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1581. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: So how exactly will the meta levels be balanced against themselves? Will PRO AV not be able to damage STD hulls? I imagine it would behave similarly to what happens when you shoot a standard dropsu...
- by Breakin Stuff - at 2015.02.13 19:22:00
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1582. HAV bring back initiative - in Feedback/Requests [original thread]
Amendment: the IAFG is 370 DPS behind the proposed proto rail turret for baseline (before skills/mods) DPS with the numbers I am poking at. It's still a viable weapon for HAVs. This should be interesting.
- by Breakin Stuff - at 2015.02.13 18:29:00
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1583. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Bright Steel wrote: Breakin, how would the affect CQC? Do you foresee any imbalances after the sentiniels removal from CQC? people will start whining that the galassault is OP.
- by Breakin Stuff - at 2015.02.13 17:50:00
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1584. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Ku Shala wrote: do these include weapons with damage mods. can we have the data only for fits without damage mods too? that would actually give an interesting take on it, as would the dropsuits they're primarily being used on.
- by Breakin Stuff - at 2015.02.13 17:25:00
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1585. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
duster 35000 wrote: Breakin Stuff wrote: Lynn Beck wrote: Not sure if on topic, but the RR seriously kicks too much in ADS. Think it about it lore wise too, why would a long range race allow their primary use rifle to kick so damn much, r...
- by Breakin Stuff - at 2015.02.13 17:15:00
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1586. ADS/DS and LAV overhaul (going with HAV overhaul stuff) - in Feedback/Requests [original thread]
You're not going to hear any argument from me on the assertion that three slots is crap. I wish those beggars had simply let Rattati loose on the chrome HAVs. All he would have had to do was tone down the surya and buff the dropships. would have...
- by Breakin Stuff - at 2015.02.13 16:41:00
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1587. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Lynn Beck wrote: Not sure if on topic, but the RR seriously kicks too much in ADS. Think it about it lore wise too, why would a long range race allow their primary use rifle to kick so damn much, regardless of the technological realities. Hone...
- by Breakin Stuff - at 2015.02.13 16:36:00
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1588. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
CCP Rattati wrote: Pagl1u M wrote: We need the kills/spawn ratio of hmg It's too damn high, ranking with top tier rifles. I am working on Hotfix Echo, where the plan is to rein in the range, and nothing else. They are too effective in "r...
- by Breakin Stuff - at 2015.02.13 16:21:00
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1589. ADS/DS and LAV overhaul (going with HAV overhaul stuff) - in Feedback/Requests [original thread]
Pokey Dravon wrote: Vulpes Dolosus wrote: All dropships are fine as is, LAVs only really need a +1 to their racial tank slot and the PG/CPU to go with it. I personally think BPO LAVs should have all their slots removed (but keep the turret)....
- by Breakin Stuff - at 2015.02.13 16:16:00
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1590. swarm guidance. - in Feedback/Requests [original thread]
In my experience the python is easily the more survivable of the two. But I chalk that up to swarms and forges being armor busters. no one is fielding a plasma/laser solution.
- by Breakin Stuff - at 2015.02.13 16:03:00
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1591. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
MINA Longstrike wrote: ^Breakin, I didn't mean to imply that forge guns should be left at current (pre operation) charge values. Much like the plasma cannon I'd like to see them standardized at their current (max operation) charge values. Forge...
- by Breakin Stuff - at 2015.02.13 12:24:00
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1592. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
It's not just the HMG. It's the design philosophy behind the HMG and sentinel is restricting a slow, heavily armored sensor-blind monster to CQC. Why does the HMG overperform? Because CQC dominance means it's expected to function best in an envir...
- by Breakin Stuff - at 2015.02.13 11:08:00
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1593. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Sorry mina, thoroughly disagree with you on the skill changes. Minnatar explosive bonus is a borderline nonfactor, and even at advanced the primary benefit comes from the reload bonus which sharply increases the long term DPS. At no point does th...
- by Breakin Stuff - at 2015.02.13 10:52:00
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1594. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
CCP Rattati wrote: Pagl1u M wrote: We need the kills/spawn ratio of hmg It's too damn high, ranking with top tier rifles. I am working on Hotfix Echo, where the plan is to rein in the range, and nothing else. They are too effective in "r...
- by Breakin Stuff - at 2015.02.13 10:42:00
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1595. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
What this tells me is that shield suits are still deeply in the minority despite the fact that they are damn good.
- by Breakin Stuff - at 2015.02.13 10:41:00
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1596. DUST514 related recommendations for future updates. - in Feedback/Requests [original thread]
Skirmish is the only game mode I like. Bugger off.
- by Breakin Stuff - at 2015.02.13 08:56:00
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1597. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Spkr4theDead wrote: tritan abbattere wrote: from the few replies i have read from you you seem to jump to conclusions with out thinking much. I usually don't need to spend time thinking of a reply, or spending 3 seconds to read and abso...
- by Breakin Stuff - at 2015.02.13 08:38:00
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1598. swarm guidance. - in Feedback/Requests [original thread]
AC the swarm mechanics would have to be rebuilt entirely. I'm trying to work within what we have.
- by Breakin Stuff - at 2015.02.12 22:49:00
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1599. swarm guidance. - in Feedback/Requests [original thread]
DUST Fiend wrote: Breakin Stuff wrote: DUST Fiend wrote: Ive actually expressed interest for swarms to move faster but have much less turn radius. In theory this could lead to actually being able to evade swarms, but it might make close r...
- by Breakin Stuff - at 2015.02.12 22:46:00
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1600. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Sir Dukey wrote: CCP Rattati wrote: Banjo Robertson wrote: CCP Rattati wrote: Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawnin...
- by Breakin Stuff - at 2015.02.12 22:40:00
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