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641. Suit Compare - Stats - in Feedback/Requests [original thread]
Hawkings Greenback wrote: As the title suggests, how possible would it be to do a suit compare and would it be worthwhile to you? So you would pick a fitted suit from your Fittings window, the menu would pop up ( Edit, Restock. . . Compare ) S...
- by Breakin Stuff - at 2015.05.12 07:55:00
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642. O.O - in Feedback/Requests [original thread]
Archduke Ferd1nand wrote: No don't buff shield tanks. Nerf armor tanks. Back foul one! Take thy nerf sperg to the destiny forums!
- by Breakin Stuff - at 2015.05.12 07:53:00
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643. A Caldari bonus [REQUEST] - in Feedback/Requests [original thread]
JARREL THOMAS wrote: Caldari suits, mostly calassaults, calmandos, and calsents, should get a bonus of -20% to -25% to sheild recharge delay and depleted recharge relay. General discussions post about it has much more detail and a discussion...
- by Breakin Stuff - at 2015.05.12 07:52:00
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644. Why Do Very Few People use Team Chat - in Feedback/Requests [original thread]
Encouraging team chat? Not bad. Just remember that some people abuse the oft-misunderstood free speech thing here in the states. If we get more team mic chat? Or moronic type spam? I want friendly fire enabled in all game modes.
- by Breakin Stuff - at 2015.05.11 15:50:00
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645. Remote Explosives - in Feedback/Requests [original thread]
Confirming frisbee packs were nerfed. I tried doing this just to test it the other day. You can still throw the packed anti-vehicle explosives. But they have a half-meter blast radius, so infantry kills are a skillshot. REs are now rigged for rem...
- by Breakin Stuff - at 2015.05.11 14:43:00
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646. Sticky:ISK rewards - in Feedback/Requests [original thread]
Sleepy Shadow wrote: I find this idea terrible and agree with the (unfortunately) few people here that this will not encourage those that are losing to keep on fighting. If you do this, the amount of players leaving in the beginning of the ba...
- by Breakin Stuff - at 2015.05.11 12:58:00
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647. How to Stop Players from Leaving - in Feedback/Requests [original thread]
general drake55 wrote: Breakin Stuff wrote: general drake55 wrote: Happy Violentime wrote: Quit match, don't get to play for 20hrs. Win/Win situation I think. PS. Good luck getting any sort of match when half the player base can't pla...
- by Breakin Stuff - at 2015.05.10 01:01:00
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648. How to Stop Players from Leaving - in Feedback/Requests [original thread]
DUST Fiend wrote: Breakin Stuff wrote: DUST Fiend wrote: Breakin Stuff wrote: Cite your sources. To be fair, you haven't done this either, at least not here. I also haven't claimed to be crapping facts all over the place. True-...
- by Breakin Stuff - at 2015.05.09 16:11:00
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649. How to Stop Players from Leaving - in Feedback/Requests [original thread]
DUST Fiend wrote: Breakin Stuff wrote: Cite your sources. To be fair, you haven't done this either, at least not here. I also haven't claimed to be crapping facts all over the place.
- by Breakin Stuff - at 2015.05.09 16:03:00
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650. How to Stop Players from Leaving - in Feedback/Requests [original thread]
Adipem Nothi wrote: A, B and C above are good examples of opinions. Thank you, Breakin. Reducing squad size improves Scotty performance: * 60 players / 6 = 10 squads; 60 players / 4 = 15 squads * The more squads in population, the more squad...
- by Breakin Stuff - at 2015.05.09 15:53:00
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651. How to Stop Players from Leaving - in Feedback/Requests [original thread]
general drake55 wrote: Happy Violentime wrote: Quit match, don't get to play for 20hrs. Win/Win situation I think. PS. Good luck getting any sort of match when half the player base can't play for 20 hrs. Maybe just firebomb the server if yo...
- by Breakin Stuff - at 2015.05.09 14:44:00
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652. How to Stop Players from Leaving - in Feedback/Requests [original thread]
DUST Fiend wrote: Adipem Nothi wrote: Not to say this is a bad idea, Dust Fiend, only that we currently don't have the headcounts to support it. I suspect you may still see a DMQ-like concept realized through Raids. The bigshots who'd play i...
- by Breakin Stuff - at 2015.05.09 14:36:00
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653. How to Stop Players from Leaving - in Feedback/Requests [original thread]
Adipem Nothi wrote: Breakin Stuff wrote: Adipem Nothi wrote: Breakin Stuff wrote: Making the battles worth fighting is the answer. ^ This. Give me a reason to give stompers hell, and hell they'll get. Give me a reason to stick-it-o...
- by Breakin Stuff - at 2015.05.09 14:25:00
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654. How to Stop Players from Leaving - in Feedback/Requests [original thread]
Adipem Nothi wrote: Breakin Stuff wrote: Making the battles worth fighting is the answer. ^ This. Give me a reason to give stompers hell, and hell they'll get. Give me a reason to stick-it-out when Scotty puts me into half-completed matc...
- by Breakin Stuff - at 2015.05.09 13:57:00
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655. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
bogeyman m wrote: Breakin Stuff wrote: Faster swarm travel means more time between impacts to react oddly, But the faster the swarms, the less degrees-per-second turn radius they should have. at 85 m/s I'd actually recommend dropping the tur...
- by Breakin Stuff - at 2015.05.09 12:00:00
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656. HMG Range buff - in Feedback/Requests [original thread]
King At CQC jahas been the source of too many headachea. While I understand where you're coming from, I think the sentinel should be a firefight champion and more vulnerable to fast-movers in close. Kinda like how the laser rifle is a suppression...
- by Breakin Stuff - at 2015.05.09 11:47:00
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657. [QUESTION] Commands - in Feedback/Requests [original thread]
Starlight Burner wrote: Seriously, when is this specialization going to get fixed? Legit, the commando class is probably one of the most under-performing class. Along with it, they are really expensive. When can I see Commandos getting adjust...
- by Breakin Stuff - at 2015.05.09 10:12:00
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658. How to Stop Players from Leaving - in Feedback/Requests [original thread]
Making the battles worth fighting is the answer.
- by Breakin Stuff - at 2015.05.09 10:07:00
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659. Small Blasters and LAVs, close but no cigar. - in Feedback/Requests [original thread]
CCP Rattati wrote: I was playing around with a saga, and was capped fairly hard by pg. Not a viable fit but I just wanted to try all the new items together regulator small blaster heat sink dispalizer extender and ended up having to trade the...
- by Breakin Stuff - at 2015.05.09 07:58:00
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660. [Vote For Idea(s)] Permanent/Wound Damage Idea - in Feedback/Requests [original thread]
Came to this thread to troll. Realized the OP trolled himself. Good Game, OP. Good Game.
- by Breakin Stuff - at 2015.05.08 23:09:00
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