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141. [IDEA: REQUEST] Add a RACIAL FACTOR to upcoming Trading and Selling - in Feedback/Requests [original thread]
I am one of the players who is always suggesting ways to add complexity (yep, I said more COMPLEXITY, not less) to this game I admire greatly. Here is another: In the Loyalty Store, we already have a RACIAL-BIAS mechanic that adds a little compl...
- by CELESTA AUNGM - at 2015.02.13 18:34:00
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142. [IDEA: REQUEST] Simple renaming of Daily Missions - in Feedback/Requests [original thread]
My suggestion here is really simple, actually. Instead of each of the 10 Daily Missions being "titled" as "SERVITOR" - get 10 kill assists "FIGHTER" - make 14 Kills "SAVANT" - Hack 12 Primary InstallationsGǪ GǪGive each Mission an "Agen...
- by CELESTA AUNGM - at 2015.02.13 18:10:00
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143. [Feedback] Create fittings with unskilled suits. - in Feedback/Requests [original thread]
Hello, Pagl, and I too have sat at my NeoCom (on Saturday nights) and want that option also. But, then I change my mind. I think the game INTENDS (though it doesn't express it to us well enough ) for us to use Militia gear, and our free Dropsui...
- by CELESTA AUNGM - at 2015.02.11 20:15:00
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144. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
CCP Rattati wrote: Monkey MAC wrote: To be honest, if Pilot suits were implemented and mandatory for closed cockpit vehicles we wouldn't need to have this discussion because it wouldn't matter wether you survived or not, a pilot suit out of ...
- by CELESTA AUNGM - at 2015.02.11 19:36:00
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145. Broken weapon parts - in Feedback/Requests [original thread]
Obliv wrote: Petrified Ancient Tree wrote: Obliv wrote: Warbage stuff? I can't participate in that I do not have aurum. Since when do you have to have aurum to use the warbarge? It says use aur to bypass cooldown. I don't have parts ...
- by CELESTA AUNGM - at 2015.02.08 05:37:00
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146. Dropship Future design - in Feedback/Requests [original thread]
Breakin Stuff wrote: If that's true then hellz yeah. But I doubt those shells are optimized for DUST. :10bux: says they're optimized for Legion. HaGǪ Breakin, you might be right. Legion may be the receiver of these designs. By the way,...
- by CELESTA AUNGM - at 2015.02.08 05:14:00
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147. Dropship Future design - in Feedback/Requests [original thread]
GǪ. Well, OkayGǪ here's the effective bad news (and I'm not trying to troll and burst your hopes,GǪ): Regardless of the path and enthusiastic signs Dust has been showing us in 2015, it was admitted about a year ago that we should not look forw...
- by CELESTA AUNGM - at 2015.02.07 06:05:00
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148. New/vet- give us feature that tells us. - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Ccp? Saluations, Lightning! I'm afraid that CCP is running into a BIG problem when it comes to Updates and Patch Notes. (This problem tends to occur with ANYBODY, when they have been at a job over a LONG time, and...
- by CELESTA AUNGM - at 2015.02.04 21:54:00
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149. Shield transfer tool - in Feedback/Requests [original thread]
Salutations, Pumping! And congratulations, too,GǪ because you have just proven yourself to be Deust Dev material. Seriously, not making fun of your idea. Early in Dust's release, Logi vehicles HAD this tool. Your vehicle could approach a fellow...
- by CELESTA AUNGM - at 2015.01.30 00:49:00
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150. Tone Down the Shield Hardener Animation - in Feedback/Requests [original thread]
I am finally glad to see this thread subject re-emerge. This HAS been pointed out to CCP before. And Rattati did become aware of it---he commented or hit the "like" button (can't recall exactly which). But I can only imagine how OVERWHELMED th...
- by CELESTA AUNGM - at 2015.01.30 00:19:00
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151. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: This thread is becoming fairly derailed. The purpose is to balance the Blaster, Missile and Rail, as they are, within the the known constraints. Designing plasmacannon turrets belongs in another thread, and is perfectly fine...
- by CELESTA AUNGM - at 2015.01.28 21:55:00
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152. Regarding Redline Camping. - in Feedback/Requests [original thread]
Hello, Denchaid. And as one player already posted, your idea is a good one,GǪ very sympathetic to the redlined team, and a good way to add length and entertainment to a match that may be close to finishing. That doesn't mean I endorse it though,...
- by CELESTA AUNGM - at 2015.01.24 02:34:00
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153. In Regards to Remote explosives. - in Feedback/Requests [original thread]
Salutations, Knight Guard,GǪ butg please be careful about proposing a change to quickly for items in Dust. The devs are very compliant (sometimes way too willing, in my opinion) to entertain changes just because a mob of rioting supporters get be...
- by CELESTA AUNGM - at 2015.01.24 01:44:00
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154. Calling in vehicles - in Feedback/Requests [original thread]
Juno Tristan wrote: Since an RDV can drop a vehicle off anywhere on the map, can we add the functionality to call in vehicles from the spawn screen (and spawn in them) Rooftops would obviously have to be excluded it could also help to comeba...
- by CELESTA AUNGM - at 2015.01.22 20:04:00
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155. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Let me say, for a thread-subject I would normally turn my back on, the posts here (even the ones I disagree with) are well worded, and are darned intelligent points of view. Kudos to EVERY single person who posted here! I learned from a docume...
- by CELESTA AUNGM - at 2015.01.16 00:23:00
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156. Making All Suits Useful - in Feedback/Requests [original thread]
Always keep in mind when stating your case at the beginning of threads like this, that unless you are one of the Devs, you can't simply say your point of view is "Everyone agrees" correct, or a condition is "We All know" screwed up, or a compone...
- by CELESTA AUNGM - at 2015.01.04 02:09:00
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157. [Ideas/Discussion] LR Variants - in Feedback/Requests [original thread]
All of your posts are very thoughtful and in keeping with the other racial weapon concepts in Dust. But (even though I am not an Amarr weapon user), I like the fact that Amarr technology stands out as the most, well, ...sci-fi, of all the Race...
- by CELESTA AUNGM - at 2015.01.02 03:48:00
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158. Many questions on gear and meta-level lock-out... - in Feedback/Requests [original thread]
Indy Strizer wrote: Is prototype gear meant to be sustainable? Should prototype gear be sustainable in battles with prototype gear in it? Such as matches locked with prototype metalevels? If prototype gear isn't meant to be sustainable... The...
- by CELESTA AUNGM - at 2015.01.01 20:15:00
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159. UTC time added to PC timer - in Feedback/Requests [original thread]
Nice, and very appropriate request, in my opinion, Ephraim. I am surprised to hear that PC battle screens don't have a UTC clock integrated onto your tv monitor SOMEWHERE in the process, and especially DURING a battle (top-down map screen? some ...
- by CELESTA AUNGM - at 2014.12.21 06:44:00
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160. Filling out the Amarr Arsenal - in Feedback/Requests [original thread]
Nice thread, Ein. Kudos to you for starting this. I am NOT an Amar fan (Gallente all the way), but I do admire their technology for being the most unique (lasers and "scramblers", whatever science a scrambler actually uses... ). Amarr's attitude...
- by CELESTA AUNGM - at 2014.12.21 06:25:00
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