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61. Reintroducing logi dropships and vehicle reps - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Terry Webber wrote: What do you think about repair turrets, Scheneighnay? They could use the same mechanics as the hand-held repair tool and have no cool-down. While it would be cool, I don't think it would be ver...
- by Derpty Derp - at 2015.06.01 14:31:00
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62. better pioleting (bad grammer oh whale) - in Feedback/Requests [original thread]
I think I vaguely get what you're on about... I remember the early days of learning to fly, I decided I wanted to shoot the turret, so I switched seats in mid-air... Mistake! However I don't think this is a good idea, mostly because the first p...
- by Derpty Derp - at 2015.06.01 14:25:00
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63. payouts FW and Pubs - in Feedback/Requests [original thread]
I highly disagree, with all methods of payout so far. Personally I think the winning team should get their 40% or so of losses back, while the losing team gets jack **** (why should you get payed for dieing if you've done nothing? But the additi...
- by Derpty Derp - at 2015.06.01 13:02:00
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64. [Idea] Null cannon interference. - in Feedback/Requests [original thread]
Them null cannons are pretty beefy, seem like they could cause a lot of interference. To stop the constant "spam the objective with uplinks" that cause some maps to become horrible to play, if you couldn't dump uplnks within say 100 meters of the...
- by Derpty Derp - at 2015.06.01 12:57:00
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65. why there should be an isk buyable skill reset - in Feedback/Requests [original thread]
The "nerf circle" both justifies and invalidates the "must have respecs" argument. Everything will be OP scrub gear at some point... It will get nerfed, then everything else will get nerfed and it'll become the fotm scrub gear all over again.
- by Derpty Derp - at 2015.05.29 13:22:00
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66. Commandos and grenades - in Feedback/Requests [original thread]
Instead of giving the grenades to commandos, I think they should remove them from scouts and logis...
- by Derpty Derp - at 2015.05.29 13:17:00
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67. Can we get a stat and leaderboard for... - in Feedback/Requests [original thread]
% of time spent in the redzone per match. % of time spent on a rooftop per match. - average the % for the leaderboard. Then can we add those stats into the matchmaker, match those players against each other, so the rest of us don't have to pu...
- by Derpty Derp - at 2015.05.26 19:09:00
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68. What if swarm launchers... - in Feedback/Requests [original thread]
It sounds terrible, would ruin vehicle vs vehicle, in the same way swarms ruin AV vs vehicle... I would however be down for a small turret that locked onto any infantry carrying AV and subsequently homed the missiles in on them... That would be f...
- by Derpty Derp - at 2015.05.26 18:35:00
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69. Vehicle shields are... weird - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Scheneighnay McBob wrote: In my nearly 3 years of Dust, I have never encountered invisible swarms. Probably because they're invisible? I said I never ENCOUNTERED them. I intentionally avoided using the word "seen...
- by Derpty Derp - at 2015.05.24 16:16:00
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70. limit the number of hardeners to 1 - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Actually, there are few different schools, maybe three main and some extravagant ones. It's true there are a few, but most are non-viable in the way that they will get destroyed if even 1 person on the other team knows ...
- by Derpty Derp - at 2015.05.24 16:00:00
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71. Vehicle shields are... weird - in Feedback/Requests [original thread]
The KTM DuKe wrote: Do you play dust? Cuz 90% of swams are invisible and 1 guy with 2 flux nades and a plc can solo AV a gunlogi... True, but if a guy runs at your tank, it's a pretty safe bet they're getting into grenade range... Without the...
- by Derpty Derp - at 2015.05.23 18:47:00
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72. limit the number of hardeners to 1 - in Feedback/Requests [original thread]
Talos Vagheitan wrote: It's a shame everybody fits their tanks the same. I would like to see an incentive to make different fits, through buffing / nerfling various modules. I would hope physically locking people out of different fitting co...
- by Derpty Derp - at 2015.05.23 18:42:00
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73. Vehicle shields are... weird - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: I would just throw heavy extenders/plates on LAVs anyway, because light ones don't make a difference. I know right... 100 shields is hardly going to make a difference, even against a militia swarm launcher. Why they ...
- by Derpty Derp - at 2015.05.23 14:16:00
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74. We should get +150 WP if we destroy a dropship Allahu Akbar style - in Feedback/Requests [original thread]
Lower collision damage.
Make dropships explode instantly on 0 armour.
People get points for a successful Jihad attempt, with remotes... Like it should be done.
Edit - Also, we should be able to Jihad the MCC, would be hilarious......
- by Derpty Derp - at 2015.05.23 14:13:00
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75. Vehicle shields are... weird - in Feedback/Requests [original thread]
The only light and heavy modules that make sense as being separated are the shield boosters, but that's mostly because fitting a heavy shield booster is madness on anything other than a protato tank... And even then you're pretty much better off n...
- by Derpty Derp - at 2015.05.23 14:10:00
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76. Fix Armor tanks. - in Feedback/Requests [original thread]
Pokey Dravon wrote: now with passive reps it's just derpy. No I prefer the Gunnlogi...
- by Derpty Derp - at 2015.05.22 14:29:00
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77. Scanning should reveal the scanner - in Feedback/Requests [original thread]
Sounds like a good idea, wont really affect the scanner too much, as they'll likely see everyone who's about to gank them, making for an easy getaway... Also allows them to scan from the middle of their squad... All enemies come running, straigh...
- by Derpty Derp - at 2015.05.20 23:17:00
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78. The problem with Shield tanks vs Armor tanks. - in Feedback/Requests [original thread]
Lowering the cost of shield boosters would be quite nice, since the only thing that really makes the armour HAV stand out, is its ability to recover from damage. Really, map and turret type decide more than the tanks themselves... Small maps leav...
- by Derpty Derp - at 2015.05.20 23:13:00
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79. Why use an LAV over a tank? - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: https://www.youtube.com/watch?v=5yA92oJXM5k LAV's can move faster than tanks can track. Bad pilot with an armour tank refused to shoot back at the LAV... Possible lack of damage notification? Either way, proves noth...
- by Derpty Derp - at 2015.05.16 18:00:00
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80. Make vehicles require a scan to show up on the map... - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: TheEnd762 wrote: "My noisy, super-durable mobile murder fortress, with it's shield/armor cheateners and cowardice boosters for quick escapes back to the redline, also needs to somehow be functionally undetectable." If...
- by Derpty Derp - at 2015.05.15 19:11:00
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