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Thread Statistics | Show CCP posts - 4 post(s) |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9817
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Posted - 2015.05.13 22:59:00 -
[1] - Quote
PLEASE READ SECOND POST BEFORE RESPONDING
Brace yourselves, for what you are about to hear will shake up the very fabric on your known reality. It involves correcting a glaring imbalance that no one seems to talk about so therefore Old CCP would never correct themselves, and maybe something even New CCP won't care much for because their data doesn't reflect anything major (though I presume mostly because people are stubborn and want to use the suit they want to use regardless and make it almost work somehow).
What I want to talk about is the trade-off between base stats on all dropsuits and why Amarr suits are too slow and Minmatar suits are too fast.
Current Dropsuits When you examine the base stats of our current dropsuits, you can see where old CCP got lazy and hoped for the best. The basic theme in Gallente and Caldari would be the model, and Amarr would get extra HP in exchange for less speed and Minmatar would get less HP in exchange for more speed. However, instead of doing this on a case by case basic, Old CCP basically applied the same buffs and nerfs to all (i.e. all Amarr dropsuits were made 0.20 m/s slower across the board besides logi, despite that this effect is drastically different on a scout than a sentinel).
Let's have a deeper look: Scouts: Total HP, Movement speed Gallente and Caldari: 200 HP, 5.45 m/s Amarr: 230 HP, 5.25 m/s Minmatar: 170, 5.65 m/s Observation: Amarr gets 30 more HP for 0.20 m/s speed (3.67% reduction), Minmatar gets 0.20 m/s speed for 30 HP
Assaults: Total HP, Movement speed Gallente and Caldari: 430 HP, 5.00 m/s Amarr: 460 HP, 4.80 m/s Minmatar: 400, 5.3 m/s Observation: Amarr gets 30 more HP for 0.20 m/s speed (4.00% reduction), Minmatar gets 0.30 m/s speed for 30 HP
Logis: Total HP, Movement speed Gallente and Caldari: 270HP, 4.7 m/s Amarr: 300HP, 4.55 m/s Minmatar: 240, 5 m/s Observation: Amarr gets 30 more HP for 0.15 m/s speed (3.19% reduction), Minmatar gets 0.30 m/s speed for 30 HP
Commandos: Total HP, Movement speed Gallente and Caldari: 650 HP, 4.05 m/s Amarr: 680 HP, 3.85 m/s Minmatar: 620, 4.25m/s Observation: Amarr gets 30 more HP for 0.20 m/s speed (a 4.94% reduction), Minmatar gets 0.20 m/s speed for 30 HP
Sentinels: Total HP, Movement speed Gallente and Caldari: 915 HP, 3.85 m/s Amarr: 960 HP, 3.65 m/s Minmatar: 870, 4.05 m/s Observation: Amarr gets 45 more HP for 0.20 m/s speed (5.19% reduction), Minmatar gets 0.20 m/s speed for 45 HP
Overall Reflections: Giving each suit a standard 2.0 m/s speed penalty for Amarr while giving Minmatar varying 2.0 - 3.0 m/s speed increases creates awkward situations where the a Minmatar suit is faster and has more HP than the Amarr role one lighter. For example, the Minmatar Assault is 0.05 m/s faster than the Amarr scout and has 170 more HP. The Minmatar Sentinel is 0.20 m/s faster than the Amarr Commando and has 190 more HP. This stat lines really should not exist and there should be clear divides between the roles.
Proposed Stats For Suits There are two obvious ways to adjust these stats. One is by tweaking the HP, and the other is by tweaking speed. Given that changes in HP tend to spawn loads of other complaints, I suggest we amend this by speed. So what do we have in game to compare movement speed and HP? Armor plates.
Standard Armor Plate: 85 HP for 3% speed nerf. Enhanced Armor Plate: 110 HP for 4% speed nerf. Complex Armor Plate: 135 HP for 5% speed nerf.
