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Thread Statistics | Show CCP posts - 24 post(s) |
iliel
0uter.Heaven
85
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Posted - 2014.08.07 21:56:00 -
[181] - Quote
The dark cloud wrote:Assaults using dampeners are just silly cause they can be picked up by proto scanners on gal logis every day. Cause regular proto scanners have a precision of 28DB then you add precision bonus from gal. logi skill which gets down to 21DB. And thats not even the highest precision avaible.
Wait, does Gal Logi bonus stack with Precision Enhancers? Or can it scan quad damped Gal Scouts? |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
244
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Posted - 2014.08.07 22:17:00 -
[182] - Quote
Is the 2nd sidearm (?) being removed from the Amarr Commando or that a misprint and actually supposed to be the Amarr Logi?
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Commander Noctus
Chatelain Rapid Response Gallente Federation
41
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Posted - 2014.08.07 22:27:00 -
[183] - Quote
el OPERATOR wrote:Is the 2nd sidearm (?) being removed from the Amarr Commando or that a misprint and actually supposed to be the Amarr Logi?
The Loyalty Store variant of the Commando ak.0 could carry 3 weapons: two Light, 1 Sidearm. They're removing the Loyalty version's Sidearm. |
Xeger's Hammer
SVER True Blood Dark Taboo
6
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Posted - 2014.08.07 22:28:00 -
[184] - Quote
*When is the assault HMG getting the range buff it needs. It's supposed to shoot further and do more damage than a regular HMG, but doesn't come close. Please buff range.
*New HMG Racial Weapons, Heavy Pulse weapons, Laser cannons, mini rail guns would be nice. Stop neglecting the heavies, we need specialized weapons too. Imagine the fun of tearing a scout up at a hundred meters as opposed to 30 or less. Sorry you nasty little scouts. lol
*And for scouts: Get rid of the red crosshairs on scouts when we are standing still, it sucks. I stopped so I could turn invisible, not become a sitting duck.
*Sharp shooter for the shotty would be nice to have again. I'm sure you can think of some kinda balance.
I want 5 low slots on my amarr ak.0 with increased ammo in the drums clip. (That was wishing on a hope and a prayer that a snowball could make it through hell.
*Make footfalls louder so I can hear those damn scouts sneaking up on my fat ass. If someone is running at me in real life, I'm sure I might be able to hear something.
****Important: Now that we have the the scrambler rifle, and the rail rifle, when can we get the Tactical Assault rifle un-nerfed, and given back it's glorious clip sized and rate of fire. I didn't save up 3,351,690sp so I would have a gun that is completely outclassed by a rail rifle, and fired half as fast as a scrambler rifle. There has to be a compromise. The tactical AR doesn't even have the range it used to. It should have longest range, and most damage if it is to keep its nerfed condition. The next time you play test, use a Tac AR.
*There's a lot of us that agree big time on having a weapons respec. I know it might not happen, but since we didn't get one when the new weapons came out, it would be a nice charlie hotfix gift.
*The poor Caldari people have been the little ***** boys of the other three races for so long, that it's time show some love to the caldari logies and assault DS. My poor logis has been effed over so hard, that he's not even worth using anymore. Okay, I really don't care about the assault suits, but do you know how hard its been to have a cal logi that can carry what we need, rep a heavy or two, and not be chewed up and spit out by random rail rifle fire. 1.8 was supposed to be good news for the cal logi, and it didn't seem to do anything. What good is Complex shields modules if they're only 66hp, and enhanced is 50? We need the shields so we can stay true to being a shielded race. We should be the fastest logies, but we run as slow as the galente, and the amarr should be more heavily armored.
*Shield Extenders need a major boost. Or we need a hive or active module that can boost shields. Having a complex shield extender with 7% recharge delay penalty nullifies the regulators almost completely. I have seen a proto galente scout with more hp than a caldari logi built for the purpose of being a logi. When I came back to dust after Bravo, I had know about the equipment nerf, and thought that would ruin the logi, but it was okay, But, pushing the basic shield to 33 and the enhanced to 50 while leaving the complex at 66 doesn't do anything for caldaries or minmatars. If anything, it should be 50, 80, and 110hp, or something like that if you give the penalty for recharge delay. Do away with energizers, they work too well the way they are now, and increase the HP of shields. That would balance out, maybe. There are too many guns out there that can fry a cal at long range, specifically target armor. If haven't tried it, then you should. A caldari logi doesn't stand a prayer going against a galente or ammar logi.
