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181. [REQUEST] Re-activate the pre-1.3 Shield and Armour mini-modules - in Feedback/Requests [original thread]
Prior to the temporary recall of (most of) the Logistics vehicles from the game, we had a collection of vehicle modules that varied widely in their capacity. They varied from the familiar Complex Armour Plates (then called PolyCrystalline, etc) t...
- by CELESTA AUNGM - at 2014.11.19 18:10:00
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182. Why RE in equipment slots, not in grenades ? - in Feedback/Requests [original thread]
LOL, Minime, logic in Dust is difficult. If the designers put TOO much logic into each piece of gear, well... the gear will be very boring, because we clever players will develop a way to defeat each piece and make it useless in our gameplay. ...
- by CELESTA AUNGM - at 2014.11.18 22:23:00
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183. Why RE in equipment slots, not in grenades ? - in Feedback/Requests [original thread]
All these answers have a lot of merit. But I think the better answer MIGHT be that the game really wants to keep a separation between: GÇ£weaponryGÇ¥ that is simply to KILL, and GÇ£gearGÇ¥ thatGÇÖs used to control or access areas of the map (...
- by CELESTA AUNGM - at 2014.11.18 17:52:00
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184. Bringing consistency to EVE PI and DUST. - in Feedback/Requests [original thread]
In a way weGÇÖve come round full circle to this single issue about Dust 514. It was conceived to be a servant-game to the New Eden gaming arena of EVE-Online. Dust mercs (console players operating the mercs) were supposed to act as assignable arm...
- by CELESTA AUNGM - at 2014.11.12 22:37:00
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185. Shield dropship issue - in Feedback/Requests [original thread]
I donGÇÖt normally contribute to DS threads, but yes, youGÇÖve encountered an effect in the game that IS working as designed. And IS logical, not really an GÇ£exploitGÇ¥ of a game weakness. ItGÇÖs also unfortunate, because armour-biased vehicl...
- by CELESTA AUNGM - at 2014.11.05 21:34:00
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186. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
Following on the (GREAT!) concept that every piece of gear should have an exclusive strength that makes it desirable + an acute limitation to reign in its strength (and keep it from dominating the game), GÇ£ScanningGÇ¥ can be re-sorted into the ...
- by CELESTA AUNGM - at 2014.11.05 18:09:00
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187. [REQUEST] A non-panic Solution to SCANNING concerns - in Feedback/Requests [original thread]
I'm having trouble understanding where proposals are going regarding EWAR, and why scanning-versus-concealment seems to be something no one says they're happy with. Can't the related suits and equipment stay as simple as this: Following on the (G...
- by CELESTA AUNGM - at 2014.11.05 17:26:00
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188. Rattati when do you think we'll get post level 5 skills? - in Feedback/Requests [original thread]
Dimitri Rascolovitch wrote: CELESTA AUNGM wrote: ...or even RACIALLY-EXCLUSIVE Skillbooks (a Sheild Regen increase Skillbook that only Minmatar race has learned about, or an Armour-stacking Skillbook that is only available to Amarr race c...
- by CELESTA AUNGM - at 2014.10.31 15:53:00
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189. Rattati when do you think we'll get post level 5 skills? - in Feedback/Requests [original thread]
Sorrym but with all the effort required (and ISK) to reach Level 5 of anything, I'd think a Level-5 maxed merc, with the right combination of weapons and fittings, and the proper knowledge of coop movement in the match (...let's face it, in Dust ...
- by CELESTA AUNGM - at 2014.10.30 19:42:00
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190. Eject all passangers function for dropships - in Feedback/Requests [original thread]
Salutations, Bright Cloud! And I am figuring that you are new to the forum or to the dropship gameplay. Players have visited and re-viisited the subject before,... it is painful. Yes, players will often hop in your dropship, and STAY---sometimes...
- by CELESTA AUNGM - at 2014.10.30 19:09:00
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191. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
CCP Rattati wrote: I think denyrevive is terrible, from all standpoints. Why would a human being ever decline a revive? Also, teasing a logi by having him run over, put himself in danger and then refuse is disrespectful. If you want to picked...
- by CELESTA AUNGM - at 2014.10.29 21:37:00
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192. New Event: The purge - in Feedback/Requests [original thread]
I suggested a "Purge" as a behind-the-curtain plan we players could devise to hunt down every cloak-shotty who has ever infuriated us in the game (Blue OR Red)... I saw you post PURGE in the thread, and thought ROCK-ON, Breakin, you are the BEST...
- by CELESTA AUNGM - at 2014.10.28 21:04:00
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193. Cloak Range Reduction and Hacking - in Feedback/Requests [original thread]
I feared this would happen,... we have to wait and see if it actually has happened. My opinions about cloaking are negative, but I have respect for cloak-use ONLY where it benefits you true scout players. The majority of us victims get angry ...
- by CELESTA AUNGM - at 2014.10.28 20:42:00
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194. Nanite Injector sucks! - in Feedback/Requests [original thread]
DJINN Jecture wrote: Battlefield does the revival of a wounded teammate far better than what has been suggested. Give the person the option to opt out of resuscitation or accept revival. Don't force the person to spam call for help or no one wo...
- by CELESTA AUNGM - at 2014.10.24 20:02:00
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195. item viewer is too dark - in Feedback/Requests [original thread]
Abe Foster wrote: It is way too dark when I open it up. I can't even see the RE's I just see two orange dots when i rotate it! Please fix it I want to see all of the cool things you dev's made but currently it is impossible with the lighting. ...
- by CELESTA AUNGM - at 2014.10.24 18:46:00
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196. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players we have been discussing this topic on and off for quite a while, especially concerning shield tanking, and the inherent need to always use a low slot to have "any" armor reps, which is bad for shield tanking, an...
- by CELESTA AUNGM - at 2014.10.22 17:29:00
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197. [REQUEST] A Secondary Marketplace idea in Dust, for development. - in Feedback/Requests [original thread]
Of all the items mentioned in the Uprising 1.9 subject, the GÇ£selling of assets to NPCGÇ¥ is the one that would be a door-opener. IGÇÖd like to suggest developing that into original aim of a player-driving secondary market that directly links Me...
- by CELESTA AUNGM - at 2014.10.16 18:09:00
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198. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: a brackers wrote: Rattati, ran out of characters to do a quote. What I would recommend as we currently can't do B or C is re introducing turret variants. Give us an av and an ai of each turret and maybe a half way in betwe...
- by CELESTA AUNGM - at 2014.10.06 20:55:00
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199. Dropship score buff needed! - in Feedback/Requests [original thread]
This has been discussed among us before,... but itGÇÖs a good subject, so IGÇÖd like to contribute. Bad news for you, first: The concept of GÇ£locking your rideGÇ¥ has been discussed by the Devs, and they agreed it is a viable issue that they w...
- by CELESTA AUNGM - at 2014.10.06 19:30:00
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200. [Idea] Bringing back true Logistics LAV - in Feedback/Requests [original thread]
This is a thread that is PRE-approved by the Devs. The reports we've gotten from CPM earlier are that Rattati's team is VERY interested in bringing back those vehicles that were removed from the game, if for no other reason than to give new game...
- by CELESTA AUNGM - at 2014.10.01 13:54:00
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