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21. [FEEDBCK+IDEA] Safe Segregation and Migration of Players - in Feedback/Requests [original thread]
If the intention is to use a 50,000 -75,000 WP threshold to "RETAIN" New players in the Battle Academy much longer, and possibly "LOCK" casual players in there near-permanently... It's only right that every new player should get the maximum story...
- by CELESTA AUNGM - at 2015.11.09 21:30:00
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22. [FEEDBCK+IDEA] Safe Segregation and Migration of Players - in Feedback/Requests [original thread]
Newberrys need plenty of time to grow accustomed to the weapons of Militia warfare, long enough to decide if they want to become committed to Dust's deeper gameplay, and decide HOW they want to begin that development (through SP-training in narrow...
- by CELESTA AUNGM - at 2015.11.09 20:32:00
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23. [FEEDBCK+IDEA] Safe Segregation and Migration of Players - in Feedback/Requests [original thread]
I found this post from a player. Now that Eve DUST 514 is finally expanding its New Eden atmosphere for hauling, passive-generating, trading-management, and deception of clueless victims... I think CCP and we players (...it has to be a combined th...
- by CELESTA AUNGM - at 2015.11.06 13:50:00
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24. can skill play into effect how fast your turret goes - in Feedback/Requests [original thread]
It works fine... It is one of the features in the Skill Tree that never seems to have slipped or glitched. In fact, I'll tell you one better... it actually STACKS the skills from various players. If I have Level-4 rotation skill for small blaster ...
- by CELESTA AUNGM - at 2015.11.05 20:29:00
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25. can skill play into effect how fast your turret goes - in Feedback/Requests [original thread]
Hello, Justice. Here's the easy answer, BUT it leads to a long road of SP spending: YES, there are SP spots on the Skill Tree that will improve things like "the rotating speed" of your turret. But like everything in Eve-DUST 514, you have to ski...
- by CELESTA AUNGM - at 2015.11.05 14:11:00
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26. Marksman Suits - in Feedback/Requests [original thread]
Interesting design, Cloak Dog. And I think that, if you ever get bored again, you have the skill to come up with a device that automatically kicks the offending army right out of each country that's being unfairly invaded right now. But I have ...
- by CELESTA AUNGM - at 2015.10.30 18:29:00
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27. So, people leaving games early... - in Feedback/Requests [original thread]
I'm against anything too elaborate or multi-insured against disconnects/lags, becsause it will tax CCP's staff and pull them off of being as productive as possible with regular hotfixes and updates. So, (yikes, I brought this up before) we're pla...
- by CELESTA AUNGM - at 2015.10.15 18:06:00
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28. New player experience: Lambs to the slaughter. - in Feedback/Requests [original thread]
When I began Dust 514 just before the release date, I didn't even KNOW there was a Battle Academy phase I was going through. I didn't know that there were other game modes that my NeoCom screen just wasn't showing me (or telling me about), and I d...
- by CELESTA AUNGM - at 2015.10.15 14:20:00
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29. New player experience: Lambs to the slaughter. - in Feedback/Requests [original thread]
I have made this risky suggestion before, but I'd like to make it again here. I think it is very applicable: The Matchmaking Engine HAS improved the game substantially, (though it will NEVER be able to do what players are expecting and demanding ...
- by CELESTA AUNGM - at 2015.10.14 21:11:00
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30. Searching for battle update - in Feedback/Requests [original thread]
I like your thinking, Leovarian! I very much would like to have as much info as possible (even some VOICED information, with DIFFERENT data, simultaneously overlapping what we're reading on the screen----to add even more elaborate layering to the ...
- by CELESTA AUNGM - at 2015.10.14 20:24:00
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31. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Speaking as objectively as I think I'm able, FoxFour has not created any of the lopsidedness, that I was being convinced it would have when I read other's posts of warning and prediction. The broader range on our grenades has not caused a rampage...
- by CELESTA AUNGM - at 2015.10.14 19:49:00
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32. [REQUEST] Remove ISK from the front of FW - in Feedback/Requests [original thread]
'm observing some good conversation here, and True Adamance's perception of us just being disposable contractors for hire by the Lore Races is the image I accepted from day-one of reading about New Eden,... and I LIKE it. New Eden's contempt for ...
- by CELESTA AUNGM - at 2015.09.29 22:02:00
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33. Large Blaster and Missile Turret Redesign - in Feedback/Requests [original thread]
One of the things I like most about Eve-Dust 514, is it intricacy. In any other fps, if anyone asked me how I got my HK4 Shotgun to be so powerful against the tanked-heavy enemy player near the corner of that building, the answer would be easy..."...
- by CELESTA AUNGM - at 2015.09.28 13:42:00
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34. [REQUEST] Remove ISK from the front of FW - in Feedback/Requests [original thread]
I'm sorry to say, but I have not agreed with giving "direct-pay" ISK to combatants in Faction Warfare matches. Getting paid with ISK (and LOTS of it) ought to be the attraction of Planetary Conquest activities. Getting paid a reaonably-modest...
- by CELESTA AUNGM - at 2015.09.27 20:43:00
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35. [REQUEST] Remove the democracy from FW matches - in Feedback/Requests [original thread]
I'm sorry to say this, but I was always against adding across-the-board modules to every Race's loyalty store. It would sound bad saying something like this outside of a game, but in this game it makes SENSE for the selling and availability of th...
- by CELESTA AUNGM - at 2015.09.27 20:00:00
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36. Counterhacking points but NO hacking points?! - in Feedback/Requests [original thread]
Hello there, and this is a cool thread, but it's also a matter of interpretation. 80 WP is for:.... and that's where the interpretation differs between players and the devs. A Hack of the panel is a 50 WP task. Defending a blue panel by stopping ...
- by CELESTA AUNGM - at 2015.09.25 13:22:00
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37. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
CCP Rattati wrote: Gallente HAV Weak Spot [img]http://puu.sh/kniol/05e3be0da6.jpg[/img] Caldari HAV Weak Spot [img]http://puu.sh/knisv/827ef28d16.jpg[/img] OMG! Was that fuel cell assembly ALWAYS sitting there like that, waving at ...
- by CELESTA AUNGM - at 2015.09.25 12:46:00
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38. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
I WILL need to break open my study manuals for those pictures and diagramed-anatomy of a Madruger HAV, though. ...Now, where did my old professors tell us the Fuel Cell is located? Hmm, page 512, or 576? No, wait---WHERE is the fuel cell? Rear end...
- by CELESTA AUNGM - at 2015.09.24 13:21:00
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39. If Dust514 is to survive and thrive, it must integrate into New Eden - in Feedback/Requests [original thread]
Salutations, Dewie. And I agree with your perception that there's a dream that we (yep, not only you) climbed on board a train for.... And we knew as experienced RPG players that this "fps" game was actually an experimental hybrid shooter, and tha...
- by CELESTA AUNGM - at 2015.09.17 13:50:00
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40. Where Does My Cooked Grenade Go When I Die? - in Feedback/Requests [original thread]
LOL, My explanation still holds. The grenade is power-initiated by your dropsuit. We're likely making a terrible mistake if we think we are "pulling a pin" as in earth-style grenades. (I have not seen any pin-pulling in the game animation). You ...
- by CELESTA AUNGM - at 2015.09.10 19:04:00
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