****New idea retold - Sell isk for cash or aurum. Selling a million isk for 1 dollar would be golden for you guys, and make a lot of corporations be able to compete more actively in PC battle. Some 25 to 30 man corps cant take a shot at bigger PC franchises because of funding. (heard that from someone yesterday)
Anyway, thanks for reading, please consider my ideas for Hotfix charlie or Delta. Xeger |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
245
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Posted - 2014.08.07 22:47:00 -
[185] - Quote
Commander Noctus wrote:el OPERATOR wrote:Is the 2nd sidearm (?) being removed from the Amarr Commando or that a misprint and actually supposed to be the Amarr Logi? The Loyalty Store variant of the Commando ak.0 could carry 3 weapons: two Light, 1 Sidearm. They're removing the Loyalty version's Sidearm.
Ah, thank you.
*places signed yet undated support ticket for AmarrLogi SP refund away*
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
414
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Posted - 2014.08.07 22:51:00 -
[186] - Quote
So.... back to Uprising 1.0-1.6 for vehicle vs. AV but kinda ****** vehicle combat as well? kk.
EDIT: Oh, I see that you're putting further nerfs to blasters, as well as making turrets even harder to kill, without taking the AI away. Good job. This is why I can't play dust anymore. Bullshit like this. |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
245
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Posted - 2014.08.07 22:52:00 -
[187] - Quote
Overall, thank you Rattatatti et al. for continuing to try to get things level around here. Most of this affects me only peripherally, except the heavy pg/CPU/slot shifts. I'll have to see how my heavies do with them and what I need to do to keep them alive, repaired and supplied before celebrating or condemning. But thank you for exhibiting the wherewithal to try.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Rei Ayame
Glitched Connection
0
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Posted - 2014.08.07 23:13:00 -
[188] - Quote
Are we getting increased payout in public contracts? I thought that was pushed back to charlie. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12698
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Posted - 2014.08.07 23:18:00 -
[189] - Quote
Cat Merc wrote:With the Amarr Assault bonus, that increases to 2,386.3 damage before overheat.
The power of math.....
Being able to do complex mathematics is something I would love to be able to do... but my mind just doesn't work that way.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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CCP Rattati
C C P C C P Alliance
5279
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Posted - 2014.08.07 23:48:00 -
[190] - Quote
Roger Cordill wrote:So.... back to Uprising 1.0-1.6 for vehicle vs. AV but kinda ****** vehicle combat as well? kk.
EDIT: Oh, I see that you're putting further nerfs to blasters, as well as making turrets even harder to kill, without taking the AI away. Good job. This is why I can't play dust anymore. Bullshit like this.
I can only suggest that you reread the threads.
Both blasters are getting buffed and AI range is reduced drastically to compensate for higher ehp
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
5279
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Posted - 2014.08.07 23:53:00 -
[191] - Quote
Crimson ShieId wrote:Now, I don't know if this was asked or not, but in terms of the AI range, I'm a bit confused. It says the range is 75 meters. Does that mean turrets won't fire on you at all if you're out of that range? Will they start firing on you immediately once you enter that range? If you shoot a rail turret from 80 meters out with a forge gun, will it fire on you, or do you have to enter its' effective range before it does anything?
The dev blog will explain a bit better
The old AI was the same range as the weapon range, it would start tracking you when you entered that range. Now, it will not track or attack you until you enter 75 m. If you attack it, it will respond to the attack up to its maximum range 250 m or so. So there is a dead space that you can use to maneuver within. Also, it will prefer vehicles and not even fire at Infantry, unprovoked, even within 75m. But will always return fire.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Alldin Kan
Imperfects Negative-Feedback
1174
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Posted - 2014.08.07 23:55:00 -
[192] - Quote
Rattati please consider increasing the HP for Minmatar Sentinel, there's really not much reason to use it other than chasing Assaults and low EHP Heavies. Giving it 450 Shields with 410 Armor would be fair and it should convince more people to skill into it.
