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221. Rattati: Small turrets on HAVs - in Feedback/Requests [original thread]
Jack 3enimble wrote: Any follow up from a DEV yet? Jack, hang on! You know NOTHING moves that fast in the New Eden Dev world. It's just not possible. But it'll get addressed---now that it has properly been spotlighted as a Glitch. Just t...
- by CELESTA AUNGM - at 2014.08.26 14:09:00
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222. Gû+Gû¦Gû+ Installations GùÅ Ground GùÅ Vehicles GùÅ Infantry -vs- Dropships Gû¦Gû+... - in Feedback/Requests [original thread]
Salutations, Gabriella. There are lot of DS players I studied up and followed when I was trying to un-puzzle this floating horse we call a Dropship---but there are only a short list of DS players I consider ACTUALLY SKILLED Dropship players (and...
- by CELESTA AUNGM - at 2014.08.22 20:37:00
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223. Vehicles in Echo. [If you go that far] - in Feedback/Requests [original thread]
Shooter Somewhere wrote: I First suggestion-is bring back standard hauls. Second suggestion- different variants of turrets I really have been hating how all of them right now are just rock papers sicors there is no middle ground or specialty ...
- by CELESTA AUNGM - at 2014.08.22 19:39:00
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224. LP store is going to start leeching off corp wallets (Tax) - in Feedback/Requests [original thread]
GREAT THREAD TOPIC! Thanks, Bamboo X! I think there SHOULD be some kind of intricate tax (or similar offset) to the LP glory of these matches. New Eden is so much about one-part-helping-while-costing-you-somethin-else. It's an annoying concept,...
- by CELESTA AUNGM - at 2014.08.20 16:03:00
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225. Vehicle deployment idea - in Feedback/Requests [original thread]
TooMany.... from a reality standpoint, this would make for great, tense moments in a PC match (the value of the Supply Depot in combat would increase 3-fold, and your team would fight to hack it, them fight to secure the entire area AROUND it agai...
- by CELESTA AUNGM - at 2014.08.20 15:08:00
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226. Just waiting for my Enforcers and Marauders to come back.... - in Feedback/Requests [original thread]
DarthJT5 wrote: True Adamance wrote: Apothecary Za'ki wrote: DarthJT5 wrote: I might have a reason to play if they do :) not gonna happen for a long time.. till legion comes out and client updates happen for dust again.. and they fix...
- by CELESTA AUNGM - at 2014.08.18 16:34:00
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227. [REQUEST] Two small additions to the Living Quarters Video - in Feedback/Requests [original thread]
In the interests of keeping "a New Eden psyche" in the game (and boosting a new interest in FW matches based on Race Relations), I would like to request that the Video Monitor present in everyone's living quarters be used to carry two current item...
- by CELESTA AUNGM - at 2014.08.18 14:59:00
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228. murder taxis - in Feedback/Requests [original thread]
Breakin Stuff wrote: Love em or hate em the murdertaxi is here to stay. You know the one. The one with the cheeto munching donut chaser in the front seat. The one that hops out and hoses you down. There used to be a defense against this. Av ...
- by CELESTA AUNGM - at 2014.08.13 21:51:00
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229. Experimental LP gear? - in Feedback/Requests [original thread]
New gear content has always gotten my vote, but WITH SUSPISCION and CAUTION: We've learned the hard way that it's IMPOSSIBLE (and downright dangerous) to intruduce a peice of gear based solely on it's prepared stat numbers. Every new piece is "ex...
- by CELESTA AUNGM - at 2014.08.13 20:42:00
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230. Laser turrets. - in Feedback/Requests [original thread]
TOOMANY NAMES ALREADYTAKEn wrote: You know we want 'em. I for one DON'T, LOL!! It's not that I'm against the technology. It's just, I'm a believer in that Eve Lore thing (I actually think it's a cool driver to this and the EVE game... CCP ...
- by CELESTA AUNGM - at 2014.08.13 19:43:00
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231. [CPM1 Blog] Creating a relevant link between Eve and Dust 514 - in Feedback/Requests [original thread]
Firstly, to CPM SirManBoy, much thanks for this thread and the reteurn to a subject that (...I know) many players will consider a futureless project due to Dust's arguable backstaging by Legion's promises. The Skirmish/Domination/Ambush matches ...
- by CELESTA AUNGM - at 2014.08.13 19:02:00
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232. Unfairness level -.- - in Feedback/Requests [original thread]
Sorry to hear that your freinds who came to try Dust along with you were put off by it, Savage Reaver. In their defense, I will say that Dust is the most BRUTAL treatment on console fps-players that I've ever experienced. And to unprepared, un-w...
- by CELESTA AUNGM - at 2014.08.13 17:45:00
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233. man and unmanned installations - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: wh is the ai not shooting at vehicles on its own anymore The installations AI has been deliberately commanded not to fire on your vehicle on its own anymore until you're within (75M??) range. It's SEEIN...
- by CELESTA AUNGM - at 2014.08.13 16:40:00
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234. man and unmanned installations - in Feedback/Requests [original thread]
CCP Logibro wrote: Best way to tell if an installation is manned (so long as it's not already shooting you) is if you can see the turret tracking back and forth in a search pattern. Most players will just hold it still in one direction or be co...
- by CELESTA AUNGM - at 2014.08.13 16:35:00
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235. man and unmanned installations - in Feedback/Requests [original thread]
anaboop wrote: First of all, the inceased hp of them is great, 24 adv missile bullets to take it down is a good ttk, plus with the range AI knowing it wont just go for you straight away. Would it be possible to have an installation manned warn...
- by CELESTA AUNGM - at 2014.08.13 16:29:00
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236. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I'm not sure how nearly every single firearm and explosive got into a thread that was aimed at "Logistics & Support",... but it makes for a cheerful laugh, LOL! My character is either a DS operator (transport only--I don't do ADS), or my char...
- by CELESTA AUNGM - at 2014.08.12 21:28:00
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237. Mobile Supply Depot - in Feedback/Requests [original thread]
I believe you have a legitimate LOGI-Vehicle idea there. It would be very difficult to protect in an LAV, but it could have good merits as an Onboard-module (like the onboard CRU in the DS or LAV). But I'm only assuming that's what you mean. Ot...
- by CELESTA AUNGM - at 2014.08.11 16:18:00
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238. [REQUEST] Reactivating Logistical Vehicles and Logi-palyer utility - in Feedback/Requests [original thread]
If my historical memory serves well, the principle reason why Logistics Vehicles were temporarily pulled out of actiion in the game was due to their purpose/role/use not being properly defined yet in relation to any future intergration into the br...
- by CELESTA AUNGM - at 2014.08.08 16:55:00
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239. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
Wish I could feel one way or the other about the suit and HMG changes. I am mostly a vehicle operator (usually sporting a pimped out scout suit--for when I crash and have to sneak back to a safe RDV area). I don't see how some of us are able t...
- by CELESTA AUNGM - at 2014.08.08 16:22:00
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240. Ey yo Rattati - in Feedback/Requests [original thread]
The posts by Headbust, Grimmier, and especially Hiniko, very much express my feelings too on this subject. Giving the losing team a friendly handicap/boost in the interests of adding artificial drama and artificial hope... when (umm, let's be h...
- by CELESTA AUNGM - at 2014.08.01 19:31:00
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