Or in other words,
Stadard Armor Plate: 28.3 HP per 1% speed nerf Enhanced Armor Plate: 27.5 HP per 1% speed nerf Complex Armor Plate: 25 HP per 1% speed nerf
So for simplicity, let's say every 30 HP is 1% speed nerf from the Gallente and Caldari model, meaning all suits will be adjusted by 1% except for Sentinels who will be adjsuted by 1.5% because they fluctuate by 45 HP. So the new stats will look like this:
Scouts Gallente and Caldari: 5.45 m/s (same) Amarr: 5.40 m/s (5.45 * 0.99) Minmatar: 5.51 m/s (5.45 / 0.99)
Assaults Gallente and Caldari: 5.00 m/s Amarr: 4.95 m/s Minmatar: 5.05 m/s
Logis Gallente and Caldari: 4.70 m/s Amarr: 4.65 m/s Minmatar: 4.75 m/s
Commandos Gallente and Caldari: 4.05 m/s Amarr: 4.01 m/s Minmatar: 4.09 m/s
Sentinels Gallente and Caldari: 3.85 m/s Amarr: 3.79 m/s Minmatar: 3.91 m/s
Overal Reflections: The roles are no longer overlapping in terms of speed thus making them more distinctive, and the base HP and speed are more logically balanced based on a set ratio.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9817
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Posted - 2015.05.13 22:59:00 -
[2] - Quote
I am open to all feedback and criticism, but please come with a response that is accompanied by reasoning and is not anecdotal.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Kierkegaard Soren
Eridani Light Horse Battalion
801
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Posted - 2015.05.13 23:30:00 -
[3] - Quote
This seems perfectly reasonable and fixes a fundamental error that's been bugging me for some time. Amarr suits do not feel significantly tougher than their minmatar equivalents, but minmatar suits definitely have better performance with their speed buff. It never felt right.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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CCP Rattati
C C P C C P Alliance
22472
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Posted - 2015.05.14 00:04:00 -
[4] - Quote
I think I have thread about this somewhere or, at least have expressed my will to amend this and make speeds/ehp more logical. Since I am already looking at flattened slot progression, this could be a double whammy.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8722
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Posted - 2015.05.14 00:12:00 -
[5] - Quote
CCP Rattati wrote:Since I am already looking at flattened slot progression, this could be a double whammy. I see you insist on nerfing cynicism.
I want a respec.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9818
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Posted - 2015.05.14 00:37:00 -
[6] - Quote
CCP Rattati wrote:I think I have thread about this somewhere or, at least have expressed my will to amend this and make speeds/ehp more logical. Since I am already looking at flattened slot progression, this could be a double whammy. I don't know why I expected any other response. CCP Rattati is the hero we need AND the hero we deserve.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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CCP Rattati
C C P C C P Alliance
22473
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Posted - 2015.05.14 00:43:00 -
[7] - Quote
Another thing that can be done, or two actually, are faction fitting bonuses, i really like them because they can be seen like a mini wow set bonus, and more efficacy bonuses.
This is also all in relation to our work on an improved progression design.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Nocturnal Soul
Primordial Threat
6388
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Posted - 2015.05.14 00:52:00 -
[8] - Quote
Aero Yassavi wrote:CCP Rattati wrote:I think I have thread about this somewhere or, at least have expressed my will to amend this and make speeds/ehp more logical. Since I am already looking at flattened slot progression, this could be a double whammy. I don't know why I expected any other response. CCP Rattati is the hero we need AND the hero we deserve. Hero? We need a saint to fix this game.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Heimdallr69
Negative-Feedback.
5220
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Posted - 2015.05.14 00:59:00 -
[9] - Quote
Man I read all that and didn't find a single thing to argue about...I was wondering why Amarr speed was 4.8 when it's not a huge hp difference, it's like a complex plate that's missing 100 armor..also I don't know if you took into account that gal ass has more shields than Amarr, not a lot but still.
