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161. To Rattati: medium vehicle modules - in Feedback/Requests [original thread]
If anything we could just do away with most of the light mods. Who even fits them on the LAV? You would die just as easily as not fitting anything. Any good build uses mostly heavy. The only light mods worth using are complex armour and reps (&am...
- by Derpty Derp - at 2015.03.20 16:53:00
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162. blaster turret too OP - in Feedback/Requests [original thread]
Harpyja wrote: For their high fitting costs, I'd imagine that they should allow constant shield regen that cannot be stopped. Now that will make me consider fitting a reg instead of a fitting enhancement or armor module. The big question is,...
- by Derpty Derp - at 2015.03.19 16:24:00
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163. Wallbanging. - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: Defining surface types isn't honestly that difficult. It's a decent amount of work, which would most likely add more bugs and issues, along with more calculations. The issues may not be worth the effort.
- by Derpty Derp - at 2015.03.19 16:13:00
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164. Dropships: the future - in Feedback/Requests [original thread]
Maiden selena MORTIMOR wrote: Minmando av here ..Both style dropships got incredibly weak with the patch any drop ship that comes close to my minmando swarms dies. ..it's a problem someone propose changes for them to Rattati that brings them ba...
- by Derpty Derp - at 2015.03.19 15:59:00
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165. Radical Vehicle Idea. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Blanket calling the HAV builds OP is not a constructive idea. Well I'd call them 'immortal' if not for the fact I know they die when you maul a jihaad up their arse. I've pointed out the obvious problems with hardeners ...
- by Derpty Derp - at 2015.03.19 15:53:00
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166. Dropships: the future - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Breakin Stuff wrote: I have issue with this solution for the same reason I object to it for tanks. The entire financial burden for the vehicle rests upon the pilot. Yet he must be dependent upon someone else to opera...
- by Derpty Derp - at 2015.03.19 15:48:00
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167. Hotfix echo: shield nerfs. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Spkr4theDead wrote: Yes, number crunching. That's how to balance things. You'd rather I chant for nerfs and start basing my arguments entirely off of my anecdotal and otherwise unprovable "experience" in shooting at ta...
- by Derpty Derp - at 2015.03.19 15:41:00
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168. Hotfix echo: shield nerfs. - in Feedback/Requests [original thread]
I personally wanted the fitting to be even more harsh (on both hardeners.) Something along the lines of the shield booster fitting, just to make sure if you have more than 1 at a time, it's going to be crap. Would be nice if not having a hardener...
- by Derpty Derp - at 2015.03.19 12:55:00
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169. Dropship proposition (with numbers) - in Feedback/Requests [original thread]
I don't even have a proto sentinel... Don't need it. 56k = proto forge gun that can easily down any dropship... I also have a cheaper fit, just incase I don't mind them being able to run away. Fact is my AV is cheaper than even my competent LAV fi...
- by Derpty Derp - at 2015.03.19 12:44:00
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170. Dropships: the future - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: I got a alt that has assault dropships. I noticed that every time I tried to aim down with the Assault Drop ship, the camera cursor/aim reticle would automatically push itself up again. This made it very hard to aim and ...
- by Derpty Derp - at 2015.03.19 12:32:00
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171. Radical Vehicle Idea. - in Feedback/Requests [original thread]
My thoughts are vehicle vs AV are pretty close to fine... My best fit LAV dies in 2 hits if the hardener is down (3 or 4 with.) I solo'd a few Gunnlogi's earlier with a forge gun (didn't even use grenades.) I downed a few tanks with my LAV (Sm...
- by Derpty Derp - at 2015.03.19 12:21:00
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172. blaster turret too OP - in Feedback/Requests [original thread]
The dark cloud wrote: Even when they go into the lowslot you barely have enough PG/CPU to actually fit one of them. Their fitting cost is way too high espacially if you go racial with 3 missile turrets. Don't be racist then...
- by Derpty Derp - at 2015.03.19 12:12:00
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173. Wallbanging. - in Feedback/Requests [original thread]
All surfaces appear to be the same, which would suggest implementing this would take a lot of work, having to create a way to 'define' surface types... Probably not gonna happen.
- by Derpty Derp - at 2015.03.19 04:54:00
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174. Commando Rework - in Feedback/Requests [original thread]
Well back before everyone was specced into everything... It was nice to have a 'heavy dropsuit' that could be used for fighting... Some of us specced into heavy suits before any light suits. So lets just stop with the "Make it a medium frame" non...
- by Derpty Derp - at 2015.03.19 04:51:00
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175. blaster turret too OP - in Feedback/Requests [original thread]
Try a Gunni with 1 hardener 4 complex extenders and a proto large blaster... It definitely doesn't die in under 3 seconds.
- by Derpty Derp - at 2015.03.19 04:44:00
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176. Things that I think need changing. (Actual good Ideas you might like... - in Feedback/Requests [original thread]
Sir Dukey wrote: 2.) Large Missiles need buff- they are bad at killing vehicles. They either need their 400 RoF back or 300 RoF with 16 Clip. Or 200 RoF with 20 Clip. I'd like to suggest just removing that 4 second wait before reload happe...
- by Derpty Derp - at 2015.03.16 22:45:00
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177. Bugged railguns for 3 years - in Feedback/Requests [original thread]
I doubt they can reproduce it, it'll be like the redzone timer, based on connection or something like that, so with them being closer to the server it'll likely never happen. I find it only ever happens to me when I fire a shot, then stop and ref...
- by Derpty Derp - at 2015.03.16 22:29:00
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178. [REQUEST] Add new vehicles in LP store - in Feedback/Requests [original thread]
Tough call on figuring out the prices of the tanks though. FW is supposed to be for mid-high level gear, but if you make them too affordable people will just get to afking FW to restock their tanks. I would maybe go with a 200/500/850 lp approach...
- by Derpty Derp - at 2015.03.16 07:39:00
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179. AV nades - in Feedback/Requests [original thread]
Everyone is saying Madruga = need for 3 av grenade... Well the Madruga has a few fits that make it stupidly OP, so I'm not sure how much this can relate to balance. Lower tiered tanks are thrashed by a few proto av grenades on a pogo scout... Sur...
- by Derpty Derp - at 2015.03.16 07:26:00
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180. Block Feature To Deal With AFKers...Good or Bad? - in Feedback/Requests [original thread]
Should be able to detect someone that has spawned in the MCC, but not jumped out. Auto-block those people and the problem is easily solved by scooping anyone on the ground afk-ing with a dropship, plop them in the redzone enough times and they'll ...
- by Derpty Derp - at 2015.03.15 05:33:00
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