Alldin Kan has joined the battle!
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CCP Rattati
C C P C C P Alliance
5279
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Posted - 2014.08.07 23:57:00 -
[193] - Quote
Alldin Kan wrote:Rattati please consider increasing the HP for Minmatar Sentinel, there's really not much reason to use it other than chasing Assaults and low EHP Heavies. Giving it 450 Shields with 410 Armor would be fair and it should convince more people to skill into it.
Let me take a look tomorrow. It was one of the things that has bothered me, especially that Minmatar ehp reduction is more than the amarr ehp bonus, compared to the other two. For scouts its the same number, but not for the rest of the dropsuits.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Cass Caul
376
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Posted - 2014.08.08 00:03:00 -
[194] - Quote
CCP Rattati wrote:Roger Cordill wrote:So.... back to Uprising 1.0-1.6 for vehicle vs. AV but kinda ****** vehicle combat as well? kk.
EDIT: Oh, I see that you're putting further nerfs to blasters, as well as making turrets even harder to kill, without taking the AI away. Good job. This is why I can't play dust anymore. Bullshit like this. I can only suggest that you reread the threads. Both blasters are getting buffed and AI range is reduced drastically to compensate for higher ehp
Are the turrets going to be moved at all? As it stands most turrets favor offense, meaning they're still good targets to take out at the beginning of battle because most of them are facing the closest spawn point.
If you can't keep up, shut up.
Math is easy, you're just stupid.
The Empress of Alts
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Alldin Kan
Imperfects Negative-Feedback
1174
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Posted - 2014.08.08 00:09:00 -
[195] - Quote
Oh right, one more thing:
Are the dropsuits getting correct color schemes by Charlie? You all seem quiet about this...
Alldin Kan has joined the battle!
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
99
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Posted - 2014.08.08 00:43:00 -
[196] - Quote
CCP Rattati wrote:Alldin Kan wrote:Rattati please consider increasing the HP for Minmatar Sentinel, there's really not much reason to use it other than chasing Assaults and low EHP Heavies. Giving it 450 Shields with 410 Armor would be fair and it should convince more people to skill into it. Let me take a look tomorrow. It was one of the things that has bothered me, especially that Minmatar ehp reduction is more than the amarr ehp bonus, compared to the other two. For scouts its the same number, but not for the rest of the dropsuits.
Please consider it. I'v been asking this before, but no response. Also look into it's bonus. The 2% armor resistance to AR seems odd for a shield based heavy.
The Blazing Intellect Machine
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Nocturnal Soul
Immortal Retribution
3830
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Posted - 2014.08.08 00:47:00 -
[197] - Quote
DarthMcFizzle wrote:Why no heavy weapon dmg mod buff? :( Do we really have to explain 4000rpm to you?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!!
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Sgt Kirk
Fatal Absolution
7071
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Posted - 2014.08.08 01:09:00 -
[198] - Quote
Nocturnal Soul wrote:DarthMcFizzle wrote:Why no heavy weapon dmg mod buff? :( Do we really have to explain 4000rpm to you? You have to speak very slowly to heavies to get them to understand you.
You have to grunt and dance if it's Minmatar.
see you space cowboy...
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Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
62
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Posted - 2014.08.08 01:54:00 -
[199] - Quote
CCP Rattati wrote:Alldin Kan wrote:Rattati please consider increasing the HP for Minmatar Sentinel, there's really not much reason to use it other than chasing Assaults and low EHP Heavies. Giving it 450 Shields with 410 Armor would be fair and it should convince more people to skill into it. Let me take a look tomorrow. It was one of the things that has bothered me, especially that Minmatar ehp reduction is more than the amarr ehp bonus, compared to the other two. For scouts its the same number, but not for the rest of the dropsuits. If Minmatar are supposed to have the opposite of Amarr(which would be 870) and have equal armor/shields then that means the Sentinel needs 45 more shields.
