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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7112
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Posted - 2015.02.11 23:14:00 -
[31] - Quote
Gabriel Ceja wrote:Wow where did 900 come from lol
3 proto reps
110/sec each
330/sec.
forge gun refire time: right around 3 seconds at the absolute FASTEST.
3 seconds * 330 = 990
I shaved sixty off the top because the forge is SLIGHTLY faster than 3 seconds on the assault.
so the effective damage negation per forge shot cycle is 930.
should have been 930 reps/cycle not per second
fixed.
AV
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Gabriel Ceja
Ready to Play
89
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Posted - 2015.02.11 23:26:00 -
[32] - Quote
K cool, see now that makes more sense now however other than the super rep threat, which can still be dealt with the current AV, you have stated no other reason of why not to buff the cpu when there is more to why it should.
"Throw on the flux capacitor."
activates fuel injector
"WOOOOOO!!!"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7112
|
Posted - 2015.02.11 23:30:00 -
[33] - Quote
Gabriel Ceja wrote:K cool, see now that makes more sense now however other than the super rep threat, which can still be dealt with the current AV, you have stated no other reason of why not to buff the cpu when there is more to why it should.
I think if the Maddy gets a CPU buff (which it desperately needs) then I think reps need to be adjusted so you cannot triple and quad-stack them.
You're not going to hear an argument that the fitting is utter trash. In order to field a solid (as if there is one, but I pretend) armor tank then I have to leave the high slots empty pretty much. snd fit an STD blaster.
and pretend that I'm not riding in a complete sh*tfit.
AV
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Derpty Derp
Dead Man's Game
755
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Posted - 2015.02.11 23:58:00 -
[34] - Quote
I don't think fitting will make the Maddi on par with the Gunni. The fact that the armour tank can be downed by a nooby missile turret, before it can even start to make a move is the problem. Maddi needs to dance like the Gunni. Or vice versa.
Either that, or remove armour reps altogether in favour of much more hp. It's not like the thing can dodge shots like the Gunni. Even a Sica can dance around the thing.
Another fix would be to increase turret turn speed, so the tank is still slow and rubbish, but at least it can track something. |
Godin Thekiller
The Corporate Raiders
2874
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Posted - 2015.02.12 00:08:00 -
[35] - Quote
Well, passive reps were always silly to have, I still wonder why Wolfman thought they were a good idea.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2874
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Posted - 2015.02.12 00:10:00 -
[36] - Quote
Derpty Derp wrote:I don't think fitting will make the Maddi on par with the Gunni. The fact that the armour tank can be downed by a nooby missile turret, before it can even start to make a move is the problem. Maddi needs to dance like the Gunni. Or vice versa.
Either that, or remove armour reps altogether in favour of much more hp. It's not like the thing can dodge shots like the Gunni. Even a Sica can dance around the thing.
Another fix would be to increase turret turn speed, so the tank is still slow and rubbish, but at least it can track something.
So preform like a Amarr HAV instead of a Gal HAV. Cool.
#scarcasmisgolden
click me
Blup Blub Bloop. Translation: Die -_-
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Derpty Derp
Dead Man's Game
755
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Posted - 2015.02.12 00:18:00 -
[37] - Quote
Godin Thekiller wrote:
So preform like a Amarr HAV instead of a Gal HAV. Cool.
#scarcasmisgolden
Well as they're both fictional factions, changing what their HAVs do is as simple as changing what their HAVs do. |
Godin Thekiller
The Corporate Raiders
2874
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Posted - 2015.02.12 01:09:00 -
[38] - Quote
Derpty Derp wrote:Godin Thekiller wrote:
So preform like a Amarr HAV instead of a Gal HAV. Cool.
#scarcasmisgolden
Well as they're both fictional factions, changing what their HAVs do is as simple as changing what their HAVs do.
That is me facepalming bro
click me
Blup Blub Bloop. Translation: Die -_-
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