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101. A brilliant idea about gettting out of a vehicle - in Feedback/Requests [original thread]
shaman oga wrote: One of my friends was joking about ejectable seats that launch you in the air. If we had 2 different way to get out, mostly from HAVs: one with an brief animation and another quick exit that launch you straight over the tank ...
- by Derpty Derp - at 2015.04.04 18:34:00
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102. player trade capabilities - in Feedback/Requests [original thread]
I'm likely wrong, but I assumed it meant you send someone something and hope they send you something back in return?
- by Derpty Derp - at 2015.04.04 18:33:00
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103. dropship controls - in Feedback/Requests [original thread]
Hold L1, tilt in a direction, it moves in that direction, don't tilt too far or you crash... Pretty much like controlling a helicopter in most other games. In case you didn't know, up and down with the right analogue stick don't tilt the dropship...
- by Derpty Derp - at 2015.04.04 18:31:00
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104. there is a simple solution to protostomping.... - in Feedback/Requests [original thread]
It's certainly 1 way to increase the gap between current proto users and people who may have been saving up isk to spam along with them. A change like that would likely be announced before hand, even if not, people will have a lot of chance to st...
- by Derpty Derp - at 2015.04.04 18:26:00
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105. ONE SERVER.. - in Feedback/Requests [original thread]
Should ask Sony if they can take a look at the old MAG servers... It had lag, but nowhere near as bad as this, plus almost every match was a mix of European, American and Asian players, based on what you heard from the MIcs.
- by Derpty Derp - at 2015.04.04 18:22:00
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106. [Request/Idea] Move Daily Missions to Other Contracts - in Feedback/Requests [original thread]
Not sure quite what you're going for here, but I'm thinking along the lines of removing the null cannons/MCC's and having daily missions such as 'destroy all the installations' where one team has to destroy them in the time-limit, while the other ...
- by Derpty Derp - at 2015.04.03 16:21:00
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107. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
How about we remove the redline, but if someone gets too close to under the MCC, then random orbitals start dropping, killing just about everyone on the other team. That might deter a lot of spawn camping.
- by Derpty Derp - at 2015.04.03 02:10:00
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108. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Accessible through Public Contracts: Attrition SETUP: Both teams have 150 clones and an MCC each. There are a variable number of null cannon installations (1~5). All current maps for skirmish and domination remain viabl...
- by Derpty Derp - at 2015.04.01 23:28:00
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109. CCP lets talk about War points and useing them for stuff in battle - in Feedback/Requests [original thread]
BAD FURRY wrote: [quote=Derpty Derp] nope all tanks would cost war points. and the pro mods add to the tank cost . All tanks or all vehicles? Either way, it screws a large portion of the player base. No more lavs or dropships to start the m...
- by Derpty Derp - at 2015.04.01 18:24:00
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110. Bad tank mechanics - in Feedback/Requests [original thread]
Tebu Gan wrote: Derpty Derp wrote: Takahiro Kashuken wrote: Also why do shoot at it when hardeners are up? Maybe because the armour hardener lasts so long, if you don't fire at it while they're up, you don't get to fire at it? Best ...
- by Derpty Derp - at 2015.04.01 18:13:00
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111. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
So the past 2 days I've been running only a missile Gunnlogi (as my tank of choice, I've done other things.) std hull, proto turret & mostly proto mods, think it's just the shield hardener that's basic (because I'm a scrub.) I mostly only saw...
- by Derpty Derp - at 2015.04.01 18:02:00
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112. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: This isn't Ukraine Simulator 2015 While it is nice to say avoiding AV my tank cannot fly, swarms bend round corners and infantry gets around quick on some maps and if JLAV is about you're not safe anywhere outside t...
- by Derpty Derp - at 2015.03.31 17:35:00
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113. Bad tank mechanics - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Also why do shoot at it when hardeners are up? Maybe because the armour hardener lasts so long, if you don't fire at it while they're up, you don't get to fire at it?
- by Derpty Derp - at 2015.03.31 17:30:00
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114. Large turrets still too good at AI - in Feedback/Requests [original thread]
The simple fact that I'd rather use a large blaster turret to mow down infantry, than switch to one of many small turrets, is proof enough for me, that the large turrets are still too good at infantry slaying. I still mostly run rails/missiles th...
- by Derpty Derp - at 2015.03.31 17:26:00
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115. [REQUEST] Do not buff the TactAR - in Feedback/Requests [original thread]
TacAR is my main weapon... Don't see it needing changes.
- by Derpty Derp - at 2015.03.31 16:43:00
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116. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
I really think just removing the 4-6 second reload delay would be a good enough start, one thing at a time... Might even be enough to make it viable.
- by Derpty Derp - at 2015.03.31 16:40:00
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117. CCP lets talk about War points and useing them for stuff in battle - in Feedback/Requests [original thread]
DarthJT5 wrote: Maybe as a game mode, but not for every game mode. Imagine if you do nothing but tanks, but you can't drive a tank until you get x amount of war points because people have declared you OP. Seems fair right? Surely you would ju...
- by Derpty Derp - at 2015.03.31 16:34:00
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118. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Derpty Derp wrote: Takahiro Kashuken wrote: So yesterday i went into the enemy redline 3 times to kill a redline rail tank. If i did this with this terrible idea in place i get concorded and the redline rail tank...
- by Derpty Derp - at 2015.03.31 16:31:00
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119. Shield vs armor tank imbalance - in Feedback/Requests [original thread]
Sounds too much like you feel a large turret should drop everything without reload/letting it cooldown. Also mentioning that a large turret has trouble with infantry, is pretty much what Rattati seemed to want, so not gonna help the argument menti...
- by Derpty Derp - at 2015.03.31 16:21:00
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120. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: So yesterday i went into the enemy redline 3 times to kill a redline rail tank. If i did this with this terrible idea in place i get concorded and the redline rail tank gets all the protection without any risk and can ...
- by Derpty Derp - at 2015.03.31 16:10:00
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