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81. In Match Bounties - in Feedback/Requests [original thread]
Would be great, if friendly fire issues were fixed... You need to be able to shoot back at the greedy bastard on your team. If someone shoots you on your own team, they should become a "yellow" (or some other unused colour) target, with a bounty ...
- by Derpty Derp - at 2015.05.15 16:09:00
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82. Make vehicles require a scan to show up on the map... - in Feedback/Requests [original thread]
Bit of a misunderstanding here (probably my fault.) I'm not on about removing the instant scan when a vehicle is in range... I'm on about the fact that you can see any vehicle, through any object, just by pointing your sight at it. You can just...
- by Derpty Derp - at 2015.05.15 15:50:00
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83. Why use an LAV over a tank? - in Feedback/Requests [original thread]
Lol, I'll admit comparing LAV to tanks was not the best way to go, however in the current state, they do exactly the same thing. I definitely prefer some of the other approaches being suggested in the replies, the LAV needs a role... Though as go...
- by Derpty Derp - at 2015.05.15 15:44:00
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84. Why use an LAV over a tank? - in Feedback/Requests [original thread]
The LAV is fine, you can shoot people from the back of it, escape quickly when needed, even run people over if you're feeling lazy... A tank has 2 more turrets (one of which is huge and deadly,) you wont take meaningful damage your average gun to...
- by Derpty Derp - at 2015.05.14 17:59:00
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85. Make vehicles require a scan to show up on the map... - in Feedback/Requests [original thread]
Yes, I think it's already supposed to be like this, but it isn't. You can see a vehicle across the map and through as many walls, or lumps in the floor as you want, just by looking in it's general direction (It's made vehicle usage very boring.) ...
- by Derpty Derp - at 2015.05.14 17:45:00
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86. Make large missile turret more viable byGǪ - in Feedback/Requests [original thread]
Operative 1174 Uuali wrote: That would make the missile good at something again instead of being the redheaded step child. Missile turret is waaay sexier than the rest... Is that what you're saying? Because I'm pretty sure redheads > hair ...
- by Derpty Derp - at 2015.05.13 16:13:00
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87. [REQUEST] Remove MCC damage when null cannon is held - in Feedback/Requests [original thread]
Perhaps MCC missiles should be replaced with some form of "flux" based projectile, which only does damage to shields... Once shields are out, it's all down to the cannons. Maybe even add in a way to fire a beefy missile with enough war pts, so sq...
- by Derpty Derp - at 2015.05.12 16:31:00
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88. Small Blasters and LAVs, close but no cigar. - in Feedback/Requests [original thread]
Sgt Kirk wrote: As some of you might know the small blasters now have a accuracy gain while firing similar to the HMG. The issue with the turret as is, is that by the time you have an accurate enough stream of fire you are about to overheat or ...
- by Derpty Derp - at 2015.05.08 18:08:00
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89. Small turret as Big ;) - in Feedback/Requests [original thread]
DRT 99 wrote: give me a HAV with 3 small rails. They outperform large rails anyways. Well 3 small will outperform 1 large... maybe. But 2 small and one large... Not a chance in hell. scrubdruga vs quad dmg mod (&heat sync) rail... One o...
- by Derpty Derp - at 2015.04.08 17:36:00
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90. [Dropship Feature Request] - in Feedback/Requests [original thread]
yes! Just yes!
- by Derpty Derp - at 2015.04.07 21:57:00
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91. Small turret as Big ;) - in Feedback/Requests [original thread]
CommanderBolt wrote: I think its actually a fun idea. Increased fitting space at the cost of firepower. Can I make a speed fit tank with a small blaster? Is it time to move to a new speedy experience in dust!? I'd like to put a large turret ...
- by Derpty Derp - at 2015.04.07 21:55:00
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92. Small turret as Big ;) - in Feedback/Requests [original thread]
Aderek wrote: Hello. I can put sidearm, or riffle in H slot, why i cant put small turret in to big slot? Good day ;) Lol, small rail tank... & all that extra fitting space!
- by Derpty Derp - at 2015.04.07 19:34:00
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93. [SUGGESTION] New Medi-nade - in Feedback/Requests [original thread]
Ku Shala wrote: instead of working like an av nade maybe more like a flux nade instant heals all allies in the 6m radius once as long as you re in the area during the animation up to so many hp (300hp @std 500 @ adv 700@ proto) per clone max, 3...
- by Derpty Derp - at 2015.04.07 19:21:00
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94. [Idea] Gamemode - Clone Charity. - in Feedback/Requests [original thread]
Maybe there are a few charity groups out there in New Eden, like Gallent green peace or Feed the Matari children or whatever... These guys gotta fight for resources and whatnot, just like everyone else, but they need your charity to keep themselv...
- by Derpty Derp - at 2015.04.07 19:17:00
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95. Vehicle myofibs, another Derpty (ridiculous) idea... - in Feedback/Requests [original thread]
Lupus Wolf wrote: Would it also increase ramming damage to vehicles? I'd be down for that. Lol, I'm not sure how much that's needed... I jumped out the way of a guy trying to run me over, he drove (not that fast) into my parked LAV and sponta...
- by Derpty Derp - at 2015.04.04 21:33:00
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96. ONE SERVER.. - in Feedback/Requests [original thread]
Well, in a way it is one war, against lag! Everyone unite!!! Oh oohh no, disperse, everyone split, we're killing the servers...
- by Derpty Derp - at 2015.04.04 21:01:00
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97. Vehicle myofibs, another Derpty (ridiculous) idea... - in Feedback/Requests [original thread]
Increases melee damage (passively requires less speed to damage/squash infantry.) Activate the module to initiate a jump (with a cooldown) for those moments you want to JLAV a dropship! Also, vehicles can now get onto low rooftops to camp like in...
- by Derpty Derp - at 2015.04.04 20:28:00
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98. A brilliant idea about gettting out of a vehicle - in Feedback/Requests [original thread]
My usual issue with people jumping out of vehicles, is when you're about to blow up their tank and they jump out with AV. They can still do this, they generally don't intend on getting back into the fiery mess afterwards, lol.
- by Derpty Derp - at 2015.04.04 20:24:00
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99. [Idea] Make uplinks bigger... - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Flux So you don't want it fixing? It's fine that I can't use my suit of choice to clear them, or an ads with missile launchers. Working as intended? I'm sick of working my arse off, to clear the roof of several mercs...
- by Derpty Derp - at 2015.04.04 20:20:00
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100. [Idea] Make uplinks bigger... - in Feedback/Requests [original thread]
Taller, so when they do glitch, you can still see and shoot them.
- by Derpty Derp - at 2015.04.04 18:35:00
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