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621. Increase Magsec SMG hip fire dispersion. - in Feedback/Requests [original thread]
The problem with the recoil is needing to re-charge if you stop firing to stabilize the weapon. It needs to be more stable or have a much loweR or no charge.
- by Breakin Stuff - at 2015.05.16 07:48:00
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622. Slot Progression and APEX Suits - in Feedback/Requests [original thread]
I think we're putting the cart before the horse here. Let's let rattati finish his theorycrafting and find out what he comes up with before we make assumptions.
- by Breakin Stuff - at 2015.05.16 07:41:00
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623. Make vehicles require a scan to show up on the map... - in Feedback/Requests [original thread]
TheEnd762 wrote: "My noisy, super-durable mobile murder fortress, with it's shield/armor cheateners and cowardice boosters for quick escapes back to the redline, also needs to somehow be functionally undetectable." Cannot like this post enough.
- by Breakin Stuff - at 2015.05.15 15:27:00
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624. Why use an LAV over a tank? - in Feedback/Requests [original thread]
Because they're cheaper.
- by Breakin Stuff - at 2015.05.15 09:41:00
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625. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
It may be effort intensive but it would be worth it to simplify the progression for players As well as reducing market and Ui clutter. The more intuitive DUST is to the averrage player, the more likely we are to see some player retention.
- by Breakin Stuff - at 2015.05.14 10:09:00
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626. STD Assault Forge Gun - in Feedback/Requests [original thread]
The Eristic wrote: We had it back in the day. Need it and all our other variants back! I can't even remember if there was a reason it was removed in the first place, honestly.
- by Breakin Stuff - at 2015.05.14 09:53:00
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627. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: No, as they still need to exist as 3 different entities, due to different PG/CPU capacity. Why not fold the PG/CPU capacity into the dropsuit skills rather than tiering the suits? IE divide the difference between STD and...
- by Breakin Stuff - at 2015.05.14 09:50:00
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628. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Since I am already looking at flattened slot progression, this could be a double whammy. I see you insist on nerfing cynicism. I want a respec.
- by Breakin Stuff - at 2015.05.14 00:12:00
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629. O.O - in Feedback/Requests [original thread]
Tebu Gan wrote: Breakin Stuff wrote: Archduke Ferd1nand wrote: No don't buff shield tanks. Nerf armor tanks. Back foul one! Take thy nerf sperg to the destiny forums! The gallahorn really needs a nerf though. TOUCH MY JOLLYHORN NOT...
- by Breakin Stuff - at 2015.05.12 16:50:00
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630. [REQUEST] Remove MCC damage when null cannon is held - in Feedback/Requests [original thread]
there's really very little value to removing the MCC crossfire.
- by Breakin Stuff - at 2015.05.12 16:49:00
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631. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Fox Gaden wrote: . So for the most part, only good players run expensive suits Crap statement. Replace "good" with "Rich" Players with over half a bil (plenty left over from PC exploits) run proto all the time. You don't have to be good...
- by Breakin Stuff - at 2015.05.12 13:15:00
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632. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Aeon Amadi wrote: Cat Merc wrote: Cal Logi is indeed interesting, and I would recommend Rattati to look at why its K/DR is what it is. Drop-and-Forget nature of Logi focus (nanohives) allows it to focus more on combat. Kinda hard to have ...
- by Breakin Stuff - at 2015.05.12 12:32:00
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633. Known issues of the Hotfix that "Fixed" Hotfix Echo. - in Feedback/Requests [original thread]
DeathwindRising wrote: CCP Rattati wrote: Many of these are fixed today. shield energizers are still bugged Whats the bug?
- by Breakin Stuff - at 2015.05.12 12:30:00
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634. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Either way. Any chance we can get a chart with the most common weapon for each suit and the K/D for that suit and weapon combo? I have a feeling that it might not be tlqhat most expect or there are outliers who break the curve.
- by Breakin Stuff - at 2015.05.12 11:47:00
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635. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Calassaults have the most high slots for sniper ririfle damage mods plus an extender or recharger. You can get higher damage values than a calmando and be more mobile. Most calassaults die like chumps in rifle fights.
- by Breakin Stuff - at 2015.05.12 10:50:00
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636. Known issues of the Hotfix that "Fixed" Hotfix Echo. - in Feedback/Requests [original thread]
VALCORE72 wrote: jump mods are still jumping to high . reduce to 2 or increase stamina drain on them for jumps. 25% per one maybe.your words said for jumping on crates but if thats so why 25 feet in the air? Because power armor.
- by Breakin Stuff - at 2015.05.12 10:46:00
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637. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: I see my calsent isn't nearly as underpowered as everyone claims. IN YOUR FACE, HATERS! We need an emoticon for being smug or gloating. Oh ... right... Uh... first? How the hell did that happen? ...
- by Breakin Stuff - at 2015.05.12 10:18:00
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638. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
I see my calsent isn't nearly as underpowered as everyone claims. IN YOUR FACE, HATERS! We need an emoticon for being smug or gloating. Oh ... right... Uh... first? How the hell did that happen?
- by Breakin Stuff - at 2015.05.12 10:09:00
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639. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
CCP Rattati wrote: Stefan Stahl wrote: P.S.: You actually read that? I did, and this is my favorite post of the month. I don't actually understand a lot of the mechanics utilized in swarm tracking. Could you elaborate on why you ...
- by Breakin Stuff - at 2015.05.12 10:05:00
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640. Known issues of the Hotfix that "Fixed" Hotfix Echo. - in Feedback/Requests [original thread]
CCP Rattati wrote: Many of these are fixed today. Tell me more... You horrible tease.
- by Breakin Stuff - at 2015.05.12 09:53:00
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