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SirManBoy
Molon Labe. General Tso's Alliance
627
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Posted - 2014.08.13 00:33:00 -
[1] - Quote
Originally published on dustcpm.com:
CREATING A RELEVANT LINK BETWEEN EVE AND DUST 514: THE CASE FOR ORGANIC MATCHMAKING AND TEAM DEPLOY IN FACTION WARFARE. AUGUST 11, 2014 BY SIRMANBOY
Greetings Mercs:
IGÇÖm about to share something very personal with youGÇôI have a fever and the only prescription is TEAM DEPLOY. Those of you who know my FPS gaming history prior to Dust are aware that I was once a fanatical shotgun medic in a game called MAG for a large and very active clan called The Professionals, or [PRO]. Most people, regardless if they played or passed on MAG, remember MAG for its ability to allow 256-players (128 vs. 128) to square off in its domination mode. But, in my humble opinion, the single greatest thing that MAG brought to the table was clan deploy, or CDEP for short. CDEP was special because of its unique ability to deploy large numbers of players from a single clan into public matches against a random selection of opposing players pulled from all of the clan deploys, squad deploys, and solo deploys queuing around the same time . Every so often the stars would align and we would be treated to a battle against another clan en masse, but that wasnGÇÖt a common occurrence. While this system wasnGÇÖt perfectGÇômost notably because it failed to allow clans the option to purposely set up matches against each otherGÇôit did do a fantastic job of fostering a real sense of community and purpose in a game where the matches themselves otherwise meant nothing at all. CDEP rewarded activity, size, and tactics in a way that was unprecedented in an FPS game; it allowed a large number of average players to create synergy through experience and to develop cohesive strategies which would often overcome competitors with superior gun games. Unfortunately, it also resulted in many one-sided beat downs, which I think would make a system similar to CDEP a poor fit for public matches in Dust. However, Faction Warfare is a different story altogether, and for good reason.
If Dust 514GǦs Faction Warfare game mode is truly meant to be a relevant link to EVE online, then the first thing you must dismiss is the idea of creating parity through matchmaking, because in the EVE universe fairness isnGÇÖt authentic. One of the most common arguments that I hear from people who disagree with me on the issue of team deploy in Faction Warfare is that it will break matchmaking and that under no circumstances should a team queue ever deploy against a non-team queue. It is my position that that sort of coddling threatens the very integrity of the Dust/EVE link because it seeks to allow artificiality to determine the outcome of Faction Warfare matches instead of organic, player created content. What do I mean by GÇ£player created contentGÇ¥, you may ask? Well, letGÇÖs start with how a team deploy system immediately raises the value of mercenaries from organized corps and alliances in Dust. If size, activity, synergy, and cohesion were rewarded vis-+á-vis a team deploy system, then you would immediately see an increase in EVE/Dust interaction because EVE corps would quickly recognize the advantages that organized, 16-player teams have on the battlefield against unorganized opposition. While such a scenario is exactly what my critics say is the problem with my proposal, I maintain that this very lack of parity represents an organic, player driven outcome very much in keeping with the EVE philosophy. And yes, while being on the losing end of a one-sided Faction Warfare battle against a full team queue sounds bad at first, every player would have the option to adapt. Specifically, they could begin to join teams too, which creates further content in the form of alliance corp acquisitions, alliance mergers, and other partnerships designed to mitigate weakness and create parity in a way that is totally organic and requires no intervention from a matchmaking system. Other likely benefits include a rise in corporate recruitment, better player retention, and an overall increase in player engagement as corps and alliances begin to value and utilize quantity as much as quality.
So what might all of this look like and how could it potentially work? Well, I envision the need for something very similar to DustGÇÖs current squad finderGÇôcall it a team finderGÇôwith the same options for opening the grouping to just corp mates, anyone in your alliance, or anyone in general, but different because it would allow 16 players to join instead of just 6. Furthermore, it would need to be locked for Faction Warfare matches only. While developing something along the conceptual lines of a team finder may be necessary to make team deploy a reality, I would be extremely interested to see the results of a CCP technical evaluation to determine whether or not that functionality could be accomplished with a simple hot fix affecting the current squad finder. If it were really that easy, team deploy supporters would need to be vocal about their support for the mechanic and be prepared to have a vigorous debate with those who would make team deploy subject to artificial matchmaking restrictions that would threaten its very implementation or negate its potential for strengthening the bond between EVE and Dust.
SMB |
Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
51
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Posted - 2014.08.13 00:47:00 -
[2] - Quote
1) Queue syncing isn't hard at all. We don't need a slightly more fancy squad in order to get groups into sync. 2) If you really want to strengthen the link between eve and dust. Let us choose what systems/districts to attack. currently the interactions between eve and dust go like this.
Dust players get a mail from eve player going "Man I'd totally drop obs for you if I knew how", dust player might direct eve player to a FW channel if they're part of a militia, or Dust player gets mail from his eve allies going "If you get a fight in x y or z system please try to win it, we're currently fighting here", or dust player tells eve players "There's like 4 amarr squads going right now, if you join x channel you can drop OB's for LP" and eve player goes "I don't want to travel all over space when I can plex just fine in my home system".
If we can target where we're attacking, we can instead go "We've got 3 squads working on huola, if you want to drop obs to help us win that'd be great, if not you can plex in the sky and system control will flip a lot easier" or eve player goes "We're looking to start an offensive in y system, can you guys start attacking there?".
There also needs to be more easy means of communicating with eve pilots, either drop an automated message in relevant militia channels when a dust FW match goes live, or allow dust players to join eve militia channels. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12816
|
Posted - 2014.08.13 00:54:00 -
[3] - Quote
Agreed with Malleus.
Team Deploying yes would alleviate some of the randomness from Q-Syncing but it fails to address the core issues of the game mode meaning jack **** to plexing EVE pilots.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
739
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Posted - 2014.08.13 01:30:00 -
[4] - Quote
yeah team deploy would be awesome, but it would be more awesome if we could choose what districts to attack and defend |
DudE Just Die
Red Star. EoN.
65
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Posted - 2014.08.13 01:51:00 -
[5] - Quote
Alabastor 'TheBlaster' Alcar wrote:yeah team deploy would be awesome, but it would be more awesome if we could choose what districts to attack and defend
When we had corp battle contracts u use to be able to work it to fight in the system you wanted to. I think Dust help with the Gallente through planet take and help them get 100% over Caldari.
You don't see that anymore with the new system. There is no connection now
-Space For rent
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Deathonswift
Kartharax
22
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Posted - 2014.08.13 02:07:00 -
[6] - Quote
I would like to see this implemented. This would help the efforts on one of my alts.
Darkness shrouds as Fire purges. I am the Wraith.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1991
|
Posted - 2014.08.13 10:18:00 -
[7] - Quote
Wall of text is a giant pile of sperg.
This sperg is relevant to my interests.
Please continue. Please no threadcrapping. FW is the only game mode I consider anything but LOLworthy even though I have no interest in the LP gear. |
Aeon Amadi
Edimmu Warfighters Gallente Federation
6554
|
Posted - 2014.08.13 13:55:00 -
[8] - Quote
Do we even have enough players left for team deploy to even matter?
Is there a legitimate effort and drive for people to actually team deploy to a game mode that they have no control over where they actually land, let alone the impact they actually have on Faction Warfare?
Why is this getting priority over something useful, like - I dunno - full item parity on the LP store to allow players to cover their losses -IN- faction warfare what with there being no ISK payouts?
{ | bittervetmode = 1
I }
== Description ==
This player has reached their breaking point
[[Category: Angry]]
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
740
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Posted - 2014.08.13 18:45:00 -
[9] - Quote
i think we should have to pick a side in fw like the pilots do also, what would it take to get facwar changed so we can select the districts we want to attack. like Dude said thre is no link |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
204
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Posted - 2014.08.13 19:02:00 -
[10] - Quote
Firstly, to CPM SirManBoy, much thanks for this thread and the reteurn to a subject that (...I know) many players will consider a futureless project due to Dust's arguable backstaging by Legion's promises.
The Skirmish/Domination/Ambush matches in Dust are NOT Dust 514. They were always intended as almost virtual-reality simulation fights for mulling, ISK-ing, and confidence-building. FW was supposed to be where New Eden event-making fighting begins, and I think there should still be a strong effort to herd all players in the FW direction, and keep FW an increasingly stronger link to realtime EVE gameplay (as strong as CCP can make it, no matter what "project legion" may exist.)
I have clicked "LIKE" on almost all the posts here. I agree with them, and I don't think they are opposing each other----I think the author's idea here can be aligned to acheive EVERY objective suggested in the other posts here.
I have never subscribed to Dust 514 trying to be "fair-fight", or "helpful" by trying to pit "equally-skilled" stats against each other as soldiers or squads. EVE-Online has ambushes and molestation of victims who were outclassed and overmatched before they even knew what they were walking into. That is BRUTAL and unkind, but I've respected it and always sucked it up as the appropriate concept of Dust 514. Unpolished groups of players sadly should face the risk of being up against an organized team in Dust's Team-Deploy scheme, as readily as a fleet of overeager capsuleers face being podded when they meet to discuss peace terms with a pirate corp fleet.
PLEEAASE, let's keep this discussion going. I want to very much contribute, learn, and help in this topic.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Cass Caul
580
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Posted - 2014.08.14 03:45:00 -
[11] - Quote
Aeon Amadi wrote:Do we even have enough players left for team deploy to even matter?
Is there a legitimate effort and drive for people to actually team deploy to a game mode that they have no control over where they actually land, let alone the impact they actually have on Faction Warfare?
Why is this getting priority over something useful, like - I dunno - full item parity on the LP store to allow players to cover their losses -IN- faction warfare what with there being no ISK payouts?
When 5 friends and I can ROFLSTOMP an entire team. . . why do I need 10 more people joining me?
Even then, 5 friends and I have taken on a queue synch'ing deployed team of 12-14. Again, the skill difference between us was enough to make the game a joke.
Today was a rare sight, many people logged in for the first time, how many of them are going to stick around? How many people that played in FW today are still going to play later once they've gotten bored of it as the weapons, items, or suits they want don't exist in the LP store?
What happens when a 16 player team continuously loses because, they might have a full team but they don't have enough coordination to actually win?
They're either going to stop playing FW or switch to the winning side.
Did you see what happened in FW during the massive PC landlock where AE was running a "C'mon guys, try fighting us in FW" little player-driven event? People either switched sides to avoid them or tried taking them on and got crushed.
that's exactly what would happen with team deploy.
And that doesn't even matter. All because DUST has no barring of Faction Warfare. Rewards and easy matches are all people want when you can't choose to coordinate with EVE players. Just some random people that are willing to traverse dozens of systems to drop some OBs and get LP without any PVE or PVP.
Corp battles of yore are gone. CCP is terrible at saving data and don't keep backups, they just write over whatever they change. They can't bring those back because they'd have to start anew.
So do that. Push for a new mode in Special Contracts for these kinds of things.
Selecting the planet or specific districts to fight on would make the DUST/EVE link a meaningful thing.
Math is easy, you're just stupid.
The Empress of Alts
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Deathonswift
Kartharax
23
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Posted - 2014.08.14 04:18:00 -
[12] - Quote
The reason a team deploy wouldn't have a purpose or meaningful effect on many people's gameplay is either: A) You can protostomp people with just you and a few 'friends'. B) They have no idea how much team coordination still helps in the current gamemodes. So, Cass, why not make a separate thread that encourages the addition of your idea for a new Special Contract mode? Meanwhile those with interest will continue to push for a team deployment/stronger EVE link in this thread, they're both splendid ideas, why can't we have both a mode that relies on team coordination and a way for teams to coordinate? They practically support one another!
Darkness shrouds as Fire purges. I am the Wraith.
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Cass Caul
581
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Posted - 2014.08.14 04:53:00 -
[13] - Quote
Deathonswift wrote: why can't we have both a mode that relies on team coordination and a way for teams to coordinate? They practically support one another!
limited developmental resources. I also only start threads so I can troll people.
Math is easy, you're just stupid.
The Empress of Alts
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Snake Sellors
Hellstorm Inc
288
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Posted - 2014.08.14 18:56:00 -
[14] - Quote
I would love to see these, both the team deploy and the stronger link. also the ability to chose where we attack, or at least join eve pilots to get us to where we choose to attack. |
Lady MDK
Kameira Lodge Amarr Empire
104
|
Posted - 2014.08.14 19:51:00 -
[15] - Quote
True Adamance wrote:Agreed with Malleus.
Team Deploying yes would alleviate some of the randomness from Q-Syncing but it fails to address the core issues of the game mode meaning jack **** to plexing EVE pilots.
I have been doing a lot of thinking about this and I think there needs to be some communication between CPM and CSM on this to get CCP working on these things as a unifies effort (at least it doesn't seem like it happens right now). They need joint development not 2 separate entities working on their own ideas (One universe/One war/Two sets of ideas?)
