Pages: 1 2 3 4 5 6 7 8 [9] 10 |
161. weapons that we tend to ignore and need fixing - in Feedback/Requests [original thread]
,... Wow. Looks like another thread that's becomeing derailed. Is this thread still about Scrambler Pistols? I still own, and still value the Scrambler pistol---yes it was the first weapon I decided I HAD to have on my dream-dropsuit fitting, ...
- by CELESTA AUNGM - at 2014.12.21 05:31:00
|
162. HMG & IWS - in Feedback/Requests [original thread]
... This looks like an HMG thread that's close to being derailed into chat about ship-boarding and deck-fighting combat. My opinion about the original subject? HMGs aren't in any bad state where they need changing beyond a few finishing tw...
- by CELESTA AUNGM - at 2014.12.21 04:02:00
|
163. [REQUEST] Put Manufacturer Names on the upcoming Vehicle Modules - in Feedback/Requests [original thread]
Dear Devs: We do like EVE, and we like New Eden, but most of us LOVE Dust 514. Although I understand the intent to mirror EVE-Online in some of its principle mechanics and structure, I think Dust players APPRECIATE having certain things in Dust,...
- by CELESTA AUNGM - at 2014.12.16 04:10:00
|
164. Grenade adjustment - in Feedback/Requests [original thread]
Banjo Robertson wrote: Grenades increase in damage and blast radius as they progress in teirs, I think it would make sense to either have them all stay the same radius and only increase in damage, or have them be the same damage and only increa...
- by CELESTA AUNGM - at 2014.12.16 03:55:00
|
165. all racial vehicles exist. - in Feedback/Requests [original thread]
Nice to see these images resurface for new players who haven't seen the stuff. (... if you know how to massage the search engine, and you have patience, there are full-blown production drawings of vehicles that will put your jaw on the floor---...
- by CELESTA AUNGM - at 2014.12.14 18:30:00
|
166. please add ability to equip strongboxes - in Feedback/Requests [original thread]
Patience, Killertojo... In the menu description of the "strongbox", the last sentence says something like, "crafty mercs will find that these boxes can be unlocked using other methods". I think this is "preparation text", and that the devs plan...
- by CELESTA AUNGM - at 2014.12.14 18:07:00
|
167. Announcement:Uprising 1.10 Feedback - in Feedback/Requests [original thread]
I'm sorry, but the "Private", "Major", Sargent" stuff seems so backwater and CoD corny, for a game that has impressed me so far for having cool "innovative, even if it kills us" stones between its legs. (... I can say "stones", right?) To shor...
- by CELESTA AUNGM - at 2014.12.11 05:30:00
|
168. Hiding Everyone's Rank - in Feedback/Requests [original thread]
There WAS a thread somewhere that touched on the "Terminology" that each Race might use to REPRESENT progressing rank, without using the Private-Major-Captain verse that doesn't seem to be part of New Eden (beyond ships' captains and admirals), an...
- by CELESTA AUNGM - at 2014.12.11 05:18:00
|
169. The vehicle gap should be filled. - in Feedback/Requests [original thread]
Bright, your ideas are great (no, I love em, they are really great). But unless Legion plans fall through a hole in the street, and staff is assigned back to Dust full-force, we are VERY unlikely to see new TYPES of vehicles. It would be easier t...
- by CELESTA AUNGM - at 2014.11.26 20:38:00
|
170. A way to make scouts bearable - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: If you take its light away, then what's the point of having snipers and shotguns. Every other dropsuit has one. There are other ways to tackle scouts. Takeaway one equipment slot and refuse their total hp so they are...
- by CELESTA AUNGM - at 2014.11.26 19:22:00
|
171. [REQUEST] Suggested arrangment for Player Progression in Vehicles - in Feedback/Requests [original thread]
I am presenting this solely for Dropship progression in the game. But I think we all agree this is something sorely needed for ALL vehicles. I am hoping someone knowledgeable with LAV and HAV will post a thread to suggest things for these importa...
- by CELESTA AUNGM - at 2014.11.26 18:25:00
|
172. Vehicle Module Idea - in Feedback/Requests [original thread]
Haerr wrote: Vehicle Anti-Infantry AoE Webifier module. -50% movement speed to infantry within a ~35 metres radius of the Vehicle. Truck coming at you! Roadkill! +50 WP This is the kind of thread I like to read on the last workday ...
- by CELESTA AUNGM - at 2014.11.26 14:46:00
|
173. Impossible to fit cloak on a scout - in Feedback/Requests [original thread]
Nothing Certain wrote: I have no trouble fitting a cloak on a advanced scout. If every play must put some considerable SKILLING grind into it before they can even TRY OUT a cloak, then many players (myself among them) will be quite happy. ...
- by CELESTA AUNGM - at 2014.11.25 17:42:00
|
174. [REQUEST] Re-activate the pre-1.3 Shield and Armour mini-modules - in Feedback/Requests [original thread]
I-Shayz-I wrote: And the mysterious overdrive module that is still in the game but no longer can be bought from the marketplace... Shhhh, Shayz! Don't mention the Overdrives! Must not mention THEM. If you have a stash of overdrives, they ...
- by CELESTA AUNGM - at 2014.11.20 19:54:00
|
175. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
CCP Rattati wrote: I personally think it sucks to go out of your way to place an uplink, and virtually anybody sees it by passing by, even if you hid it in a corner on the second floor. Hello, and I am in disagreement about the physical "vi...
- by CELESTA AUNGM - at 2014.11.20 14:50:00
|
176. Remove Aim Assist from PC. - in Feedback/Requests [original thread]
Sorry, but your taking a stab and making requests to change an edifice of this game that took a LOT of guts and boldness to create, a lot of bravery to insert in the game, and IGÇÖm pretty sure will NOT be changed one bit from its place in history...
- by CELESTA AUNGM - at 2014.11.19 22:24:00
|
177. Give Modules a Bit More Flavor. - in Feedback/Requests [original thread]
Wow, another cool thread IGÇÖve found today. This is a tough call to make, too. Dust is a child of EVE online, so yes I see the doctrine that CCP states sometimes that fit-outs in Dust should align to the fit-out module concepts in EVE. But eve...
- by CELESTA AUNGM - at 2014.11.19 21:11:00
|
178. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
Patience, fellas. Uprising 1.9 was an interesting surprise, and I think also a turning point that got some serious luggage out of the way, and proved something in CCP (something they won't discuss with us, because it's their private company bus...
- by CELESTA AUNGM - at 2014.11.19 20:27:00
|
179. Automatic removal from match for multiple suicides - in Feedback/Requests [original thread]
Nice thread! Kudos for raising this. ItGÇÖs a difficult subject. We know the New Eden/ EVE game environment is heavily about deception, double-dealing, infiltration and betrayal---I RESPECT that as part of the EVE / Dust player social interactio...
- by CELESTA AUNGM - at 2014.11.19 19:56:00
|
180. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
OhGÇöMy---Lourde!! They are doing it AGAIN! When the devs of this game expressed that they were going to respond to the GÇ£traditionsGÇ¥ of Aim-Assist in an fps game by creating a weird, controversially GÇ£equal-opportunityGÇ¥ Aiming Assist that...
- by CELESTA AUNGM - at 2014.11.19 19:20:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 |
First page | Previous page | Next page | Last page |