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121. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, We have been working on Hotfix Echo,GǪ Starter Loadouts Basic Medium Frames Movement Game Modes and Maps Handheld Weapons Heavy Machine Guns Assault Scrambler Rifles Plasma Cannons...
- by CELESTA AUNGM - at 2015.03.06 20:05:00
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122. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
I don't normally like to contribute on these Hotfix announcement threads, but Breakin is right, Derpty. I am pretty accurate with small turrets, and the Blaster has always been a fave of mine. But the current blaster is helpful to the user ONLY w...
- by CELESTA AUNGM - at 2015.03.06 19:32:00
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123. Tanks only game contracts - in Feedback/Requests [original thread]
Hi, Ryanjr,GǪ and your request has been discussed before. The debate was hot and angry, but the issue about Dust being a "different" kind of game from what other combat game titles are trying to achieve was a valid one. It is also hard to unde...
- by CELESTA AUNGM - at 2015.03.05 06:57:00
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124. CRU's Supply depots and war points - in Feedback/Requests [original thread]
Nice idea, Ku. And I already think CCP agrees with your point of view. They introduced "extra points for incentive to HOLD an asset" a little while ago. It was just for Null Cannons (not for other installations),GǪ but it is a COOL idea, and i...
- by CELESTA AUNGM - at 2015.03.04 20:09:00
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125. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
GǪ. I really don't want a game like this to have TOO many add-ons borrowed from our Star Trek childhood, or from other Sci-Fi shooter games that have Dust's mindset. If the game is meant to be about getting groups of individuals to cohere as ...
- by CELESTA AUNGM - at 2015.03.04 19:56:00
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126. [IDEA] Rearrange salvage/rewards/items as Play/Win/Progress Incenti... - in Feedback/Requests [original thread]
cont'dGǪ FACTION WARFARE Payout to PLAY: LP & SP, in the proportions we currently have in Warlords 1.0. 75 Loyalty Rank points (separate from LP), 10X Strongboxes (NO Keys) 5X, 10X Lvl-1 Role-category Dropsuits and Lvl-1 gear and 50X Wa...
- by CELESTA AUNGM - at 2015.03.03 19:09:00
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127. [IDEA] Rearrange salvage/rewards/items as Play/Win/Progress Incenti... - in Feedback/Requests [original thread]
There is a currently ballooning complaint, that Dust matches are losing interest in GǣwinningGǥ the match, or even the morale to try harder when meeting tougher obstacles in the match. The criticism is from many of us seasoned players, as well ...
- by CELESTA AUNGM - at 2015.03.03 18:55:00
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128. [Request] Free Roam - in Feedback/Requests [original thread]
Little Angus wrote: XxBlazikenxX wrote: Little Angus wrote: Please give us a free roam planet with a wider battlefield to explore. No real objectives, no MCC, just lawlessness and gang attacks. Maybe some NPC drones to kill? We will ge...
- by CELESTA AUNGM - at 2015.02.28 04:37:00
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129. Tug-o-war (Suggestion) - in Feedback/Requests [original thread]
Good mind, Little Angus! Kudos. A player way back last year suggested a sister-version of that idea: A giant facility (Caldari) that progresses DOWN into a canyon or crevasse. An orbital cannon null is located at the lowest part of the facility,...
- by CELESTA AUNGM - at 2015.02.26 21:38:00
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130. What happen in the last update/ patch? - in Feedback/Requests [original thread]
Hell Destroyer, I have a funny feeling you are quite right. The last few patches (and maybe the hot fixes are the real stars) had some great intentions that we could see were successfully activated in the game: un Installatiions were given d...
- by CELESTA AUNGM - at 2015.02.26 21:20:00
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131. [Suggestion] Pub Match Payout - in Feedback/Requests [original thread]
The first two posts here are excellent, in my opinion. Wait, NOT because I agree with either one of you,GǪ but because your point of view about using ISK to keep a Pub Contract game motivated is something we need to discuss a lot more than we ha...
- by CELESTA AUNGM - at 2015.02.26 21:00:00
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132. [IDEA: REQUEST] Rearrange payout structure toward Winning/Losing - in Feedback/Requests [original thread]
"Warlords" is proving to be a very appropriate name for where the Patch-progress has brought Dust, and for what new issues are beginning to be introduced in our gameplay. A lot of EVE-Online is about the hunger for "wealth accumulation", and it w...
- by CELESTA AUNGM - at 2015.02.23 21:09:00
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133. Squad idea - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Adipem Nothi wrote: When in a full squad, I often find myself very bored and the enemy very red-lined. I fail to see what is inherently wrong with running solo. Running solo is why 99% of blueberries are so ineffe...
- by CELESTA AUNGM - at 2015.02.21 05:14:00
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134. Simple Solutions to Public Contracts Issues - in Feedback/Requests [original thread]
Interesting and kind of cool suggestions, Atiim. I just don't think it will fly with CCP. Right now there is a "warbarge lobby" mechanism that is supposed to precede every battle. EVERY battle. I think (not fully sure) CCP envisioned the warba...
- by CELESTA AUNGM - at 2015.02.21 04:52:00
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135. [IDEA: REQUEST] Simple renaming of Daily Missions - in Feedback/Requests [original thread]
Derpty Derp wrote: I'd like to suggest a couple of renames as well... "Kill assist with teammate driven vehicle" should be changed to - "Kill assist from a small turret." (No driver is required and I'm not 100% on this, but I think I got a fe...
- by CELESTA AUNGM - at 2015.02.13 21:09:00
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136. [Module Idea] Dropsuit Damage Control - in Feedback/Requests [original thread]
Nice one, Cat. I am on-board for your idea, SO LONG AS it's an economically-priced module, and doesn't come in Complex versions. Kind of like the Ferroscale and Reactive Plates used to be. This way they can be used as faithful modules to rely i...
- by CELESTA AUNGM - at 2015.02.13 20:55:00
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137. SP for match. - in Feedback/Requests [original thread]
Hi Warrior. I want to contribute to the thread, but I'm not sure I understand what you typed. Are you expressing that the Logi in your example is getting MORE SP than the marksman, and this is the way you think it should be? Or are you express...
- by CELESTA AUNGM - at 2015.02.13 20:43:00
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138. When trading comes out... - in Feedback/Requests [original thread]
Not intending to poop-a-party by saying this,GǪ but I wouldn't like to see PS3 players passing ANY money for our items to each other. I'm hoping "Simple Trading" turns out to be just simple barter TRADING (I agree to give Celesta 4 advanced ca...
- by CELESTA AUNGM - at 2015.02.13 20:22:00
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139. [FEEDBACK] MOST APPROPRIATE ways to obtain Decryptor Keys - in Feedback/Requests [original thread]
No matter how innovative and cool Dust continues to be, of course you can't please every player. So this may be just me own dislike, and not worth considering: REGARDLESS of any Lore-based issues, a lot of the dynamics of Dust play and its effect...
- by CELESTA AUNGM - at 2015.02.13 19:43:00
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140. [IDEA: REQUEST] Add RACIAL AGENTS to any future "Jara Kumora&qu... - in Feedback/Requests [original thread]
As another complexity to add to the game, I'd like to suggest that if Jara Kumora becomes so popular that ADDITIONAL agents are offered for us to purchase in the futureGǪ The Agents we sell to should have RACIALLY-BIASED price offers. Example: ...
- by CELESTA AUNGM - at 2015.02.13 19:00:00
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