My Ideas currently are around faction warfare as I have an eve pilot who has some small involvement in it.
Currently Eve pilots flip the system ownership by running small PVE sites and having to stay in range of a marker for a certain length of time. The more sites that are run the more dust battles are spawned in that system (as I understand it) and the more dust battles that are won by your faction the quicker the sites the EVE players run flip the ownership...
This seems to have a nice symbiosis to it but if the system is going to flip eventually anyway why would the eve pilot care?
Now Imagine if owning planets was really the key to system ownership.
Imagine layers of space superiority around each conquerable planet in an FW system.... each planet contributing to the system ownership.
Deep space Engagement - In EvE the pilots must declare their intent to capture a system by engaging the enemy fleets spread throughout the system (as they are now). There are only a few of these that spawn at any one time and are simply used to contest that system rather than flip it the way they are now.
Space Superiority - PVE sites. These are similar to the standard EVE sites that appear in an FW system maybe higher end that need a bigger ship/more ships. Instead of appearing all over the place they are grouped about planets. Imagine its the systems owners deploying their fleet to engage attackers. If the enemy wins enough of these they have space superiority around a particular planet. They do not own the system however. When a site is being run it appears on the overview for anyone in the system just as it does now to announce a PVP opportunity to the enemy.
If a faction gains space superiority the world is flagged to all EVE FW pilots as being contested, and Battles for mercs begin to spawn on that world or worlds (attacking multiple planets if superiority is gained over more than one world?.)
Orbital Superiority - The district Satellites. when a battle begins on the planet the district satellite activates and people can warp to it to support their faction on the ground. The existing mechanic in eve is that you stay around the satellite for a period of time to connect to it then the mercs can call in a OB. This gives an advantage to the mercs fighting on the same side as the pilots with orbital superiority.
Planetside Superiority (excuse the poor choice of words)
The dust mercs have won (or lost) with the aid or hindrance of their EVE buddies. The world has been captured and the system Ownership slides towards (or stays with) the winning side.
The above smacks a little of where eve goes dust mercs follow. However I think Dust mercs should be able to raid a planet owned by the opposition to say hack its communications grid. Upon a successful raid all their allies are notified of a particular planets vulnerability (EVE and mercs alike) and must fight to get into the system while the enemy try to lock the system down. The attackers must then try to gain space and orbital superiority as above.
Or something, lol.....
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Lady MDK
Kameira Lodge Amarr Empire
104
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Posted - 2014.08.14 20:35:00 -
[16] - Quote
Excuse the double post....
I understand why the link seems so vague currently however. The fear or breaking fun EVE gameplay has let to an almost non existent and negligible link to the point where one community doesn't really care what the other is doing....
There needs to be a way in both games of switching on new code while old code is switched off but still exists until the new mechanic is proven. If it fails they can be reverted.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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PoP SoTa
Company of Marcher Lords Amarr Empire
647
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Posted - 2014.08.15 18:46:00 -
[17] - Quote
I couldn't read OP - it was like multiple walls of texts competing to see which eye they could burn off my skull first.
But reading the replies - how would a stronger link even occur when they're working on a game that will be everything Dust is but better? Wouldn't the natural progression be Dust stays in MH while Legion gets everything else?
Why would CCP integrate Dust further into New Eden when it can be completely replaced by a better copy?
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Liftrasir
Kang Lo Directorate Gallente Federation
17
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Posted - 2014.08.15 18:54:00 -
[18] - Quote
PoP SoTa wrote:I couldn't read OP - it was like multiple walls of texts competing to see which eye they could burn off my skull first. ^ This so much.
...
So are we getting a salvage / sell / trash / destroy / give button or what?
Breach Nanite Injector is the only thing missing from Dust514.
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Lady MDK
Kameira Lodge Amarr Empire
108
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Posted - 2014.08.15 18:59:00 -
[19] - Quote
PoP SoTa wrote: Why would CCP integrate Dust further into New Eden when it can be completely replaced by a better copy?
The name of the game doesn't really matter. Whatever name its given it needs integrating soundly or it will fail. Dust or Legion whatever its called, players will need to feel like they are fighting battles along side the pilots above the planet and viceversa.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Snake Sellors
Hellstorm Inc General Tso's Alliance
290
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Posted - 2014.08.15 19:44:00 -
[20] - Quote
Lady MDK wrote:True Adamance wrote:Agreed with Malleus.
