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41. Proposal: Trade in Commando equipment slot for grenade slot - in Feedback/Requests [original thread]
You have grenades. They are called plasma cannons and mass drivers!
- by Breakin Stuff - at 2015.12.05 05:40:00
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42. bazuca please - in Feedback/Requests [original thread]
Wasn't meant to be easy
- by Breakin Stuff - at 2015.11.30 21:36:00
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43. Let Me Kill Them While They Are Changing Fittings - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Breakin Stuff wrote: I will bring this one up to rattati. Might not be fixable, but that's an invulnerability exploit in mine eyes. I'll see what can be done about it. Hmm. If I'm not mistaken, CCP said they fixed ...
- by Breakin Stuff - at 2015.11.27 09:25:00
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44. [ IDEA ] Assault Heavy Machine Gun With Charge - in Feedback/Requests [original thread]
XT11 TU53 wrote: Given its power and range it would make sense to turn it into a Rail-HMG with charge. Matari's should not have any ranged varients of stuff, they are CQC units Gallente are CQC. Matari are mid-long range
- by Breakin Stuff - at 2015.11.24 02:23:00
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45. [ IDEA ] More Weapons - in Feedback/Requests [original thread]
postapo wastelander wrote: Breakin Stuff wrote: Has been suggested before. I'm actually deeply in favor of this method. But while it is being considered, there is no final word to give on the topic at this time. Will update as I can when...
- by Breakin Stuff - at 2015.11.22 01:12:00
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46. [ IDEA ] More Weapons - in Feedback/Requests [original thread]
Sanchez Rivera wrote: CPM Merc!! A Pleasure To See Important People Read My Stuff, I'm Honored Rumors of my importance have been greatly exaggerated.
- by Breakin Stuff - at 2015.11.21 20:29:00
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47. New Player Experience. Removal of passive skills - in Feedback/Requests [original thread]
Varoth Drac wrote: I'd like to see someone defend the 25% extra base hp over a new player, just for having played the game longer. I would rather see new player participation in the 25+mil SP shark tank be voluntary, by squadding with hig...
- by Breakin Stuff - at 2015.11.21 17:58:00
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48. Laser rifle feedback - in Feedback/Requests [original thread]
Hmmm. Ok, I'll ask rattati if it's feasible to look at this. No promises.
- by Breakin Stuff - at 2015.11.20 23:44:00
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49. New Player Experience. Removal of passive skills - in Feedback/Requests [original thread]
This is a stopgap solution that doesn't address things that could balance out the OP's statement. While I agree with Valroth's permise, I disagree on the solution. Here's hoping we can see something workable soon.
- by Breakin Stuff - at 2015.11.20 23:42:00
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50. [ IDEA ] More Weapons - in Feedback/Requests [original thread]
Has been suggested before. I'm actually deeply in favor of this method. But while it is being considered, there is no final word to give on the topic at this time. Will update as I can when I can.
- by Breakin Stuff - at 2015.11.20 23:40:00
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51. Let Me Kill Them While They Are Changing Fittings - in Feedback/Requests [original thread]
I will bring this one up to rattati. Might not be fixable, but that's an invulnerability exploit in mine eyes. I'll see what can be done about it.
- by Breakin Stuff - at 2015.11.20 23:38:00
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52. Armor Question - in Feedback/Requests [original thread]
TIMMY DAVIS wrote: Good Day, I'm not being rude here. I don't buy that argument. Yeah, the Complex Repairer is 7.5 HP/Sec plus bonus. Okay. No other module does two things like Reactive Armor. There is no Shield Energizer or Regulator that ...
- by Breakin Stuff - at 2015.11.14 07:15:00
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53. please dont buff lr - in Feedback/Requests [original thread]
There is a reason I say "some variation" of the proposed idea. And it's not my idea. I forget who, but it was another regular player who suggested the method. I just took it as a good solution in a sea of bad choices. The details would need to b...
- by Breakin Stuff - at 2015.11.09 02:31:00
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54. Scale transport dropships to Huge. - in Feedback/Requests [original thread]
AAA Hellcab wrote: ... and make 'em look like this... if you're adding Amarr http://web.ccpgamescdn.com/newssystem/media/68730/1/37520_Revelation_Raata_Sunset.png No, you may not call a dreadnought to the battlefield. But you have to ren...
- by Breakin Stuff - at 2015.11.08 12:02:00
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55. please dont buff lr - in Feedback/Requests [original thread]
The only change I am even entertaining as more than a bad joke would be splitting and combining the amarr assault and the operation skills. I.E. amarr assault gets 2% heat reduction, 3% cooldown But the operation gets 3% heat reduction, 2% cool...
- by Breakin Stuff - at 2015.11.07 23:13:00
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56. please dont buff lr - in Feedback/Requests [original thread]
THEAMAZING POTHEAD wrote: Dont. If the Laser is usable on the amarr commando because overheat isnt as quick the damage bonus will lead to an inevitable nerf of the laser rifle, Doubtful, given the commando bonus plus two damage mods won't ...
- by Breakin Stuff - at 2015.11.07 02:01:00
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57. please dont buff lr - in Feedback/Requests [original thread]
Dragonmeballs wrote: For me the issue is the rail rifle is effective for CQC and out to 120 meters. ok, when discussing the rail rifle we need to remember that the scrambler is the answer to the rail rifle. laser Rifles are as you say a ...
- by Breakin Stuff - at 2015.11.05 21:40:00
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58. please dont buff lr - in Feedback/Requests [original thread]
XxBlazikenxX wrote: Breakin Stuff wrote: We weren't looking at buffing it so much as altering it to work on the other amarr suits. Until they work efficiently on the commandos, scouts and logis they aren't just fine. But we're looking at z...
- by Breakin Stuff - at 2015.11.05 21:27:00
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59. please dont buff lr - in Feedback/Requests [original thread]
deezy dabest wrote: How about just stay away from it completely. How about providing more constructive commentary, because this isn't something I'm inclined to consider.
- by Breakin Stuff - at 2015.11.05 20:54:00
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60. please dont buff lr - in Feedback/Requests [original thread]
We weren't looking at buffing it so much as altering it to work on the other amarr suits. Until they work efficiently on the commandos, scouts and logis they aren't just fine. But we're looking at zero-sum alterations that don't change the overa...
- by Breakin Stuff - at 2015.11.05 20:25:00
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