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261. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: You can easily go to whatever the turret is not facing, and shoot them on that side, rise up and go to the other side if they aim at you, rinse and repeat. And although if you get lucky with a Rocket turret and hit them ...
- by Derpty Derp - at 2015.02.14 00:03:00
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262. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
Michael Epic wrote: 4 swarm launchers and 2 forge guns couldn't take out even ONE of them...and you're saying wah don't buff AV it'll hurt dropshipssssssssss Then your guys failed to aim at the same target, or even at 2 of the targets. You...
- by Derpty Derp - at 2015.02.13 19:54:00
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263. swarm guidance. - in Feedback/Requests [original thread]
How about if you lock onto where the dropship was when you started the lock, then after you fire, they head to that location. If the dropship is within a certain turn radius, they carry on chasing to that next updated location and so on, until eit...
- by Derpty Derp - at 2015.02.13 19:44:00
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264. Forge sound - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: The large rail gun also needs a better sound when it hits a vehicle or installation. Now it's just like a little tick and barely noticeable. Needs one when it misses, if it doesn't fire infront of your face you don't ev...
- by Derpty Derp - at 2015.02.13 19:33:00
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265. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
CCP Rattati wrote: Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going after it. As an experim...
- by Derpty Derp - at 2015.02.13 19:26:00
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266. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
DRT 99 wrote: DUST Fiend wrote: Should vehicles take 1000% damage from small arms fire to compensate for that teams lack of preparedness? How does the enmy not spawning AV factor into a V vs AV discussion? Vehicles are already immune to ...
- by Derpty Derp - at 2015.02.13 19:13:00
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267. Better damage mods - in Feedback/Requests [original thread]
Sounds interesting, would like to have a little more range on my TacAR to fight those rail rifles.
- by Derpty Derp - at 2015.02.13 19:00:00
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268. ADS/DS and LAV overhaul (going with HAV overhaul stuff) - in Feedback/Requests [original thread]
DarthJT5 wrote: One last tid bit, swarms need a change. My only beef with them is that there is literally no way to dodge them. Bit of break through on that regard. The other day I flew with my afterburners straight into the ground, the p...
- by Derpty Derp - at 2015.02.13 18:56:00
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269. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
Ku Shala wrote: I agree with your concern but since the vehicles currently are basic should they not be balanced as basic, being weak to stronger av? They're basic fitted with complex modules, Which are required to not get torn apart by a st...
- by Derpty Derp - at 2015.02.13 18:50:00
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270. [IDEA: REQUEST] Simple renaming of Daily Missions - in Feedback/Requests [original thread]
I'd like to suggest a couple of renames as well... "Kill assist with teammate driven vehicle" should be changed to - "Kill assist from a small turret." (No driver is required and I'm not 100% on this, but I think I got a few from using an ads.) ...
- by Derpty Derp - at 2015.02.13 18:37:00
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271. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Hiding under a bridge doesn't save you, they can drop altitude. Can you just try to put 2 and 2 together then... tank under bridge, can't be hit from deadzeon. ads lowers altitude... ads is now in missiles tanks (a...
- by Derpty Derp - at 2015.02.13 18:28:00
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272. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: the only turret that can reasonably defend against a ADS is a rail in its optimal, and that's if a ADS is flying at a decent height. A blaster or Rocket can't. You've got it completely ass backwards. Missile tank is my...
- by Derpty Derp - at 2015.02.12 03:31:00
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273. Armor Tanks - in Feedback/Requests [original thread]
Godin Thekiller wrote: So preform like a Amarr HAV instead of a Gal HAV. Cool. #scarcasmisgolden Well as they're both fictional factions, changing what their HAVs do is as simple as changing what their HAVs do.
- by Derpty Derp - at 2015.02.12 00:18:00
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274. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: a single video wouldn't not solve anything So it would solve it then o.O? You state repeatedly that a HAV can't escape an ads, or even stop it from landing hits. You state that if an ads pilot can't down a HAV the...
- by Derpty Derp - at 2015.02.12 00:14:00
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275. Armor Tanks - in Feedback/Requests [original thread]
I don't think fitting will make the Maddi on par with the Gunni. The fact that the armour tank can be downed by a nooby missile turret, before it can even start to make a move is the problem. Maddi needs to dance like the Gunni. Or vice versa. Ei...
- by Derpty Derp - at 2015.02.11 23:58:00
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276. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Well this is going full circle again, so how about... Someone post a video of them single handedly downing a 'SKILLED' HAV pilot, using a single ads. or Someone post a video of a tank escaping a single ads. Until this happens, not...
- by Derpty Derp - at 2015.02.11 23:52:00
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277. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Jammeh McJam wrote: meanwhile a swarm user isn't going to trip up on a rock and die... That would be hilarious to read on the kill feed. [so and so] - tripped and died on a small rock. What a way to go, a truly brave clone. DUST Fiend wrot...
- by Derpty Derp - at 2015.02.09 18:05:00
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278. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: You seem to think HAV's can easily counter pretty much everything when it's known that said things can in fact counter the counter. They can... Infantry - Small blaster beats swarms and forgers. Scout tries to run...
- by Derpty Derp - at 2015.02.09 04:04:00
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279. How to fix grenades... - in Feedback/Requests [original thread]
Imp Smash wrote: Sir Dukey wrote: Make it so you cannot cook them except for the fluxes. Er...ok that's it. People say OP this and op that.pÇÇPeople keep throwing the word OP (overpowered as it is actually an acronym) without knowing wh...
- by Derpty Derp - at 2015.02.09 02:03:00
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280. How to fix grenades... - in Feedback/Requests [original thread]
tritan abbattere wrote: That would be funny but would not make sense in terms of logic. any company in new Eden would test fuses for the nades. I dunno, New Eden and all companies within are made by CCP, it's logical that everything is bug...
- by Derpty Derp - at 2015.02.09 01:58:00
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