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581. ISK cost vs effectiveness - in Feedback/Requests [original thread]
Unfortunately passive ISK was bad for the game. The majority of tank drivers could not benefit from the ISK faucet, limiting it's use to one HAV driver for every 50 I encountered. The other 49 had no recourse but to grind missions in starter fits...
- by Breakin Stuff - at 2015.05.25 10:03:00
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582. Fix Armor tanks. - in Feedback/Requests [original thread]
The tanks need to be roughly equal. If they're not then they're a crap design feature. That is all.
- by Breakin Stuff - at 2015.05.25 10:00:00
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583. a balanced/limitless war - in Feedback/Requests [original thread]
1/10. Would not play.
- by Breakin Stuff - at 2015.05.25 09:58:00
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584. ISK cost vs effectiveness - in Feedback/Requests [original thread]
Yup. Pilot/driver is supposed to be a valid career choice in the game. But unless it is a sustainable career in the game we can't expect to see balance. I kill madrugars. I know people who kill madrugars. But it's not skill vs. Skill. It's ho...
- by Breakin Stuff - at 2015.05.25 08:34:00
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585. Fix Armor tanks. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Sir Dukey wrote: KalOfTheRathi wrote: -Delete dumb smack talk- wha?? Okay, slowly this time. Shield tanks are glass cannons as determined by CCP. And they will not change until CCP changes their mind. Or are ...
- by Breakin Stuff - at 2015.05.25 07:53:00
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586. More Skins! - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Melchiah ARANeAE wrote: Good luck licencing those. You can't copywrite a color. But you can copyright a pattern. The sever valor and raven skins were an homage to the MAG community. The dropsuit BPOs were the ...
- by Breakin Stuff - at 2015.05.25 07:49:00
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587. ISK cost vs effectiveness - in Feedback/Requests [original thread]
Once we get this tiericide thing done I would like to see the dev team take a second look at the pricing of vehicles. Why? Because once vehicles get a second pass and the madrugar gets adjusted ( and we all know it will) it will become rapidly a...
- by Breakin Stuff - at 2015.05.25 06:11:00
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588. limit the number of hardeners to 1 - in Feedback/Requests [original thread]
Doc DDD wrote: LOL or just remove vehicles from the game with one proto shield hardener you would need like 75% reduction 60% proto on armor otherwise people will be soloing 'proto' tanks with starter fit swarms and av nades. Not unless ...
- by Breakin Stuff - at 2015.05.23 21:08:00
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589. We should get +150 WP if we destroy a dropship Allahu Akbar style - in Feedback/Requests [original thread]
Powerh8er wrote: Leave those poor dropship pilots alone! Leave... them... alone? Nope, still going to shoot at them. Carry on. I was confused bu this concept that I was briefly tricked into thinking there might be hidden wisdom in your...
- by Breakin Stuff - at 2015.05.23 11:47:00
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590. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
MINA Longstrike wrote: Talos Vagheitan wrote: I love how the Cal-Logi blows the others out of the water, despite it's reputation as the hands down "worst logi". Core locus nades & nanohive spam? Locus Grenades are what, 8nanites each?...
- by Breakin Stuff - at 2015.05.23 11:44:00
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591. strafing. - in Feedback/Requests [original thread]
Imp Smash wrote: Guess I am with ya on this one Breakin. This is one of those rare times where I feel dirty for having support, but yeah. any improvement we can get, right?
- by Breakin Stuff - at 2015.05.23 00:10:00
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592. strafing. - in Feedback/Requests [original thread]
XxVEXESxX wrote: Your cries will go unheard. A blue has never commented on strafe or hit detection and I doubt they ever will. I chalk my interest in the topic up to masochistic urges.
- by Breakin Stuff - at 2015.05.21 16:24:00
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593. strafing. - in Feedback/Requests [original thread]
Thumb Green wrote: Pushing the easy fix that only masked the problem is what screwed the game up and is what makes Rattati's job harder than it should be. But whatever, if you want to repeat the same mistakes as the original team then fcking go...
- by Breakin Stuff - at 2015.05.21 16:11:00
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594. strafing. - in Feedback/Requests [original thread]
When you produce facts and not anecdote I may take you seriously. But considering your posts have been the rough equivalent of spkr4thedead posts in content and usefulness I'll be shocked. I'm advocating reversing strafing to chrome speeds. Past ...
- by Breakin Stuff - at 2015.05.21 16:00:00
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595. strafing. - in Feedback/Requests [original thread]
Thumb Green wrote: Breakin Stuff wrote: Actually learn to read. My reasoning is posted and clear. You trying to derail the topic with unconstructive ranting isn't Going to change the fact that inertia and hit detection aren't on the agenda ...
- by Breakin Stuff - at 2015.05.21 15:45:00
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596. Scanning should reveal the scanner - in Feedback/Requests [original thread]
This has been suggested before. No dev responses in any of the threads.
- by Breakin Stuff - at 2015.05.21 15:37:00
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597. strafing. - in Feedback/Requests [original thread]
Thumb Green wrote: Breakin Stuff wrote: Thumb Green wrote: Yes, let's treat the symptom instead of the cause. I see you're following the old Dust team's philosophy and I agree, why actually fix the problem when we can just cover it up; so...
- by Breakin Stuff - at 2015.05.21 15:34:00
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598. strafing. - in Feedback/Requests [original thread]
Thumb Green wrote: Yes, let's treat the symptom instead of the cause. I see you're following the old Dust team's philosophy and I agree, why actually fix the problem when we can just cover it up; so much easier that way. You know, it's kind of...
- by Breakin Stuff - at 2015.05.21 15:24:00
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599. strafing. - in Feedback/Requests [original thread]
Damodred Matari wrote: "The wiggle dance has more or less replaced tactical movement and use of cover" It has always been this way you scumbag goon. What's this I hear? The mating call of one dreaming of becoming one of the space elite, ...
- by Breakin Stuff - at 2015.05.21 15:22:00
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600. strafing. - in Feedback/Requests [original thread]
Starlight Burner wrote: Hit Detection should be fixed first. If they remove Aim Assist, I will not play DUST until M&K input lag is fixed. You don't play a FPS game with a controller with no AA. Thats just stupid. Who suggested removing ...
- by Breakin Stuff - at 2015.05.21 12:01:00
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