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61. Vehicle Hardeners - in Feedback/Requests [original thread]
Pokey Dravon wrote: Breakin Stuff wrote: My original proposal was a slightly adjusted direct cut of chromosome with a couple tweaks directed at surya supremacy. It didn't fly. I'm not going to bang my head on the same wall over and over. S...
- by Breakin Stuff - at 2015.11.03 06:28:00
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62. Vehicle Hardeners - in Feedback/Requests [original thread]
My original proposal was a slightly adjusted direct cut of chromosome with a couple tweaks directed at surya supremacy. It didn't fly. I'm not going to bang my head on the same wall over and over. So i will keep tossing out ideas until something...
- by Breakin Stuff - at 2015.11.03 00:11:00
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63. Would it be bad if cloak was viable for all classes? - in Feedback/Requests [original thread]
Varoth Drac wrote: Breakin Stuff wrote: I actually find making a cardiac reg'd calscout, or a kinmatar scout to be superb just running around like a lunatic detecting people and butchering them, so I disagree that the cloak is the only thing...
- by Breakin Stuff - at 2015.11.02 19:09:00
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64. Vehicle Hardeners - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: ccp should take the easy route and leave AV as it is and return the way vehicles were/operated and thier varients including the ones they took away back to chromosome and everyone will be in a state of holy balance.......
- by Breakin Stuff - at 2015.11.02 19:06:00
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65. Tanks vs Swarms - in Feedback/Requests [original thread]
Text Grant wrote: Breakin stuff, the only two buffs that I proposed did not increase the DPS of swarms at all. I'm starting to think that you are biased, and enjoy tanks being OP. Thanks for not reading. =ƒÿü I read the whole thing. I wasn't...
- by Breakin Stuff - at 2015.11.02 19:03:00
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66. Vehicle Hardeners - in Feedback/Requests [original thread]
Pokey Dravon wrote: Breakin Stuff wrote: Ok, the base premise is interesting. Hardeners shut off reps. On the surface my gut says "Bad idea." What if hardeners were simply a toggle, or had a cooldown regeneration like a cloaking device? T...
- by Breakin Stuff - at 2015.11.02 06:09:00
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67. Vehicle Hardeners - in Feedback/Requests [original thread]
Ok, the base premise is interesting. Hardeners shut off reps. On the surface my gut says "Bad idea." What if hardeners were simply a toggle, or had a cooldown regeneration like a cloaking device? The idea becomes something more akin to resource...
- by Breakin Stuff - at 2015.11.02 05:47:00
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68. Tanks vs Swarms - in Feedback/Requests [original thread]
Buntly I am opposed to blanket buffs to any AV weapons without testing the ramifications of what will happen first. At the very least kill models need to be done via spreadsheet to determine the balance points at a baseline to figure out what brea...
- by Breakin Stuff - at 2015.11.02 05:40:00
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69. Would it be bad if cloak was viable for all classes? - in Feedback/Requests [original thread]
To answer the OP, I don't necessarily feel that cloaks would add much to the game being available to all classes. On commandos they'd be more or less pointless as it's incredibly hard to get them below another dropsuit's base scan profile. If I r...
- by Breakin Stuff - at 2015.11.02 05:26:00
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70. Would it be bad if cloak was viable for all classes? - in Feedback/Requests [original thread]
I actually find making a cardiac reg'd calscout, or a kinmatar scout to be superb just running around like a lunatic detecting people and butchering them, so I disagree that the cloak is the only thing scouts have going for them.
- by Breakin Stuff - at 2015.11.02 05:16:00
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71. [Idea] Vehicle damage module variant... - in Feedback/Requests [original thread]
I will ask, but i don't think there's provisions for a "penetration value" variable in the game. If there is none, i cannot reasonably even speculate how long introducing one might take in dev time, so no promises.
- by Breakin Stuff - at 2015.10.31 00:52:00
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72. So you get an idea of how OP Gal Assault is - in Feedback/Requests [original thread]
bamboo x wrote: It out-DPSes AND OUT TANKS the bloody Freedom Assault HMG on an Amarr Sentinel within its optimum range. What the actual f*ck??? I have encountered a lot of things in DUST 514 that are odd and/or dumb. This has not been on...
- by Breakin Stuff - at 2015.10.27 06:41:00
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73. CCP Myofibrils are destroying this game - in Feedback/Requests [original thread]
bamboo x wrote: two words: high uplinks I camp those with damps and a shotgun. when they come down I gank them and then go run and hide again.
- by Breakin Stuff - at 2015.10.24 01:29:00
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74. CCP Myofibrils are destroying this game - in Feedback/Requests [original thread]
bamboo x wrote: Justice Darling wrote: bamboo x wrote: This **** is so metagame its not even funny. I come back onto this game after 6 months and think "hmm this is fun and they're giving a free respect, maybe if they fix this black scree...
- by Breakin Stuff - at 2015.10.24 00:17:00
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75. For the Next Hotfix, Please Just Focus on Quality - in Feedback/Requests [original thread]
Avallo Kantor wrote: Unfortunately most of those things likely fall into the "not hot-fixable" category. The whole point of Hotfixes is that there is no new code being pushed client side. This means bugs on the user end can NOT be fixed via a...
- by Breakin Stuff - at 2015.10.20 23:55:00
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76. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Adipem Nothi wrote: Thanks, Breakin. I stand corrected. Looks like CalScout Depleted Recharge Delay was improved by 1 second. Protofits still has the old values: Pre-Foxfour CalScout 50 HP/s - Recharge Rate (no change w/foxfour) 3 seconds - ...
- by Breakin Stuff - at 2015.10.17 04:37:00
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77. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Rattati's sheet has the depleted delay changes in the shields tab, the small section at the bottom with light medium and heavy notations. That's the depleted delay section. It was done by suit size, not by class. That was denoting ALL light, me...
- by Breakin Stuff - at 2015.10.17 01:09:00
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78. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
The spreadsheet i linked in the cpm show 'n tell thing had the shield changes. If I recall that was copied directly. Depleted delays were tied to escape speeds (sentinels can't really flee so their depleted is lowest). But light suits (yes, scou...
- by Breakin Stuff - at 2015.10.17 00:48:00
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79. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Adipem Nothi wrote: XxBlazikenxX wrote: justinsane16 wrote: Why did Minmatar and Caldari Scouts not get the shield recharge time buff? Because CCP CPM2 hates scouts. FTFY If I recall the caldari scout depleted got cut in half. I...
- by Breakin Stuff - at 2015.10.17 00:26:00
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80. Kinetic Catalyzer - in Feedback/Requests [original thread]
TIMMY DAVIS wrote: Good Day, Right now the Kin-cats only work on running speed. Why not bump up "normal" walking speed as well. So basic, adv, pro, increases Running or Sprint speed 5%, 8%, 12% Why not increase Movement speed, half the amou...
- by Breakin Stuff - at 2015.10.12 03:10:00
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