Pages: 1 2 3 [4] 5 6 7 8 9 10 |
61. [SUGGESTION] Decrypter Keys... - in Feedback/Requests [original thread]
Jenni Welsh wrote: I LOVE THESE SUGGESTIONS!!!! Especially number 2!!!!!!! (Except the 24 hour thing... maybe you might explain your thought process about that. ) Hello again, Jenni! Thought #2 could be described as a temporary BPO, or ...
- by CELESTA AUNGM - at 2015.07.15 03:20:00
|
62. [SUGGESTION] Decrypter Keys... - in Feedback/Requests [original thread]
For me, Decryptor Keys are a very annoying item for me. That is because I do like the Key idea. I like to imagine the concept that the District was populated with personnel/scientists/security staff, and when they heard the "Mercenaries" were go...
- by CELESTA AUNGM - at 2015.07.12 04:19:00
|
63. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
Well, someone sneaked in and updated all the names of the loadout suits while this thread was going on. They look good (although I am not a Lore expert, and don't know what they all mean). Now, if only they did this for our Vehicle Module...
- by CELESTA AUNGM - at 2015.07.12 03:36:00
|
64. Militia Discrepancies - in Feedback/Requests [original thread]
Nice thread, Logibro. I personally think this ought to go in the Rookie Training Grounds department (so new players can have better chances of seeing it), but HECK, it doesn't matter that much. It's still a good thing to post, anywhere. I think I...
- by CELESTA AUNGM - at 2015.07.10 04:58:00
|
65. [REQUEST] Making Daily Missions even BETTER than 1.2 - in Feedback/Requests [original thread]
I love the switchover we've made in the Daily Missions, from SP and simple, grubby ISKGǪ to a whole new form of "profit" we can accumulate. True to the nature of New Eden, EVE Dust 514 has become a game even heavier on Afluence, than on the sim...
- by CELESTA AUNGM - at 2015.07.09 04:55:00
|
66. Announcement:Warlords 1.2 Feedback - in Feedback/Requests [original thread]
The introduction of so many different types of "profit-points" has made this one of the most wonderful games (needless to say the most wonderful "fps" game) a player could ever imagine: Never mind that we have Aurum, and now complimentary Aurum f...
- by CELESTA AUNGM - at 2015.07.09 04:17:00
|
67. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
CCP Rattati wrote: Something a little more exciting than "Minmatar Combat Standard Loadout". I really like how EVE players refer to their ships, "took my dual repped Manticore out for a spin yesterday", instead of "I took my light tech 2 Cal...
- by CELESTA AUNGM - at 2015.07.09 03:41:00
|
68. Don't underestimate our Merc Quarters. - in Feedback/Requests [original thread]
If I understand it correctly, the video screen in the EVE Online game is an un-ignorable multimedia and multi-portal tool in the Capsuleer's living quarters. You need it to access missions, Marketplace, even New Eden fictional news. To the opposi...
- by CELESTA AUNGM - at 2015.07.04 04:17:00
|
69. Warbarge upgrade idea, - in Feedback/Requests [original thread]
Ripley Riley wrote: Lady MDK wrote: Build your own weapons or dropsuits? That's what I thought at first too, but you can easily purchase dropsuits and weapons from the market. This would not be new or interesting content then. The experime...
- by CELESTA AUNGM - at 2015.07.04 03:56:00
|
70. Change vehicle delivery system - in Feedback/Requests [original thread]
Hello, Remor Dust 514 has gone through not only a courageous journey of survival as a game, but also has gone through a great evolution of its own intentional making. What I mean is, even now, it refuses to settle down and just coast along on it...
- by CELESTA AUNGM - at 2015.07.04 03:11:00
|
71. forward facing shiled on LAV's - in Feedback/Requests [original thread]
CCP Rattati wrote: there needs to be a protective shield bubble around the gunner, maybe granting 50% damage reduction. a little like the personal shield in the flawed Kyle Maclachlachlan movie, Dune, not in Frank Herberts best scifi book of ...
- by CELESTA AUNGM - at 2015.07.04 02:47:00
|
72. Litte things make Big Dropships - in Feedback/Requests [original thread]
Since its time is very quickly coming, (CCP has addressed nearly everything else, so this is the only corner of the room left unpainted )GǪ it's probably appropriate to gently (please, Celesta) re-examine an old injury: The Dropship player. Wi...
- by CELESTA AUNGM - at 2015.07.02 03:28:00
|
73. replacing our passive subsystems - manufacturing and reprocessing - in Feedback/Requests [original thread]
The alternatives suggested here are all very good. All of them ( , well, except the confusing one towards the end there, that I don't fully understand either, by the way,GǪerr, but). But I don't see a need to REPLACE the passive subsystems in or...
- by CELESTA AUNGM - at 2015.07.02 02:45:00
|
74. CCP Ratatti and the role of Dropships - in Feedback/Requests [original thread]
Salutations, Bright Cloud. I am eager to see what CCP does with the Dropship in the approaching Updates. I've invested a lot of grind into being a transport operator, and to me it's still a profession with a TON of cool potential in FW and PC m...
- by CELESTA AUNGM - at 2015.06.14 04:05:00
|
75. [REQUEST] A Radical change of Small Blaster Turret Profile - in Feedback/Requests [original thread]
Up until now, I suspect we have all thought of the Small Blaster Turret as a logical "middle child" weapon comfortably between the Gall Assault Rifle and the (Gall?) Blaster Installation. (Recently CCP has tried to recognize the Small Blaster Turr...
- by CELESTA AUNGM - at 2015.05.30 04:45:00
|
76. [REQUEST] Remove MCC damage when null cannon is held - in Feedback/Requests [original thread]
HmmmmGǪ.. I watched that exact event happen (in my team's favor, and in a later match, to the enemy team's favor), and I think it pretty much makes sense the way it is now. GǪIn any match mode containing opposing MCCs, you'll see the two MCC'...
- by CELESTA AUNGM - at 2015.05.09 21:58:00
|
77. Small Blasters and LAVs, close but no cigar. - in Feedback/Requests [original thread]
CCP Rattati wrote: GǪ...Any progression would be like HAVs. I consider Dropships to be a higher priority after this last patch. Excellent feedback, and I am hearing good things from players contacting me. Small blasters seem to be at least...
- by CELESTA AUNGM - at 2015.05.09 21:26:00
|
78. Change to equipment proposal - in Feedback/Requests [original thread]
, Bright, I think I understand what you're illustrating. You want the dropsuit to, in effect, carry (or be able to deploy) more than her "max carried" or "max active". Am I correct? If I am correct, I'm worried that it will be the same as having...
- by CELESTA AUNGM - at 2015.05.02 19:26:00
|
79. [Request] Warlords 1.1's Acquisition Game Mode for Planetary Rai... - in Feedback/Requests [original thread]
As an advocate of the idea that Planetary Conquest should be the deep-risk/most satisfying-rewards match that many players would want to graduate to,GǪ and also as a believer that PC battles should not be TOO complicated in mission that only el...
- by CELESTA AUNGM - at 2015.05.02 05:24:00
|
80. Carried # of nanohives - in Feedback/Requests [original thread]
GǪ. Hello, Banjo. And sorry, but I think it's no-go on increasing the user-friendliness of any of the "lower-skill-to-unlock" uplinks or nanohives. If you're using them, you're in the category where limitations on the items are deliberately HI...
- by CELESTA AUNGM - at 2015.04.30 04:11:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |