Pages: 1 2 3 4 5 6 7 [8] 9 10 20 |
141. Hardener drops after % of max hp is soaked up... - in Feedback/Requests [original thread]
Godin Thekiller wrote: The first statement is false, as I've never said that. I've said that they shoudln't be killing HAV's like a HAV can kill a HAV, yes, but those two things are nowhere near the same thing. An ads shouldn't be able to kil...
- by Derpty Derp - at 2015.03.26 16:36:00
|
142. An Idea to make Small Blasters Viable on a DropShip. - in Feedback/Requests [original thread]
Grimmiers wrote: are you guys really worried about blaster being too good on tanks? The blaster does have a bit of splash already and if it's on a tank you won't have a high enough angle to exploit splash as much. A splash range increase mod w...
- by Derpty Derp - at 2015.03.25 23:05:00
|
143. Discussion on tank speed. - in Feedback/Requests [original thread]
Godin Thekiller wrote: A Madrugar can easily outspeed the turnrate of the Gunnlogi, and if Madrugars could turn better, it would do it even easier. Video or it didn't happen... Seriously, the Gunni turns faster and even that can't outdo the s...
- by Derpty Derp - at 2015.03.25 22:59:00
|
144. Hardener drops after % of max hp is soaked up... - in Feedback/Requests [original thread]
Godin Thekiller wrote: Derpty Derp wrote: Godin Thekiller wrote: That is a problem with the redline, not the reps, or the HAV. The redline is going nowhere, we've got new maps, the playable area on a lot of maps shrank instead of incre...
- by Derpty Derp - at 2015.03.25 22:51:00
|
145. Discussion on tank speed. - in Feedback/Requests [original thread]
Godin Thekiller wrote: Derpty Derp wrote: Alena Ventrallis wrote: I actually meant to buff the turn speed. Editing OP now. Turn speed + turret turn speed = boring tank fights where everyone can shoot anything no matter how fast it turns...
- by Derpty Derp - at 2015.03.25 22:35:00
|
146. Hardener drops after % of max hp is soaked up... - in Feedback/Requests [original thread]
Godin Thekiller wrote: That is a problem with the redline, not the reps, or the HAV. The redline is going nowhere, we've got new maps, the playable area on a lot of maps shrank instead of increasing. I'm taking this to mean we're stuck with ...
- by Derpty Derp - at 2015.03.25 22:33:00
|
147. Hardener drops after % of max hp is soaked up... - in Feedback/Requests [original thread]
Pokey Dravon wrote: Derpty Derp wrote: Pokey Dravon wrote: Isn't a module that soaks up damage and then stops working once its soaked up a certain amount of HP.....just be a Shield Extender or Armor Plate? You're more or less describing a...
- by Derpty Derp - at 2015.03.25 22:21:00
|
148. HAV destruction points should increase by tier - in Feedback/Requests [original thread]
XxBlazikenxX wrote: Perhaps 300 points for killing a STD, 400 for a ADV, and 500 for a PRO, but the points are only rewarded if you actually destroy the tank. Does no one remember the AV giving up trying to kill a vehicle because they got no...
- by Derpty Derp - at 2015.03.25 22:17:00
|
149. Hardener drops after % of max hp is soaked up... - in Feedback/Requests [original thread]
Godin Thekiller wrote: And that solves what exactly? Yea, nothing. It turns hardeners into a powerup, not a actual tool to work off of. Bro, just make a "I want op tanks" thread already, we get it. Ads shouldn't damage tanks... AV should...
- by Derpty Derp - at 2015.03.25 22:12:00
|
150. Hardener drops after % of max hp is soaked up... - in Feedback/Requests [original thread]
Pokey Dravon wrote: Isn't a module that soaks up damage and then stops working once its soaked up a certain amount of HP.....just be a Shield Extender or Armor Plate? You're more or less describing a hardener as an HP module that has finite amo...
- by Derpty Derp - at 2015.03.25 22:09:00
|
151. Armor Tanks are OP. - in Feedback/Requests [original thread]
Godin Thekiller wrote: Also, if you're combating it in CQ, you're ******* fault. I'm doing no such thing to whoever fault is O__o. Godin Thekiller wrote: The only moving thing a blaster can easily kill is a heavy suit, or a vehicle (not...
- by Derpty Derp - at 2015.03.25 20:28:00
|
152. Hardener drops after % of max hp is soaked up... - in Feedback/Requests [original thread]
What if hardeners dropped after taking a certain % of your vehicles total hp? After taking 150% of your max armour, they go on cooldown. You build a tank with no added armour, but 2 reps and 2 hardeners, you get your immortality, but it only l...
- by Derpty Derp - at 2015.03.25 20:24:00
|
153. Armor Tanks are OP. - in Feedback/Requests [original thread]
Nerf reps while hardener is active, then everything will be fine. Large blaster is still the best anti-infantry weapon in the game though... But now it can thrash vehicles as well, Id say that's probably not balanced. Madruga's not stacking hard...
- by Derpty Derp - at 2015.03.25 20:08:00
|
154. HAV destruction points should increase by tier - in Feedback/Requests [original thread]
If you overdo it, then we'll be getting payed more to play tractor simulator (farming infantry) rather than actually fending off the other vehicles... Trust me, you don't want that... The AV doesn't hold up well against a large blaster. Infantry ...
- by Derpty Derp - at 2015.03.25 19:59:00
|
155. Discussion on tank speed. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I actually meant to buff the turn speed. Editing OP now. Turn speed + turret turn speed = boring tank fights where everyone can shoot anything no matter how fast it turns... If anything the Gunni's turn speed should be...
- by Derpty Derp - at 2015.03.25 19:54:00
|
156. Remote Explosives - in Feedback/Requests [original thread]
Nice easy fix would be to require more than 1 to kill somebody, but increase the amount you can deploy... Then you can still mine an area, but running into a room of 5 people and trying to deploy enough to kill them before they kill you = Not gonn...
- by Derpty Derp - at 2015.03.20 18:29:00
|
157. Proto stomping Compromise AND squad stomping - in Feedback/Requests [original thread]
I miss my cheap (but effective) Blaster LAV from before Echo... That was the best way to ruin a good proto stomp.
- by Derpty Derp - at 2015.03.20 18:22:00
|
158. How to balance instalations and reduce camping - in Feedback/Requests [original thread]
Maiden selena MORTIMOR wrote: Derpty Derp wrote: Or just... Move them out of the redzone? Oo more useless junks of steal just now destroy able ide rather they re imagined the use of turrets Except, we already know they're useful in man...
- by Derpty Derp - at 2015.03.20 17:01:00
|
159. Medium weapons and DPS progression - in Feedback/Requests [original thread]
Everyone should get a HMG pre-fitted to everything! Only then will balance be achieved.
- by Derpty Derp - at 2015.03.20 16:57:00
|
160. How to balance instalations and reduce camping - in Feedback/Requests [original thread]
Or just... Move them out of the redzone?
- by Derpty Derp - at 2015.03.20 16:55:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 20 |
First page | Previous page | Next page | Last page |