The Commando needs 10 more shield and 50 more armor to equal 310 each.
The Logi has the correct total but it could be changed to 120 armor/shields. |
Lunatic Kota
0uter.Heaven
186
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Posted - 2014.08.08 03:14:00 -
[200] - Quote
Alldin Kan wrote:Oh right, one more thing:
Are the dropsuits getting correct color schemes by Charlie? You all seem quiet about this...
The last time I saw a blue tag on this issue was when 1.8 dropped. They don't care or do I honestly think they see this as a problem. They should honestly try playing a calmando.
If you find yourself in a fair fight, you didn't plan your mission properly.
-David Hackworth
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BEAU steale
GRIM MARCH
0
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Posted - 2014.08.08 04:49:00 -
[201] - Quote
Will all of the proto assault suits have 5 4 / 4 5 slot layout ir a 5 3 /3 5 slot layout
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Temias Mercurial
Knights Of Ender RISE of LEGION
145
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Posted - 2014.08.08 04:57:00 -
[202] - Quote
iliel wrote:The dark cloud wrote:Assaults using dampeners are just silly cause they can be picked up by proto scanners on gal logis every day. Cause regular proto scanners have a precision of 28DB then you add precision bonus from gal. logi skill which gets down to 21DB. And thats not even the highest precision avaible. Wait, does Gal Logi bonus stack with Precision Enhancers? Or can it scan quad damped Gal Scouts?
Precision enhancers do not add on to the Gallente Logi bonus of the >Active< Scanner, as precision enhancers only apply to passive suit scanning...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3847
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Posted - 2014.08.08 05:44:00 -
[203] - Quote
Overall solid, but I'm not sure that the damage mod buff (to lower than original levels, meaning still worse than brick tankng for most builds) is really an adequate justification or compensation for yet another nerf to swarms. It makes no sense to make them worse than they already are.
(The godfather of tactical logistics)
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xAckie
Ghost. Mob
444
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Posted - 2014.08.08 11:30:00 -
[204] - Quote
to ensure differentiation in play style, and lessen dual tanking on the caldari shield suit, you should have put the increase of HP solely on shield and not on armour.
We have been given a free feroscale plate. Add a basic armour module and we have around 360 armour on a shield suit. |
Kallas Hallytyr
Skullbreakers
708
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Posted - 2014.08.08 12:35:00 -
[205] - Quote
John Demonsbane wrote: Overall solid, but I'm not sure that the damage mod buff (to lower than original levels, meaning still worse than brick tankng for most builds) is really an adequate justification or compensation for yet another nerf to swarms. It makes no sense to make them worse than they already are.
STD/ADV Swarms are getting buffed. I'm sick of people only thinking about PRO stuff, especially when so may complain about the cost of their PRO AV fits, now ADV, which is much cheaper, is going to be much more effective, comparably.
Now shut up trying to say that Swarms are nerfed. PRO got reduced, but the others got buffed and the damage mods went up. It's a wash fro PRO and a buff for the others.
Alt of Halla Murr.
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Maximus Stryker
Who Are Those Guys
1020
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Posted - 2014.08.08 14:52:00 -
[206] - Quote
Kallas Hallytyr wrote:John Demonsbane wrote: Overall solid, but I'm not sure that the damage mod buff (to lower than original levels, meaning still worse than brick tankng for most builds) is really an adequate justification or compensation for yet another nerf to swarms. It makes no sense to make them worse than they already are. STD/ADV Swarms are getting buffed. I'm sick of people only thinking about PRO stuff, especially when so may complain about the cost of their PRO AV fits, now ADV, which is much cheaper, is going to be much more effective, comparably. Now shut up trying to say that Swarms are nerfed. PRO got reduced, but the others got buffed and the damage mods went up. It's a wash fro PRO and a buff for the others. Disagree, nerfing pro swarm was a bad idea IMO.
Pro swarms are not that great, there range nerf has restricted them to not be too devastating to DS, they should have at a minimum kept their damage the same if they didn't want to buff them but nerf pro swarm damage, doo doo.
