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601. strafing. - in Feedback/Requests [original thread]
Adipem Nothi wrote: Kaeru Nayiri wrote: PROPOSAL You do not need true-to-physics deceleration and acceleration to fix this problem. One piece alone would kill the wiggle-hit-detection-break-dance. Without changing the current mechanics of...
- by Breakin Stuff - at 2015.05.19 20:47:00
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602. Pros and Cons of The Powercore Idea - in Feedback/Requests [original thread]
DeathwindRising wrote: Breakin Stuff wrote: This unplugs some of the memory problems. How much of the memory hole is the question. It could conceivably open up enough for new assets. It could open the option of actual pirate suits. Maybe...
- by Breakin Stuff - at 2015.05.19 15:11:00
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603. strafing. - in Feedback/Requests [original thread]
Fixing hit detection means jack if you cannot center the reticle on the target long enough to put rounds in him. Because of how the glitch works even if hit detection were perfect, because there is no inertia to allow the shooter to react to the ...
- by Breakin Stuff - at 2015.05.19 15:06:00
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604. strafing. - in Feedback/Requests [original thread]
You cannot physically track a target unconstraines by inertia. It is medical impossibility. And movement and cover must be combined, not one chosen over the other. AoE weapons and your problems with them have NOTHING to do with the topic. If you...
- by Breakin Stuff - at 2015.05.19 11:59:00
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605. strafing. - in Feedback/Requests [original thread]
None of your points address the problem. The ability to break hit detection on primary weapons regardless of range or skill is game diminishing. AoE area denial weapons do less DPS than any of the rifles, the HMG or laser rifles. If you can draw ...
- by Breakin Stuff - at 2015.05.19 11:23:00
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606. Decreasing the Waist of Time - in Feedback/Requests [original thread]
Operative 1174 Uuali wrote: Yes, the waist is getting bigger. Lose the waist. Lol. QUIT DISCRIMINATING AGAINST FAT PEOPLE! BIG IS BEAUTIFUL! CHEETO AND DONUT CRUMBS ARE SEXY YOU UNFEELING BASTARD!
- by Breakin Stuff - at 2015.05.19 10:08:00
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607. strafing. - in Feedback/Requests [original thread]
Strafing by itself isnot, nor never has been a problem. The fact that there is no acceleration or deceleration when changing directions is the problem. DUST is pretty much the only game developed in the last decade with multiplayer where the lack...
- by Breakin Stuff - at 2015.05.19 09:52:00
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608. Pros and Cons of The Powercore Idea - in Feedback/Requests [original thread]
This unplugs some of the memory problems. How much of the memory hole is the question. It could conceivably open up enough for new assets. It could open the option of actual pirate suits. Maybe new weapons. Who knows?
- by Breakin Stuff - at 2015.05.19 08:04:00
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609. CCP Rattati wants to change all the suits. Nice. - in Feedback/Requests [original thread]
Isa Lucifer wrote: Lets see what happens. Dust 514 will be on the ps3 for a couple of years thanks to innovation from the community and CCP. "Necessity is the mother of invention. Now imagine what could be done with actual system resources
- by Breakin Stuff - at 2015.05.19 07:59:00
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610. (idea) for tanks - in Feedback/Requests [original thread]
Adipem Nothi wrote: yoahmad pwnh wrote: ... the now unstoppable power of AV ... yoahmad pwnh wrote: ... tank at full health 1200 shield 4565 armor was one shot ... yoahmad pwnh wrote: ... now that AV has been buffed ... yoah...
- by Breakin Stuff - at 2015.05.19 07:53:00
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611. My Caldari fix - in Feedback/Requests [original thread]
cray cray FISH wrote: I think for this to happen you would have to nerf recharge rate, I can get 88 rep/sec with over 600 shield hp (On proto), so if i'm repping the entire time, short of a flux then that seems crazy hard to kill. However i wil...
- by Breakin Stuff - at 2015.05.18 09:41:00
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612. My Caldari fix - in Feedback/Requests [original thread]
Remove recharge delay. Retain depleted delay. That way you have to break shields to stop regen.
- by Breakin Stuff - at 2015.05.18 07:57:00
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613. strafing. - in Feedback/Requests [original thread]
Alright, since it appears that actual inertia is off the table, can we have the strafe speeds reverted to 60% of base momove speed? The wiggle dance has more or less replaced tactical movement and use of cover. The mechanics here are terrible an...
- by Breakin Stuff - at 2015.05.18 07:54:00
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614. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
Varoth Drac wrote: I'm not suggesting making hp modules % based. I was just pointing out that, when modifying hp, the percent by which you change it is important, as different classes have varying methods of mitigating damage, meaning a set val...
- by Breakin Stuff - at 2015.05.16 16:05:00
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615. Idea to Make LP Marine SKINs More Appealing - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: Except you then turn Marine skins from a trophy / symbol of pride to a "necessity" or function. And honestly they are not that hard to get since LP has been boosted so much since its inception. 60 wins will get you the ...
- by Breakin Stuff - at 2015.05.16 15:13:00
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616. Increase Magsec SMG hip fire dispersion. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I've been using it more recently, I'm getting more used to the hip fire, although it's still easier to hipfire with the actual RR. What's interesting is the ADS on the Magsec is extremely good at a decent range! Maybe...
- by Breakin Stuff - at 2015.05.16 15:11:00
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617. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
Varoth Drac wrote: Aero Yassavi wrote: Percentage base HP is irrelevant in an FPS, it's all about total additional HP value. I am certain this is not true. For example, a shield extender has much more value on a scout than a sentinel, a...
- by Breakin Stuff - at 2015.05.16 15:08:00
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618. Slot Progression and APEX Suits - in Feedback/Requests [original thread]
Easy fix: If rattati ever makes rigs or weapon mods a thing, standard BPOs cannot be thusly modified. APEX/BPC should have full capability for rigs/mods. Add to that your suggestion of gaining BPOs of whatever the APEX is stocked with and you h...
- by Breakin Stuff - at 2015.05.16 14:26:00
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619. [IDEA] Active Looting - in Feedback/Requests [original thread]
aiden telurius wrote: i stated this idea once. people called me a vulcher Vultures are amazing animals that demonstrate how patience and laziness can reap great rewards when profiting from the failures of others. Also people get butthurt whe...
- by Breakin Stuff - at 2015.05.16 09:38:00
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620. [IDEA] Active Looting - in Feedback/Requests [original thread]
Drop a salvage drone beacon on the body. Done.
- by Breakin Stuff - at 2015.05.16 07:51:00
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