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981. Hotfix echo: shield nerfs. - in Feedback/Requests [original thread]
Spkr4theDead wrote: BS such as AV still being a better counter to tanks than a tank is... a delusion perpetuated in your own mind. Now this is a thread requesting the fitting nerfs to shield tanks be reverted, it's not about AV. Go **** a...
- by Breakin Stuff - at 2015.03.19 20:19:00
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982. Hotfix echo: shield nerfs. - in Feedback/Requests [original thread]
Doc DDD wrote: Unless swarms get a balancing pass the 40% reduction is a solid number for armor hardeners.. can shrug off one swarmer for 30 secs but 2 make you move.. shield hardeners are like the militia version of armor hardeners corre...
- by Breakin Stuff - at 2015.03.19 16:27:00
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983. Dropships: the future - in Feedback/Requests [original thread]
Balistyc Farshot wrote: I can't find the thread, but the best ADS fix I saw was removing the pilot's ability to fire at all and make a gunner seat that fires the nose turret. Then the ADS is not a cobra helicopter but instead a black hawk which...
- by Breakin Stuff - at 2015.03.19 15:36:00
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984. Radical Vehicle Idea. - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: Assuming I don't get reactionary response I'm aiming for six-seven shots for a maxed IAFG range for killing a maddy with hardeners up assuming same-tier pro vs. Pro. No weakspot shots. Assuming no mis...
- by Breakin Stuff - at 2015.03.19 15:33:00
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985. Hotfix echo: shield nerfs. - in Feedback/Requests [original thread]
Spkr4theDead wrote: Yes, number crunching. That's how to balance things. You'd rather I chant for nerfs and start basing my arguments entirely off of my anecdotal and otherwise unprovable "experience" in shooting at tanks? I can do that, but...
- by Breakin Stuff - at 2015.03.19 15:29:00
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986. Hotfix echo: shield nerfs. - in Feedback/Requests [original thread]
Nerfing harshly is usually the simplest answer, thusly the first demanded.
- by Breakin Stuff - at 2015.03.19 15:05:00
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987. blaster turret too OP - in Feedback/Requests [original thread]
Did the shield energizer/recharger for shields not get another pass?
- by Breakin Stuff - at 2015.03.19 14:22:00
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988. Could we get a shield logi? - in Feedback/Requests [original thread]
The dark cloud wrote: Breakin Stuff wrote: shaman oga wrote: It would be OP. Imagine a cal sent, with 80 or even more shield recharge and no delays. There isn't a single anti shield weapon that cannot casually annihilate this advantage ...
- by Breakin Stuff - at 2015.03.19 14:17:00
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989. Active module mechanics - in Feedback/Requests [original thread]
Constructive posting makes it difficult for me to muster the urge to be antagonistic.
- by Breakin Stuff - at 2015.03.19 14:08:00
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990. Normalization of Vehicle Module Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: Takahiro Kashuken wrote: Go fit up a basic vehicle with basic modules and watch it get whacked by proto in less than a clip. As it should be. Vehicle play was better in Chrome than it is now...
- by Breakin Stuff - at 2015.03.19 14:06:00
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991. Vehicle Skills - Back to Basics. - in Feedback/Requests [original thread]
MINA Longstrike wrote: I normally try not to engage with people I'm pretty sure are drinking the Kool-Aid, but I'm pretty disappointed that in order to get a 'decent' fit on vehicles you need to skill deeply into fitting optimization for respec...
- by Breakin Stuff - at 2015.03.19 13:59:00
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992. Radical Vehicle Idea. - in Feedback/Requests [original thread]
The gunnlogi and madrugar stated as op is subjective. You soloed a gunnlogi. Congratulations. Soloing a tank requires the driver to be a complete dumbass, despite all wiseass commentary I give. Gunner skill is really not a factor. Nerfung the cr...
- by Breakin Stuff - at 2015.03.19 13:54:00
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993. Dropship proposition (with numbers) - in Feedback/Requests [original thread]
Mad Syringe wrote: I'm not saying they kill me all the time, but loosing one of my AI weapons on a minmando and having my focus on vehicles, just decreases my KDR considerably (not that I care about my crappy kdr anyway...). My Idea is anyway,...
- by Breakin Stuff - at 2015.03.19 13:47:00
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994. Hotfix echo: shield nerfs. - in Feedback/Requests [original thread]
Derpty Derp wrote: I personally wanted the fitting to be even more harsh (on both hardeners.) Something along the lines of the shield booster fitting, just to make sure if you have more than 1 at a time, it's going to be crap. Would be nice if...
- by Breakin Stuff - at 2015.03.19 13:44:00
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995. Dropships: the future - in Feedback/Requests [original thread]
I actually have an idea. Remember I fight dropships routinely. I don't feel under threat by them (even ADS) routinely. A close quarter duel between my calsent and MrShooter01 while he had me dead to rights resulted in me kicking his ass even tho...
- by Breakin Stuff - at 2015.03.19 12:14:00
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996. Radical Vehicle Idea. - in Feedback/Requests [original thread]
Assuming I don't get reactionary response I'm aiming for six-seven shots for a maxed IAFG range for killing a maddy with hardeners up assuming same-tier pro vs. Pro. No weakspot shots. Assuming no misses from start to finish. I'm against buffing ...
- by Breakin Stuff - at 2015.03.19 12:09:00
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997. Dropship proposition (with numbers) - in Feedback/Requests [original thread]
Let me amend: no alpha increases except the STD forge, which is arguably the worst AV option overall. Even the breach forge has situational utility.
- by Breakin Stuff - at 2015.03.19 11:55:00
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998. Dropship proposition (with numbers) - in Feedback/Requests [original thread]
Turrets are weird as hell progression-wise. That is a simple fact. And yes I agree with you on the proto weapon. But only because damage mods for heavy don't add anything worth singing about. 3 mods for 12% increase. Since damage mods arent anyth...
- by Breakin Stuff - at 2015.03.19 11:47:00
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999. Active module mechanics - in Feedback/Requests [original thread]
Text Grant wrote: giant nerf to AV because it would allow you to recharge more often without a downside Not as much as you would think. A couple months ago I would have agreed with you. Having severely crunched the actual numbers and wantin...
- by Breakin Stuff - at 2015.03.19 11:38:00
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1000. Dropship proposition (with numbers) - in Feedback/Requests [original thread]
Vastly less effective. That is my sticking point. No one ever acknowledges this point. To the point where a triple modded IAFG has slightly more than half the overall DPS of an unmodded wiki swarm. When people say other suits are also effective t...
- by Breakin Stuff - at 2015.03.19 10:14:00
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