Removed inappropriate content - CCP Logibro
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Faquira Bleuetta
Fatal Absolution Negative-Feedback
500
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Posted - 2015.05.14 01:00:00 -
[10] - Quote
CCP Rattati wrote:I think I have thread about this somewhere or, at least have expressed my will to amend this and make speeds/ehp more logical. Since I am already looking at flattened slot progression, this could be a double whammy.
all racial suit have or should have a free bonus equal to basic module to their stats base suit for amarr add 85 hp armor(basic amour)and -3% speed penalty but remove the stamina bonus (it will be same stamina as the gallente suit) |
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10163
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Posted - 2015.05.14 03:02:00 -
[11] - Quote
CCP Rattati wrote:I think I have thread about this somewhere or, at least have expressed my will to amend this and make speeds/ehp more logical. Since I am already looking at flattened slot progression, this could be a double whammy.
If you did flattened slot progression I would ******* love you forever and it is worth the ban to use expletives to illustrate emphasis.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19013
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Posted - 2015.05.14 03:06:00 -
[12] - Quote
Aero Yassavi wrote:CCP Rattati wrote:I think I have thread about this somewhere or, at least have expressed my will to amend this and make speeds/ehp more logical. Since I am already looking at flattened slot progression, this could be a double whammy. I don't know why I expected any other response. CCP Rattati is the hero we need AND the hero we deserve.
How is this possible Aero? Rattati for Emperor!
"That is not dead which can eternal lie,
And with strange aeons even death may die."
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shaman oga
Dead Man's Game
4670
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Posted - 2015.05.14 06:01:00 -
[13] - Quote
The main problem i see with this is that HP>all and for all of those who don't tank a lot of HP this would be a problem. I would rather give major drawback to HP modules. I have both amarr and min ass, both amarr and min sent, lvl 3 amarr scout and lvl.5 min scout.
The only suit which feel UP is amarr scout. Considering that you have generally more low slots on Amarr suit then is up to you how to fit it.
I don't agree.
Shaman's Shack - A place to trade
Training to be a packed RE master launcher
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6260
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Posted - 2015.05.14 06:27:00 -
[14] - Quote
CCP Rattati wrote:Another thing that can be done, or two actually, are faction fitting bonuses, i really like them because they can be seen like a mini wow set bonus, and more efficacy bonuses.
This is also all in relation to our work on an improved progression design.
Make Frame Suit skill levels provide a fitting bonus for racially themed fitting styles. Armor Repairers for Gallente, Shield Extenders for Caldari, ect.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Sgt Kirk
Fatal Absolution Negative-Feedback
10711
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Posted - 2015.05.14 06:49:00 -
[15] - Quote
I'm a firm supporter in giving Caldari more base shields in exchange for speed.
Make them the Amarr of Shields to explain it to someone who doesn't know how EVE does it.
I just don't like how Shield tanking in DUST is seen as only a hit and run type playstyle. I want hit and run and Stand and deliver from range.
But that's just me.
Sgt Kirk's Gallente Propaganda Youtube Channel
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shaman oga
Dead Man's Game
4670
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Posted - 2015.05.14 08:07:00 -
[16] - Quote
CCP Rattati wrote:This simply isn't happening. https://forums.dust514.com/default.aspx?g=posts&t=172200&find=unread
CCP Rattati wrote:I think I have thread about this somewhere or, at least have expressed my will to amend this and make speeds/ehp more logical. Since I am already looking at flattened slot progression, this could be a double whammy.
Glad you have changed your mind.
Shaman's Shack - A place to trade
Training to be a packed RE master launcher
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MINA Longstrike
Kirjuun Heiian
3109
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Posted - 2015.05.14 08:32:00 -
[17] - Quote
CCP Rattati wrote:Another thing that can be done, or two actually, are faction fitting bonuses, i really like them because they can be seen like a mini wow set bonus, and more efficacy bonuses.
This is also all in relation to our work on an improved progression design.