Team Deploying yes would alleviate some of the randomness from Q-Syncing but it fails to address the core issues of the game mode meaning jack **** to plexing EVE pilots. I have been doing a lot of thinking about this and I think there needs to be some communication between CPM and CSM on this to get CCP working on these things as a unifies effort (at least it doesn't seem like it happens right now). They need joint development not 2 separate entities working on their own ideas (One universe/One war/Two sets of ideas?) My Ideas currently are around faction warfare as I have an eve pilot who has some small involvement in it. Currently Eve pilots flip the system ownership by running small PVE sites and having to stay in range of a marker for a certain length of time. The more sites that are run the more dust battles are spawned in that system (as I understand it) and the more dust battles that are won by your faction the quicker the sites the EVE players run flip the ownership... This seems to have a nice symbiosis to it but if the system is going to flip eventually anyway why would the eve pilot care? Now Imagine if owning planets was really the key to system ownership. Imagine layers of space superiority around each conquerable planet in an FW system.... each planet contributing to the system ownership. Deep space Engagement - In EvE the pilots must declare their intent to capture a system by engaging the enemy fleets spread throughout the system (as they are now). There are only a few of these that spawn at any one time and are simply used to contest that system rather than flip it the way they are now. Space Superiority - PVE sites. These are similar to the standard EVE sites that appear in an FW system maybe higher end that need a bigger ship/more ships. Instead of appearing all over the place they are grouped about planets. Imagine its the systems owners deploying their fleet to engage attackers. If the enemy wins enough of these they have space superiority around a particular planet. They do not own the system however. When a site is being run it appears on the overview for anyone in the system just as it does now to announce a PVP opportunity to the enemy. If a faction gains space superiority the world is flagged to all EVE FW pilots as being contested, and Battles for mercs begin to spawn on that world or worlds (attacking multiple planets if superiority is gained over more than one world?.) Orbital Superiority - The district Satellites. when a battle begins on the planet the district satellite activates and people can warp to it to support their faction on the ground. The existing mechanic in eve is that you stay around the satellite for a period of time to connect to it then the mercs can call in a OB. This gives an advantage to the mercs fighting on the same side as the pilots with orbital superiority. Planetside Superiority (excuse the poor choice of words) The dust mercs have won (or lost) with the aid or hindrance of their EVE buddies. The world has been captured and the system Ownership slides towards (or stays with) the winning side. The above smacks a little of where eve goes dust mercs follow. However I think Dust mercs should be able to raid a planet owned by the opposition to say hack its communications grid. Upon a successful raid all their allies are notified of a particular planets vulnerability (EVE and mercs alike) and must fight to get into the system while the enemy try to lock the system down. The attackers must then try to gain space and orbital superiority as above. Or something, lol.....
+ 1 |
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PoP SoTa
Company of Marcher Lords Amarr Empire
656
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Posted - 2014.08.15 19:53:00 -
[21] - Quote
Lady MDK wrote:PoP SoTa wrote: Why would CCP integrate Dust further into New Eden when it can be completely replaced by a better copy?
The name of the game doesn't really matter. Whatever name its given it needs integrating soundly or it will fail. Dust or Legion whatever its called, players will need to feel like they are fighting battles along side the pilots above the planet and viceversa. That's very true, but CPM should focus on Dust for a bit. And seeing as there won't be any progressed EvE link here - this topic seems a waste of time.
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Lady MDK
Kameira Lodge Amarr Empire
111
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Posted - 2014.08.15 20:38:00 -
[22] - Quote
PoP SoTa wrote:Lady MDK wrote:PoP SoTa wrote: Why would CCP integrate Dust further into New Eden when it can be completely replaced by a better copy?
The name of the game doesn't really matter. Whatever name its given it needs integrating soundly or it will fail. Dust or Legion whatever its called, players will need to feel like they are fighting battles along side the pilots above the planet and viceversa. That's very true, but CPM should focus on Dust for a bit. And seeing as there won't be any progressed EvE link here - this topic seems a waste of time.
All too true.
The optimistic part of me wants to see DUST move forward however until such time that Legion is a solid shade of Green.. hey we can Hope lol. However its not just DUST that needs to change to make that link stronger, It can happen EVE side as well. After all its the EVE mechanics in FW that means DUST/Legion is not all that relevant not DUST's.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Lady MDK
Kameira Lodge Amarr Empire
111
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Posted - 2014.08.15 20:50:00 -
[23] - Quote
Another double post.... Sorry.
