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101. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
CCP Rattati wrote: My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules" I think we should be inspired but not overruled by EVE. How can EVE inspire us in a different way then just with mo...
- by CELESTA AUNGM - at 2015.03.20 21:34:00
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102. Dropships: the future - in Feedback/Requests [original thread]
GǪGǪGǪ.. GǪGǪGǪ. GǪGǪGǪ.. How many pages was the dev-thread for HAV Progression? 100+ pages? I didn't read through much of it, but I can imagine the discussion was as heated as Rattati hinted it was. I still think, right now is a lit...
- by CELESTA AUNGM - at 2015.03.16 07:15:00
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103. Dropships: the future - in Feedback/Requests [original thread]
Part of me is glad to see DS threads like this calmly commence,GǪ but I think it is a bit too early to make any suggestions without getting your nose out of joint when CCP mostly ignores these early thread-ideas. Don't misunderstand me,GǪ I a...
- by CELESTA AUNGM - at 2015.03.15 01:16:00
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104. Can We Increase The Amount Of Time In The MCC Before Matches? - in Feedback/Requests [original thread]
Hmmm. Is this Deja Vu? Did I see this suggested in another recent thread? I'm on board with your request---but it was the player complaints that effectively REMOVED warbarge time from the matches. You have my vote, but you're going to need a l...
- by CELESTA AUNGM - at 2015.03.14 06:51:00
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105. Fair beginning of match spawning - in Feedback/Requests [original thread]
The 3d-map in the WarbargeGǪ.. Rock on, Kaeru! That feature sounded so cool. You get to SEE the darn map you're about to drop on BEFORE you get in the match. (..It looked cool in the gameplay pictures too.) Someday, when the smoke clears from...
- by CELESTA AUNGM - at 2015.03.13 20:37:00
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106. Question #1626327895 - in Feedback/Requests [original thread]
I have to disagree with you, Nocturnal. If it takes two years to develop and insert a new feature (like the Scrap Metals salvage, and the SHAV, and the new maps), I'd rather be a long-horizon watcher in a long-horizon grind game, and be happier ...
- by CELESTA AUNGM - at 2015.03.13 20:30:00
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107. To Rattati: Repair tool glow - in Feedback/Requests [original thread]
I think the devs have picked up on this request for a while now, and I think they perfectly agree with you (because I don't see any sensible reason why they would WANT to eliminate that effect--it's the same logic as the reason they put a glow o...
- by CELESTA AUNGM - at 2015.03.11 22:44:00
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108. Question #1626327895 - in Feedback/Requests [original thread]
?! But, wait! Dust has already got one of the most prolific assortments of weapons in any PS3 shooter I can remember. Apart from a few ALL-NEW (racial design) models missing from the line up, I can't quite see myself drooling for stuff that'...
- by CELESTA AUNGM - at 2015.03.11 22:20:00
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109. Increase ISK Payout So Proto Suits Are More Viable - in Feedback/Requests [original thread]
Wow, with the exception of some posters like True Adamance, I keep seeing a lot of the same ole' short-perceptions and classic conclusions about "how Dust should be played to survive" in these threads. Hasn't he game's been around long enough by...
- by CELESTA AUNGM - at 2015.03.11 21:53:00
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110. Make standard things not suck - in Feedback/Requests [original thread]
Good thread for discussionGǪASSUMING that most of the posters here are New Players (Newberrys). What players conclude as "useless" or "worthless" or "easily destroyed" modules in Dust 514 can immediately be argued/ignored by other players as "f...
- by CELESTA AUNGM - at 2015.03.11 19:13:00
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111. Usefullness of the star map in Faction Warfare - in Feedback/Requests [original thread]
This is the third GREAT thread I've seen started today! Kudos! Quick answer to your post, Lady MDK: I think CCP is dead set against allowing the PS3 Dust players to initiate battles or pick parts of the Starmap or planet-district to attack. The S...
- by CELESTA AUNGM - at 2015.03.11 17:44:00
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112. Fair beginning of match spawning - in Feedback/Requests [original thread]
Nice ideas here. It suggests giving more time before the fight starts, for players to act like a "team" and have a chance to see (or announce) what your squad will do first, and where they will spawn first. COOL. But, that's pretty much what C...
- by CELESTA AUNGM - at 2015.03.11 17:27:00
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113. [SUGGESTION] Stealing enemy vehicles - in Feedback/Requests [original thread]
The original idea Cypher started the thread with is a fine idea, and was actually discussed way back around the initial Release of the game. At that time, "salvage" on the end-of-match screen was just random weapons, suits, and tons of modules. T...
- by CELESTA AUNGM - at 2015.03.11 17:10:00
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114. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
! Wha--... CCP is still replying to these relentless posts? CCP Rattati, I can't believe you're still diligently trying to respond to our so called "Feedback" remarks---this thread in 32 pages already, and the topic being condemned is a Hotfix...
- by CELESTA AUNGM - at 2015.03.11 03:35:00
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115. [Question] Why x8 Skill Multiplier for HAV Operation? - in Feedback/Requests [original thread]
CCP Rattati wrote: because this is streamlined, considering the Dropship Skilltree. I listened to the feedback that there was too much of a skillsink to have that tree too complicated. I also did not require additional skills for the SHAV as or...
- by CELESTA AUNGM - at 2015.03.10 19:20:00
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116. FW EVE Orbital notification: request - in Feedback/Requests [original thread]
I didn't know that those tiny Strikes were available in Faction matches. That does make it a difficult issue, doesn't it. I'm a player who is always looking to notch up the difficulty in this game,GǪ so my first impulse would be to say that it's...
- by CELESTA AUNGM - at 2015.03.07 05:39:00
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117. Question about backpedaling - in Feedback/Requests [original thread]
Imp Smash wrote: I'm willing to bet if you are going backwards at all at any angle you will be doing so at 85%. I would think Imp is right, and I think that is the way it SHOULD be. The same way your joystick/keyboard/controller-analog thu...
- by CELESTA AUNGM - at 2015.03.07 05:25:00
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118. RIP LAVs - in Feedback/Requests [original thread]
GǪ.Steady as she goes, fellow mercs. You will go through an adjustment period during which you'll get "popped" relentlessly, out of shear stubbornness to change. IF you've only been playing Dust within the last 14 months or so, you haven't...
- by CELESTA AUNGM - at 2015.03.07 05:11:00
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119. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
GǪSo this if finally Hotfix ECHO, huh... I see a lot of good attempts to help some (presumed ignored) items get some interesting traction here: an HMG variant that can threaten vehicles, while the other variants are toned down a bit; smal...
- by CELESTA AUNGM - at 2015.03.07 04:41:00
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120. Beginning of the match redlineing, 10 out of 15 matches. (fix idea) - in Feedback/Requests [original thread]
This may not be a cool topic to wade into, but "Redlining" is a subject that will always be around. Especially among Newberrys and Advanced-players----but with different points of view. So, I think (THINK) it's a good idea to mention in our p...
- by CELESTA AUNGM - at 2015.03.06 21:16:00
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