I have some hesitations with this. I think there should be some suggestions present in how the suits fit but this almost comes across like "Fit this way or be penalized" (aka if you don't fit this way, you are not being as optimal as you could possibly be).
Maybe some minor 'goals' like for caldari suits "Fit a shield recharger / regulator, get X", where x could be 1-2 hp more base shield recharge or something. Or for amarr suits something like "Fit two armor plates, get Y".
For example one that I'd love to see on caldari sentinels is "fit a shield regulator, get +1.5 armor repair" - this incentivizes racial tanking, while mitigating the penalty of not fitting reactive plates or armor repairers. A lot of careful consideration would have to go into these so that they become choices with their own pro's and cons, with the option to completely ignore them if you want.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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CCP Rattati
C C P C C P Alliance
22486
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Posted - 2015.05.14 08:55:00 -
[18] - Quote
shaman oga wrote:CCP Rattati wrote:This simply isn't happening. https://forums.dust514.com/default.aspx?g=posts&t=172200&find=unreadCCP Rattati wrote:I think I have thread about this somewhere or, at least have expressed my will to amend this and make speeds/ehp more logical. Since I am already looking at flattened slot progression, this could be a double whammy. Glad you have changed your mind.
Yep, I should have said "right now", as there were more broken things that needed fixing.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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DeathwindRising
ROGUE RELICS
1057
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Posted - 2015.05.14 09:33:00 -
[19] - Quote
CCP Rattati wrote:shaman oga wrote:CCP Rattati wrote:This simply isn't happening. https://forums.dust514.com/default.aspx?g=posts&t=172200&find=unreadCCP Rattati wrote:I think I have thread about this somewhere or, at least have expressed my will to amend this and make speeds/ehp more logical. Since I am already looking at flattened slot progression, this could be a double whammy. Glad you have changed your mind. Yep, I should have said "right now", as there were more broken things that needed fixing.
Well I'll ask a couple questions. What's the benefit in having the same slot layout across all tiers vs only having one dropsuit with one slot layout?
Does a standard suit count as a separate suit vs an advance or prototype suit? Meaning are three unique caldari assault suits each with different slot layouts and they all go into memory and get loaded when needed or is there one unique caldari assault suit that gets loaded with different settings?
I'm asking this because depending on your answer, wouldn't tiercide provide a performance boost and free up resources? |
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CCP Rattati
C C P C C P Alliance
22489
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Posted - 2015.05.14 09:44:00 -
[20] - Quote
DeathwindRising wrote:CCP Rattati wrote:shaman oga wrote:CCP Rattati wrote:This simply isn't happening. https://forums.dust514.com/default.aspx?g=posts&t=172200&find=unreadCCP Rattati wrote:I think I have thread about this somewhere or, at least have expressed my will to amend this and make speeds/ehp more logical. Since I am already looking at flattened slot progression, this could be a double whammy. Glad you have changed your mind. Yep, I should have said "right now", as there were more broken things that needed fixing. Well I'll ask a couple questions. What's the benefit in having the same slot layout across all tiers vs only having one dropsuit with one slot layout? Does a standard suit count as a separate suit vs an advance or prototype suit? Meaning are three unique caldari assault suits each with different slot layouts and they all go into memory and get loaded when needed or is there one unique caldari assault suit that gets loaded with different settings? I'm asking this because depending on your answer, wouldn't tiercide provide a performance boost and free up resources?
No, as they still need to exist as 3 different entities, due to different PG/CPU capacity.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8725
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Posted - 2015.05.14 09:50:00 -
[21] - Quote
CCP Rattati wrote:
No, as they still need to exist as 3 different entities, due to different PG/CPU capacity.
Why not fold the PG/CPU capacity into the dropsuit skills rather than tiering the suits?
IE divide the difference between STD and PRO by 5 and add that amount at each amarr assault or min sentinel or whatever.