Best Idea For Legion
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Dust User
KILL-EM-QUICK RISE of LEGION
415
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Posted - 2014.08.08 15:54:00 -
[207] - Quote
Kallas Hallytyr wrote:John Demonsbane wrote: Overall solid, but I'm not sure that the damage mod buff (to lower than original levels, meaning still worse than brick tankng for most builds) is really an adequate justification or compensation for yet another nerf to swarms. It makes no sense to make them worse than they already are. STD/ADV Swarms are getting buffed. I'm sick of people only thinking about PRO stuff, especially when so may complain about the cost of their PRO AV fits, now ADV, which is much cheaper, is going to be much more effective, comparably. Now shut up trying to say that Swarms are nerfed. PRO got reduced, but the others got buffed and the damage mods went up. It's a wash fro PRO and a buff for the others.
If you're not running proto then you're not doing it right. |
Snake Sellors
Hellstorm Inc League of Infamy
270
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Posted - 2014.08.08 16:11:00 -
[208] - Quote
CCP Rattati wrote:All of you who have pointed out the Cal sentinel slot layout. Thanks.
During the slot layout discussion (40 pages), we were debating the "universal" matrix, and the fact that 5 slot Caldari suits had differing needs. Specifically the Caldari scout needed 2 slots to be able to dampen properly like the other 3. The discussion went back and forth, and into whether double regulators in low or an armor rep woudn't be a solid choice for CA sentinels.
The final result was to go back to 4-1, and make the CA scout exception to the universal matrix, and footnote it for everyone to remember why that happened. And then we (or I to take the blame) forgot to make that change because the 3-2 argument was pretty good.
All that said and done, we are reverting the CA sentinels to 4-1, effective immediately.
Again, thanks everyone.
oh joy............
well done everybody. we nearly had a calsent that could be a decent part of a squad.
so then back to the traditional issues.....
any chance of a shield regulator tool for logi bros?......................... |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
186
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Posted - 2014.08.08 16:22:00 -
[209] - Quote
Wish I could feel one way or the other about the suit and HMG changes. I am mostly a vehicle operator (usually sporting a pimped out scout suit--for when I crash and have to sneak back to a safe RDV area).
I don't see how some of us are able to distinguish a difference between 3 HP damage buffing or 4 hp reduction enough to yell "I've been NERFED--we're screwed--hate this game!!" or "Hurray, this 3HP buff is going to make me a prince of New Eden!!!" ....In all the confusion I witness when I'm on the ground, all those number-tweaks seem to make is the difference between the typical player falling dead without an animated whimper--or the typical player falling dead with her finger still spasming on the trigger and her stray rounds going into the ceiling as she falls. (....no, really I have seen that dead-finger-on-the-trigger thing occur a few times )
So I agree with some of the posts here that are trying to send the message that we are too quick to approve every little new number, and too quick to pee on every slot removal... Our behavior on the battleground over the next two weeks is a better indicator than our math is.
I am always interested in what happens to Large and Small turrets, so some of the changes here make me nervous,... bur "nervous" is GOOD in a fighting game. So in two weeks, I'll have to see.
In the meantime, thanks for remaining persistent, CCP.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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DozersMouse XIII
Opus Arcana Covert Intervention
866
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Posted - 2014.08.08 16:53:00 -
[210] - Quote
Dust User wrote:Kallas Hallytyr wrote:John Demonsbane wrote: Overall solid, but I'm not sure that the damage mod buff (to lower than original levels, meaning still worse than brick tankng for most builds) is really an adequate justification or compensation for yet another nerf to swarms. It makes no sense to make them worse than they already are. STD/ADV Swarms are getting buffed. I'm sick of people only thinking about PRO stuff, especially when so may complain about the cost of their PRO AV fits, now ADV, which is much cheaper, is going to be much more effective, comparably. Now shut up trying to say that Swarms are nerfed. PRO got reduced, but the others got buffed and the damage mods went up. It's a wash fro PRO and a buff for the others. If you're not running proto then you're not doing it right. actually
pro swarms are good but if you ask me the cbr7's lock on faster after every volly is fired
NERF THE TAMSEN!
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