There is a thread on the EVE forums about an upcomming CSM summit. I have posted a similar post there.
https://forums.eveonline.com/default.aspx?g=posts&m=4916948#post4916948
If you have an eve char and want to show support.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Fox Gaden
Immortal Guides
4047
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Posted - 2014.08.15 20:58:00 -
[24] - Quote
This proposal would move Faction Warfare closer to being end game content, something new players can aspire to and work towards. It would incentives the formation of larger Corporations and Alliances. It would also be a lot more convenient than PC, requiring a lot less long term planning and corporate investment.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Lady MDK
Kameira Lodge Amarr Empire
111
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Posted - 2014.08.16 11:46:00 -
[25] - Quote
Bump... for further discussion and CCP/CPM response.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Liftrasir
Kang Lo Directorate Gallente Federation
21
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Posted - 2014.08.16 12:27:00 -
[26] - Quote
Allow Dust clones to send their assets to Eve clones which in turn can use their superior trashing buttons to get rid of unused & unwanted shit!
Breach Nanite Injector
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Lady MDK
Kameira Lodge Amarr Empire
111
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Posted - 2014.08.16 13:05:00 -
[27] - Quote
On top of my Factional warefare post earlier....
Another way to make EVE players need mercs players would be to allow more regions to take part in PC.
And begin testing for possible SOV changes in EVE by allowing PC contracts in NPC owned nullsec so that an alliance or corp can be overseer of worlds in that space.. Well the reason for the MERC group is obvious they get paid?
For the EVE group that put out the contract maybe because they own the world(s) they receive resources from the planet(s) into the corp HQ of the alliances holding corp at a rate per day that they own the planet (or if its just a corp that put out the contract resources direct into the Corp HQ hanger.
What is this planetary resource? Don't know, that's up to the Dev's - Maybe the materials to make Player Owned Star-Gates (Since that appears to be where eve is currently heading. CCP Seagull, make it so lol). Does DUST need a client change to implement any of these?
I wouldn't have thought so? There is already an area in the battle finder for corp contracts and other contracts these requests from EVE could just appear in these areas. Sure the fights are the same old fights we have always fought, but it gives extra opportunities for us to talk to EVE players, get support from EVE players and they will NEED us in order to dominate other EVE players.
Maybe start utilizing some of the other types of planet, I know this is a bit lame but we have a volcano mood - use this for fighting on a LAVA planet, The snow theme for an Ice world. temperate is the more lush of the current themes and the truly rocky one for Barren.... to allow more planets in EVE to be conquerable.
Honestly CCP this game seems so much more expandable and (maybe) without even touching the DUST client itself. Its set in New Eden just enable the extra content that side.... New content doesn't necessarily mean weapons and maps.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
745
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Posted - 2014.08.16 14:33:00 -
[28] - Quote
i think the whole way we dustbunnies interact with districts and the mechanics behinde them need to be redesigned so mercs can populate at will any high sec and lowsec districts similar to how pilots have the freedom to change star systems at will. the whole round based battles are too beta like to continue forward with while trying to buid a sandbox, the first step in building a sanbox will be to do away with a system that forces players to compete round after round in meaningless battles. |
Lady MDK
Kameira Lodge Amarr Empire
113
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Posted - 2014.08.16 14:43:00 -
[29] - Quote
Alabastor 'TheBlaster' Alcar wrote:i think the whole way we dustbunnies interact with districts and the mechanics behinde them need to be redesigned so mercs can populate at will any high sec and lowsec districts similar to how pilots have the freedom to change star systems at will. the whole round based battles are too beta like to continue forward with while trying to buid a sandbox, the first step in building a sanbox will be to do away with a system that forces players to compete round after round in meaningless battles.
Legion will go some way to doing this but as I understand it even in Legion we will only be able to goto planets that have events happening on them... salvage has been detected or something similar. We wont just be able to go to planet X just because its there and practice with team mates. This also seems a little silly - a planet could load into the system much like a star system does in EVE when the first person jumps into it.
The equivalent in eve would be to show an icon for an asteroid belt on the overview but not let anyone warp to it as there are no rats present and the roids have all been mined... seems a bit silly.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
745
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Posted - 2014.08.16 16:22:00 -
[30] - Quote
i agree competely and what ive suggested is by no means an easy task and also something that would require more maps also which is another task in itself, one probably much more easier achived than a complete rework of district mechanics. |
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