Accomplishes the same thing without having to keep the additional database clutter or price tiering
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Kain Spero
Negative-Feedback
5158
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Posted - 2015.05.14 10:04:00 -
[22] - Quote
Breakin Stuff wrote:CCP Rattati wrote:
No, as they still need to exist as 3 different entities, due to different PG/CPU capacity.
Why not fold the PG/CPU capacity into the dropsuit skills rather than tiering the suits? IE divide the difference between STD and PRO by 5 and add that amount at each amarr assault or min sentinel or whatever. Accomplishes the same thing without having to keep the additional database clutter or price tiering
Changing slot layout can be done in a hotfix with limited Dev cost
Changing skills and eliminating suits requires a client patch and a substantial dev effort.
Also, the pricing differential between the suit tiers isn't a bad thing to keep.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8725
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Posted - 2015.05.14 10:09:00 -
[23] - Quote
It may be effort intensive but it would be worth it to simplify the progression for players As well as reducing market and Ui clutter.
The more intuitive DUST is to the averrage player, the more likely we are to see some player retention.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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DeathwindRising
ROGUE RELICS
1057
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Posted - 2015.05.14 11:15:00 -
[24] - Quote
CCP Rattati wrote:
No, as they still need to exist as 3 different entities, due to different PG/CPU capacity.
three different suits to represent player progression yes? then there's another way of handling the pg/cpu.
use the prototype suit slot layout, with an advance suit pg/cpu fitting (this is just an example for simplicity). then adding fittiing optimization skills for pretty much every module category. Shield extender optimization would decrease pg use of shield extenders, shield recharger optimaztion would decrease cpu use for examples. increasing these optimization skills would free up or make more efficient use of slots in terms of fitting resources.
In other words, imagine the rail rifle optimization skill, when at level 5, reduced the fitting requirements of a proto rail rifle down to the advance version allowing you to fit on to the suit with ease.
This does a bunch of things.
1. player progression is tied to skill investment
2. less dropsuits
3. dropsuits become more versatile through skill investment
4. Its alot easier to balance. instead of balancing 12 assault suits of varying power levels, you need only balance 4 suits. This is good because some suits at standard level are barely viable where the same suit at proto is much more effective because of its increased slot layout. for example, caldari assault at standard offers a 3 second shield delay at max skills, where a proto variant offers a 1.60 second shield delay only possible through multiple low slots that the standard variant doesnt have.
did this make sense?
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10177
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Posted - 2015.05.14 11:21:00 -
[25] - Quote
CCP Rattati wrote:DeathwindRising wrote:Well I'll ask a couple questions. What's the benefit in having the same slot layout across all tiers vs only having one dropsuit with one slot layout? Does a standard suit count as a separate suit vs an advance or prototype suit? Meaning are three unique caldari assault suits each with different slot layouts and they all go into memory and get loaded when needed or is there one unique caldari assault suit that gets loaded with different settings? I'm asking this because depending on your answer, wouldn't tiercide provide a performance boost and free up resources? No, as they still need to exist as 3 different entities, due to different PG/CPU capacity.
Right, but if you knock out the power-levels entirely and go with one dropsuit per (-JUST- (racial) assault, for instance) then you knock out a -HUGE- amount of issues in one fell swoop.
The feeling of progression does not overshadow the feeling of half-decent performance.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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DeathwindRising
ROGUE RELICS
1057
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Posted - 2015.05.14 11:21:00 -
[26] - Quote
Breakin Stuff wrote:CCP Rattati wrote:
No, as they still need to exist as 3 different entities, due to different PG/CPU capacity.
