting.
9. Services - Although name changes are entirely off the table (CCP is pretty firm about this) In the future would things such as race change, premium social clones (they would look like eve characters), respect of SP (arguably a pay to win service, something could get worked out like a free one once a year with buy-ables every 3 months) I could imagine that I would pay for some services, but none of the ones you mention. Can't think of anything off the top of my head, but if it were a good one I probably wouldn't mind paying for it.
10. THE RED LINE - What product, if sold, would upset you the most should it be for sale via arum, (not buy but litterally want to make you quit the game) and explain why? Definitely the respec you mentioned in question 9. An instant SP boost, probably. Obviously anything that gives an unquestionable advantage on the battlefield, no matter how expensive. Anything that denatures the game, the importance of choices and consequences, risk and reward, etc. |
charlesnette dalari
Creative Killers
184
|
Posted - 2013.04.16 20:42:00 -
[79] - Quote
Long list of questions here so not going to answer all specifically.
I have so far spent about 140.00 on dust. I was in closed beta about 2 weeks after it first began, even before eve players were given automatic invites. If not for all the aur refunds and resets we have had I am sure I would have spent more by now.
I plan to spend about 20 per month on average and use it for many different things not just boosters. I hope we get the corp uvt soon and will buy that every month for my corp. I also have had an eve sub for around 7 years and want to keep my expenditure no more than aroung 40 per month total for both games.
I love this game and buy mercs packs and aur as much for the benefit of myself as I buy them to support dust with the hope of a long future. I haven't played any other game (other than eve) since starting dust (i was addicted to Bf3 before dust)and hope to play dust for years to come.
There is really nothing I can think of that I would object to specifically being sold for aur since once the player market opens there really won't be anything in game that couldn't be bought for isk, as well as aur, effectively nullifying pay to win for any item CCP adds after that player market opens. |
Iron Wolf Saber
BetaMax. CRONOS.
3477
|
Posted - 2013.04.16 23:11:00 -
[80] - Quote
charlesnette dalari wrote:Long list of questions here so not going to answer all specifically.
I have so far spent about 140.00 on dust. I was in closed beta about 2 weeks after it first began, even before eve players were given automatic invites. If not for all the aur refunds and resets we have had I am sure I would have spent more by now.
I plan to spend about 20 per month on average and use it for many different things not just boosters. I hope we get the corp uvt soon and will buy that every month for my corp. I also have had an eve sub for around 7 years and want to keep my expenditure no more than aroung 40 per month total for both games.
I love this game and buy mercs packs and aur as much for the benefit of myself as I buy them to support dust with the hope of a long future. I haven't played any other game (other than eve) since starting dust (i was addicted to Bf3 before dust)and hope to play dust for years to come.
There is really nothing I can think of that I would object to specifically being sold for aur since once the player market opens there really won't be anything in game that couldn't be bought for isk, as well as aur, effectively nullifying pay to win for any item CCP adds after that player market opens.
That's okay feel free to discuss the topic entirely in free form if you feel like you need to. |
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Iron Wolf Saber
BetaMax. CRONOS.
3555
|
Posted - 2013.04.19 18:38:00 -
[81] - Quote
Quick bump to see if anyone else is interested in leaving feedback. |
Daedric Lothar
Onslaught Inc
270
|
Posted - 2013.04.19 18:54:00 -
[82] - Quote
1. I feel it is nessecary to spend $ on the entry level dropsuit BPOs. I personally got the Raven, Logi and Eon.
2. If you want to play competitively, I would say you need a subscription of the Merc Pack. Those Fused Grenades are awesome and nessecary for highly competitive play.
3. I like buying stuff to try it out, I think having militia versions of everything takes away from the idea that you "could" be able to just AUR your way into any item to check it out and play with it.
4. I think per item expenditures are the wrong way to go, it doesn't feel good to pay $ for an item then lose it. A good way is to hide the expenditure, Maybe BPCs which last a certain amount of time rather then a certain amount of uses.
5. See 4 above, I would think that spending alot of $ on permanent BPOs would be interesting but possibly game breaking if you make them in prototype/advanced versions. Maybe like $30 for a BPO of a Advanced/Proto Suit.
6. At the current level of the game, I don't think a subscription would be good. This game isn't good enough yet to warrant a subscription.
7. Painting gear sounds cool, I would like to see the BPC by time as well.
8. Probably not, most of these would probably be very expensive. I would pay for cool interactive features like a training lab, driving course etc..
9. I expect social looks, the rest of it no.
10. THE RED LINE - SP, Districts, Unmatchable items (Uplinks that don't run out, Guns that generate ammo constantly, 5 slot dropsuits). The fused grenades toe that line and I find them extremely annoying when a Logi flops down a Hive and starts chucking them at random. I got killed 7 times in one match, every death by fused grenades as a small squad all had them and decided to have a little throw competition. |
Iron Wolf Saber
BetaMax. CRONOS.
3562
|
Posted - 2013.04.20 05:17:00 -
[83] - Quote
Looking for more feedback guys. Keep it coming! Reworded question 4.
Remember free form conversations are allowed and replies to other peoples posts. |
DAMIOS82
Seituoda Taskforce Command Caldari State
7
|
Posted - 2013.04.20 07:07:00 -
[84] - Quote
1. i believe that for each isk variant there must be an aur variant. that includes boosters, etc.
