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241. How to improve the Siganal-to-Noise Ratio in Vehicle/AV discussions. - in Feedback/Requests [original thread]
1 - I think is pointless. The recall timer is so high, hardly anyone recalls out of the redzone... If you are recalling out of the redzone and someone fires a shot at you or your vehicle, you get back in and move the hell out. 2 - I can get onboa...
- by Derpty Derp - at 2015.02.16 07:07:00
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242. [IDEA] Active E-War - in Feedback/Requests [original thread]
I'd like an equipment that you leave on the floor, about the size of a remote explosive. It does nothing special, but when someone scans, it shows like an enemy... Could really screw with the enemy team using them... Ambush could potentially ha...
- by Derpty Derp - at 2015.02.16 06:53:00
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243. Thank You For the Keys ^_^ - in Feedback/Requests [original thread]
I'm not 100% keen on 'wanting' to play everyday... But there's always the choice not to. I also very much like all the free crap from missions, it helps me make some easy isk as well as trying out things I really shouldn't be trying (based on how ...
- by Derpty Derp - at 2015.02.15 22:44:00
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244. Mordu's vets - in Feedback/Requests [original thread]
Put the vets in a different skin, so we can tell who we need to focus on first... I like!
- by Derpty Derp - at 2015.02.15 22:42:00
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245. Scouts should take 50% less fall damage. - in Feedback/Requests [original thread]
I wouldn't vote against this, even though I rarely run light suits. It's as annoying shooting someone to low hp and chasing them to a drop, where they fall and suicide for 25 points, as it is being the person who could have escaped if they hadn't ...
- by Derpty Derp - at 2015.02.15 22:41:00
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246. how to fix matchmaking, protostoming, regain playerbase, and fix FW... - in Feedback/Requests [original thread]
It would certainly have a chance at evening up the teams... But you forget some of the people who hate protato stompage and people playing games with their friends. They would throw quite the hissy fit if they couldn't guarantee being on the same ...
- by Derpty Derp - at 2015.02.15 22:38:00
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247. New animation - in Feedback/Requests [original thread]
gustavo acosta wrote: Amarr should (something religious) Burn in hell, because suicide in a public place is a SIN!?
- by Derpty Derp - at 2015.02.15 22:25:00
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248. New animation - in Feedback/Requests [original thread]
Plothole, what happens if you're suiciding because you're out of ammo?
- by Derpty Derp - at 2015.02.14 21:36:00
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249. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: And the ADS can easily recounter, and rinse and repeat, while still staying on the HAV, or rapidly returning. Nope. It's not the same thing. You're saying either use teamwork or get lucky, in which case it's only fair t...
- by Derpty Derp - at 2015.02.14 21:31:00
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250. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: Also, as I've already said, any kind of movement a HAV can do, a ADS can easily counter. And a HAV can also counter an ads movement. Godin Thekiller wrote: 3: It's CALLED A ******* DS There are no swear wor...
- by Derpty Derp - at 2015.02.14 19:14:00
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251. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: It does not. Fly at flight ceiling, you can't get shot at, fly far past rail optimal, and drop in on it. If you don't understand that, then you're a fool. And that's not only it, I've been able to kill HAV's AS a ADS pil...
- by Derpty Derp - at 2015.02.14 19:01:00
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252. New mission idea: reviving - in Feedback/Requests [original thread]
Oh hell no... I run a protato needle a lot... And when I do, some numpty is always trying to run infront with his militia needle to get the points... At the expense of the guy who then dies and gets bled out straight after... You can't force p...
- by Derpty Derp - at 2015.02.14 18:53:00
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253. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: flying at flight ceiling completely invalidates that, so bullshit. & also completely invalidates the dropship. We're well aware you struggle against dropships when in a tank... Guess what, I struggled against forg...
- by Derpty Derp - at 2015.02.14 18:44:00
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254. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Breakin Stuff wrote: you don't always see them, and if they're above you, they cannot be hit by your turrets. You see them if you keep your eyes open... You see them on the radar when they're close enough to do anything... You see your heal...
- by Derpty Derp - at 2015.02.14 17:33:00
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255. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Breakin Stuff wrote: But as far as elevatuon goes Godin is right, there needs to be a fight back option for HAVs Vs. The ADS. Once you get within a cerrtain range the tank has tito hide ubunder a building or be annihilated. Annihilated ver...
- by Derpty Derp - at 2015.02.14 17:08:00
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256. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: That would make the change moot then, as they would need a greater increase for a even lower optimal. Why? Because no one has ever taken out a dropship with a tank before... Must be the case since you have already cl...
- by Derpty Derp - at 2015.02.14 03:45:00
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257. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
OK lets put it another way... Again... If you allow turrets to look further up, then they will be required to have much shorter range to balance it. Something should not counter at range and up close, you get one or the other. The issue this cau...
- by Derpty Derp - at 2015.02.14 02:13:00
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258. Pay to Win is a mistake - in Feedback/Requests [original thread]
Avallo Kantor wrote: The Warbarge is just another case of "Pay to Skip Wait" which is what most payment models in F2P games exist as. Which is why most F2P games are considered terrible and get laughed off when they are announced. Feel ...
- by Derpty Derp - at 2015.02.14 00:48:00
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259. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: That example is really bad for two reasons: 1: Where exactly is the place where HAV's are able to excel in? cities and outposts are obviously not it (and ADS'scan attack there). In the open is as you're describing it de...
- by Derpty Derp - at 2015.02.14 00:42:00
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260. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: If you can't understand that, either you simply don't care, your head is so far up your ass that you simply can't get it, or you simply refuse to get it. Kind of what we all think to you dismissing everything that has ...
- by Derpty Derp - at 2015.02.14 00:20:00
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