Why not fold the PG/CPU capacity into the dropsuit skills rather than tiering the suits? IE divide the difference between STD and PRO by 5 and add that amount at each amarr assault or min sentinel or whatever. Accomplishes the same thing without having to keep the additional database clutter or price tiering
i like the way youre keeping it simple.
honestly just adding one extra skill to each category would do it. shield and armor optimization skills would reduce fitting cost by 5% per level as an example yes? |
Aeon Amadi
Negative-Feedback. Negative-Feedback
10177
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Posted - 2015.05.14 11:24:00 -
[27] - Quote
DeathwindRising wrote:CCP Rattati wrote:
No, as they still need to exist as 3 different entities, due to different PG/CPU capacity.
three different suits to represent player progression yes? then there's another way of handling the pg/cpu. use the prototype suit slot layout, with an advance suit pg/cpu fitting (this is just an example for simplicity). then adding fittiing optimization skills for pretty much every module category. Shield extender optimization would decrease pg use of shield extenders, shield recharger optimaztion would decrease cpu use for examples. increasing these optimization skills would free up or make more efficient use of slots in terms of fitting resources. In other words, imagine the rail rifle optimization skill, when at level 5, reduced the fitting requirements of a proto rail rifle down to the advance version allowing you to fit on to the suit with ease. This does a bunch of things. 1. player progression is tied to skill investment 2. less dropsuits 3. dropsuits become more versatile through skill investment 4. Its alot easier to balance. instead of balancing 12 assault suits of varying power levels, you need only balance 4 suits. This is good because some suits at standard level are barely viable where the same suit at proto is much more effective because of its increased slot layout. for example, caldari assault at standard offers a 3 second shield delay at max skills, where a proto variant offers a 1.60 second shield delay only possible through multiple low slots that the standard variant doesnt have. did this make sense?
Pretty much this. Progression is already jacked up in a handful of roles that don't even become useful until Prototype - take a look at the Scouts and their cloak usage, for instance.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
604
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Posted - 2015.05.14 11:38:00 -
[28] - Quote
I am think all suits (besides the pure shield tanking caldari) should also get an innate reduction to speed penalties as well. Maybe 30% for amarr, 20% for gallente and 10% for min? Maybe give shield extended penalty reductions for shield suits as well? Cal being 30% and min being 20%?
We want cake and tea.
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DeathwindRising
ROGUE RELICS
1057
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Posted - 2015.05.14 11:47:00 -
[29] - Quote
Aeon Amadi wrote:DeathwindRising wrote:CCP Rattati wrote:
No, as they still need to exist as 3 different entities, due to different PG/CPU capacity.
three different suits to represent player progression yes? then there's another way of handling the pg/cpu. use the prototype suit slot layout, with an advance suit pg/cpu fitting (this is just an example for simplicity). then adding fittiing optimization skills for pretty much every module category. Shield extender optimization would decrease pg use of shield extenders, shield recharger optimaztion would decrease cpu use for examples. increasing these optimization skills would free up or make more efficient use of slots in terms of fitting resources. In other words, imagine the rail rifle optimization skill, when at level 5, reduced the fitting requirements of a proto rail rifle down to the advance version allowing you to fit on to the suit with ease. This does a bunch of things. 1. player progression is tied to skill investment 2. less dropsuits 3. dropsuits become more versatile through skill investment 4. Its alot easier to balance. instead of balancing 12 assault suits of varying power levels, you need only balance 4 suits. This is good because some suits at standard level are barely viable where the same suit at proto is much more effective because of its increased slot layout. for example, caldari assault at standard offers a 3 second shield delay at max skills, where a proto variant offers a 1.60 second shield delay only possible through multiple low slots that the standard variant doesnt have. did this make sense? Pretty much this. Progression is already jacked up in a handful of roles that don't even become useful until Prototype - take a look at the Scouts and their cloak usage, for instance.
we could do the same thing to all the vehicles too even
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9832
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Posted - 2015.05.14 14:34:00 -
[30] - Quote
If we eliminate the suits to one per role per race, you can simply up the costs of other gear appropriately and get fittings roughly equal in price as they are now. Considering the major thing holding most players back from running maxed suits all the time is ISK, have you seen how expensive APEX fits can be? I dint think there's even a need to mess with CPU and PG, just give everyone all the slots and CPU PG from the start and up all the other prices
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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