Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 40 50 60 70 80 90 100 200 |
141. What do you think about this gamemode? - in Feedback/Requests [original thread]
Summa Militum wrote: YUUKI TERUMI wrote: A gamemode that allows 8 men squad only, 8vs8. Like the squad cup tournament. No blueberries, just greenberries. I think it would be great, funny and it would help a lot of corps that need to improve ...
- by Breakin Stuff - at 2015.09.10 22:43:00
|
142. dont ruin my FG's and RR's rat man - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Maybe do something about mod controllers as well , even though most say that nothing can be done , I see that Destiny took care of that issue . that's because Destiny fire rates are below the maximum...
- by Breakin Stuff - at 2015.09.10 18:53:00
|
143. Stupid Drones.... - in Feedback/Requests [original thread]
Hector Carson wrote: OMG OMG OMG OMG OMG OMG OMG, THIS WILL BRING BACK SO MANY PLAYERS This is not what you think it is. We are discussing something that was mentioned as "maybe feasible" in fanfest, a target practice setup. NOT a full-on P...
- by Breakin Stuff - at 2015.09.10 18:22:00
|
144. Officer hull and turret event - in Feedback/Requests [original thread]
Vulpes there's no reason not to run AV and V concurrently. Because if a vehicle event happens every AV gunner is going to come out of the woodwork to kick your teeth in anyway to keep you from succeeding. Might as well apply the lube to the even...
- by Breakin Stuff - at 2015.09.10 14:49:00
|
145. Stupid Drones.... - in Feedback/Requests [original thread]
Lady MDK wrote: At last fanfest Ratman mentioned that he would like and might be possible to get some rather basic Ai into the game so we could have drones... hopefully ones to shoot at for target practice..... I imagine possible PVE contracts...
- by Breakin Stuff - at 2015.09.10 14:25:00
|
146. dont ruin my FG's and RR's rat man - in Feedback/Requests [original thread]
Also sicerly you are absolutely correct: forge gun does NOT benefit from AA.
- by Breakin Stuff - at 2015.09.10 13:56:00
|
147. dont ruin my FG's and RR's rat man - in Feedback/Requests [original thread]
Try not to take rattatis trello notes as more than brainstorming notes until he says otherwise or posts it to a hotfix/patch trello. A lot of things on the boards he allows players to see are speculation, things to research and points of contentio...
- by Breakin Stuff - at 2015.09.10 13:53:00
|
148. dont ruin my FG's and RR's rat man - in Feedback/Requests [original thread]
I have not heard of any nerfs in the works on anything more than a speculative level on the forums.
- by Breakin Stuff - at 2015.09.10 11:54:00
|
149. dont ruin my FG's and RR's rat man - in Feedback/Requests [original thread]
Megaman Trigger wrote: ROMULUS H3X wrote: abdullah muzaffar wrote: Dispersion is already present. Noticeable when strafing. Indeed, and you must crouch for a more precise shot. Very few people still use the forge strictly for anti-inf...
- by Breakin Stuff - at 2015.09.10 07:55:00
|
150. Helping the Caldari Logi - Sidearm specialist. - in Feedback/Requests [original thread]
I think they were implying that it might be good to give a magsec bonus to encourage the weapon as a logi primary choice. were it not for the idiotic recoil the magsec isn't terrible
- by Breakin Stuff - at 2015.09.08 21:49:00
|
151. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
Just because someone else has done something doesn't automatically mean you shouldn't. A good mechanic is a good mechanic. A bad mechanic is a bad mechanic no matter how much you praise it's ingenuity. The game has enough bizarrely complex code ...
- by Breakin Stuff - at 2015.09.07 19:24:00
|
152. When will vehicles return to Blam!'s model? - in Feedback/Requests [original thread]
the Blam model of tank balance made peoples' idea of the current madrugars look like a bucket in a sea of tears. there was nothing resembling balance between HAVs and anything else when he finished with it. Going back to the blam model is pretty...
- by Breakin Stuff - at 2015.09.07 18:51:00
|
153. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
iKILLu osborne wrote: Having a beacon as you call it, would paint a target on your head brighter then the original quafe bpos . Ensuring no one EVER ran amarr logi. Depends on how you set it up. It's not a terrible idea, especially if the a...
- by Breakin Stuff - at 2015.09.05 09:48:00
|
154. Acquisition Gamemode Needs a little Change [IDEA] - in Feedback/Requests [original thread]
Nice writeup saxonmish. I like it.
- by Breakin Stuff - at 2015.09.05 09:45:00
|
155. Why doesn't anyone like the idea of punishing abandonment? - in Feedback/Requests [original thread]
DDx77 wrote: Instead of creating new elaborate features, kill the problem at its source: DELETE THE MATCHMAKER Now say it with me like Arnold: Deeee-leeeete thuh Maaaatchmaaakaaaahhhhh This post makes no sense whatsoever when it's alre...
- by Breakin Stuff - at 2015.09.05 07:53:00
|
156. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
Tebu Gan wrote: Breakin Stuff wrote: Tebu Gan wrote: Breakin Stuff wrote: This is a simple question. Rather than shoehorning the Amscout into the recon role and assassination role (which is better handled by the other scouts) would i...
- by Breakin Stuff - at 2015.09.04 14:39:00
|
157. CPM Feedback request: ADS/Swarms - in Feedback/Requests [original thread]
Murder Medic wrote: Vesta Opalus wrote: But its ok, you will win in the end because vehicle/AV balance will never be fixed because nobody thinks its a problem that tanks are virtually impossible to kill. Bad players do have trouble killin...
- by Breakin Stuff - at 2015.09.04 11:48:00
|
158. Dropship Command Skill - in Feedback/Requests [original thread]
Murder Medic wrote: Maximus Mobius wrote: Not mlt. Mlt is considered a frame, not a specified asset. Works for me I just figured it might be easier to make it go to all dropships. I'm not sure what you mean by it's not an asset since there...
- by Breakin Stuff - at 2015.09.03 08:26:00
|
159. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
Adipem Nothi wrote: Varoth Drac wrote: ... I'm with you, Varoth. My thinking is simply that if the Devs are going to spend time and effort fixing the AM Scout, that their time and effort would be best spent on a fix which sets it apart. ...
- by Breakin Stuff - at 2015.09.02 17:55:00
|
160. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
Adipem Nothi wrote: Breakin Stuff wrote: Let's look at the triangle here. The scout skills are range, dampening and precision. so why not put range and precision to Amarr, Dampening and precision to gallente, dampening and range to Caldari, ...
- by Breakin Stuff - at 2015.09.02 15:52:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |