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41. [IDEA] New Skillbooks for Player Education - in Feedback/Requests [original thread]
In a passing thread Rattati expressed some agreement with a poster that the Skillbook expenses in Dust were a less than necessary feature in the game, and that it could be replaced with a non-book equivalent that makes just as much profit for the ...
- by CELESTA AUNGM - at 2015.09.10 18:31:00
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42. Where Does My Cooked Grenade Go When I Die? - in Feedback/Requests [original thread]
Here's a cool Lore/Corporate-tech explanation (LOL, otherwise known as a fun, full of balony explanation) for what happens when you are killed: The instant before your death, your dropsuit is punctured and ruined to the point of electrical failur...
- by CELESTA AUNGM - at 2015.09.10 15:40:00
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43. Warbarge Redesign - in Feedback/Requests [original thread]
Your idea is fine, Juno! But I don't think it should be used to change anything currently going on with the warbarge. Anyone who's upset with the personal-warbarge doesn't understand (or doesn't like) that this is MEANT to be an EVE-style farm...
- by CELESTA AUNGM - at 2015.09.10 12:56:00
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44. Dust should still STING & BURN a bit!! - in Feedback/Requests [original thread]
Summa Militum wrote: You're talking Risk-Vs.-Reward but I see no mention of an increase in reward; just an increase in risk. A current lack of reward is a major problem we have and is one of several reasons people give up in a match so quick...
- by CELESTA AUNGM - at 2015.09.08 02:38:00
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45. [Request] Remove Blood - in Feedback/Requests [original thread]
XxBlazikenxX wrote: Maken Tosch wrote: So your family is not ok with a little blood splatter on the screen, but have no problem seeing a high-powered weapon fire bullets into the face of a person? Or seeing players act like insurgents drying...
- by CELESTA AUNGM - at 2015.09.08 00:37:00
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46. Eve Pilots view of Molden Heath and PC - in Feedback/Requests [original thread]
Hello, Luther. And what you've suggested here is very ambitious. ButGǪ. Eve Online and its Capsuleers are the PARENT of the connection between EVE and Dust. Clone Mercs are the CHILD in the scheme. Capsuleers (who by the way, make ISK at a rat...
- by CELESTA AUNGM - at 2015.09.06 23:06:00
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47. Dust should still STING & BURN a bit!! - in Feedback/Requests [original thread]
sir RAVEN WING wrote: How about no? I've probably been here long than you and I say Hell no. This would basically drive away new players that are on the fence, and kill the game. Except the RDV, I like that one, and it's not going to be ut...
- by CELESTA AUNGM - at 2015.09.06 22:42:00
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48. Why doesn't anyone like the idea of punishing abandonment? - in Feedback/Requests [original thread]
GǪ... Matchmaking (I supposeGǪ) is going to be like the Aim-Assist: Long after it's been installed, and the majority of the playing population has let it settle in and no longer be their whipping subject, there will be players who still blame ...
- by CELESTA AUNGM - at 2015.09.05 06:26:00
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49. Dust should still STING & BURN a bit!! - in Feedback/Requests [original thread]
I've expressed this often in the past: Before the Matchmaking Engine, before the pricetag reduction of your typical gear, this was an impressively unsympathetic fighting game that, no matter how often it let you grab your gun and try again, left y...
- by CELESTA AUNGM - at 2015.09.04 06:16:00
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50. [FEEDBACK:] Maturing the Faction Warfare matches - in Feedback/Requests [original thread]
I still say the answer to all the questions listed below in a previous thread,GǪ is Yes! "GǪ.Dust arguably MUST have a running incentive to "shoot and destroy in order to own the facility" in its matches. And that incentive should even INCREA...
- by CELESTA AUNGM - at 2015.09.04 05:26:00
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51. how should we deal with cowards - in Feedback/Requests [original thread]
! In fact, the author of this thread, and the last poster in this thread (RKKR) are BOTH making correct comments. (Backstory observation:) There is a similarity between this phenomenon of players who backpedal and flee the match (whether reasons...
- by CELESTA AUNGM - at 2015.08.16 03:57:00
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52. EVE Community "World News" feed - in Feedback/Requests [original thread]
"GǪ.SARUM PRIME - In the last few moments The Scope Galactic News Network has been able to confirm that a Gnosis class battlecruiser registered to the Society of Conscious Thought has been destroyed in The Throne Worlds. The vessel, piloted by...
- by CELESTA AUNGM - at 2015.08.15 02:37:00
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53. Large Blasters are insane - in Feedback/Requests [original thread]
As a player whose character-specialty gives me lots of time to observe how these turrets work in a fight, I have to disagree with lowering the Blaster Installation or Large Blaster Turret's performance. With almost no (GǪalmost no) chance to de...
- by CELESTA AUNGM - at 2015.08.02 03:40:00
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54. Remove vehicle exit randomization - in Feedback/Requests [original thread]
This is a good thread, Remor. But you may be surprised to find this out: Especially in a Dropship, WHERE you enter (which half of the ship) determined where (which side) you will EXIT. Try this experiment, as I did. Find a safe place to park ...
- by CELESTA AUNGM - at 2015.08.01 04:09:00
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55. [Suggestion] REd-Line Blues - in Feedback/Requests [original thread]
Hmm. This topic is perpetual. And I've responded each time with the same opinion, even though the opinion sounds harsh and hurtful (especially to new players,GǪI'm sorry). But my opinion stays the same. Dust is SUCH a hard and different sort...
- by CELESTA AUNGM - at 2015.08.01 03:33:00
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56. Let me see who is in chat during battle. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: It's beyond unacceptable when people can shout out racial slurs and other offensive speech over chats and I can't mute them or even know who they are to avoid them in the future. Wait! That's not entirely right. Dus...
- by CELESTA AUNGM - at 2015.08.01 03:01:00
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57. [FEEDBACK:] Maturing the Faction Warfare matches - in Feedback/Requests [original thread]
I am a player who has been enthralled with EVE-Dust 514 since its official release two years ago. I've played it as a game of creating a "real" character, and training the character's career, and building your character's wealth. I've interpre...
- by CELESTA AUNGM - at 2015.07.27 03:30:00
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58. Tales of the Prometheus: Modules/Equipment Skill Progression - in Feedback/Requests [original thread]
If the future holds a Logistics Dropship in store for us, it shouldn't be given to us without some serious SP grinding (and some added SP grinding for those players who are currently enjoying ADS, so they have some new SP progression to add to the...
- by CELESTA AUNGM - at 2015.07.26 05:11:00
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59. Tales of the Prometheus: DS Skill Progession - in Feedback/Requests [original thread]
Is it time for a calm, respectful chat about the Dropship? Like several players I've socialized with, I never go to operate a Logistics DS. The then-famous "grind" to skill-up to unlocking it, and then skill-up to properly fitting one,GǪ was...
- by CELESTA AUNGM - at 2015.07.26 04:38:00
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60. Strongboxes and dailys - in Feedback/Requests [original thread]
Hang in there, Devadander! CCP has a thread somewhere that lists the (long list) suggestions and ideas they have for Daily Missions. If I understand correctly, Agent Missions in EVE Online is a training tool for Newberry players. Very useful f...
- by CELESTA AUNGM - at 2015.07.19 03:40:00
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