2. i don't believe dust 514 should be a subscription based game, but i don't mind getting the accasional booster, to increase my skill output.
3. i don't mind buying Aur, a 1000 dropsuits Aur based, if i need it. It's just an extra option. i can do it the normal way or the quick way if i don't have enough time. And it keeps me going for enough battles to make some isk. But the prices should not be to insane. if i buy 200000 aur then i should get value for money and not that all i could buy is 10 dropsuits, because then there is no point in me buying it in the first place. that beeing said, it's ok if protogearhas a higher cost than standard. but again not to insane.
4. Spending money is an option, not a way of life. But like i said there should be a good value towards us spending money. And not like in Eve in consideration plex wise. The value of plex is to low. The hole reason why people turned to RMT is that they could get value for money. In RMT you could get 1-2 billion isk for the same money. Now i prefer that if i spend money it goes to the company that made the game, to support them in a way, but not if i'm getting nothing out of it. In Dust 200000 Aur for 100 eur, it's not to bad, could be a bit more. But atleast i can buy enough from it. Unlike it's Eve equevelant.
5. If i could buy a BPO for more Aur, but had something more permanent then sure why not.
6. A membership with its perks is not bad. If i get like say get extra boost in skillpoint generation, discount on the market ( the longer your a member the more discount), perhaps some unique items each month or only buyable to us. For non-members they could buy the same item, but only if it's beeing sold on the player's market by a member. Price to be determent by member self. Cost wise not to insane, don't mind spending 10-15 per month on something extra for me, and a long term income for CCP.
7. Yes on all of it. Example i made severall diiferent suit loadouts. 1 heavy with a forge, one with a hmg. If i could select that 1 HVY and give it surtain colors, logo, etc. and then select the other and do the same but different. etc. then pay either isk or aur, for each time i change that selected suit. then fair enough. However it should not be to extreme cost wise. perhaps between 500-1000 aur each time, don't forget some of us might have 50 different suits for each sittuation. And there should be surtain rules to it like if you delete the suit setup, you loose the colors, etc.
8. yes again to all. But there should be alott of options to this. like you could buy a larger pack, containing mulltiple items, but for a little bit lower price, or you can buy induviduall items. more unique items cost more, then perhaps some of your basic items. etc.
9. Yes, One should be able to atleast once a year be able to respec there skills free of charge, more if bought. Sometimes you make mistakes and would like the oppertunity to correct them.
10. Like i said before EVERYTHING in Dust should have both ISK and AUR variants. the officer gear how ever should remain unique. |
BlG MAMA
PLAYSTATION4
52
|
Posted - 2013.04.20 08:47:00 -
[85] - Quote
I will bump this thread again when Dust514 has settled down in the garbage due to P2W model.
|
Nazz'Dragg
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
6
|
Posted - 2013.04.20 10:13:00 -
[86] - Quote
1. I would like to spend aurum on vanity items and have it as an alternative to isk for kit for all other items. E.g.A 30 day Active booster could be bought for a lot of ISK and core locus grenades could be bought for AUR shouldI wish to dip into my pockets.
2. This game is in no way ready for a subscription, there to many bugs and lack of content to be coincided anything but a free to play game If I had to subscribe now I'd quite rather than pay. But That not to say an entirely voluntary subscription couldn't be implemented. Such as one that gave you the full set of Militia BPOs for a set period of time rather than buying them permanently for AUM.
3. If you could buy anything for AUM as a substitute for ISK. Then it would frankly be anything. I play a heavy and I personally buy lots of the AUM Complex Armour Repairers and complex Shield Extenders as there really heavy ISK sinks and my my suits often have two of each.
4. Lots of 'Menhir' Enhanced Armour Repairers first and foremost. But also 'Impulse' Enhanced Shied Extenders.
5. Yes the BPO of the militia items are well worth the investment if there of use to your character goals. But not if there not woth there value.
6. A firm NO, Unless something like the Valor, Raven and sever suits where made subscription based.
7. In the past patch they had different colour schemes for each of the suits types. If those could be made into an accessory you could put as an attachment to your suits that would be nice.
8. Oh yes I would like that a lot. Especially the severed head of an Amarrian on a pike. I would buy lots of those.
9. I do regret not adding Gol'Gazza to my character name still I doubt it will happen any time soon.
10. Officer Class and pay to win Weapons/Equipment. |
Otoky
DIOS EX.
2
|
Posted - 2013.04.20 10:56:00 -
[87] - Quote
The only thing I willing to pay is a lvl3 blue dropsuit. Nothing else I need just a blue suit which stats equilent with the lvl3 dropsuit About 20dollar is fine for that. |
BASSMEANT
ZionTCD
204
|
Posted - 2013.04.20 13:36:00 -
[88] - Quote
originally 0
now...
prolly less.
this game is tanking fast.
Peace B |
Cerebral Wolf Jr
Immobile Infantry
912
|
Posted - 2013.04.20 15:13:00 -
[89] - Quote
Simply provide a subscription with all the boosters and UVT each month for free and a monthly AUR lump sum for suits etc. |
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